Abstract:
A GPU stores resource allocations for a plurality of shaders to process processing a graphics workload, and applies those stored resource allocations when the same or a similar graphics workload is received subsequently by the GPU. In response to receiving a new graphics workload with a given unique identifier for the first time, the GPU employs a series of performance monitors to measure performance characteristics for processing the workload. The GPU then calculates a resource allocation for the workload based on the performance characteristics, and stores the resource allocation. In response to subsequently receiving a previously stored graphics workload with the given identifier, the GPU retrieves the stored resource allocation for the graphics workload, and applies the resource allocation for processing the graphics workload.
Abstract:
An adaptive list stores previously received hardware state information that has been used to configure a graphics processing core. One or more filters are configured to filter packets from a packet stream directed to the graphics processing core. The packets are filtered based on a comparison of hardware state information included in the packet and hardware state information stored in the adaptive list. The adaptive list is modified in response to filtering the first packet. The filters can include a hardware filter and a software filter that selectively filters the packets based on whether the graphics processing core is limiting throughput. The adaptive list can be implemented as content-addressable memory (CAM), a cache, or a linked list.
Abstract:
Methods, systems and non-transitory computer readable media are described. A system includes a shader pipe array, a redundant shader pipe array, a sequencer and a redundant shader switch. The shader pipe array includes multiple shader pipes, each of which perform rendering calculations on data provided thereto. The redundant shader pipe array also performs rendering calculations on data provided thereto. The sequencer identifies at least one defective shader pipe in the shader pipe array, and, in response, generates a signal. The redundant shader switch receives the generated signal, and, in response, transfers the data destined for each shader pipe identified as being defective independently to the redundant shader pipe array.
Abstract:
A super single instruction, multiple data (SIMD) computing structure and a method of executing instructions in the super-SIMD is disclosed. The super-SIMD structure is capable of executing more than one instruction from a single or multiple thread and includes a plurality of vector general purpose registers (VGPRs), a first arithmetic logic unit (ALU), the first ALU coupled to the plurality of VGPRs, a second ALU, the second ALU coupled to the plurality of VGPRs, and a destination cache (Do$) that is coupled via bypass and forwarding logic to the first ALU, the second ALU and receiving an output of the first ALU and the second ALU. The Do$ holds multiple instructions results to extend an operand by-pass network to save read and write transactions power. A compute unit (CU) and a small CU including a plurality of super-SIMDs are also disclosed.
Abstract:
A device and method of operating a synchronous frequency processing environment served by a common power source and common clock source. The method includes operating the processing environment to have a first power consumption. The method further includes determining a first synchronous frequency processing domain within the processing environment where it is desired to implement a first clock frequency alteration in a clock signal for the first synchronous frequency processing domain. The first clock frequency alteration generates an associated first alteration in a power consumption from the first synchronous frequency processing domain. The method further includes determining a second clock frequency alteration to a clock signal for a second synchronous frequency processing domain of the processing environment. The second clock frequency alteration is determined so as to reduce a change in the first power consumption caused by the first alteration in power consumption.
Abstract:
Methods, systems and non-transitory computer readable media are described. A system includes a shader pipe array, a redundant shader pipe array, a sequencer and a redundant shader switch. The shader pipe array includes multiple shader pipes, each of which perform rendering calculations on data provided thereto. The redundant shader pipe array also performs rendering calculations on data provided thereto. The sequencer identifies at least one defective shader pipe in the shader pipe array, and, in response, generates a signal. The redundant shader switch receives the generated signal, and, in response, transfers the data destined for each shader pipe identified as being defective independently to the redundant shader pipe array.
Abstract:
Apparatuses, computer readable mediums, and methods of processor unit testing using cache resident testing are disclosed. The method may include loading a test program in a cache on a chip comprising one or more processor units. The method may include the one or more processor units executing the test program to generate one or more results. The method may include redirecting a first memory reference to the cache, wherein the first memory reference is generated during the execution of the test program. The method may include determining whether the one or more generated results match one or more test results. The method may include redirecting a memory request to a memory location resident in the cache if the memory request includes a memory location not resident in the cache. The method may include redirecting a memory request to the cache if the memory request is not directed to the cache.
Abstract:
A processing element is implemented in a stage of a pipeline and configured to execute an instruction. A first array of multiplexers is to provide information associated with the instruction to the processing element in response to the instruction being in a first set of instructions. A second array of multiplexers is to provide information associated with the instruction to the first processing element in response to the instruction being in a second set of instructions. A control unit is to gate at least one of power or a clock signal provided to the first array of multiplexers in response to the instruction being in the second set.
Abstract:
Methods and systems are described. A system includes a redundant shader pipe array that performs rendering calculations on data provided thereto and a shader pipe array that includes a plurality of shader pipes, each of which performs rendering calculations on data provided thereto. The system also includes a circuit that identifies a defective shader pipe of the plurality of shader pipes in the shader pipe array. In response to identifying the defective shader pipe, the circuit generates a signal. The system also includes a redundant shader switch. The redundant shader switch receives the generated signal, and, in response to receiving the generated signal, transfers the data for the defective shader pipe to the redundant shader pipe array.
Abstract:
A processing element is implemented in a stage of a pipeline and configured to execute an instruction. A first array of multiplexers is to provide information associated with the instruction to the processing element in response to the instruction being in a first set of instructions. A second array of multiplexers is to provide information associated with the instruction to the first processing element in response to the instruction being in a second set of instructions. A control unit is to gate at least one of power or a clock signal provided to the first array of multiplexers in response to the instruction being in the second set.