CONTACTLESS CARD BASED AUTHENTICATION OF SOCIAL MEDIA POST

    公开(公告)号:US20240323182A1

    公开(公告)日:2024-09-26

    申请号:US18614242

    申请日:2024-03-22

    IPC分类号: H04L9/40 G06K19/07

    摘要: The disclosed systems and techniques discussed herein include one or more servers receiving a request to authenticate a publisher's identity for publishing a post. A server receives encrypted data from a computing device, generated by a contactless card, and transmitted through the computing device. The server decrypts the encrypted data using a key associated with the contactless card. Based on the decryption, the server authenticates the identity of the publisher. If the authentication is successful, the server sends an indication of the publisher's authenticity, which enables the display of a status symbol on the post as an indicator that the publisher's identity is verified.

    PROACTIVELY DETECTING AND PREDICTING POTENTIAL BREAKAGE OR SUPPORT ISSUES FOR IMPENDING CODE CHANGES

    公开(公告)号:US20240152784A1

    公开(公告)日:2024-05-09

    申请号:US18415833

    申请日:2024-01-18

    IPC分类号: G06N5/04 G06F8/77 G06N5/022

    摘要: In some implementations, a regression prediction platform may obtain one or more feature sets related to an impending code change, wherein the one or more feature sets may include one or more features related to historical code quality for a developer associated with the impending code change or a quality of a development session associated with the impending code change. The regression prediction platform may provide the one or more feature sets to a machine learning model trained to predict a risk associated with deploying the impending code change based on a probability that deploying the impending code change will cause breakage after deployment and/or a probability that the impending code change will cause support issues after deployment. The regression prediction platform may generate one or more recommended actions related to the impending code change based on the risk associated with deploying the impending code change.

    STORING AND RETRIEVING DATA BASED ON EXPERIENCE IN CATEGORIES ASSOCIATED WITH HISTORICAL INTERACTIONS

    公开(公告)号:US20240135017A1

    公开(公告)日:2024-04-25

    申请号:US18049126

    申请日:2022-10-23

    IPC分类号: G06F21/62

    CPC分类号: G06F21/6218

    摘要: In some implementations, a system may receive interaction data corresponding to an interaction associated with a particular user of a plurality of users. The system may determine, based on the interaction data, one or more interaction categories associated with the interaction. The system may store the interaction data as historical interaction data associated with historical interactions of the particular user. The system may determine, based on the historical interaction data, experience statuses associated with the particular user in at least a subset of the plurality of categories. The system may receive, from a user device of the particular user, review data indicating a review associated with a historical interaction of the particular user. The system may store the review as historical review data. The review may be associated with one or more experience statuses of the particular user in the one or more interaction categories associated with the historical interaction.

    REAL TIME VISUAL FEEDBACK FOR AUGMENTED REALITY MAP ROUTING AND ITEM SELECTION

    公开(公告)号:US20240013287A1

    公开(公告)日:2024-01-11

    申请号:US17811128

    申请日:2022-07-07

    IPC分类号: G06Q30/06 G06T19/00

    摘要: In some implementations, a device may determine a route through an entity location to an item location for at least one item included in one or more items associated with a task. The device may provide routing AR information associated with the route to cause an AR view of the route to be displayed. The device may receive visual media that is associated with a first item. The device may analyze the visual media to determine whether an item depicted by the visual media is the first item, and/or one or more recommended items, associated with the first item, depicted by the visual media. The device may provide presentation information to cause AR feedback information to be displayed by the client device in connection with the visual media, wherein the AR feedback information identifies whether the item is the first item, and/or the one or more recommended items.

    CARD CUSTOMIZATION VIA A GAMING CONSOLE
    7.
    发明公开

    公开(公告)号:US20240001249A1

    公开(公告)日:2024-01-04

    申请号:US18454167

    申请日:2023-08-23

    摘要: In some implementations, a device may receive, from the gaming program, account information for a card associated with an account of a user. The device may receive, via a user interface provided by the gaming program, customization information associated with the card, wherein the customization information includes at least one of: one or more features supported by the card, or one or more design elements to be included on the card. The device may generate a virtual card, associated with the card, based on the customization information. The device may cause the virtual card to be available for display and to be used to perform exchanges in the gaming program or other gaming programs. The device may transmit information associated with the customization information to cause the card to be manufactured or printed according to the customization information.

    OPTIMIZED EXCHANGE RATES BASED ON USER PROFILES

    公开(公告)号:US20230419356A1

    公开(公告)日:2023-12-28

    申请号:US17808127

    申请日:2022-06-22

    IPC分类号: G06Q30/02

    CPC分类号: G06Q30/0228 G06Q30/0209

    摘要: In some implementations, a device may obtain a first user profile associated with a first user that indicates: a first user gaming profile; a first use history, associated with program points, of the first user; and/or a first exchange history associated with the first user. The device may determine, using a machine learning model, a propensity score associated with the first user based on the first user profile that is based on a memory usage, associated with a gaming console, indicated by the first user gaming profile. The device may determine, based on the propensity score, a first exchange rate for converting the program points to the virtual points of the first game. The device may receive an indication of an exchange initiated by the first user. The device may communicate, with a device, to cause the one or more virtual points to be made available to a second account.