MULTITHREADING FRAMEWORK SUPPORTING DYNAMIC LOAD BALANCING AND MULTITHREAD PROCESSING METHOD USING THE SAME
    1.
    发明申请
    MULTITHREADING FRAMEWORK SUPPORTING DYNAMIC LOAD BALANCING AND MULTITHREAD PROCESSING METHOD USING THE SAME 审中-公开
    支持动态负载均衡和多步骤处理方法的多功能框架

    公开(公告)号:US20090150898A1

    公开(公告)日:2009-06-11

    申请号:US12266673

    申请日:2008-11-07

    IPC分类号: G06F9/46

    CPC分类号: G06F9/4881 G06F9/5066

    摘要: A multithreading framework supporting dynamic load balancing, the multithreading framework being used to perform multi-thread programming, the multithreading framework includes a job scheduler for performing parallel processing by redefining a processing order of one or more unit jobs, transmitted from a predetermined application, based on unit job information included in the respective unit jobs, and transmitting the unit jobs to a thread pool based on the redefined processing order, a device enumerator for detecting a device in which the predetermined application is executed and defining resources used inside the application, a resource manager for managing the resources related to the predetermined application executed using the job scheduler or the device enumerator, and a plug-in manager for managing a plurality of modules which performs various types of functions related to the predetermined application in a plug-in manner, and providing such plug-in modules to the job scheduler.

    摘要翻译: 一种支持动态负载平衡的多线程框架,多线程框架用于执行多线程编程,多线程框架包括作业调度器,用于通过重新定义从预定应用程序发送的一个或多个单元作业的处理顺序来执行并行处理 在单元作业中包括的单元作业信息,以及基于重新定义的处理顺序将单元作业发送到线程池;设备枚举器,用于检测其中执行预定应用的设备并且定义应用内部使用的资源; 用于管理与使用作业调度器或设备枚举器执行的预定应用相关的资源的资源管理器,以及用于管理以插件方式执行与预定应用相关的各种功能的多个模块的插件管理器 并且向作业调度器提供这样的插件模块。

    Apparatus and method for analyzing characteristic of game player in real time
    2.
    发明授权
    Apparatus and method for analyzing characteristic of game player in real time 有权
    实时分析游戏玩家特征的装置及方法

    公开(公告)号:US08348733B2

    公开(公告)日:2013-01-08

    申请号:US12905304

    申请日:2010-10-15

    摘要: Provided are an apparatus and method for analyzing a characteristic of a game player in real time. The apparatus includes at least one individual action determiner for calculating a player characteristic value indicating a level or tendency of a game player by giving a first weight to game play data values resulting from game play of the game player, an accuracy determiner for comparing the player characteristic value and a value set by an administrator, and calculating an accuracy value of the individual action determiner, a comprehensive level determiner for calculating a final characteristic value indicating a level or tendency of the game player by giving a second weight to the player characteristic values calculated by the individual action determiners when the accuracy value do not exceed a reference value, and a characteristic value output unit for outputting the final characteristic value.

    摘要翻译: 提供了一种用于实时分析游戏者的特征的装置和方法。 该装置包括至少一个单独动作确定器,用于通过给游戏玩家的游戏玩法产生的游戏数据值给出第一加权来计算指示游戏玩家的等级或趋势的玩家特征值,用于比较玩家的精度确定器 特征值和由管理员设定的值,以及计算个体动作确定器的精度值;综合水平确定器,用于通过给玩家特征值给予第二加权来计算指示游戏者的等级或趋势的最终特征值 当精度值不超过参考值时由各个动作确定器计算,以及用于输出最终特征值的特征值输出单元。

    APPARATUS AND METHOD FOR ANALYZING CHARACTERISTIC OF GAME PLAYER IN REAL TIME
    3.
    发明申请
    APPARATUS AND METHOD FOR ANALYZING CHARACTERISTIC OF GAME PLAYER IN REAL TIME 有权
    实时分析游戏玩家特征的装置和方法

    公开(公告)号:US20110151953A1

    公开(公告)日:2011-06-23

    申请号:US12905304

    申请日:2010-10-15

    IPC分类号: A63F9/24

    摘要: Provided are an apparatus and method for analyzing a characteristic of a game player in real time. The apparatus includes at least one individual action determiner for calculating a player characteristic value indicating a level or tendency of a game player by giving a first weight to game play data values resulting from game play of the game player, an accuracy determiner for comparing the player characteristic value and a value set by an administrator, and calculating an accuracy value of the individual action determiner, a comprehensive level determiner for calculating a final characteristic value indicating a level or tendency of the game player by giving a second weight to the player characteristic values calculated by the individual action determiners when the accuracy value do not exceed a reference value, and a characteristic value output unit for outputting the final characteristic value.

    摘要翻译: 提供了一种用于实时分析游戏者的特征的装置和方法。 该装置包括至少一个单独动作确定器,用于通过给游戏玩家的游戏玩法产生的游戏数据值给出第一加权来计算指示游戏玩家的等级或趋势的玩家特征值,用于比较玩家的精度确定器 特征值和由管理员设定的值,以及计算个体动作确定器的精度值;综合水平确定器,用于通过给玩家特征值给予第二加权来计算指示游戏者的等级或趋势的最终特征值 当精度值不超过参考值时由各个动作确定器计算,以及用于输出最终特征值的特征值输出单元。

    APPARATUS AND METHOD FOR EDITING ANIMATION DATA OF VIRTUAL OBJECT UTILIZING REAL MODEL
    4.
    发明申请
    APPARATUS AND METHOD FOR EDITING ANIMATION DATA OF VIRTUAL OBJECT UTILIZING REAL MODEL 审中-公开
    使用实际模型编辑虚拟对象动画数据的装置和方法

    公开(公告)号:US20110148885A1

    公开(公告)日:2011-06-23

    申请号:US12972402

    申请日:2010-12-17

    IPC分类号: G06T13/00

    CPC分类号: G06F3/011 G06F3/04815

    摘要: Disclosed are an apparatus and a method for editing animation data of a virtual object using a model. The animation data editing apparatus using the model according to the embodiment of the present invention allows motion information acquired by measuring a real model to be used by computer graphic software for animation or modeling so as to produce a computer graphic model corresponding to the real model into an animation by being adjusted and modified by a designer on the basis of measured motion information.

    摘要翻译: 公开了使用模型来编辑虚拟对象的动画数据的装置和方法。 使用根据本发明的实施例的模型的动画数据编辑装置允许通过测量实际模型而获得的运动信息由计算机图形软件用于动画或建模,以便产生对应于实际模型的计算机图形模型 通过由设计者根据测量的运动信息进行调整和修改的动画。

    Apparatus and method for collecting game data
    5.
    发明授权
    Apparatus and method for collecting game data 有权
    用于收集游戏数据的装置和方法

    公开(公告)号:US08827817B2

    公开(公告)日:2014-09-09

    申请号:US13333340

    申请日:2011-12-21

    IPC分类号: A63F13/00 A63F13/12

    摘要: Disclosed herein is an apparatus for collecting game data in order to test performance of a game server. The apparatus includes a capture and filtering module, a control module, and a data management module. The capture and filtering module captures packets, transmitted and received between the game server and each of a plurality of game clients, using the plurality of game clients, and extracts a plurality of necessary data by performing filtering on the results of the capturing. The control module determines the movement route of a game character in such a way as to correspond to the plurality of necessary data, and controls the plurality of game clients based on the movement route. The data management module stores and manages the plurality of necessary data.

    摘要翻译: 这里公开了一种用于收集游戏数据以便测试游戏服务器的性能的装置。 该装置包括捕获和过滤模块,控制模块和数据管理模块。 捕获和过滤模块使用多个游戏客户端捕获在游戏服务器和多个游戏客户端中的每一个之间发送和接收的分组,并且通过对捕获结果进行滤波来提取多个必需的数据。 控制模块以与多个所需数据相对应的方式确定游戏角色的移动路线,并且基于移动路线来控制多个游戏客户端。 数据管理模块存储和管理多个必要的数据。

    Game grammar-based packet capture and analysis apparatus and method for conducting game test
    6.
    发明授权
    Game grammar-based packet capture and analysis apparatus and method for conducting game test 有权
    基于游戏语法的分组捕获和分析仪器和方法进行游戏测试

    公开(公告)号:US08396962B2

    公开(公告)日:2013-03-12

    申请号:US12652856

    申请日:2010-01-06

    IPC分类号: G06F15/173

    CPC分类号: A63F13/31 A63F2300/402

    摘要: A game grammar-based packet capture and analysis apparatus for conducting game test, includes: a packet capture unit for capturing packets of game data transmitted and received between a game client and a game server; a packet analysis unit for analyzing the packets captured by the packet capture unit to generate a game grammar based on analyzed results. Further, the game grammar-based packet capture and analysis apparatus includes a load generation unit for generating packets in compliance with the game grammar to apply the packets to the game server as a load.

    摘要翻译: 一种用于进行游戏测试的基于游戏语法的分组捕获和分析装置,包括:分组捕获单元,用于捕获在游戏客户端和游戏服务器之间发送和接收的游戏数据的分组; 分组分析单元,用于分析由分组捕获单元捕获的分组,以基于分析的结果生成游戏语法。 此外,基于游戏语法的分组捕获和分析装置包括负载生成单元,用于根据游戏语法生成分组,以将分组作为负载应用于游戏服务器。

    GAME GRAMMAR-BASED PACKET CAPTURE AND ANALYSIS APPARATUS AND METHOD FOR CONDUCTING GAME TEST
    7.
    发明申请
    GAME GRAMMAR-BASED PACKET CAPTURE AND ANALYSIS APPARATUS AND METHOD FOR CONDUCTING GAME TEST 有权
    基于游戏GRAMMAR的分组捕获和分析设备和用于进行游戏测试的方法

    公开(公告)号:US20110130205A1

    公开(公告)日:2011-06-02

    申请号:US12652856

    申请日:2010-01-06

    IPC分类号: G06F15/16 A63F9/24

    CPC分类号: A63F13/31 A63F2300/402

    摘要: A game grammar-based packet capture and analysis apparatus for conducting game test, includes: a packet capture unit for capturing packets of game data transmitted and received between a game client and a game server; a packet analysis unit for analyzing the packets captured by the packet capture unit to generate a game grammar based on analyzed results. Further, the game grammar-based packet capture and analysis apparatus includes a load generation unit for generating packets in compliance with the game grammar to apply the packets to the game server as a load.

    摘要翻译: 一种用于进行游戏测试的基于游戏语法的分组捕获和分析装置,包括:分组捕获单元,用于捕获在游戏客户端和游戏服务器之间发送和接收的游戏数据的分组; 分组分析单元,用于分析由分组捕获单元捕获的分组,以基于分析的结果生成游戏语法。 此外,基于游戏语法的分组捕获和分析装置包括负载生成单元,用于根据游戏语法生成分组,以将分组作为负载应用于游戏服务器。

    Method and apparatus for extracting line segments from image using incremental pixel extension
    8.
    发明授权
    Method and apparatus for extracting line segments from image using incremental pixel extension 有权
    使用增量像素扩展从图像中提取线段的方法和装置

    公开(公告)号:US08331686B2

    公开(公告)日:2012-12-11

    申请号:US12175954

    申请日:2008-07-18

    IPC分类号: G06K9/46 G06K9/48

    CPC分类号: G06K9/4604

    摘要: A method of extracting line segments from a subject image includes calculating a gradient image and a direction image of respective edge pixels in a canny edge image obtained from the subject image, calculating a primary line passing arbitrary two pixels selected among the edge pixels, selecting candidate line segment pixels through performing an incremental pixel extension from a midpoint of the two pixels forming the primary line, and extracting the line segments by checking whether the candidate line segment pixels are connected to each another.

    摘要翻译: 从被摄体图像中提取线段的方法包括:计算从所述被摄体图像获得的小型边缘图像中的各边缘像素的梯度图像和方向图像,计算通过所述边缘像素中选择的任意两个像素的主线,选择候选 通过从形成主线的两个像素的中点执行增量像素扩展,以及通过检查候选线段像素是否彼此连接来提取线段,从而提取线段。

    CLIENT TERMINAL, GAME SERVICE APPARATUS, AND GAME SERVICE SYSTEM AND METHOD THEREOF
    9.
    发明申请
    CLIENT TERMINAL, GAME SERVICE APPARATUS, AND GAME SERVICE SYSTEM AND METHOD THEREOF 审中-公开
    客户终端,游戏服务设备和游戏服务系统及其方法

    公开(公告)号:US20100261534A1

    公开(公告)日:2010-10-14

    申请号:US12633961

    申请日:2009-12-09

    IPC分类号: A63F9/24 A63F13/00

    摘要: A client terminal includes: a communication module for performing communication with a game service apparatus via a wired/wireless communication network; and a display unit for displaying a content of a message transmitted between a game user and a non-player character (NPC) during progress of an online game serviced by the game service apparatus. The terminal further includes a control unit for controlling so as to display the content of the message during progress of the online game, controlling so as to display a translated message of the content of the message provided from the game service apparatus upon a request of the game user, and transmitting modification data including edition data made by editing the translated message to the game service apparatus.

    摘要翻译: 客户端包括:通信模块,用于经由有线/无线通信网络与游戏服务装置进行通信; 以及显示单元,用于在由游戏服务设备服务的在线游戏进行期间显示在游戏用户和非玩家角色(NPC)之间发送的消息的内容。 终端还包括控制单元,用于控制在线游戏进行期间显示消息的内容,控制以便在请求时显示从游戏服务设备提供的消息的内容的翻译消息 游戏用户,以及发送包括通过编辑翻译的消息而制作的版本数据的修改数据给游戏服务装置。