摘要:
A computer game interface is disclosed, having controller inputs configured to receive an input signal from a user interface controller and to enable the user to control a user controllable element of a game on a computer. The computer game interface also has a controller output that sends an output signal to the computer, the output signal having information to control the user controllable element of the game. Another element of the computer game interface is a switching module in communication with the controller inputs and the controller output. The switching module selects an input signal from the input signals received by the controller inputs and communicates the input signal to the controller output. An additional element of the computer game interface is a timer controlling the switching module to switch the input signal communicated to the controller output based on a time period.
摘要:
A system and method for proximity based social networking is disclosed between mobile computing devices each having a short range communication (SRC) device using near field magnetic induction. The SRC devices can include at least two antennas to provide magnetic induction diversity. The method comprises defining a proximity boundary with dimensions defined by a communication range of the SRC devices. A proximity signal is communicated in the proximity boundary between the SRC devices. Information can be exchanged between the mobile computing devices based on the settings of a social networking filter module.
摘要:
A system and method for communication of proximity based content is disclosed between a mobile computing device having a Short Range Communication (SRC) device and a Proximity Short Range Communication (PSRC) device associated with a location or object using near field magnetic induction. The SRC device and/or the PSRC device can include at least two antennas to provide magnetic induction diversity. The method comprises defining a proximity boundary with dimensions defined by a magnetic induction diversity communication range of at least one of the SRC and PSRC devices. A proximity signal is communicated in the proximity boundary between the SRC device and the PSRC device. At least one action is performed by the mobile computing device or the PSRC device when the proximity signal is detected between the SRC device and the PSRC device.
摘要:
A near field communication system can include a near field generator configured to generate a near field detectable information signal. The near field generator and supporting circuitry also produces incidental electromagnetic radiation. A masking signal transmitter is used with the near field generator and radiates a masking electromagnetic signal. The masking electromagnetic signal may substantially mask the incidental electromagnetic radiation.
摘要:
A computer game interface is disclosed, having controller inputs configured to receive an input signal from a user interface controller and to enable the user to control a user controllable element of a game on a computer. The computer game interface also has a controller output that sends an output signal to the computer, the output signal having information to control the user controllable element of the game. Another element of the computer game interface is a switching module in communication with the controller inputs and the controller output. The switching module selects an input signal from the input signals received by the controller inputs and communicates the input signal to the controller output. An additional element of the computer game interface is a timer controlling the switching module to switch the input signal communicated to the controller output based on a time period.
摘要:
A system and method for communication of proximity based content is disclosed between a mobile computing device having a Short Range Communication (SRC) device and a Proximity Short Range Communication (PSRC) device associated with a location or object using near field magnetic induction. The SRC device and/or the PSRC device can include at least two antennas to provide magnetic induction diversity. The method comprises defining a proximity boundary with dimensions defined by a magnetic induction diversity communication range of at least one of the SRC and PSRC devices. A proximity signal is communicated in the proximity boundary between the SRC device and the PSRC device. At least one action is performed by the mobile computing device or the PSRC device when the proximity signal is detected between the SRC device and the PSRC device.
摘要:
A system for near field communications is provided. The system can include a near field generator configured to generate a near field detectable signal comprising information. The system can include a near field detector configured to receive the near field detectable signal and output the information. The system can include an Electro-Magnetic (EM) shield surrounding the near field generator to block EM radio frequency (RF) signals in the vicinity of the near field generator from interfering with operations of the near field generator. The EM shield does not prevent communication of the near field detectable signal between the near field generator and the near field detector. The EM shield can be configured to reduce magnetic field loss from eddy currents in the EM shield as the near field detectable signal passes through the EM shield.
摘要:
A system and method for close proximity communication is disclosed. The method comprises detecting a signal transmitted by a close proximity communication (CPC) device at a distance of one of greater than and less than a CPC detection perimeter with a multi-mode magnetic induction communication (MMMIC) device having at least one antenna. The type of device transmitting the detected signal is identified. The MMMIC device is enabled to communicate with the close proximity communication device at one of the distance of greater than the CPC detection perimeter and less than the CPC detection perimeter based on the type of device that is identified.
摘要:
A computer game interface is disclosed, having controller inputs configured to receive an input signal from a user interface controller and to enable the user to control a user controllable element of a game on a computer. The computer game interface also has a controller output that sends an output signal to the computer, the output signal having information to control the user controllable element of the game. Another element of the computer game interface is a switching module in communication with the controller inputs and the controller output. The switching module selects an input signal from the input signals received by the controller inputs and communicates the input signal to the controller output. An additional element of the computer game interface is a timer controlling the switching module to switch the input signal communicated to the controller output based on a time period.
摘要:
Various embodiments of an invention for pairing a plurality of wireless devices using wireless communications are disclosed. A method for pairing a wireless device comprises placing the wireless device in a pairing enclosure. The pairing enclosure includes a shielding layer to substantially attenuate a pairing signal emitted within the pairing enclosure. A pairing signal transmitted through the pairing enclosure is received at a pairing signal receiver configured to detect a power level of the pairing signal. An indication is made regarding whether the pairing procedure can begin, proceed, or be terminated based on the power level of the pairing signal detected by the paring signal receiver.