Methods and apparatus for implementing distributed multi-modal applications
    1.
    发明授权
    Methods and apparatus for implementing distributed multi-modal applications 有权
    实现分布式多模态应用的方法和装置

    公开(公告)号:US08386260B2

    公开(公告)日:2013-02-26

    申请号:US12336768

    申请日:2008-12-17

    IPC分类号: G10L21/00

    CPC分类号: G10L15/22 H04M3/4938

    摘要: Embodiments of a system include a client device (102), a voice server (106), and an application server (104). The voice server is distinct from the application server. The client device renders (316) a visual display that includes at least one display element for which input data is receivable though a visual modality and a voice modality. The client device may receive speech through the voice modality and send (502) uplink audio data representing the speech to the voice server over an audio data path (124). The application server receives (514) a speech recognition result from the voice server over an application server/voice server control path (122). The application server sends (514), over an application server/client control path (120), a message to the client device that includes the speech recognition result. The client device updates (516) one or more of the display elements according to the speech recognition result.

    摘要翻译: 系统的实施例包括客户端设备(102),语音服务器(106)和应用服务器(104)。 语音服务器与应用服务器不同。 客户端设备呈现(316)视觉显示,其包括至少一个显示元件,输入数据可通过视觉模式和声音模态被接收。 客户端设备可以通过语音模式接收语音,并通过音频数据路径(502)发送(502)表示语音的上行音频数据到语音服务器。 应用服务器通过应用服务器/语音服务器控制路径(122)从语音服务器接收(514)语音识别结果。 应用服务器通过应用服务器/客户端控制路径(120)发送(514)到包括语音识别结果的客户端设备的消息。 客户端设备根据语音识别结果更新(516)一个或多个显示元件。

    Methods and Apparatus for Implementing Distributed Multi-Modal Applications
    2.
    发明申请
    Methods and Apparatus for Implementing Distributed Multi-Modal Applications 有权
    实现分布式多模态应用的方法和装置

    公开(公告)号:US20090171669A1

    公开(公告)日:2009-07-02

    申请号:US12336768

    申请日:2008-12-17

    IPC分类号: G10L21/00 G09G5/00

    CPC分类号: G10L15/22 H04M3/4938

    摘要: Embodiments of a system include a client device (102), a voice server (106), and an application server (104). The voice server is distinct from the application server. The client device renders (316) a visual display that includes at least one display element for which input data is receivable though a visual modality and a voice modality. The client device may receive speech through the voice modality and send (502) uplink audio data representing the speech to the voice server over an audio data path (124). The application server receives (514) a speech recognition result from the voice server over an application server/voice server control path (122). The application server sends (514), over an application server/client control path (120), a message to the client device that includes the speech recognition result. The client device updates (516) one or more of the display elements according to the speech recognition result.

    摘要翻译: 系统的实施例包括客户端设备(102),语音服务器(106)和应用服务器(104)。 语音服务器与应用服务器不同。 客户端设备呈现(316)视觉显示,其包括至少一个显示元件,输入数据可通过视觉模式和声音模态被接收。 客户端设备可以通过语音模式接收语音,并通过音频数据路径(502)发送(502)表示语音的上行音频数据到语音服务器。 应用服务器通过应用服务器/语音服务器控制路径(122)从语音服务器接收(514)语音识别结果。 应用服务器通过应用服务器/客户端控制路径(120)发送(514)到包括语音识别结果的客户端设备的消息。 客户端设备根据语音识别结果更新(516)一个或多个显示元件。

    Method of and system for virtual mobile game session discovery and player matching
    3.
    发明授权
    Method of and system for virtual mobile game session discovery and player matching 有权
    虚拟移动游戏会话发现和玩家匹配的方法和系统

    公开(公告)号:US08233916B2

    公开(公告)日:2012-07-31

    申请号:US11839901

    申请日:2007-08-16

    IPC分类号: H04W24/00

    摘要: A system for establishing multi-party wireless game sessions includes a game session broker and at least two wireless units. Each wireless unit includes a first wireless device having relatively low power consumption and a second wireless device having relatively high power consumption. The game session broker is configured to receive a session ready message that includes location information for a first player and search for a second player having location information matching the location information for the first player. Upon finding a matching player, the game session broker sends session available messages to the wireless units associated with the first and second players. Session ready messages are sent and session available message are received using the first wireless devices. Upon receiving the session available message, the first and second players can establish a wireless game session using their respective second wireless devices. Preferably, the second wireless devices are maintained powered-off until a session available message is received.

    摘要翻译: 用于建立多方无线游戏会话的系统包括游戏会话代理和至少两个无线单元。 每个无线单元包括具有相对低功耗的第一无线设备和具有相对较高功耗的第二无线设备。 游戏会话代理被配置为接收包括第一玩家的位置信息的会话就绪消息,并搜索具有与第一玩家的位置信息相匹配的位置信息的第二玩家。 在找到匹配的玩家时,游戏会话代理向与第一和第二玩家相关联的无线单元发送会话可用消息。 会话就绪消息被发送并且使用第一无线设备接收会话可用消息。 在接收到会话可用消息时,第一和第二玩家可以使用它们各自的第二无线设备建立无线游戏会话。 优选地,第二无线设备被维持断电,直到接收到会话可用消息。

    METHODS AND APPARATUS FOR IMPLEMENTING DISTRIBUTED MULTI-MODAL APPLICATIONS
    4.
    发明申请
    METHODS AND APPARATUS FOR IMPLEMENTING DISTRIBUTED MULTI-MODAL APPLICATIONS 有权
    实施分布式多模式应用的方法和装置

    公开(公告)号:US20090171659A1

    公开(公告)日:2009-07-02

    申请号:US11967356

    申请日:2007-12-31

    IPC分类号: G10L15/26 G10L15/00

    摘要: Embodiments include methods and apparatus for synchronizing data and focus between visual and voice views associated with distributed multi-modal applications. An embodiment includes a client device adapted to render a visual display that includes at least one multi-modal display element for which input data is receivable though a visual modality and a voice modality. When the client detects a user utterance via the voice modality, the client sends uplink audio data representing the utterance to a speech recognizer. An application server receives a speech recognition result generated by the speech recognizer, and sends a voice event response to the client. The voice event response is sent as a response to an asynchronous HTTP voice event request previously sent to the application server by the client. The client may then send another voice event request to the application server in response to receiving the voice event response.

    摘要翻译: 实施例包括用于在与分布式多模态应用相关联的视觉和语音视图之间同步数据和聚焦的方法和装置。 一个实施例包括适于呈现视觉显示的客户端设备,其包括至少一个多模式显示元件,通过视觉模式和语音模态,输入数据可被其接收。 当客户端通过语音模式检测到用户话语时,客户端将表示话音的上行音频数据发送到语音识别器。 应用服务器接收由语音识别器生成的语音识别结果,并向客户端发送语音事件响应。 语音事件响应作为对先前由客户端发送到应用服务器的异步HTTP语音事件请求的响应发送。 响应于接收到语音事件响应,客户端然后可以向应用服务器发送另一语音事件请求。

    Method of and System for Virtual Mobile Game Session Discovery and Player Matching
    5.
    发明申请
    Method of and System for Virtual Mobile Game Session Discovery and Player Matching 有权
    虚拟移动游戏会话发现和播放器匹配的方法和系统

    公开(公告)号:US20090047982A1

    公开(公告)日:2009-02-19

    申请号:US11839901

    申请日:2007-08-16

    IPC分类号: H04Q7/20

    摘要: A system for establishing multi-party wireless game sessions includes a game session broker and at least two wireless units. Each wireless unit includes a first wireless device having relatively low power consumption and a second wireless device having relatively high power consumption. The game session broker is configured to receive a session ready message that includes location information for a first player and search for a second player having location information matching the location information for the first player. Upon finding a matching player, the game session broker sends session available messages to the wireless units associated with the first and second players. Session ready messages are sent and session available message are received using the first wireless devices. Upon receiving the session available message, the first and second players can establish a wireless game session using their respective second wireless devices. Preferably, the second wireless devices are maintained powered-off until a session available message is received.

    摘要翻译: 用于建立多方无线游戏会话的系统包括游戏会话代理和至少两个无线单元。 每个无线单元包括具有相对低功耗的第一无线设备和具有相对较高功耗的第二无线设备。 游戏会话代理被配置为接收包括第一玩家的位置信息的会话就绪消息,并搜索具有与第一玩家的位置信息相匹配的位置信息的第二玩家。 在找到匹配的玩家时,游戏会话代理向与第一和第二玩家相关联的无线单元发送会话可用消息。 会话就绪消息被发送并且使用第一无线设备接收会话可用消息。 在接收到会话可用消息时,第一和第二玩家可以使用它们各自的第二无线设备建立无线游戏会话。 优选地,第二无线设备被维持断电,直到接收到会话可用消息。

    Method and apparatus for distributed speech applications
    6.
    发明授权
    Method and apparatus for distributed speech applications 有权
    分布式语音应用的方法和装置

    公开(公告)号:US07751431B2

    公开(公告)日:2010-07-06

    申请号:US11027619

    申请日:2004-12-30

    IPC分类号: H04J3/16

    摘要: A communication unit (105) includes a communication interface, for transmitting and receiving communications when operably connected to a first communication network; and a processor cooperatively operable with the communication interface. Responsive to receipt of an utterance, the communication unit (105) can perform a fetch (109) over the communication interface and can transmit a first message (107) having the utterance over the communication interface. The communication unit (105) can receive a second message (113) having a result (111) of a recognition of the utterance from the communication interface in response to the fetch (109).

    摘要翻译: 通信单元(105)包括通信接口,用于在可操作地连接到第一通信网络时发送和接收通信; 以及与所述通信接口协同工作的处理器。 响应于接收到话语,通信单元(105)可以通过通信接口执行取出(109)并且可以通过通信接口发送具有话语的第一消息(107)。 通信单元(105)可以响应于获取(109)接收具有来自通信接口的话语的识别结果(111)的第二消息(113)。

    Method and system for virtual mobile game session discovery and player matching
    7.
    发明授权
    Method and system for virtual mobile game session discovery and player matching 有权
    虚拟移动游戏会话发现和玩家匹配的方法和系统

    公开(公告)号:US09162146B2

    公开(公告)日:2015-10-20

    申请号:US13524078

    申请日:2012-06-15

    IPC分类号: H04W24/00 A63F13/30 H04W4/02

    摘要: A system for establishing multi-party wireless game sessions includes a game session broker and at least two wireless units. Each wireless unit includes a first wireless device having relatively low power consumption and a second wireless device having relatively high power consumption. The game session broker receives a session ready message that includes location information for a first player and search for a second player having location information matching the location information for the first player. Finding a matching player, the game session broker sends session available messages to wireless units associated with the first and second players. Session ready messages are sent and session available message are received via first wireless devices. Upon receiving the session available message, the first and second players can establish a wireless game session using their respective second wireless devices.

    摘要翻译: 用于建立多方无线游戏会话的系统包括游戏会话代理和至少两个无线单元。 每个无线单元包括具有相对低功耗的第一无线设备和具有相对较高功耗的第二无线设备。 游戏会话代理接收包括第一玩家的位置信息的会话就绪消息,并搜索具有与第一玩家的位置信息相匹配的位置信息的第二玩家。 找到匹配的玩家,游戏会话代理向与第一和第二玩家相关联的无线单元发送会话可用消息。 发送会话就绪消息,并通过第一无线设备接收会话可用消息。 在接收到会话可用消息时,第一和第二玩家可以使用它们各自的第二无线设备建立无线游戏会话。

    Methods and apparatus for implementing distributed multi-modal applications
    8.
    发明授权
    Methods and apparatus for implementing distributed multi-modal applications 有权
    实现分布式多模态应用的方法和装置

    公开(公告)号:US08370160B2

    公开(公告)日:2013-02-05

    申请号:US11967356

    申请日:2007-12-31

    IPC分类号: G10L21/00

    摘要: Embodiments include methods and apparatus for synchronizing data and focus between visual and voice views associated with distributed multi-modal applications. An embodiment includes a client device adapted to render a visual display that includes at least one multi-modal display element for which input data is receivable though a visual modality and a voice modality. When the client detects a user utterance via the voice modality, the client sends uplink audio data representing the utterance to a speech recognizer. An application server receives a speech recognition result generated by the speech recognizer, and sends a voice event response to the client. The voice event response is sent as a response to an asynchronous HTTP voice event request previously sent to the application server by the client. The client may then send another voice event request to the application server in response to receiving the voice event response.

    摘要翻译: 实施例包括用于在与分布式多模态应用相关联的视觉和语音视图之间同步数据和聚焦的方法和装置。 一个实施例包括适于呈现视觉显示的客户端设备,其包括至少一个多模式显示元件,通过视觉模式和语音模态,输入数据可被其接收。 当客户端通过语音模式检测到用户话语时,客户端将表示话音的上行音频数据发送到语音识别器。 应用服务器接收由语音识别器生成的语音识别结果,并向客户端发送语音事件响应。 语音事件响应作为对先前由客户端发送到应用服务器的异步HTTP语音事件请求的响应发送。 响应于接收到语音事件响应,客户端然后可以向应用服务器发送另一语音事件请求。

    METHOD AND SYSTEM FOR VIRTUAL MOBILE GAME SESSION DISCOVERY AND PLAYER MATCHING
    9.
    发明申请
    METHOD AND SYSTEM FOR VIRTUAL MOBILE GAME SESSION DISCOVERY AND PLAYER MATCHING 有权
    虚拟移动游戏会话发现与播放器匹配的方法与系统

    公开(公告)号:US20120252571A1

    公开(公告)日:2012-10-04

    申请号:US13524078

    申请日:2012-06-15

    IPC分类号: A63F9/24

    摘要: A system for establishing multi-party wireless game sessions includes a game session broker and at least two wireless units. Each wireless unit includes a first wireless device having relatively low power consumption and a second wireless device having relatively high power consumption. The game session broker receives a session ready message that includes location information for a first player and search for a second player having location information matching the location information for the first player. Finding a matching player, the game session broker sends session available messages to wireless units associated with the first and second players. Session ready messages are sent and session available message are received via first wireless devices. Upon receiving the session available message, the first and second players can establish a wireless game session using their respective second wireless devices.

    摘要翻译: 用于建立多方无线游戏会话的系统包括游戏会话代理和至少两个无线单元。 每个无线单元包括具有相对低功耗的第一无线设备和具有相对较高功耗的第二无线设备。 游戏会话代理接收包括第一玩家的位置信息的会话就绪消息,并搜索具有与第一玩家的位置信息相匹配的位置信息的第二玩家。 找到匹配的玩家,游戏会话代理向与第一和第二玩家相关联的无线单元发送会话可用消息。 发送会话就绪消息,并通过第一无线设备接收会话可用消息。 在接收到会话可用消息时,第一和第二玩家可以使用它们各自的第二无线设备建立无线游戏会话。