摘要:
The present invention relates to relates to the management of virtual universe item returns. A method for in accordance with an embodiment of the present invention includes: initiating a return of a item by a user in a virtual universe; granting control of the return of the item to a return agency, the return agency submitting a return request on behalf of the user to a vendor associated with the item; upon approval of the return request by the vendor, sending instructions to the user to destroy the item; and upon confirmation of the destruction of the item by the user, crediting the user for the return.
摘要:
The present invention relates to relates to the management of virtual universe item returns. A method for in accordance with an embodiment of the present invention includes: initiating a return of a item by a user in a virtual universe; granting control of the return of the item to a return agency, the return agency submitting a return request on behalf of the user to a vendor associated with the item; upon approval of the return request by the vendor, sending instructions to the user to destroy the item; and upon confirmation of the destruction of the item by the user, crediting the user for the return.
摘要:
An approach that provides interactive product evaluation and service within a virtual universe is described. In one embodiment, there is an evaluation indicating component that is configured to permit an owner of a virtual universe product to indicate a desire to have at least one avatar in the virtual universe evaluate the virtual universe product. An evaluation generating component is configured to generate an invitation that requests an evaluation of the virtual universe product. An evaluation collecting component is configured to collect the evaluation of the virtual universe product.
摘要:
An approach that provides interactive product evaluation and service within a virtual universe is described. In one embodiment, there is an evaluation indicating component that is configured to permit an owner of a virtual universe product to indicate a desire to have at least one avatar in the virtual universe evaluate the virtual universe product. An evaluation generating component is configured to generate an invitation that requests an evaluation of the virtual universe product. An evaluation collecting component is configured to collect the evaluation of the virtual universe product.
摘要:
A proximity threshold of an avatar is defined with respect to proximity to an artifact located within a virtual universe domain. Activity by the avatar within the virtual universe domain is tracked, with activity data generated from the tracking. The activity data is analyzed to determine proximity of the avatar to the artifact within the proximity threshold, and a report is generated from the analyzing, the report noting a determined proximity of the avatar to the artifact within the proximity threshold. In one aspect, the report is provided to a supervisory entity.
摘要:
Methods, services, program products and devices are provided for user-defined configuration of a rendering of a virtual universe domain environment. A first user of a virtual universe domain environment selects or defines an artifact tag comprising rendering data and a protocol for applying the tag to an artifact of the virtual universe domain, the protocol comprising a compliance prerequisite for rendering the tag information to another second user of the virtual universe domain environment. A first user requesting application of a tag to an artifact item within the virtual universe domain, causes a setting or updating of a protocol compliance value. An avatar of another, second second user engaging the artifact item causes a virtual universe client of the engaging second user avatar to render the item to the second user in compliance with the tag rendering data if a set or updated compliance value meets a compliance prerequisite.
摘要:
Methods, services, program products and devices are provided for tracking avatar activities within a virtual universe domain. A proximity threshold of an avatar is defined with respect to proximity to an artifact located within a virtual universe domain. Activity by the avatar within the virtual universe domain is tracked, with activity data generated from the tracking. The activity data is analyzed to determine proximity of the avatar to the artifact within the proximity threshold, and a report is generated from the analyzing, the report noting a determined proximity of the avatar to the artifact within the proximity threshold. In one aspect, the report is provided to a supervisory entity.
摘要:
A system and method of decreasing server loads and, more particularly, to decrease server load by automatically determining subgroups based on object interactions and computational expenditures. The system includes a plurality of servers; a subgroup optimization module configured to segment a plurality of objects into optimal subgroups; and a server transfer module configured to apportion one or more of the optimal subgroups between the plurality of servers based on a load of each of the plurality of servers. The method includes determining a relationship amongst a plurality of objects; segmenting the objects into optimized subgroups based on the relationships; and apportioning the optimized subgroups amongst a plurality of servers based on server load.
摘要:
Generally speaking, systems, methods and media for tracking shared inventory in a virtual universe are disclosed. Embodiments of the method may include receiving indications that a plurality of users of a virtual universe have borrowed one or more shared inventory items, each shared inventory item having an associated item owner. Embodiments may also include determining and storing metadata associated with borrowing of the shared inventory items and tracking usage of the borrowed shared inventory items by the plurality of the users. Embodiments may also include receiving a query requesting performance of an action relating to one or more shared inventory items and performing the requested action relating to the one or more shared inventory items. In further embodiments, performing the requested action may include recalling the borrowed shared inventory item and returning it to an item owner associated with the borrowed shared inventory item.
摘要:
A proximity threshold of an avatar is defined with respect to proximity to an artifact located within a virtual universe domain. Activity by the avatar within the virtual universe domain is tracked, with activity data generated from the tracking. The activity data is analyzed to determine proximity of the avatar to the artifact within the proximity threshold, and a report is generated from the analyzing, the report noting a determined proximity of the avatar to the artifact within the proximity threshold. In one aspect, the report is provided to a supervisory entity.