Game system, game method, game device, and storage medium storing game program
    1.
    发明授权
    Game system, game method, game device, and storage medium storing game program 有权
    游戏系统,游戏方法,游戏装置以及存储游戏程序的存储介质

    公开(公告)号:US08821298B2

    公开(公告)日:2014-09-02

    申请号:US13604690

    申请日:2012-09-06

    摘要: A game system capable of determining, and reflecting in games contents, nervousness of a player due to fear or the like is provided. A game device main body 110 performs the game processing based on an operation of the player on the first controller 121, and calculates, in a scene of a game, a nervousness parameter indicating the degree of nervousness of the player in the scene based on an operation of the player on the first controller 121. Specifically, the game device main body 110 calculates the nervousness parameter in such a way that the degree of nervousness increases according to the number of operations of the player on the first controller 121 that are irrelevant to the progress of the game, or the like, and causes the nervousness parameter to be reflected in the game processing.

    摘要翻译: 提供了一种能够确定游戏内容并反映游戏者由于恐惧等引起的玩家紧张的游戏系统。 游戏装置主体110基于第一控制器121上的玩家的操作进行游戏处理,并且根据游戏装置主体110在游戏场景中计算表示场景中的玩家的紧张程度的神经质参数 具体来说,游戏装置主体110按照与第一控制器121上的玩家的操作次数不相关的方式计算紧张度参数,使得紧张程度增加 游戏的进度等,并且使神经质参数反映在游戏处理中。

    Game machine and storage medium having game program stored therein
    2.
    发明申请
    Game machine and storage medium having game program stored therein 审中-公开
    具有存储游戏程序的游戏机和存储介质

    公开(公告)号:US20050032562A1

    公开(公告)日:2005-02-10

    申请号:US10901088

    申请日:2004-07-29

    IPC分类号: A63F13/00 A63F13/10

    摘要: In a game machine and a storage medium having a game program stored therein of the present invention, the concept of audience's voltage is introduced as the state of a third party into a competitive sports game in a virtual game space. The third party is differentiated from the athletes of both teams, i.e., the subjects of the competitive sports game. The relationship between the athletes and audience is allowed to be involved in the development of the game. By increasing the audience's voltage, a player of the game machine is allowed to play a different game (i.e., a bonus game), which will with a high probability result in granting the player an advantage in the game. Thus, the enjoyment arising from playing the competitive game is enhanced.

    摘要翻译: 在本发明的存储游戏机的游戏机和存储介质中,作为第三方的状态将观众电压的概念引入到虚拟游戏空间中的竞技体育游戏中。 第三方与两队的运动员不同,即竞技体育比赛的主题。 允许运动员和观众之间的关系参与游戏的开发。 通过增加观众的电压,允许游戏机的玩家玩不同的游戏(即,奖励游戏),这将很有可能导致玩家在游戏中获得优势。 因此,玩游戏所产生的享受度得到提高。

    Pneumatic tires for high-speed running type motorcycles
    4.
    发明授权
    Pneumatic tires for high-speed running type motorcycles 失效
    高速运行型摩托车气动轮胎

    公开(公告)号:US4614215A

    公开(公告)日:1986-09-30

    申请号:US618304

    申请日:1984-06-06

    摘要: A pneumatic tire for high-speed running type motorcycles is disclosed, which comprises a carcass of a bias structure composed of at least two plies each containing organic fiber cords, a tread portion of rubber, a breaker disposed between the carcass and tread and composed of at least one ply containing organic fiber cords, and a side portion of rubber. In the pneumatic tire, the carcass and breaker are arranged in substantially parallel with each other, and the carcass has a cord angle of 26.degree.-36.degree. with respect to the equatorial plane of the tire, and the breaker has a cord angle of 0.degree.-25.degree. with respect to the equatorial plane and extends at a width corresponding to 30-200% of the tread width.

    摘要翻译: 公开了一种用于高速行驶型摩托车的充气轮胎,其包括由包含有机纤维帘线的至少两层构成的偏压结构的胎体,橡胶的胎面部分,设置在胎体和胎面之间的断路器, 至少一层包含有机纤维帘线和橡胶的侧面部分。 在充气轮胎中,胎体和断路器彼此大致平行地布置,并且胎体相对于轮胎的赤道面具有26°-36°的帘线角度,并且断路器的帘线角度为0° DEG -25°相对于赤道平面,并以对应于胎面宽度的30-200%的宽度延伸。

    GAME SYSTEM, GAME METHOD, GAME DEVICE, AND STORAGE MEDIUM STORING GAME PROGRAM
    10.
    发明申请
    GAME SYSTEM, GAME METHOD, GAME DEVICE, AND STORAGE MEDIUM STORING GAME PROGRAM 有权
    游戏系统,游戏方法,游戏设备和存储媒体存储游戏程序

    公开(公告)号:US20130288805A1

    公开(公告)日:2013-10-31

    申请号:US13604690

    申请日:2012-09-06

    IPC分类号: A63F9/24

    摘要: A game system capable of determining, and reflecting in games contents, nervousness of a player due to fear or the like is provided. A game device main body 110 performs the game processing based on an operation of the player on the first controller 121, and calculates, in a scene of a game, a nervousness parameter indicating the degree of nervousness of the player in the scene based on an operation of the player on the first controller 121. Specifically, the game device main body 110 calculates the nervousness parameter in such a way that the degree of nervousness increases according to the number of operations of the player on the first controller 121 that are irrelevant to the progress of the game, or the like, and causes the nervousness parameter to be reflected in the game processing.

    摘要翻译: 提供了一种能够确定游戏内容并反映游戏者由于恐惧等引起的玩家紧张的游戏系统。 游戏装置主体110基于第一控制器121上的玩家的操作进行游戏处理,并且根据游戏装置主体110在游戏场景中计算表示场景中的玩家的紧张程度的神经质参数 具体来说,游戏装置主体110按照与第一控制器121上的玩家的操作次数不相关的方式计算紧张度参数,使得紧张程度增加 游戏的进度等,并且使神经质参数反映在游戏处理中。