Network game system, network game device, network game method and readable storage medium storing network game program
    3.
    发明授权
    Network game system, network game device, network game method and readable storage medium storing network game program 失效
    网络游戏系统,网络游戏设备,网络游戏方法和存储网络游戏程序的可读存储介质

    公开(公告)号:US06855057B2

    公开(公告)日:2005-02-15

    申请号:US09820559

    申请日:2001-03-29

    CPC分类号: A63F9/24 A63F2003/086

    摘要: A network game having bi-directional characteristics by means of a network, wherein prescribed data corresponding to a game result is transmitted to a game-player and the game result is provided with general applicability and future development possibilities. The character training game system consists of a web (WWW) server 1 located on the Internet and a mobile telephone device 20. The server 1 comprises a character training-type game device 10. This game device 10 comprises internal hardware and software for a character training game, for example, at the least, a training processing section 100, and a transmission and reception control section 112 for controlling data reception and transmission processing with respect to the Internet. The network center 30 mediates the connection between the mobile telephone device 20 and the Internet. Game images from the game device 10 are displayed on the monitor of the mobile telephone device 20, and a game is developed by sending back response data by operating keys. A training result is transmitted from the server 1 to the mobile telephone device 20.

    摘要翻译: 通过网络具有双向特性的网络游戏,其中对应于游戏结果的规定数据被发送给游戏者,并且向游戏结果提供一般适用性和未来发展的可能性。 角色训练游戏系统包括位于因特网上的网络(WWW)服务器1和移动电话设备20.服务器1包括人物训练型游戏设备10.该游戏设备10包括用于角色的内部硬件和软件 训练游戏,例如,至少是训练处理部100,以及用于控制相对于因特网的数据接收和发送处理的发送和接收控制部112。 网络中心30调停移动电话设备20与因特网之间的连接。 来自游戏装置10的游戏图像显示在移动电话装置20的监视器上,并且通过操作键发回响应数据来开发游戏。 训练结果从服务器1发送到移动电话装置20。

    Network system, network control method, and program
    5.
    发明授权
    Network system, network control method, and program 失效
    网络系统,网络控制方法和程序

    公开(公告)号:US07711833B2

    公开(公告)日:2010-05-04

    申请号:US10557256

    申请日:2004-05-14

    IPC分类号: G06F15/16

    摘要: A network system connected with a plurality of clients over a network, and having process executing means for executing processing requested from each client, comprises process request controlling means, and load distributing means for selectively connecting a client that requested processing with process executing means or process request controlling means, based on the processing situation in the process executing means or the usage situation of the network circuits connected with the process executing means. The process request controlling means indicate to the client re-request timing for the client to make the request again based on predetermined conditions, while rejecting requests for processing from the client.

    摘要翻译: 一种网络系统,其通过网络与多个客户端连接,并具有用于执行从每个客户端请求的处理的处理执行装置,包括处理请求控制装置和负载分配装置,用于选择性地将请求处理的客户端与进程执行装置或进程 请求控制装置,基于处理执行装置中的处理情况或与处理执行装置连接的网络电路的使用情况。 处理请求控制装置向客户端重新请求定时,以便客户端基于预定条件再次进行请求,同时拒绝来自客户端的处理请求。

    Computer-readable recording medium whereon a game procedure control program is recorded, server, and game procedure control method
    7.
    发明授权
    Computer-readable recording medium whereon a game procedure control program is recorded, server, and game procedure control method 有权
    记录游戏程序控制程序的计算机可读记录介质,服务器和游戏程序控制方法

    公开(公告)号:US06494783B2

    公开(公告)日:2002-12-17

    申请号:US09918044

    申请日:2001-07-30

    IPC分类号: A63F1300

    摘要: A baseball game is made realizable in an environment difficult to achieve with a dedicated game apparatus and a joy stick for such an apparatus. When a player team is at bat, the positioning point of the bat of a batter character relative to a ball character and the batting action of the batter character are determined by manipulating a mouse 22, while, when the player team is in the field, the pitching action and the pitch course for the ball character displayed moving from a pitcher character toward the batter character are determined by manipulating the mouse 22, and upon the end of the game, the particulars of the game results and the particulars of the batting results and pitching results of the player team are uploaded to a recording unit 42 in a server system 16 connected via a network 12 to computers 14.

    摘要翻译: 使用这种装置的专用游戏装置和操纵杆,可以在难以实现的环境中实现棒球比赛。 当玩家队伍处于蝙蝠状态时,通过操纵鼠标22来确定面糊角色相对于球角色的击球位置和击球人物的击球动作,而当玩家队伍在场中时, 通过操纵鼠标22来确定从投手角色向击球员角色移动的球形角色的俯仰动作和俯仰球场,并且在游戏结束时,游戏结果的细节和击球结果的细节 并且玩家团队的投球结果被上传到经由网络12连接到计算机14的服务器系统16中的记录单元42。

    Server for network game, network game process control method, network game progress control program and recording medium storing network game progress control program
    9.
    发明授权
    Server for network game, network game process control method, network game progress control program and recording medium storing network game progress control program 有权
    网络游戏服务器,网络游戏过程控制方法,网络游戏进度控制程序和存储网络游戏进度控制程序的记录媒体

    公开(公告)号:US07357718B2

    公开(公告)日:2008-04-15

    申请号:US10188400

    申请日:2002-07-02

    IPC分类号: G09G5/00

    CPC分类号: A63F13/335 A63F13/35

    摘要: In order to enable a user to play a game continuously and to facilitate acquisition of valuable data by the user, the present invention provides a network game server device 1 that conducts a game in which a user is enabled to acquire valuable data having a prescribed value while performing transmission/reception of data with a terminal device employed by the user through a network 2 enables the user to play a single game of a plurality of games; awards prescribed points to this user in accordance with the results of the game played by the user; and provides to this user valuable data having a prescribed value in accordance with the points awarded to the user.

    摘要翻译: 为了使用户能够连续玩游戏并且方便用户获取有价值的数据,本发明提供了一种网络游戏服务器装置1,其进行游戏,其中用户能够获取具有规定值的有价值的数据 在通过网络2使用用户的终端设备执行数据的发送/接收时,能够使用户玩多个游戏的单个游戏; 根据用户播放的游戏结果向该用户规定点数; 并根据授予用户的点向该用户提供具有规定值的有价值数据。

    Server for network game, network game progress control method and network game progress control program
    10.
    发明授权
    Server for network game, network game progress control method and network game progress control program 有权
    网络游戏服务器,网络游戏进度控制方法和网络游戏进度控制程序

    公开(公告)号:US07144323B2

    公开(公告)日:2006-12-05

    申请号:US10174171

    申请日:2002-06-17

    IPC分类号: A63F13/00

    摘要: A network game server performs exchange of data with a terminal device employed by a user through a network. Prediction data made by a user in respect to predicted content regarding some actual phenomenon that will occur in the future is received from the terminal device. The received prediction data is registered in association with the user. The phenomenon that actually occurs in regard to the prediction data is acquired as result data and, if the result data and the prediction data satisfy a predetermined condition, prescribed points are awarded to the user who created the prediction data in question and the user is provided with value data having a prescribed value in accordance with these points.

    摘要翻译: 网络游戏服务器通过网络与用户使用的终端设备进行数据交换。 从终端装置接收由用户对与将来会发生的一些实际现象有关的预测内容而做出的预测数据。 所接收的预测数据与用户相关联地登记。 作为结果数据获取实际发生的与预测数据相关的现象,并且如果结果数据和预测数据满足预定条件,则向创建所讨论的预测数据的用户授予规定的点,并且提供用户 其中值数据具有根据这些点的规定值。