Abstract:
Methods and apparatus permit: reading a rewritable storage medium, the rewritable storage medium including digital content and a flag indicative of whether the digital content is encrypted; determining whether the digital content of the rewritable storage medium is encrypted based on the flag; encrypting the digital content of the rewritable storage medium using an identification (ID) number as an encryption key when the flag indicates that the digital content is not encrypted, the ID number being unique to a processing apparatus operable to execute the digital content; and overwriting the digital content of the rewritable storage medium with the encrypted digital content.
Abstract:
Methods and apparatus for controlling hierarchical cache memories permit: controlling a first level cache memory including a plurality of cache lines, each cache line being operable to store an address tag and data; controlling a next lower level cache memory including a plurality of cache lines, each cache line being operable to store an address tag, status flags, and data, the status flags of each cache line including an L-flag; and setting the L-flag of a given cache line of the next lower level cache memory to indicate whether or not a corresponding one the of the cache lines of the first level cache memory has been refilled with a copy of the data stored in the given cache line of the next lower level cache memory.
Abstract:
Methods and apparatus in accordance with the present invention enable introducing a plurality of instructions into respective stages in a multistage processing pipeline; and prohibiting execution of only those one or more instructions already in the pipeline that should be skipped to effect a forward branch.
Abstract:
Methods and apparatus for implementing peer-to-peer relay. In one implementation, a peer-to-peer relay network includes: a plurality of N peer systems; wherein each peer system is connected to a number of other peer systems that is less than or equal to a connection limit, said connection limit is greater than or equal to 2, said connection limit is less than or equal to N-2, and each peer system is configured to relay data to peer systems connected to that peer system according to a set of one or more relay rules.
Abstract:
Ancillary information associated with one or more images embedded in a digital broadcast data stream may be accessed by a digital broadcast receiving device. The device may include a receiver unit, a processor, and a memory. The processor may execute program instructions to access the ancillary information. Control data may be associated with one or more visual components of one or more video images. The control data and images may be combined into a digital broadcast data stream. The device may receive the images and control data. The images may be presented on a display device. The receiving device may use the control data to present or store a perceptible indication that ancillary information is associated with the visual components in conjunction with presenting the images. The device may use the control data to present or store the ancillary information in response to an input signal.
Abstract:
Methods, apparatuses, and techniques for replacing players in an online game are described. Replacing players in an online game includes associating a first player with a first online identity and associating a second player with a second online identity. Then replacing the first player and associating the first online identity with a third player that is registered with the first online identity. Replacing players in an online game can also include associating a first player with a first online identity and associating a second player with a second online identity. Then replacing the first player and the second play so that the second player is associated with the first online identity and the first player is associated with the second online identity.
Abstract:
Managing resources of server hosts in an online game environment, including: monitoring metrics data of the online game environment including configurable thresholds and rules defined for a game title; processing and analyzing the metrics data; determining whether the metrics data indicates an over or under capacity of the server hosts in the online game environment; sending a first request to locate, deploy, connect, and register additional game servers to the online game environment to support increasing load, when the metrics data indicates the under capacity of the server hosts; and sending a second request to isolate, remove, disconnect, and un-register surplus game servers from the online game environment to make them available to support the player load in other game titles, when the metrics data indicates the over capacity of the server hosts. Keywords include resource management, online gaming, and server architecture.
Abstract:
Recommending game-playing friends or buddies, including: receiving at least one of playing habits, behaviors, and preferences of online game players; selecting a subset of the online game players matching a set number of criteria of the at least one of playing habits, behaviors, and preferences that are similar or complementary; and recommending the subset of the online game players selected as matching a set number of criteria as game-playing friends or buddies. Keywords include improved game experience, social building, and community growing.
Abstract:
Managing playlists, comprising: displaying a current playlist and one or more playlists that intersect the current playlist at a current media item; selecting one of the following: (1) when a pivot command to pivot from the current playlist to a pivoted playlist is received, first moving to a next media item of the pivoted playlist, and displaying the pivoted playlist and one or more playlists that intersect the pivoted playlist at the next media item of the pivoted playlist; (2) otherwise when no pivot command is received, second moving to a next media item of the current playlist, and displaying the current playlist and one or more playlists that intersect the current playlist at the next media item of the current playlist.
Abstract:
Text input may be entered on an electronic text input device by a user simultaneously contacting at least two of a plurality of discrete touch sensitive areas on a first surface of the device. A text character for input is determined, based on the touch sensitive areas which are detected as being simultaneously in contact with the user. The determined text character is locked by subsequent user action. A second surface of the device, such as that opposite the first surface, may include a display on which the determined text character and other information may be displayed.