Methods and apparatus for customizing a rewritable storage medium
    51.
    发明申请
    Methods and apparatus for customizing a rewritable storage medium 有权
    用于定制可重写存储介质的方法和装置

    公开(公告)号:US20030226026A1

    公开(公告)日:2003-12-04

    申请号:US10246501

    申请日:2002-09-18

    Inventor: Hidetaka Magoshi

    CPC classification number: G06F21/79 G06F21/10 G06F2221/0744

    Abstract: Methods and apparatus permit: reading a rewritable storage medium, the rewritable storage medium including digital content and a flag indicative of whether the digital content is encrypted; determining whether the digital content of the rewritable storage medium is encrypted based on the flag; encrypting the digital content of the rewritable storage medium using an identification (ID) number as an encryption key when the flag indicates that the digital content is not encrypted, the ID number being unique to a processing apparatus operable to execute the digital content; and overwriting the digital content of the rewritable storage medium with the encrypted digital content.

    Abstract translation: 方法和装置允许:读取可重写存储介质,包括数字内容的可重写存储介质和指示数字内容是否被加密的标志; 基于所述标志来确定所述可重写存储介质的数字内容是否被加密; 当所述标志指示所述数字内容未加密时,使用识别(ID)号作为加密密钥对所述可重写存储介质的数字内容进行加密,所述ID号对于可执行数字内容的处理装置是唯一的; 并用加密的数字内容覆盖可重写存储介质的数字内容。

    Methods and apparatus for controlling hierarchical cache memory
    52.
    发明申请
    Methods and apparatus for controlling hierarchical cache memory 有权
    用于控制分级缓存的方法和装置

    公开(公告)号:US20030208658A1

    公开(公告)日:2003-11-06

    申请号:US10228347

    申请日:2002-08-26

    Inventor: Hidetaka Magoshi

    Abstract: Methods and apparatus for controlling hierarchical cache memories permit: controlling a first level cache memory including a plurality of cache lines, each cache line being operable to store an address tag and data; controlling a next lower level cache memory including a plurality of cache lines, each cache line being operable to store an address tag, status flags, and data, the status flags of each cache line including an L-flag; and setting the L-flag of a given cache line of the next lower level cache memory to indicate whether or not a corresponding one the of the cache lines of the first level cache memory has been refilled with a copy of the data stored in the given cache line of the next lower level cache memory.

    Abstract translation: 用于控制分层缓存存储器的方法和装置允许:控制包括多个高速缓存行的第一级高速缓存存储器,每条高速缓存行可操作地存储地址标签和数据; 控制包括多个高速缓存行的下一个较低级高速缓冲存储器,每条高速缓存行可操作以存储地址标签,状态标志和数据,每个高速缓存行的状态标志包括一个L标记; 以及设置下一个较低级高速缓冲存储器的给定高速缓存行的L标志,以指示第一级高速缓冲存储器的高速缓存行中的相应一条高速缓冲存储器是否已经被重新填充存储在给定的数据中的数据的副本 缓存行的下一级缓存内存。

    Methods and apparatus for processing pipeline instructions
    53.
    发明申请
    Methods and apparatus for processing pipeline instructions 有权
    处理流水线指令的方法和装置

    公开(公告)号:US20030182541A1

    公开(公告)日:2003-09-25

    申请号:US10200790

    申请日:2002-07-22

    Inventor: Hidetaka Magoshi

    CPC classification number: G06F9/3885 G06F9/30069

    Abstract: Methods and apparatus in accordance with the present invention enable introducing a plurality of instructions into respective stages in a multistage processing pipeline; and prohibiting execution of only those one or more instructions already in the pipeline that should be skipped to effect a forward branch.

    Abstract translation: 根据本发明的方法和装置能够将多个指令引入到多级处理流水线中的各个级中; 并且禁止仅执行已经在流水线中应该被跳过以实现前向分支的那些一个或多个指令。

    Peer-to-peer relay network with decentralized control
    54.
    发明授权
    Peer-to-peer relay network with decentralized control 有权
    具有分散控制的对等中继网络

    公开(公告)号:US08396984B2

    公开(公告)日:2013-03-12

    申请号:US11895978

    申请日:2007-08-28

    Abstract: Methods and apparatus for implementing peer-to-peer relay. In one implementation, a peer-to-peer relay network includes: a plurality of N peer systems; wherein each peer system is connected to a number of other peer systems that is less than or equal to a connection limit, said connection limit is greater than or equal to 2, said connection limit is less than or equal to N-2, and each peer system is configured to relay data to peer systems connected to that peer system according to a set of one or more relay rules.

    Abstract translation: 实现对等中继的方法和装置。 在一个实现中,对等中继网络包括:多个N个对等系统; 其中每个对等系统连接到小于或等于连接限制的多个其他对等系统,所述连接限制大于或等于2,所述连接限制小于或等于N-2,并且每个 对等体系统被配置为根据一组或多个中继规则将数据中继到与该对等系统相连的对等系统。

    INTEGRATION OF CONTROL DATA INTO DIGITAL BROADCAST CONTENT FOR ACCESS TO ANCILLARY INFORMATION
    55.
    发明申请
    INTEGRATION OF CONTROL DATA INTO DIGITAL BROADCAST CONTENT FOR ACCESS TO ANCILLARY INFORMATION 审中-公开
    将控制数据整合到数字广播内容中以获取安全信息

    公开(公告)号:US20120291065A1

    公开(公告)日:2012-11-15

    申请号:US13560213

    申请日:2012-07-27

    Inventor: Gary M. Zalewski

    Abstract: Ancillary information associated with one or more images embedded in a digital broadcast data stream may be accessed by a digital broadcast receiving device. The device may include a receiver unit, a processor, and a memory. The processor may execute program instructions to access the ancillary information. Control data may be associated with one or more visual components of one or more video images. The control data and images may be combined into a digital broadcast data stream. The device may receive the images and control data. The images may be presented on a display device. The receiving device may use the control data to present or store a perceptible indication that ancillary information is associated with the visual components in conjunction with presenting the images. The device may use the control data to present or store the ancillary information in response to an input signal.

    Abstract translation: 与数字广播数据流中嵌入的一个或多个图像相关联的辅助信息可以由数字广播接收装置访问。 该设备可以包括接收器单元,处理器和存储器。 处理器可以执行程序指令来访问辅助信息。 控制数据可以与一个或多个视频图像的一个或多个视觉分量相关联。 控制数据和图像可以组合成数字广播数据流。 设备可以接收图像和控制数据。 图像可以呈现在显示设备上。 接收设备可以使用控制数据来呈现或存储辅助信息与呈现图像的可视组件相关联的可感知指示。 设备可以使用控制数据来响应于输入信号呈现或存储辅助信息。

    Method and apparatus for player replacement in an on-line game
    56.
    发明授权
    Method and apparatus for player replacement in an on-line game 有权
    用于在线游戏中玩家更换的方法和装置

    公开(公告)号:US08167712B2

    公开(公告)日:2012-05-01

    申请号:US11835644

    申请日:2007-08-08

    CPC classification number: H04L67/145 H04L67/14 H04L67/38

    Abstract: Methods, apparatuses, and techniques for replacing players in an online game are described. Replacing players in an online game includes associating a first player with a first online identity and associating a second player with a second online identity. Then replacing the first player and associating the first online identity with a third player that is registered with the first online identity. Replacing players in an online game can also include associating a first player with a first online identity and associating a second player with a second online identity. Then replacing the first player and the second play so that the second player is associated with the first online identity and the first player is associated with the second online identity.

    Abstract translation: 描述用于替换在线游戏中的玩家的方法,装置和技术。 在线游戏中替换玩家包括将第一玩家与第一在线身份相关联并且将第二玩家与第二在线身份相关联。 然后更换第一个玩家并将第一个在线身份与第一个在线身份注册的第三个玩家相关联。 替换在线游戏中的玩家还可以包括将第一玩家与第一在线身份相关联并且将第二玩家与第二在线身份相关联。 然后替换第一播放器和第二播放,使得第二播放器与第一在线标识相关联,并且第一播放器与第二在线标识相关联。

    RESOURCE MANAGEMENT OF SERVER HOSTS IN ONLINE GAME ENVIRONMENT
    57.
    发明申请
    RESOURCE MANAGEMENT OF SERVER HOSTS IN ONLINE GAME ENVIRONMENT 审中-公开
    在线游戏环境中的服务器主机资源管理

    公开(公告)号:US20120102185A1

    公开(公告)日:2012-04-26

    申请号:US12908740

    申请日:2010-10-20

    Inventor: Brian Fernandes

    Abstract: Managing resources of server hosts in an online game environment, including: monitoring metrics data of the online game environment including configurable thresholds and rules defined for a game title; processing and analyzing the metrics data; determining whether the metrics data indicates an over or under capacity of the server hosts in the online game environment; sending a first request to locate, deploy, connect, and register additional game servers to the online game environment to support increasing load, when the metrics data indicates the under capacity of the server hosts; and sending a second request to isolate, remove, disconnect, and un-register surplus game servers from the online game environment to make them available to support the player load in other game titles, when the metrics data indicates the over capacity of the server hosts. Keywords include resource management, online gaming, and server architecture.

    Abstract translation: 管理在线游戏环境中的服务器主机的资源,包括:监视在线游戏环境的指标数据,包括为游戏标题定义的可配置阈值和规则; 处理和分析指标数据; 确定所述度量数据是否指示所述在线游戏环境中的所述服务器主机的过度或过低的容量; 当度量数据指示服务器主机的容量不足时,发送第一请求以定位,部署,连接和注册额外的游戏服务器到在线游戏环境以支持增加的负载; 以及当所述度量数据指示所述服务器主机的容量过大时,发送第二请求以将剩余游戏服务器与所述在线游戏环境隔离,去除,断开和取消注册,以使其可用于支持所述玩家加载其他游戏标题 。 关键词包括资源管理,在线游戏和服务器架构。

    ONLINE PROCESS FOR RECOMMENDING FRIENDS BASED ON GAME PLAYING HABITS
    58.
    发明申请
    ONLINE PROCESS FOR RECOMMENDING FRIENDS BASED ON GAME PLAYING HABITS 有权
    基于游戏玩具的推荐朋友的在线流程

    公开(公告)号:US20120094762A1

    公开(公告)日:2012-04-19

    申请号:US12904053

    申请日:2010-10-13

    Applicant: Mohammed Khan

    Inventor: Mohammed Khan

    Abstract: Recommending game-playing friends or buddies, including: receiving at least one of playing habits, behaviors, and preferences of online game players; selecting a subset of the online game players matching a set number of criteria of the at least one of playing habits, behaviors, and preferences that are similar or complementary; and recommending the subset of the online game players selected as matching a set number of criteria as game-playing friends or buddies. Keywords include improved game experience, social building, and community growing.

    Abstract translation: 推荐玩游戏的朋友或朋友,包括:接受网络游戏玩家的玩耍习惯,行为和偏好中的至少一种; 选择匹配类似或互补的至少一种娱乐习惯,行为和偏好的设定数量的标准的在线游戏玩家的子集; 并推荐所选择的在线游戏玩家的子集匹配一定数量的标准作为游戏中的朋友或朋友。 关键词包括改进游戏体验,社会建设和社区成长。

    PIVOT COMMAND FOR PLAYLIST
    59.
    发明申请
    PIVOT COMMAND FOR PLAYLIST 有权
    PIVOT播放列表命令

    公开(公告)号:US20120066593A1

    公开(公告)日:2012-03-15

    申请号:US12879982

    申请日:2010-09-10

    Inventor: Steve Schneider

    CPC classification number: G06F3/0482 G06F17/30053 G06Q30/0631

    Abstract: Managing playlists, comprising: displaying a current playlist and one or more playlists that intersect the current playlist at a current media item; selecting one of the following: (1) when a pivot command to pivot from the current playlist to a pivoted playlist is received, first moving to a next media item of the pivoted playlist, and displaying the pivoted playlist and one or more playlists that intersect the pivoted playlist at the next media item of the pivoted playlist; (2) otherwise when no pivot command is received, second moving to a next media item of the current playlist, and displaying the current playlist and one or more playlists that intersect the current playlist at the next media item of the current playlist.

    Abstract translation: 管理播放列表,包括:在当前媒体项目上显示当前播放列表和与当前播放列表相交的一个或多个播放列表; 选择以下之一:(1)当接收到从当前播放列表枢转到枢轴播放列表的枢轴命令时,首先移动到所枢转的播放列表的下一媒体项目,并且显示所枢转的播放列表和相交的一个或多个播放列表 在枢轴播放列表的下一媒体项目处的枢转播放列表; (2)否则当没有接收到枢轴命令时,第二移动到当前播放列表的下一媒体项目,并且在当前播放列表的下一媒体项目处显示当前播放列表和与当前播放列表相交的一个或多个播放列表。

    METHOD AND APPARATUS FOR MULTITOUCH TEXT INPUT
    60.
    发明申请
    METHOD AND APPARATUS FOR MULTITOUCH TEXT INPUT 有权
    多媒体文本输入的方法和装置

    公开(公告)号:US20110012716A1

    公开(公告)日:2011-01-20

    申请号:US12502655

    申请日:2009-07-14

    CPC classification number: G06F3/0235 G06F3/041 G06F3/04886 G06F2203/04808

    Abstract: Text input may be entered on an electronic text input device by a user simultaneously contacting at least two of a plurality of discrete touch sensitive areas on a first surface of the device. A text character for input is determined, based on the touch sensitive areas which are detected as being simultaneously in contact with the user. The determined text character is locked by subsequent user action. A second surface of the device, such as that opposite the first surface, may include a display on which the determined text character and other information may be displayed.

    Abstract translation: 文本输入可以由用户同时接触设备的第一表面上的多个离散触敏区域中的至少两个而在电子文本输入设备上输入。 基于被检测为与用户同时接触的触摸敏感区域来确定用于输入的文本字符。 确定的文本字符被后续用户操作锁定。 设备的第二表面,例如与第一表面相对的第二表面可以包括可以在其上显示所确定的文本字符和其他信息的显示器。

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