Method of and system for virtual mobile game session discovery and player matching
    1.
    发明授权
    Method of and system for virtual mobile game session discovery and player matching 有权
    虚拟移动游戏会话发现和玩家匹配的方法和系统

    公开(公告)号:US08233916B2

    公开(公告)日:2012-07-31

    申请号:US11839901

    申请日:2007-08-16

    Abstract: A system for establishing multi-party wireless game sessions includes a game session broker and at least two wireless units. Each wireless unit includes a first wireless device having relatively low power consumption and a second wireless device having relatively high power consumption. The game session broker is configured to receive a session ready message that includes location information for a first player and search for a second player having location information matching the location information for the first player. Upon finding a matching player, the game session broker sends session available messages to the wireless units associated with the first and second players. Session ready messages are sent and session available message are received using the first wireless devices. Upon receiving the session available message, the first and second players can establish a wireless game session using their respective second wireless devices. Preferably, the second wireless devices are maintained powered-off until a session available message is received.

    Abstract translation: 用于建立多方无线游戏会话的系统包括游戏会话代理和至少两个无线单元。 每个无线单元包括具有相对低功耗的第一无线设备和具有相对较高功耗的第二无线设备。 游戏会话代理被配置为接收包括第一玩家的位置信息的会话就绪消息,并搜索具有与第一玩家的位置信息相匹配的位置信息的第二玩家。 在找到匹配的玩家时,游戏会话代理向与第一和第二玩家相关联的无线单元发送会话可用消息。 会话就绪消息被发送并且使用第一无线设备接收会话可用消息。 在接收到会话可用消息时,第一和第二玩家可以使用它们各自的第二无线设备建立无线游戏会话。 优选地,第二无线设备被维持断电,直到接收到会话可用消息。

    Methods and apparatus for implementing distributed multi-modal applications
    2.
    发明授权
    Methods and apparatus for implementing distributed multi-modal applications 有权
    实现分布式多模态应用的方法和装置

    公开(公告)号:US08386260B2

    公开(公告)日:2013-02-26

    申请号:US12336768

    申请日:2008-12-17

    CPC classification number: G10L15/22 H04M3/4938

    Abstract: Embodiments of a system include a client device (102), a voice server (106), and an application server (104). The voice server is distinct from the application server. The client device renders (316) a visual display that includes at least one display element for which input data is receivable though a visual modality and a voice modality. The client device may receive speech through the voice modality and send (502) uplink audio data representing the speech to the voice server over an audio data path (124). The application server receives (514) a speech recognition result from the voice server over an application server/voice server control path (122). The application server sends (514), over an application server/client control path (120), a message to the client device that includes the speech recognition result. The client device updates (516) one or more of the display elements according to the speech recognition result.

    Abstract translation: 系统的实施例包括客户端设备(102),语音服务器(106)和应用服务器(104)。 语音服务器与应用服务器不同。 客户端设备呈现(316)视觉显示,其包括至少一个显示元件,输入数据可通过视觉模式和声音模态被接收。 客户端设备可以通过语音模式接收语音,并通过音频数据路径(502)发送(502)表示语音的上行音频数据到语音服务器。 应用服务器通过应用服务器/语音服务器控制路径(122)从语音服务器接收(514)语音识别结果。 应用服务器通过应用服务器/客户端控制路径(120)发送(514)到包括语音识别结果的客户端设备的消息。 客户端设备根据语音识别结果更新(516)一个或多个显示元件。

    METHODS AND APPARATUS FOR IMPLEMENTING DISTRIBUTED MULTI-MODAL APPLICATIONS
    3.
    发明申请
    METHODS AND APPARATUS FOR IMPLEMENTING DISTRIBUTED MULTI-MODAL APPLICATIONS 有权
    实施分布式多模式应用的方法和装置

    公开(公告)号:US20090171659A1

    公开(公告)日:2009-07-02

    申请号:US11967356

    申请日:2007-12-31

    Abstract: Embodiments include methods and apparatus for synchronizing data and focus between visual and voice views associated with distributed multi-modal applications. An embodiment includes a client device adapted to render a visual display that includes at least one multi-modal display element for which input data is receivable though a visual modality and a voice modality. When the client detects a user utterance via the voice modality, the client sends uplink audio data representing the utterance to a speech recognizer. An application server receives a speech recognition result generated by the speech recognizer, and sends a voice event response to the client. The voice event response is sent as a response to an asynchronous HTTP voice event request previously sent to the application server by the client. The client may then send another voice event request to the application server in response to receiving the voice event response.

    Abstract translation: 实施例包括用于在与分布式多模态应用相关联的视觉和语音视图之间同步数据和聚焦的方法和装置。 一个实施例包括适于呈现视觉显示的客户端设备,其包括至少一个多模式显示元件,通过视觉模式和语音模态,输入数据可被其接收。 当客户端通过语音模式检测到用户话语时,客户端将表示话音的上行音频数据发送到语音识别器。 应用服务器接收由语音识别器生成的语音识别结果,并向客户端发送语音事件响应。 语音事件响应作为对先前由客户端发送到应用服务器的异步HTTP语音事件请求的响应发送。 响应于接收到语音事件响应,客户端然后可以向应用服务器发送另一语音事件请求。

    Method of and System for Virtual Mobile Game Session Discovery and Player Matching
    4.
    发明申请
    Method of and System for Virtual Mobile Game Session Discovery and Player Matching 有权
    虚拟移动游戏会话发现和播放器匹配的方法和系统

    公开(公告)号:US20090047982A1

    公开(公告)日:2009-02-19

    申请号:US11839901

    申请日:2007-08-16

    Abstract: A system for establishing multi-party wireless game sessions includes a game session broker and at least two wireless units. Each wireless unit includes a first wireless device having relatively low power consumption and a second wireless device having relatively high power consumption. The game session broker is configured to receive a session ready message that includes location information for a first player and search for a second player having location information matching the location information for the first player. Upon finding a matching player, the game session broker sends session available messages to the wireless units associated with the first and second players. Session ready messages are sent and session available message are received using the first wireless devices. Upon receiving the session available message, the first and second players can establish a wireless game session using their respective second wireless devices. Preferably, the second wireless devices are maintained powered-off until a session available message is received.

    Abstract translation: 用于建立多方无线游戏会话的系统包括游戏会话代理和至少两个无线单元。 每个无线单元包括具有相对低功耗的第一无线设备和具有相对较高功耗的第二无线设备。 游戏会话代理被配置为接收包括第一玩家的位置信息的会话就绪消息,并搜索具有与第一玩家的位置信息相匹配的位置信息的第二玩家。 在找到匹配的玩家时,游戏会话代理向与第一和第二玩家相关联的无线单元发送会话可用消息。 会话就绪消息被发送并且使用第一无线设备接收会话可用消息。 在接收到会话可用消息时,第一和第二玩家可以使用它们各自的第二无线设备建立无线游戏会话。 优选地,第二无线设备被维持断电,直到接收到会话可用消息。

    Method of establishing an email monitor responsive to a wireless
communications system user
    5.
    发明授权
    Method of establishing an email monitor responsive to a wireless communications system user 失效
    响应于无线通信系统用户建立电子邮件监视器的方法

    公开(公告)号:US5781857A

    公开(公告)日:1998-07-14

    申请号:US675505

    申请日:1996-06-28

    CPC classification number: H04W4/18 H04L12/5875 H04L51/30 H04W4/12

    Abstract: A user, after accessing (41) the communication system (10), selects (42) a paged email service option. In response, the communication system (10) dispatches (43) a service logic block to a service node proxy (110) of an email system (101-105). The service logic block is deposited (44) in a site-specific service logic block repository (112) of the email system (101-105). An email monitor is established (45) for the email system (101-105). Once established, the email system sends (46) an acknowledgment to the communication system (10). The user is then notified (47) of receipt of the acknowledgment.

    Abstract translation: 用户在访问(41)通信系统(10)之后,选择(42)寻呼电子邮件服务选项。 作为响应,通信系统(10)将服务逻辑块(43)分派到电子邮件系统(101-105)的服务节点代理(110)。 服务逻辑块被存储(44)在电子邮件系统(101-105)的站点特定服务逻辑块库(112)中。 为电子邮件系统(101-105)建立电子邮件监视器(45)。 一旦建立,电子邮件系统向通信系统(10)发送(46)确认。 然后通知用户(47)收到确认。

    Collaborative searching
    6.
    发明授权
    Collaborative searching 有权
    协同搜索

    公开(公告)号:US08090732B2

    公开(公告)日:2012-01-03

    申请号:US12335885

    申请日:2008-12-16

    CPC classification number: G06F17/30867 G06F17/30678 G06F17/30702

    Abstract: Each user can contribute to an original search and to refining the results of the search. Preferences of all of the users are considered in the search even while those preferences can be kept private. In some embodiments of the present invention, at least two users each submit a search query. The multiple search queries are logically combined to produce one set of search results. The results can be reviewed by the users and refined if necessary. In some embodiments, a search query can be specified by a single user, but the search engine takes into consideration the stored preferences of multiple users (in addition to the search query itself, of course).

    Abstract translation: 每个用户可以对原始搜索做出贡献,并提炼搜索结果。 即使这些偏好可以保持私密,所有用户的偏好都在搜索中被考虑。 在本发明的一些实施例中,至少两个用户每个提交搜索查询。 多个搜索查询被逻辑组合以产生一组搜索结果。 结果可以由用户审查,如有必要,进行细化。 在一些实施例中,搜索查询可以由单个用户指定,但是搜索引擎考虑到存储的多个用户的偏好(当然,除了搜索查询本身之外)。

    Method and apparatus for distributed speech applications
    7.
    发明授权
    Method and apparatus for distributed speech applications 有权
    分布式语音应用的方法和装置

    公开(公告)号:US07751431B2

    公开(公告)日:2010-07-06

    申请号:US11027619

    申请日:2004-12-30

    Abstract: A communication unit (105) includes a communication interface, for transmitting and receiving communications when operably connected to a first communication network; and a processor cooperatively operable with the communication interface. Responsive to receipt of an utterance, the communication unit (105) can perform a fetch (109) over the communication interface and can transmit a first message (107) having the utterance over the communication interface. The communication unit (105) can receive a second message (113) having a result (111) of a recognition of the utterance from the communication interface in response to the fetch (109).

    Abstract translation: 通信单元(105)包括通信接口,用于在可操作地连接到第一通信网络时发送和接收通信; 以及与所述通信接口协同工作的处理器。 响应于接收到话语,通信单元(105)可以通过通信接口执行取出(109)并且可以通过通信接口发送具有话语的第一消息(107)。 通信单元(105)可以响应于获取(109)接收具有来自通信接口的话语的识别结果(111)的第二消息(113)。

    DISCOVERING PRESENCE INFORMATION AND DISPLAYING A PRESENCE MAP
    8.
    发明申请
    DISCOVERING PRESENCE INFORMATION AND DISPLAYING A PRESENCE MAP 审中-公开
    发现存在信息并显示存在地图

    公开(公告)号:US20100041334A1

    公开(公告)日:2010-02-18

    申请号:US12190924

    申请日:2008-08-13

    Abstract: Disclosed is a personal communication device (called here the “local device”) that “looks around” to discover the presence of other personal communication devices (“remote devices”) in the near neighborhood. Using various techniques, the local device attempts to discover who is associated with each remote device that it discovers. The local device also attempts to assign a position value to each discovered remote device. Using this information, the local device constructs a “presence map” for its user, the map showing who is nearby. By consulting the presence map, the user of the local device can associate a name with each person in the near neighborhood. In some embodiments, the presence map is a virtual two- or three-dimensional representation of the neighborhood surrounding the user of the local device.

    Abstract translation: 公开了一种个人通信设备(在此称为“本地设备”),“周围环绕”以发现附近的其他个人通信设备(“远程设备”)的存在。 使用各种技术,本地设备会尝试发现与其发现的每个远程设备相关联的谁。 本地设备还会尝试为每个发现的远程设备分配一个位置值。 使用该信息,本地设备为其用户构建“存在地图”,该地图显示谁在附近。 通过咨询存在地图,本地设备的用户可以将名称与附近的每个人相关联。 在一些实施例中,存在映射是围绕本地设备的用户的邻域的虚拟二维或三维表示。

    Methods and Apparatus for Implementing Distributed Multi-Modal Applications
    9.
    发明申请
    Methods and Apparatus for Implementing Distributed Multi-Modal Applications 有权
    实现分布式多模态应用的方法和装置

    公开(公告)号:US20090171669A1

    公开(公告)日:2009-07-02

    申请号:US12336768

    申请日:2008-12-17

    CPC classification number: G10L15/22 H04M3/4938

    Abstract: Embodiments of a system include a client device (102), a voice server (106), and an application server (104). The voice server is distinct from the application server. The client device renders (316) a visual display that includes at least one display element for which input data is receivable though a visual modality and a voice modality. The client device may receive speech through the voice modality and send (502) uplink audio data representing the speech to the voice server over an audio data path (124). The application server receives (514) a speech recognition result from the voice server over an application server/voice server control path (122). The application server sends (514), over an application server/client control path (120), a message to the client device that includes the speech recognition result. The client device updates (516) one or more of the display elements according to the speech recognition result.

    Abstract translation: 系统的实施例包括客户端设备(102),语音服务器(106)和应用服务器(104)。 语音服务器与应用服务器不同。 客户端设备呈现(316)视觉显示,其包括至少一个显示元件,输入数据可通过视觉模式和声音模态被接收。 客户端设备可以通过语音模式接收语音,并通过音频数据路径(502)发送(502)表示语音的上行音频数据到语音服务器。 应用服务器通过应用服务器/语音服务器控制路径(122)从语音服务器接收(514)语音识别结果。 应用服务器通过应用服务器/客户端控制路径(120)发送(514)到包括语音识别结果的客户端设备的消息。 客户端设备根据语音识别结果更新(516)一个或多个显示元件。

    Method and system for virtual mobile game session discovery and player matching
    10.
    发明授权
    Method and system for virtual mobile game session discovery and player matching 有权
    虚拟移动游戏会话发现和玩家匹配的方法和系统

    公开(公告)号:US09162146B2

    公开(公告)日:2015-10-20

    申请号:US13524078

    申请日:2012-06-15

    Abstract: A system for establishing multi-party wireless game sessions includes a game session broker and at least two wireless units. Each wireless unit includes a first wireless device having relatively low power consumption and a second wireless device having relatively high power consumption. The game session broker receives a session ready message that includes location information for a first player and search for a second player having location information matching the location information for the first player. Finding a matching player, the game session broker sends session available messages to wireless units associated with the first and second players. Session ready messages are sent and session available message are received via first wireless devices. Upon receiving the session available message, the first and second players can establish a wireless game session using their respective second wireless devices.

    Abstract translation: 用于建立多方无线游戏会话的系统包括游戏会话代理和至少两个无线单元。 每个无线单元包括具有相对低功耗的第一无线设备和具有相对较高功耗的第二无线设备。 游戏会话代理接收包括第一玩家的位置信息的会话就绪消息,并搜索具有与第一玩家的位置信息相匹配的位置信息的第二玩家。 找到匹配的玩家,游戏会话代理向与第一和第二玩家相关联的无线单元发送会话可用消息。 发送会话就绪消息,并通过第一无线设备接收会话可用消息。 在接收到会话可用消息时,第一和第二玩家可以使用它们各自的第二无线设备建立无线游戏会话。

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