Game terminal device and game terminal device game environment setting method
    1.
    发明授权
    Game terminal device and game terminal device game environment setting method 有权
    游戏终端设备和游戏终端设备游戏环境设置方法

    公开(公告)号:US08523676B2

    公开(公告)日:2013-09-03

    申请号:US12223904

    申请日:2007-01-19

    摘要: A game terminal device is provided with a game environment display controlling section for issuing a transmission request to at least one of other game terminal devices via a communication cable, receiving set contents of game environments stored in storage means of the other game terminal devices having received the transmission request and displaying the received set contents on a monitor when a change to an environment setting mode is instructed by an environment mode setting section; and a game environment setting section for updating the set contents of the game environment written in the storage means of the own game terminal device to the set contents of the game environment stored in the storage means of a specified one of the other game terminal devices displayed on the monitor. It is possible to cope with the game environments of the individual game terminal devices, easily perform a modification process as compared with the conventional system of the type in which a setting operation is performed in each individual game device and enable an autonomous modification instruction of the game terminal device side.

    摘要翻译: 游戏终端装置具有:游戏环境显示控制部,其经由通信电缆向其他游戏终端装置中的至少一个发出发送请求,接收存储在已经接收到的其他游戏终端装置的存储装置中的游戏环境的集合内容 当环境模式设置部分指示对环境设置模式的改变时,发送请求并将所接收的设置内容显示在监视器上; 以及游戏环境设定部分,用于将存储在自己的游戏终端设备的存储装置中的游戏环境的设置内容更新为存储在所显示的其他游戏终端设备中的指定的一个游戏终端设备的存储装置中的游戏环境的设置内容 在显示器上。 与各个游戏装置中进行设定动作的常规系统相比,能够应对各个游戏终端装置的游戏环境,容易进行修改处理,能够进行自主修改指示 游戏终端设备端。

    Game Terminal Device and Game Terminal Device Game Environment Setting Method
    2.
    发明申请
    Game Terminal Device and Game Terminal Device Game Environment Setting Method 有权
    游戏终端设备和游戏终端设备游戏环境设置方法

    公开(公告)号:US20100227679A1

    公开(公告)日:2010-09-09

    申请号:US12223904

    申请日:2007-01-19

    IPC分类号: A63F9/24 A63F13/00

    摘要: A game terminal device is provided with a game environment display controlling section for issuing a transmission request to at least one of other game terminal devices via a communication cable, receiving set contents of game environments stored in storage means of the other game terminal devices having received the transmission request and displaying the received set contents on a monitor when a change to an environment setting mode is instructed by an environment mode setting section; and a game environment setting section for updating the set contents of the game environment written in the storage means of the own game terminal device to the set contents of the game environment stored in the storage means of a specified one of the other game terminal devices displayed on the monitor. It is possible to cope with the game environments of the individual game terminal devices, easily perform a modification process as compared with the conventional system of the type in which a setting operation is performed in each individual game device and enable an autonomous modification instruction of the game terminal device side.

    摘要翻译: 游戏终端装置具有:游戏环境显示控制部,其经由通信电缆向其他游戏终端装置中的至少一个发出发送请求,接收存储在已经接收到的其他游戏终端装置的存储装置中的游戏环境的集合内容 当环境模式设置部分指示对环境设置模式的改变时,发送请求并将所接收的设置内容显示在监视器上; 以及游戏环境设定部分,用于将存储在自己的游戏终端设备的存储装置中的游戏环境的设置内容更新为存储在所显示的其他游戏终端设备中的指定的一个游戏终端设备的存储装置中的游戏环境的设置内容 在显示器上。 与各个游戏装置中进行设定动作的常规系统相比,能够应对各个游戏终端装置的游戏环境,容易进行修改处理,能够进行自主修改指示 游戏终端设备端。

    Game server device, game terminal device, secondary game management system, and secondary game management method
    3.
    发明授权
    Game server device, game terminal device, secondary game management system, and secondary game management method 有权
    游戏服务器设备,游戏终端设备,二次游戏管理系统和二次游戏管理方法

    公开(公告)号:US08137190B2

    公开(公告)日:2012-03-20

    申请号:US12450541

    申请日:2008-03-24

    IPC分类号: G06F17/00

    摘要: A game server device communicably connected to a plurality of client terminal devices includes: a multiple-choice question communication control unit that obtains player capability information in information on a player who plays at a terminal device; a multiple-choice question related information storage unit that stores secondary games classified according to a player capability respectively; a multiple-choice question communication control unit that distributes to the terminal device in play a secondary game in a classification according to a capability of a player, who is in play, obtained from the terminal device; a multiple-choice question communication control unit that receives play results in regard to play of the distributed secondary game from the plurality of terminal devices; a multiple-choice question management unit that tabulates the play results received from the terminal devices respectively; and a multiple-choice question communication control unit that returns tabulated results to terminal devices that have transmitted play results. By allowing a player to play a secondary game that matches a capability of the player in the middle of playing a primary game, a more interesting game environment can be provided.

    摘要翻译: 可通信地连接到多个客户终端设备的游戏服务器设备包括:多选题问题通信控制单元,用于获取关于在终端设备上播放的玩家的信息中的玩家能力信息; 多选题题信息存储单元,分别存储根据播放器能力分类的次要游戏; 多项选择问题通信控制单元,根据从终端设备获得的玩家的能力,进行分类,分发到终端设备; 多选题问题通信控制单元,从多个终端装置接收关于分发次要游戏的播放的播放结果; 多选题问题管理单元,分别列出从终端装置接收的播放结果; 以及多个选项问题通信控制单元,其将表格结果返回给已发送播放结果的终端设备。 通过允许玩家在玩主游戏的中间播放与玩家的能力相匹配的辅助游戏,可以提供更有趣的游戏环境。

    Game terminal device, game management system and game management method
    4.
    发明授权
    Game terminal device, game management system and game management method 有权
    游戏终端设备,游戏管理系统和游戏管理方法

    公开(公告)号:US08287350B2

    公开(公告)日:2012-10-16

    申请号:US12223903

    申请日:2007-02-07

    摘要: A game management method is for executing a competition game among a plurality of client terminal devices. Players are identified before the start of the game. If an occurrence of an unusual end of the game is judged during the game, it is judged whether or not the unusual end is an unauthorized end of the game due to an unauthorized operation by the player and it is judged whether or not a penalty is to be given to the player having ended the game in an unauthorized manner. By judging with high accuracy whether or not the unusual end of the game was caused by the unauthorized operation by the player, unauthorized operations of players are suppressed and fairness is better maintained among honest players.

    摘要翻译: 游戏管理方法用于在多个客户终端装置之间执行比赛游戏。 玩家在游戏开始之前被识别。 如果在游戏中判断游戏异常结束的发生,则由于玩家的未经授权的操作,判断异常结束是否是游戏的未经授权的结束,并且判断罚则是否为 被给予已经以未经授权的方式结束游戏的玩家。 通过高精度地判断游戏的异常结束是否是由玩家的未经授权的操作引起的,玩家的未经授权的操作被抑制并且在诚实的玩家中更好地保​​持公平。

    Game Terminal Device, Game Management System and Game Management Method
    5.
    发明申请
    Game Terminal Device, Game Management System and Game Management Method 有权
    游戏终端设备,游戏管理系统和游戏管理方法

    公开(公告)号:US20100227678A1

    公开(公告)日:2010-09-09

    申请号:US12223903

    申请日:2007-02-07

    IPC分类号: A63F9/24

    摘要: A game management method is for executing a competition game among a plurality of client terminal devices. Players are identified before the start of the game. If an occurrence of an unusual end of the game is judged during the game, it is judged whether or not the unusual end is an unauthorized end of the game due to an unauthorized operation by the player and it is judged whether or not a penalty is to be given to the player having ended the game in an unauthorized manner. By judging with high accuracy whether or not the unusual end of the game was caused by the unauthorized operation by the player, unauthorized operations of players are suppressed and fairness is better maintained among honest players.

    摘要翻译: 游戏管理方法用于在多个客户终端装置之间执行比赛游戏。 玩家在游戏开始之前被识别。 如果在游戏中判断游戏异常结束的发生,则由于玩家的未经授权的操作,判断异常结束是否是游戏的未经授权的结束,并且判断罚则是否为 被给予已经以未经授权的方式结束游戏的玩家。 通过高精度地判断游戏的异常结束是否是由玩家的未经授权的操作引起的,玩家的未经授权的操作被抑制并且在诚实的玩家中更好地保​​持公平。

    GAME SERVER DEVICE, GAME TERMINAL DEVICE, SECONDARY GAME MANAGEMENT SYSTEM, AND SECONDARY GAME MANAGEMENT METHOD
    6.
    发明申请
    GAME SERVER DEVICE, GAME TERMINAL DEVICE, SECONDARY GAME MANAGEMENT SYSTEM, AND SECONDARY GAME MANAGEMENT METHOD 有权
    游戏服务器设备,游戏终端设备,二次游戏管理系统和二次游戏管理方法

    公开(公告)号:US20100291999A1

    公开(公告)日:2010-11-18

    申请号:US12450541

    申请日:2008-03-24

    IPC分类号: A63F9/24

    摘要: A game server device communicably connected to a plurality of client terminal devices includes: a multiple-choice question communication control unit that obtains player capability information in information on a player who plays at a terminal device; a multiple-choice question related information storage unit that stores secondary games classified according to a player capability respectively; a multiple-choice question communication control unit that distributes to the terminal device in play a secondary game in a classification according to a capability of a player, who is in play, obtained from the terminal device; a multiple-choice question communication control unit that receives play results in regard to play of the distributed secondary game from the plurality of terminal devices; a multiple-choice question management unit that tabulates the play results received from the terminal devices respectively; and a multiple-choice question communication control unit that returns tabulated results to terminal devices that have transmitted play results. By allowing a player to play a secondary game that matches a capability of the player in the middle of playing a primary game, a more interesting game environment can be provided.

    摘要翻译: 可通信地连接到多个客户终端设备的游戏服务器设备包括:多选题问题通信控制单元,用于获取关于在终端设备上播放的玩家的信息中的玩家能力信息; 多选题题信息存储单元,分别存储根据播放器能力分类的次要游戏; 多项选择问题通信控制单元,根据从终端设备获得的玩家的能力,进行分类,分发到终端设备; 多选题问题通信控制单元,从多个终端装置接收关于分发次要游戏的播放的播放结果; 多选题问题管理单元,分别列出从终端装置接收的播放结果; 以及多个选项问题通信控制单元,其将表格结果返回给已发送播放结果的终端设备。 通过允许玩家在玩主游戏的中间播放与玩家的能力相匹配的辅助游戏,可以提供更有趣的游戏环境。

    Game Progress Administration Method and Its System
    7.
    发明申请
    Game Progress Administration Method and Its System 审中-公开
    游戏进度管理方法及其系统

    公开(公告)号:US20080113810A1

    公开(公告)日:2008-05-15

    申请号:US11792704

    申请日:2005-12-01

    IPC分类号: A63F9/24

    摘要: A game system according to the present invention is provided with a CPU 361 including a winner determining section 361c for determining a winner advancing to the second round every time a competition game of each combination constituting the first round finishes, a combination determining section 361d for fitting the winner determined by the winner determining section 361c in a selected combination of a competition game constituting the second round, and a competition starting section 361e for instructing the start of the combination game of the second round to client terminal units 1 included in the selected combination ST if the selected combination is filled up with the competitors as a result of the additional winner fitted in the selected combination. In this way, the combinations of the next rounds can be determined in a tournament game.

    摘要翻译: 根据本发明的游戏系统具有CPU 361,该CPU 361包括每次构成第一轮的每个组合的比赛游戏结束时确定进入第二轮的获胜者的获胜者确定部分361c;组合确定部分361d 用于将获胜者确定部分361c确定的获胜者以构成第二轮的比赛游戏的选择的组合和用于指示第二轮的组合游戏开始的比赛开始部分361e包括在内的客户终端单元1 如果所选择的组合由竞争对手填充,则作为所选组合中的附加获胜者的结果,在所选择的组合ST中。 以这种方式,可以在比赛游戏中确定下一轮的组合。

    Game server device, game management system and rating management method
    8.
    发明授权
    Game server device, game management system and rating management method 有权
    游戏服务器设备,游戏管理系统和评级管理方法

    公开(公告)号:US08092300B2

    公开(公告)日:2012-01-10

    申请号:US12450540

    申请日:2008-03-24

    IPC分类号: G06F17/00

    摘要: A game server device, which can communicate with a plurality of game terminal devices through which registered players can play a competitive game, is provided with a rating calculation unit for calculating ratings of players for each competition; a comparison unit for comparing a mean value of ratings of all registered players and a predetermined reference value; an adjustment unit for carrying out processing to bring the means value closer to the reference value; a CPU player setting unit for setting a CPU player to an opponent player of the registered player. When the average value is smaller than the reference value, the adjustment unit sets the CPU player as an opponent player of the registered player, and sets the rating of the CPU player to be larger than its original rating of the registered player, whereas in the reverse case, the adjustment unit sets the rating of the CPU player to be smaller than the original rating in the calculation of the rating of the registered player. The mean value of all players' ratings indicating their strength in the competitive game is brought closer to the reference value.

    摘要翻译: 能够与登记玩家可以进行竞争游戏的多个游戏终端装置进行通信的游戏服务器装置具有:用于对每个比赛计算玩家的等级的评价计算部; 用于比较所有注册玩家的评分的平均值和预定参考值的比较单元; 调整单元,用于执行使装置值更接近参考值的处理; CPU播放器设置单元,用于将CPU播放器设置为已登记播放器的对手播放器。 当平均值小于参考值时,调整单元将CPU播放器设置为注册玩家的对手,并将CPU播放器的评级设置为大于其注册玩家的原始评级,而在 反向情况下,调整单元在计算注册玩家的评级时,将CPU播放器的评级设置为小于原始评级。 所有玩家的评分的平均值表明他们在竞争性游戏中的实力更接近参考值。

    GAME SERVER DEVICE, GAME MANAGEMENT SYSTEM AND RATING MANAGEMENT METHOD
    9.
    发明申请
    GAME SERVER DEVICE, GAME MANAGEMENT SYSTEM AND RATING MANAGEMENT METHOD 有权
    游戏服务器设备,游戏管理系统和评级管理方法

    公开(公告)号:US20100151933A1

    公开(公告)日:2010-06-17

    申请号:US12450540

    申请日:2008-03-24

    IPC分类号: A63F9/24

    摘要: A game server device, which can communicate with a plurality of game terminal devices through which registered players can play a competitive game, is provided with a rating calculation unit for calculating ratings of players for each competition; a comparison unit for comparing a mean value of ratings of all registered players and a predetermined reference value; an adjustment unit for carrying out processing to bring the means value closer to the reference value; a CPU player setting unit for setting a CPU player to an opponent player of the registered player. When the average value is smaller than the reference value, the adjustment unit sets the CPU player as an opponent player of the registered player, and sets the rating of the CPU player to be larger than its original rating of the registered player, whereas in the reverse case, the adjustment unit sets the rating of the CPU player to be smaller than the original rating in the calculation of the rating of the registered player. The mean value of all players' ratings indicating their strength in the competitive game is brought closer to the reference value.

    摘要翻译: 能够与登记玩家可以进行竞争游戏的多个游戏终端装置进行通信的游戏服务器装置具有:用于对每个比赛计算玩家的等级的评价计算单元; 用于比较所有注册玩家的评分的平均值和预定参考值的比较单元; 调整单元,用于执行使装置值更接近参考值的处理; CPU播放器设置单元,用于将CPU播放器设置为已登记播放器的对手播放器。 当平均值小于参考值时,调整单元将CPU播放器设置为注册玩家的对手,并将CPU播放器的评级设置为大于其注册玩家的原始评级,而在 反向情况下,调整单元在计算注册玩家的评级时,将CPU播放器的评级设置为小于原始评级。 所有玩家的评分的平均值表明他们在竞争性游戏中的实力更接近参考值。