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公开(公告)号:US20210362063A1
公开(公告)日:2021-11-25
申请号:US17398953
申请日:2021-08-10
发明人: Daniel S. Hiatt , Adil Ahmed Sherwani , Xiaohan Zhang , Jay Robert Franck , Rui Li , Gabor S. Melli
IPC分类号: A63F13/79 , A63F13/335 , A63F13/35 , A63F13/497 , A63F13/32 , A63F13/77
摘要: Techniques for improving a user video game experience are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game and data and an identifier of a mechanic used to complete the activity. The identifiers can be predefined in program code of the video game. The identifiers data can be received based on an execution of the program code. The event data is processed to determine, for a user that has not completed the activity, a readiness of the user to perform the activity. Depending on the readiness, the activity can be suggested in a user interface element.
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公开(公告)号:US11179632B2
公开(公告)日:2021-11-23
申请号:US16749864
申请日:2020-01-22
申请人: Winview, Inc.
发明人: David B. Lockton , Mark K. Berner , Mark J. Micheli , David Lowe
IPC分类号: A63F13/358 , A63F13/335 , A63F13/332 , A63F13/216 , A63F13/795 , A63F13/338 , H04N21/472 , H04N21/61 , H04N5/04 , H04N21/436 , H04N21/27 , H04N21/43 , H04N21/435 , H04N21/478 , A63F13/22 , A63F13/92 , H04N21/2385 , H04N21/258 , H04N21/442 , H04N21/45 , A63F13/32 , A63F13/285 , A63F13/50 , H04N21/24
摘要: A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.
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公开(公告)号:US20210354034A1
公开(公告)日:2021-11-18
申请号:US17387055
申请日:2021-07-28
申请人: Winview, Inc.
发明人: David B. Lockton , Mark K. Berner , Mark J. Micheli , David Lowe
IPC分类号: A63F13/358 , A63F13/335 , A63F13/332 , A63F13/216 , A63F13/795 , A63F13/338 , H04N21/472 , H04N21/61 , H04N5/04 , H04N21/436 , H04N21/27 , H04N21/43 , H04N21/435 , H04N21/478 , A63F13/22 , A63F13/92 , H04N21/2385 , H04N21/258 , H04N21/442 , H04N21/45 , A63F13/32 , A63F13/285 , A63F13/50 , H04N21/24
摘要: A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.
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公开(公告)号:US11107289B2
公开(公告)日:2021-08-31
申请号:US16926485
申请日:2020-07-10
发明人: Patrick Soon-Shiong
IPC分类号: G06T19/00 , G06F16/00 , G09G5/00 , A63F13/32 , A63F13/65 , A63F13/21 , G06F16/9537 , A63F13/212 , A63F13/335
摘要: Interference-based augmented reality hosting platforms are presented. Hosting platforms can include networking nodes capable of analyzing a digital representation of scene to derive interference among elements of the scene. The hosting platform utilizes the interference to adjust the presence of augmented reality objects within an augmented reality experience. Elements of a scene can constructively interfere, enhancing presence of augmented reality objects; or destructively interfere, suppressing presence of augmented reality objects.
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公开(公告)号:US20210236940A1
公开(公告)日:2021-08-05
申请号:US17175291
申请日:2021-02-12
申请人: Zynga Inc.
IPC分类号: A63F13/67 , A63F13/537 , A63F13/30 , A63F3/04 , A63F13/35 , A63F13/79 , A63F13/798 , A63F13/32 , A63F13/327 , A63F13/33 , A63F13/332 , A63F13/335 , A63F13/87 , A63F13/92
摘要: A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience. The System Tuner creates an optimal game model based on game-related data of a plurality of players. The optimal game model corresponds to a player segment in the plurality of players. The System Tuner generates one or more rules for building a game variant based on the optimal game model. The System Tuner detects a first player accessing the game. The System Tuner determines a particular player segment to which the player belongs. The System Tuner generates a game variant based on an optimal game model for the particular player segment and sends the game variant to a client device.
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公开(公告)号:US11058945B2
公开(公告)日:2021-07-13
申请号:US15296485
申请日:2016-10-18
申请人: Roblox Corporation
发明人: Baker Humadi
IPC分类号: A63F9/24 , A63F13/00 , G06F17/00 , A63F13/335 , A63F13/79 , A63F13/25 , A63F13/86 , A63F13/35 , A63F13/49 , A63F13/32
摘要: A virtual reality (VR) system has a server coupled to a data repository and having a processor executing software, a VR game stored in the data repository; and a first network-connected appliance having a display screen, in communication with the network-connected server over the network. The server interacts with the first appliance enabling a user to play a VR game, and prepares a data stream based on the interaction to be streamed to a second computerized appliance, enabling a user of the second computerized appliance to view the activity of a virtual object of the user of the first network-connected computerized appliance as a passive observer from the viewpoint of the avatar, having no control input.
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公开(公告)号:US20210205708A1
公开(公告)日:2021-07-08
申请号:US17207284
申请日:2021-03-19
申请人: NIKE, Inc.
IPC分类号: A63F13/65 , A63F13/85 , A63F13/212 , A63F13/69 , A63F13/20 , A63F13/211 , A63F13/213 , A63F13/215 , A63F13/25 , A63F13/32 , A63F13/332 , A63F13/335 , A63F13/35
摘要: Aspects of this disclosure relate to rewarding users of an electronic game for real-world physical activity. Further aspects relate to altering virtual items based upon physical activity. An electronic game may comprise or otherwise relate to an online world (such as a “Virtual World”). Users may be represented through customized graphical representations, such as avatars. An account of a user (or entity) may be associated a “virtual region.” A threshold level of real-world physical activity may result in obtaining a reward that may be associated with a virtual item. A reward may be configured to result in: (1) altering visual appearance of a virtual item within a virtual region; (2) altering a virtual characteristic of a virtual item, such that the first user may engage in at least one additional virtual activity using that virtual item; and/or (3) acquiring a new virtual item for a virtual region.
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公开(公告)号:US11025971B2
公开(公告)日:2021-06-01
申请号:US16125455
申请日:2018-09-07
发明人: Donald Gordon , Thomas Paquin , Michael Toy , Mike Roper , Roger van der Laan
IPC分类号: H04N21/24 , H04N21/2381 , H04N21/238 , H04N21/438 , H04N21/61 , H04N21/478 , H04N21/23 , H04N21/214 , H04N21/21 , H04L29/06 , A63F13/338 , A63F13/30 , A63F13/327 , A63F13/355 , A63F13/32 , A63F13/335 , A63F13/358 , H04W88/14 , H04W84/12 , H04N7/10
摘要: Systems, methods, and computer-readable media for porting locally processed media data with low latency to a remote client device via various wireless links are provided. In one example embodiment, a transceiver module may include a local network interface and a controller that may receive a client control signal from a client device over a wireless local area network via the local network interface, transmit a media control signal based on the client control signal to a media device, receive media data based on the media control signal from the media device, and transmit to the client device over the wireless local area network via the local network interface client data based on the media data and a low-latency compression technique. The receipt of the media data and transmission of the client data may be accomplished with substantially no detectable latency. Additional embodiments are also provided.
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公开(公告)号:US10918952B2
公开(公告)日:2021-02-16
申请号:US16454529
申请日:2019-06-27
申请人: Zynga Inc.
发明人: John Carlton Ware , Christopher Vance Haire , William R. Watters , John vanSuchtelen , Michael Waite
IPC分类号: A63F13/67 , A63F13/30 , A63F13/32 , A63F13/327 , A63F13/33 , A63F13/332 , A63F13/335 , A63F13/35 , A63F13/537 , A63F13/79 , A63F13/798 , A63F13/87 , A63F13/92 , A63F3/04 , A63F13/837 , A63F13/822
摘要: A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience. A System Tuner selects a hardness quotient, based on a player skill level, from a hardness quotient range, the player skill level for a player is calculated by a client computing device based at least on a plurality of game moves in a first game level completed by the player. The System Tuner provides the hardness quotient to a level definition file for a second game level. The level definition file modifies at least one feature of the second game level according to the hardness quotient. The System Tuner modifies the hardness quotient range based at least on a performance of the plurality of player's in the second game level and the respective hardness quotients assigned to each of those players for their game play in the second game level.
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公开(公告)号:US10881954B2
公开(公告)日:2021-01-05
申请号:US16393769
申请日:2019-04-24
申请人: Zynga Inc.
发明人: Kathleen Auterio , Deniz Ersever , Nathan Arthur Etter , Hardik Kheskani , Serena Lam , Amitt Mahajan , Christopher Joseph Makarsky , Jay Monahan , Donald C. Mosites , Benjamin Mullin , Matthew Adam Ocko , Brian Reynolds , Shantanu Talapatra , Justin Waldron , Ian Wang , Jackson Wang
摘要: A method of providing virtual items based on location-based action is disclosed. An indication is received of a performance of a location-based action by a player of a computer-implemented game. A virtual item is provided based on the receiving of the indication of the performance of the location-based action by the player of the computer-implemented game. The virtual item may be usable within the computer-implemented game.
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