METHOD AND SYSTEM FOR SIMULATING NETWORK ADDRESS TRANSLATION
    2.
    发明申请
    METHOD AND SYSTEM FOR SIMULATING NETWORK ADDRESS TRANSLATION 审中-公开
    用于模拟网络地址转换的方法和系统

    公开(公告)号:US20090154464A1

    公开(公告)日:2009-06-18

    申请号:US12336226

    申请日:2008-12-16

    IPC分类号: H04L12/56

    CPC分类号: H04L29/1249 H04L61/256

    摘要: A system for simulating NAT (network address translation) performed in an internet protocol (IP) sharing device to be selectively operated in one of different network address translation (NAT) schemes includes a first network interface linking the IP sharing device with an internal network and a second network interface linking the IP sharing device with an external network. A Network Driver Interface Specification (NDIS) interface hooks packets incoming to the external network or outgoing from the internal network. A NAT unit has a mapping table and performs a network address translation of the hooked packets with reference to the mapping table, wherein the mapping table identifies IP addresses and port numbers of the packets to be translated by the NAT unit.

    摘要翻译: 用于模拟在互联网协议(IP)共享设备中执行以在不同网络地址转换(NAT)方案之一中选择性地操作的NAT(网络地址转换)的系统包括将IP共享设备与内部网络链接的第一网络接口, 连接IP共享设备与外部网络的第二网络接口。 网络驱动程序接口规范(NDIS)接口挂接传入外部网络或从内部网络传出的数据包。 NAT单元具有映射表,并参照映射表执行挂接分组的网络地址转换,其中映射表标识要由NAT单元转换的分组的IP地址和端口号。

    Method and apparatus for extracting line segments from image using incremental pixel extension
    4.
    发明授权
    Method and apparatus for extracting line segments from image using incremental pixel extension 有权
    使用增量像素扩展从图像中提取线段的方法和装置

    公开(公告)号:US08331686B2

    公开(公告)日:2012-12-11

    申请号:US12175954

    申请日:2008-07-18

    IPC分类号: G06K9/46 G06K9/48

    CPC分类号: G06K9/4604

    摘要: A method of extracting line segments from a subject image includes calculating a gradient image and a direction image of respective edge pixels in a canny edge image obtained from the subject image, calculating a primary line passing arbitrary two pixels selected among the edge pixels, selecting candidate line segment pixels through performing an incremental pixel extension from a midpoint of the two pixels forming the primary line, and extracting the line segments by checking whether the candidate line segment pixels are connected to each another.

    摘要翻译: 从被摄体图像中提取线段的方法包括:计算从所述被摄体图像获得的小型边缘图像中的各边缘像素的梯度图像和方向图像,计算通过所述边缘像素中选择的任意两个像素的主线,选择候选 通过从形成主线的两个像素的中点执行增量像素扩展,以及通过检查候选线段像素是否彼此连接来提取线段,从而提取线段。

    CLIENT TERMINAL, GAME SERVICE APPARATUS, AND GAME SERVICE SYSTEM AND METHOD THEREOF
    5.
    发明申请
    CLIENT TERMINAL, GAME SERVICE APPARATUS, AND GAME SERVICE SYSTEM AND METHOD THEREOF 审中-公开
    客户终端,游戏服务设备和游戏服务系统及其方法

    公开(公告)号:US20100261534A1

    公开(公告)日:2010-10-14

    申请号:US12633961

    申请日:2009-12-09

    IPC分类号: A63F9/24 A63F13/00

    摘要: A client terminal includes: a communication module for performing communication with a game service apparatus via a wired/wireless communication network; and a display unit for displaying a content of a message transmitted between a game user and a non-player character (NPC) during progress of an online game serviced by the game service apparatus. The terminal further includes a control unit for controlling so as to display the content of the message during progress of the online game, controlling so as to display a translated message of the content of the message provided from the game service apparatus upon a request of the game user, and transmitting modification data including edition data made by editing the translated message to the game service apparatus.

    摘要翻译: 客户端包括:通信模块,用于经由有线/无线通信网络与游戏服务装置进行通信; 以及显示单元,用于在由游戏服务设备服务的在线游戏进行期间显示在游戏用户和非玩家角色(NPC)之间发送的消息的内容。 终端还包括控制单元,用于控制在线游戏进行期间显示消息的内容,控制以便在请求时显示从游戏服务设备提供的消息的内容的翻译消息 游戏用户,以及发送包括通过编辑翻译的消息而制作的版本数据的修改数据给游戏服务装置。

    Character animation system and method
    6.
    发明申请
    Character animation system and method 审中-公开
    角色动画系统和方法

    公开(公告)号:US20090135189A1

    公开(公告)日:2009-05-28

    申请号:US12232919

    申请日:2008-09-26

    IPC分类号: G06T13/00

    摘要: A character animation system includes a data generating unit for generating a character skin mesh and an internal reference mesh, a character bone value, and a character solid-body value, a skin distortion representing unit for representing skin distortion using the generated character skin mesh and the internal reference mesh when an external shock is applied to a character, and a solid-body simulation engine for applying the generated character bone value and the character solid-body value to a real-time physical simulation library and representing character solid-body simulation. The system further includes a skin distortion and solid-body simulation processing unit for processing to return to a key frame to be newly applied after the skin distortion and the solid-body simulation are represented.

    摘要翻译: 字符动画系统包括用于生成角色皮肤网格和内部参考网格,字符骨骼值和角色固体值的数据生成单元,使用所生成的角色皮肤网格来表示皮肤变形的皮肤失真表示单元,以及 当对字符施加外部冲击时的内部参考网格以及用于将生成的角色骨值和字符实体值应用于实时物理模拟库并且表示字符实体模拟的实体模拟引擎 。 该系统还包括皮肤变形和固体模拟处理单元,用于在表示皮肤变形和实体模拟之后返回到新应用的关键帧。

    MULTITHREADING FRAMEWORK SUPPORTING DYNAMIC LOAD BALANCING AND MULTITHREAD PROCESSING METHOD USING THE SAME
    7.
    发明申请
    MULTITHREADING FRAMEWORK SUPPORTING DYNAMIC LOAD BALANCING AND MULTITHREAD PROCESSING METHOD USING THE SAME 审中-公开
    支持动态负载均衡和多步骤处理方法的多功能框架

    公开(公告)号:US20090150898A1

    公开(公告)日:2009-06-11

    申请号:US12266673

    申请日:2008-11-07

    IPC分类号: G06F9/46

    CPC分类号: G06F9/4881 G06F9/5066

    摘要: A multithreading framework supporting dynamic load balancing, the multithreading framework being used to perform multi-thread programming, the multithreading framework includes a job scheduler for performing parallel processing by redefining a processing order of one or more unit jobs, transmitted from a predetermined application, based on unit job information included in the respective unit jobs, and transmitting the unit jobs to a thread pool based on the redefined processing order, a device enumerator for detecting a device in which the predetermined application is executed and defining resources used inside the application, a resource manager for managing the resources related to the predetermined application executed using the job scheduler or the device enumerator, and a plug-in manager for managing a plurality of modules which performs various types of functions related to the predetermined application in a plug-in manner, and providing such plug-in modules to the job scheduler.

    摘要翻译: 一种支持动态负载平衡的多线程框架,多线程框架用于执行多线程编程,多线程框架包括作业调度器,用于通过重新定义从预定应用程序发送的一个或多个单元作业的处理顺序来执行并行处理 在单元作业中包括的单元作业信息,以及基于重新定义的处理顺序将单元作业发送到线程池;设备枚举器,用于检测其中执行预定应用的设备并且定义应用内部使用的资源; 用于管理与使用作业调度器或设备枚举器执行的预定应用相关的资源的资源管理器,以及用于管理以插件方式执行与预定应用相关的各种功能的多个模块的插件管理器 并且向作业调度器提供这样的插件模块。

    Apparatus and method for collecting game data
    8.
    发明授权
    Apparatus and method for collecting game data 有权
    用于收集游戏数据的装置和方法

    公开(公告)号:US08827817B2

    公开(公告)日:2014-09-09

    申请号:US13333340

    申请日:2011-12-21

    IPC分类号: A63F13/00 A63F13/12

    摘要: Disclosed herein is an apparatus for collecting game data in order to test performance of a game server. The apparatus includes a capture and filtering module, a control module, and a data management module. The capture and filtering module captures packets, transmitted and received between the game server and each of a plurality of game clients, using the plurality of game clients, and extracts a plurality of necessary data by performing filtering on the results of the capturing. The control module determines the movement route of a game character in such a way as to correspond to the plurality of necessary data, and controls the plurality of game clients based on the movement route. The data management module stores and manages the plurality of necessary data.

    摘要翻译: 这里公开了一种用于收集游戏数据以便测试游戏服务器的性能的装置。 该装置包括捕获和过滤模块,控制模块和数据管理模块。 捕获和过滤模块使用多个游戏客户端捕获在游戏服务器和多个游戏客户端中的每一个之间发送和接收的分组,并且通过对捕获结果进行滤波来提取多个必需的数据。 控制模块以与多个所需数据相对应的方式确定游戏角色的移动路线,并且基于移动路线来控制多个游戏客户端。 数据管理模块存储和管理多个必要的数据。

    GAME STREAMING SYSTEM AND METHOD OF SUPPORTING THE MULTIUSER AND MULTIPLATFORM
    9.
    发明申请
    GAME STREAMING SYSTEM AND METHOD OF SUPPORTING THE MULTIUSER AND MULTIPLATFORM 有权
    游戏流程系统和支持多媒体和多媒体的方法

    公开(公告)号:US20130137520A1

    公开(公告)日:2013-05-30

    申请号:US13620531

    申请日:2012-09-14

    IPC分类号: A63F9/24

    摘要: The present disclosure relates to a game streaming system and method for supporting multiuser and multiplatform, and more particularly to a game streaming system and method for supporting multiuser and multiplatform, which executes a game for multiuser in a server computer having high performance in an online game and transfers multiple game result images and game sound to a client terminal of a corresponding user by using real-time encoding and streaming.

    摘要翻译: 本公开涉及一种用于支持多用户和多平台的游戏流系统和方法,更具体地涉及一种用于支持多用户和多平台的游戏流系统和方法,其在在线游戏中具有高性能的服务器计算机中执行多用户游戏 并通过使用实时编码和流式传输将多个游戏结果图像和游戏声音传送到相应用户的客户终端。

    Apparatus and method for analyzing characteristic of game player in real time
    10.
    发明授权
    Apparatus and method for analyzing characteristic of game player in real time 有权
    实时分析游戏玩家特征的装置及方法

    公开(公告)号:US08348733B2

    公开(公告)日:2013-01-08

    申请号:US12905304

    申请日:2010-10-15

    摘要: Provided are an apparatus and method for analyzing a characteristic of a game player in real time. The apparatus includes at least one individual action determiner for calculating a player characteristic value indicating a level or tendency of a game player by giving a first weight to game play data values resulting from game play of the game player, an accuracy determiner for comparing the player characteristic value and a value set by an administrator, and calculating an accuracy value of the individual action determiner, a comprehensive level determiner for calculating a final characteristic value indicating a level or tendency of the game player by giving a second weight to the player characteristic values calculated by the individual action determiners when the accuracy value do not exceed a reference value, and a characteristic value output unit for outputting the final characteristic value.

    摘要翻译: 提供了一种用于实时分析游戏者的特征的装置和方法。 该装置包括至少一个单独动作确定器,用于通过给游戏玩家的游戏玩法产生的游戏数据值给出第一加权来计算指示游戏玩家的等级或趋势的玩家特征值,用于比较玩家的精度确定器 特征值和由管理员设定的值,以及计算个体动作确定器的精度值;综合水平确定器,用于通过给玩家特征值给予第二加权来计算指示游戏者的等级或趋势的最终特征值 当精度值不超过参考值时由各个动作确定器计算,以及用于输出最终特征值的特征值输出单元。