Game apparatus, storage medium, game controlling method and game system
    1.
    发明授权
    Game apparatus, storage medium, game controlling method and game system 有权
    游戏机,存储介质,游戏控制方法和游戏系统

    公开(公告)号:US08690673B2

    公开(公告)日:2014-04-08

    申请号:US13304826

    申请日:2011-11-28

    IPC分类号: A63F13/10

    摘要: An example of a game apparatus includes a CPU, and the CPU displays a title screen on a monitor when starting a virtual game. When a predetermined operation is performed here, a main part is started, and a first game selected on a top menu is started. Here, prior to a start of the first game, a stable state of a controller with a gyro unit is confirmed. The processing for confirmation is also executed in a case that the title screen is being displayed as well. After the confirmation, when a state that the controller is left continues for a predetermined time or more, a second game different from the first game is started.

    摘要翻译: 游戏装置的一个例子包括CPU,CPU在开始虚拟游戏时在监视器上显示标题画面。 当在此执行预定操作时,开始主要部分,并且开始在顶级菜单上选择的第一游戏。 这里,在开始第一游戏之前,确认了具有陀螺仪单元的控制器的稳定状态。 在还显示标题画面的情况下也执行用于确认的处理。 在确认之后,当控制器剩余的状态持续预定时间或更长时间时,开始与第一游戏不同的第二游戏。

    Storage medium, game apparatus, game system and game controlling method
    2.
    发明授权
    Storage medium, game apparatus, game system and game controlling method 有权
    存储介质,游戏机,游戏系统和游戏控制方法

    公开(公告)号:US09526987B2

    公开(公告)日:2016-12-27

    申请号:US13253340

    申请日:2011-10-05

    摘要: An example game apparatus includes a CPU, and the CPU reproduces a BGM according to BGM data. When a ball object and an item object are shot at a predetermined timing, and a player object catches or receives the ball object at a point of impact, a part of melody of a main theme of the BGM is output. In a case that each player object catches or receives a ball object of the same color as that assigned to the own player object, a correct melody is output, but in a case that it catches or receives a ball object of a different color, a melody being different in pitch is output. Alternatively, in a case that the ball object cannot be caught or received, no melody is output.

    摘要翻译: 一种示例游戏装置包括CPU,并且CPU根据BGM数据再现BGM。 当在预定时间拍摄球物体和物体物体时,并且玩家对象在碰撞点捕获或接收球物体时,输出BGM主要主题的旋律的一部分。 在每个玩家对象捕获或接收与分配给自己的玩家对象的颜色相同的球对象的情况下,输出正确的旋律,但是在捕获或接收不同颜色的球对象的情况下, 输出音调不同的旋律。 或者,在不能捕捉或接收球物体的情况下,不输出旋律。