METHOD AND APPARATUS FOR INTEGRATING PHYSICAL EXERCISE AND INTERACTIVE MULTIMEDIA
    65.
    发明申请
    METHOD AND APPARATUS FOR INTEGRATING PHYSICAL EXERCISE AND INTERACTIVE MULTIMEDIA 有权
    整合体育运动与交互式多媒体的方法与装置

    公开(公告)号:US20120015334A1

    公开(公告)日:2012-01-19

    申请号:US13245519

    申请日:2011-09-26

    Applicant: Bobbi Hamilton

    Inventor: Bobbi Hamilton

    Abstract: A physical exercise apparatus comprises a mat/cushion device and accessories designed for fitness interactivity using an array of variations of graphics specifically placed on the mat. The locations of the graphics are provided as an aid to guide proper body positions or postures, placement and alignment in yoga and physical exercise, and for the use of creative sequencing of movement, proper technique, and body mechanics. The apparatus is a foundation and map for physical exercise programs, games, interactive play, physical therapies and methods. The apparatus contains graphics with anthropometric measurements that may be synchronized with instruction, audio and/or video displays, and/or video games containing and delivering corresponding graphics for body placement and timing. The method through instruction and gaming can be delivered auditorially and/or visually, through interactive multimedia systems, on a timed and/or touch sensitive system, as well as an array of different technologies such as the internet.

    Abstract translation: 体育锻炼设备包括垫/坐垫装置和用于健身交互性的配件,其使用特定放置在垫上的图形变化的阵列。 提供图形的位置作为辅助以引导适当的身体位置或姿势,在瑜伽和体育锻炼中的放置和对齐,以及使用运动,适当的技术和身体力学的创造性顺序。 该装置是体育锻炼计划,游戏,互动游戏,物理疗法和方法的基础和地图。 该装置包含具有可与指令,音频和/或视频显示器同步的人体测量图形,和/或包含并提供用于身体放置和定时的相应图形的视频游戏。 通过指令和游戏的方法可以通过交互式多媒体系统,定时和/或触摸敏感系统以及诸如互联网等不同技术的阵列进行礼貌和/或视觉的传送。

    BOXING AND MARTIAL ARTS FIGHT, TRAINER, AND GAME SYSTEM AND METHOD
    69.
    发明申请
    BOXING AND MARTIAL ARTS FIGHT, TRAINER, AND GAME SYSTEM AND METHOD 有权
    拳击和马术艺术,训练者和游戏系统和方法

    公开(公告)号:US20110111924A1

    公开(公告)日:2011-05-12

    申请号:US12917199

    申请日:2010-11-01

    Abstract: A boxing or martial arts training and/or exercise device includes one or more punching pads locationally displaced and supported on a frame. Respective pads are positioned in support on the frame for punching and kicking. Each pad communicatively connects to one or more impact sensor. Each impact sensor communicatively connects to a control unit. The control unit is communicatively connected to a display. The impact sensor detects touches and taps to the pad and signals the control unit of the detection. Responsive to the detection, the control unit directs sequences shown in the display according to a fighting sequence, a training sequence, or other sequence. The control unit includes a user interface for selection among sequences, as well as for selection of various menu items for the respective types of sequences. The fighting sequence displays an avatar fighter in the display for selective responsive punch or kick to the avatar fighter to via a select pad or pads as directed in the display. The training sequence displays an avatar fighter and a graphic of the pad or pads in relational arrangement supported on the frame for selective responsive punch or kick to the pad(s) as directed in the display. The control unit of the device receives input from the impact sensors in response to each punch or kick, and directs next sequences displayed in the display accordingly, for example, by processing and display of informational content relative to punches and kicks. Selection among fighting or training sequences, and among other items, for directional input to the control unit for processing of fighting, training, and other sequence are made by touch or tap of a respective pad.

    Abstract translation: 拳击或武术训练和/或锻炼装置包括一个或多个位置移位并支撑在框架上的穿孔垫。 相应的垫被定位在框架上支撑以进行冲压和踢。 每个垫通信连接到一个或多个冲击传感器。 每个冲击传感器通信地连接到控制单元。 控制单元通信地连接到显示器。 冲击传感器检测到焊盘的触摸和抽头,并向控制单元通知检测。 响应于检测,控制单元根据战斗序列,训练序列或其他顺序指示显示中显示的序列。 控制单元包括用于在序列之间选择的用户界面,以及用于选择各种类型的序列的各种菜单项。 战斗序列在显示器中显示一个化身战斗机,用于选择性地响应打击,或者通过选择按钮或者按照显示器中的指示将踢到化身战斗机。 训练序列显示化身战斗机和衬垫或衬垫的图形,所述关系布置被支撑在所述框架上,用于根据所述显示器的选择性地响应打孔或踢到所述垫。 设备的控制单元响应于每个冲击或踢球接收来自冲击传感器的输入,并且相应地引导显示在显示器中的下一个序列,例如通过处理和显示相对于打孔和踢的信息内容。 战斗或训练序列之间的选择以及用于通过对相应的垫的触摸或敲击来进行对战斗,训练和其他顺序的处理的控制单元的定向输入等。

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