Updating printed content with personalized virtual data
    81.
    发明授权
    Updating printed content with personalized virtual data 有权
    使用个性化虚拟数据更新打印内容

    公开(公告)号:US09229231B2

    公开(公告)日:2016-01-05

    申请号:US13346674

    申请日:2012-01-09

    摘要: The technology provides for updating printed content with personalized virtual data using a see-through, near-eye, mixed reality display device system. A printed content item, for example a book or magazine, is identified from image data captured by cameras on the display device, and user selection of a printed content selection within the printed content item is identified based on physical action user input, for example eye gaze or a gesture. Virtual data is selected from available virtual data for the printed content selection based on user profile data, and the display device system displays the selected virtual data in a position registered to the position of the printed content selection. In some examples, a task related to the printed content item is determined based on physical action user input, and personalized virtual data is displayed registered to the printed content item in accordance with the task.

    摘要翻译: 该技术提供使用透视,近眼,混合的现实显示设备系统来更新具有个性化虚拟数据的打印内容。 从显示装置上的照相机拍摄的图像数据识别出打印的内容项目,例如书籍或杂志,并且基于物理动作用户输入来识别打印内容项目内的打印内容选择的用户选择,例如眼睛 注视或手势。 基于用户简档数据从打印内容选择的可用虚拟数据中选择虚拟数据,并且显示设备系统将所选择的虚拟数据显示在登记在打印内容选择位置的位置。 在一些示例中,基于物理动作用户输入确定与打印的内容项相关的任务,并且根据任务将个性化虚拟数据显示登记到打印内容项。

    Displaying virtual data as printed content
    82.
    发明授权
    Displaying virtual data as printed content 有权
    显示虚拟数据作为打印内容

    公开(公告)号:US09183807B2

    公开(公告)日:2015-11-10

    申请号:US13347576

    申请日:2012-01-10

    摘要: The technology provides embodiments for displaying virtual data as printed content by a see-through, near-eye, mixed reality display device system. One or more literary content items registered to a reading object in a field of view of the display device system are displayed with print layout characteristics. Print layout characteristics from a publisher of each literary content item are selected if available. The reading object has a type like a magazine, book, journal or newspaper and may be a real object or a virtual object displayed by the display device system. The reading object type of the virtual object is based on a reading object type associated with a literary content item to be displayed. Virtual augmentation data registered to a literary content item is displayed responsive to detecting user physical action in image data. An example of a physical action is a page flipping gesture.

    摘要翻译: 该技术提供了通过透视,近眼,混合现实显示设备系统将虚拟数据显示为打印内容的实施例。 在显示装置系统的视野中登记到读取对象的一个​​或多个文学内容项以打印布局特征显示。 选择每个文学内容项目的发布者的打印布局特征(如果可用)。 读取对象具有类似于杂志,书籍,日记或报纸的类型,并且可以是由显示设备系统显示的真实对象或虚拟对象。 虚拟对象的读取对象类型基于与要显示的文学内容项相关联的读取对象类型。 响应于检测到图像数据中的用户身体动作,显示登记到文学内容项目的虚拟增强数据。 物理动作的一个例子是翻页手势。

    Game browsing
    87.
    发明授权
    Game browsing 有权
    游戏浏览

    公开(公告)号:US08961302B2

    公开(公告)日:2015-02-24

    申请号:US13554215

    申请日:2012-07-20

    IPC分类号: A63F9/24

    摘要: Embodiments of the present invention allow players to instantly access and begin playing games through an online service. To make the games instantly available, an online service keeps instances of games running in active memory waiting for a player to be added. The game instances running in active memory are not attached to a player profile or an I/O channel from a game client. Once the player requests a game, the player's player profile is loaded into the running game instance and an I/O channel is mapped from the game client to the game instance. From the player's perspective, the preloaded game instances allow the player to browse directly from game to game with very little delay. To optimize the usage of server-side resources, historical usage data may be analyzed to anticipate demand for different games.

    摘要翻译: 本发明的实施例允许玩家通过在线服务立即访问和开始玩游戏。 为了使游戏立即可用,在线服务可以让游戏在活动内存中运行的实例等待添加一个玩家。 在活动内存中运行的游戏实例不会附加到游戏客户端的播放器配置文件或I / O通道。 一旦玩家请求游戏,玩家的玩家简档被加载到正在运行的游戏实例中,并且I / O通道被从游戏客户端映射到游戏实例。 从玩家的角度来看,预装的游戏实例允许玩家直接从游戏到游戏,延迟很少。 为了优化服务器端资源的使用,可以分析历史使用数据,以预测不同游戏的需求。

    Living room movie creation
    90.
    发明授权
    Living room movie creation 有权
    客厅电影创作

    公开(公告)号:US08866898B2

    公开(公告)日:2014-10-21

    申请号:US13017750

    申请日:2011-01-31

    CPC分类号: G06T13/40 G06T2200/08

    摘要: A system and method are disclosed living room movie creation. Movies can be directed, captured, and edited using a system that includes a depth camera. A virtual movie set can be created by using ordinary objects in the living room as virtual props. The system is able to capture motions of actors using the depth camera and to generate a movie based thereon. Therefore, there is no need for the actors to wear any special markers to detect their motion. A director may view scenes from the perspective of a “virtual camera” and record those scenes for later editing.

    摘要翻译: 公开了一种系统和方法的客厅电影创作。 可以使用包含深度相机的系统对影片进行定向,拍摄和编辑。 虚拟电影集可以通过使用客厅中的普通物体作为虚拟道具来创建。 该系统能够捕获使用深度摄像机的演员的运动并基于此产生电影。 因此,演员不需要穿任何特殊的标记来检测他们的动作。 导演可以从“虚拟相机”的角度观看场景,并记录这些场景供以后进行编辑。