Network game system
    1.
    发明授权
    Network game system 有权
    网络游戏系统

    公开(公告)号:US07959510B2

    公开(公告)日:2011-06-14

    申请号:US11477396

    申请日:2006-06-30

    摘要: A game machine operable to execute a game program is communicatively connected to a center server. In the center server, a first transmitter transmits, to the game machine, first data indicating a settled play amount out of a played amount which is represented by either an accumulated number or time period that the game program has been executed. In the game machine, a first storage is operable to store the first data, a second storage is operable to store second data indicating the played amount, and a third storage is operable to store third data indicating an allowable unsettled play amount which represents either an allowable number or time period of which the game program is executed without settlement. In the game machine, a first receiver receives the first data transmitted by the first transmitter, an updater updates the first data stored in the first storage with the first data received by the first receiver, and a controller controls the game machine based on the first data stored in the first storage, the second data stored in the second storage and the third data stored in the third storage.

    摘要翻译: 可操作以执行游戏程序的游戏机通信地连接到中央服务器。 在中央服务器中,第一发送器向游戏机发送指示由游戏程序已经执行的累积数量或时间段表示的播放量中的结算播放量的第一数据。 在游戏机中,第一存储器可操作以存储第一数据,第二存储器可操作以存储指示播放量的第二数据,第三存储器可操作以存储指示允许的不稳定播放量的第三数据, 允许的游戏程序的执行时间,不结算。 在游戏机中,第一接收器接收由第一发送器发送的第一数据,更新器利用由第一接收器接收到的第一数据更新存储在第一存储器中的第一数据,并且控制器基于第一接收器控制游戏机 存储在第一存储器中的数据,存储在第二存储器中的第二数据和存储在第三存储器中的第三数据。

    Network game system
    2.
    发明授权
    Network game system 有权
    网络游戏系统

    公开(公告)号:US07749085B2

    公开(公告)日:2010-07-06

    申请号:US11477397

    申请日:2006-06-30

    IPC分类号: A63F13/00 A63F13/12

    摘要: A game machine operable to execute a game program is communicatively connected to a center server. In the center server, a first transmitter transmits, to the game machine, first data indicating a settled play amount out of a played amount which is represented by either an accumulated number or time period that the game program has been executed. In the game machine, a first storage is operable to store the first data, a second storage is operable to store second data indicating the played amount, and a third storage is operable to store third data indicating an allowable unsettled play amount which represents either an allowable number or time period of which the game program is executed without settlement. In the game machine, a first receiver receives the first data transmitted by the first transmitter, an updater updates the first data stored in the first storage with the first data received by the first receiver, and a controller controls the game machine based on the first data stored in the first storage, the second data stored in the second storage and the third data stored in the third storage.

    摘要翻译: 可操作以执行游戏程序的游戏机通信地连接到中央服务器。 在中央服务器中,第一发送器向游戏机发送指示由游戏程序已经执行的累积数量或时间段表示的播放量中的结算播放量的第一数据。 在游戏机中,第一存储器可操作以存储第一数据,第二存储器可操作以存储指示播放量的第二数据,第三存储器可操作以存储指示允许的不稳定播放量的第三数据, 允许的游戏程序的执行时间,不结算。 在游戏机中,第一接收器接收由第一发送器发送的第一数据,更新器利用由第一接收器接收到的第一数据更新存储在第一存储器中的第一数据,并且控制器基于第一接收器控制游戏机 存储在第一存储器中的数据,存储在第二存储器中的第二数据和存储在第三存储器中的第三数据。

    Center server, game machine, methods of controlling the center server and game machine, and network game system including the center server and game machine
    3.
    发明授权
    Center server, game machine, methods of controlling the center server and game machine, and network game system including the center server and game machine 有权
    中心服务器,游戏机,中央服务器和游戏机的控制方法,以及包括中心服务器和游戏机在内的网络游戏系统

    公开(公告)号:US07452277B2

    公开(公告)日:2008-11-18

    申请号:US10386945

    申请日:2003-03-13

    IPC分类号: A63F13/00

    摘要: A network game system includes a center server and game machine. The center server includes a first transmitter, which transmits, to the game machine, first data indicating a settled play amount out of a played amount which is represented by either an accumulated number or time period that a game program has been executed. The game machine includes a first storage, operable to store the first data; a second storage, operable to store second data indicating the played amount; a first receiver; an updater, which updates the first data stored in the first storage with first data received by the first receiver; a third storage, operable to store third data indicating an allowable unsettled play amount which represents either an allowable number or time period of which the game program is executed without settlement; and a controller, which controls the game machine based on the first, second, and third data.

    摘要翻译: 网络游戏系统包括中央服务器和游戏机。 中心服务器包括第一发送器,其向游戏机发送指示游戏程序已执行的累积数量或时间段所表示的播放量中的结算播放量的第一数据。 游戏机包括可操作以存储第一数据的第一存储器; 第二存储器,可操作以存储指示播放量的第二数据; 第一个接收器; 更新器,其利用由第一接收器接收的第一数据来更新存储在第一存储器中的第一数据; 第三存储器,用于存储指示允许的不稳定播放量的第三数据,其表示执行游戏程序的可允许数量或时间段,而不结算; 以及控制器,其基于第一,第二和第三数据来控制游戏机。

    Network game system
    4.
    发明申请

    公开(公告)号:US20060247063A1

    公开(公告)日:2006-11-02

    申请号:US11477397

    申请日:2006-06-30

    IPC分类号: A63F13/00

    摘要: A game machine operable to execute a game program is communicatively connected to a center server. In the center server, a first transmitter transmits, to the game machine, first data indicating a settled play amount out of a played amount which is represented by either an accumulated number or time period that the game program has been executed. In the game machine, a first storage is operable to store the first data, a second storage is operable to store second data indicating the played amount, and a third storage is operable to store third data indicating an allowable unsettled play amount which represents either an allowable number or time period of which the game program is executed without settlement. In the game machine, a first receiver receives the first data transmitted by the first transmitter, an updater updates the first data stored in the first storage with the first data received by the first receiver, and a controller controls the game machine based on the first data stored in the first storage, the second data stored in the second storage and the third data stored in the third storage.

    Network game system
    5.
    发明申请
    Network game system 有权
    网络游戏系统

    公开(公告)号:US20060247062A1

    公开(公告)日:2006-11-02

    申请号:US11477396

    申请日:2006-06-30

    IPC分类号: A63F13/00

    摘要: A game machine operable to execute a game program is communicatively connected to a center server. In the center server, a first transmitter transmits, to the game machine, first data indicating a settled play amount out of a played amount which is represented by either an accumulated number or time period that the game program has been executed. In the game machine, a first storage is operable to store the first data, a second storage is operable to store second data indicating the played amount, and a third storage is operable to store third data indicating an allowable unsettled play amount which represents either an allowable number or time period of which the game program is executed without settlement. In the game machine, a first receiver receives the first data transmitted by the first transmitter, an updater updates the first data stored in the first storage with the first data received by the first receiver, and a controller controls the game machine based on the first data stored in the first storage, the second data stored in the second storage and the third data stored in the third storage.

    摘要翻译: 可操作以执行游戏程序的游戏机通信地连接到中央服务器。 在中央服务器中,第一发送器向游戏机发送指示由游戏程序已经执行的累积数量或时间段表示的播放量中的结算播放量的第一数据。 在游戏机中,第一存储器可操作地存储第一数据,第二存储器可操作以存储指示播放量的第二数据,第三存储器可操作以存储指示允许的不稳定播放量的第三数据, 允许的游戏程序的执行时间,不结算。 在游戏机中,第一接收器接收由第一发送器发送的第一数据,更新器利用由第一接收器接收到的第一数据更新存储在第一存储器中的第一数据,并且控制器基于第一接收器控制游戏机 存储在第一存储器中的数据,存储在第二存储器中的第二数据和存储在第三存储器中的第三数据。

    Game control system recording medium and game system control method
    6.
    发明授权
    Game control system recording medium and game system control method 有权
    游戏控制系统记录媒体和游戏系统控制方法

    公开(公告)号:US08622834B2

    公开(公告)日:2014-01-07

    申请号:US13136818

    申请日:2011-08-11

    IPC分类号: A63F13/00

    摘要: A manager evaluation value setting unit sets a manager evaluation value indicating a management ability of a manager character to manage player characters. A player evaluation value setting unit sets a player evaluation value used to evaluate the player character according to an ability value indicating an ability of the player character. An evaluation difference value calculating unit calculates an evaluation difference value indicating a difference between the manager evaluation value and the player evaluation value when the manager evaluation value is lower than the player evaluation value. A management ability setting unit changes the manager evaluation value to reduce the management ability of the manager character as the evaluation difference value increases.

    摘要翻译: 经理评价值设定部设定表示管理者角色的管理能力的管理者评价值,以管理玩家角色。 玩家评价值设定单元根据表示玩家角色的能力的能力值来设定用于评价玩家角色的玩家评价值。 评估差值计算单元计算当管理者评价值低于玩家评价值时表示管理者评价值与玩家评价值之差的评价差值。 管理能力设定单位随着评估差值的增加而改变管理者评价值,以降低管理人员的管理能力。

    Interconnect and test assembly including an interconnect
    7.
    发明授权
    Interconnect and test assembly including an interconnect 有权
    互连和测试组件,包括互连

    公开(公告)号:US08154113B2

    公开(公告)日:2012-04-10

    申请号:US13042905

    申请日:2011-03-08

    IPC分类号: H01L23/48 H01L23/04

    摘要: An interconnect includes an elastic body, an electric conductor and a spacer. The elastic body has a first surface, a second surface, a first hole extending from the first surface to the second surface, and a second hole extending from the first surface to the second surface. The electric conductor is disposed in the first hole of the insulating body for contacting one of a plurality of balls of the first integrated circuit package and one of a plurality of conductor pads of the second integrated circuit package. The electric conductor includes an elastic body and electric conductor particles disbursed in the elastic body. The spacer is disposed in the second hole.

    摘要翻译: 互连包括弹性体,电导体和间隔物。 弹性体具有第一表面,第二表面,从第一表面延伸到第二表面的第一孔,以及从第一表面延伸到第二表面的第二孔。 电导体设置在绝缘体的第一孔中,用于接触第一集成电路封装的多个球中的一个和第二集成电路封装的多个导体焊盘中的一个。 电导体包括弹性体和分布在弹性体中的导电体颗粒。 间隔件设置在第二孔中。

    Game control system recording medium and game system control method
    8.
    发明申请
    Game control system recording medium and game system control method 有权
    游戏控制系统记录媒体和游戏系统控制方法

    公开(公告)号:US20120046105A1

    公开(公告)日:2012-02-23

    申请号:US13136818

    申请日:2011-08-11

    IPC分类号: A63F9/24

    摘要: A manager evaluation value setting unit sets a manager evaluation value indicating a management ability of a manager character to manage player characters. A player evaluation value setting unit sets a player evaluation value used to evaluate the player character according to an ability value indicating an ability of the player character. An evaluation difference value calculating unit calculates an evaluation difference value indicating a difference between the manager evaluation value and the player evaluation value when the manager evaluation value is lower than the player evaluation value. A management ability setting unit changes the manager evaluation value to reduce the management ability of the manager character as the evaluation difference value increases.

    摘要翻译: 经理评价值设定部设定表示管理者角色的管理能力的管理者评价值,以管理玩家角色。 玩家评价值设定单元根据表示玩家角色的能力的能力值来设定用于评价玩家角色的玩家评价值。 评估差值计算单元计算当管理者评价值低于玩家评价值时表示管理者评价值与玩家评价值之差的评价差值。 管理能力设定单位随着评估差值的增加而改变管理者评价值,以降低管理人员的管理能力。

    CABLE CONNECTOR
    9.
    发明申请
    CABLE CONNECTOR 有权
    电缆连接器

    公开(公告)号:US20110117765A1

    公开(公告)日:2011-05-19

    申请号:US12810863

    申请日:2008-12-23

    IPC分类号: H01R13/62

    摘要: A cable connector is provided including an insulative housing having an insertion opening through which a flat flexible cable may be inserted. An actuator is movably mounted on the housing and configured to be moved from a first position at which the flat flexible cable may be inserted and a second position at which the contact pads of the flat flexible cable are operatively engaged by terminals of the connector. A plurality of conductive terminals are mounted in the housing. Each terminal is configured to be electrically connected to a contact pad of the flat flexible cable. A first group of the terminals has an actuator holding arm portion that engages the actuator to facilitate movement of the actuator between the first and second positions. Each of a second group of the terminals has a plurality of distinct, resilient, cantilevered, contact arm portions configured to be electrically connected to one of the contact pads of the flat flexible cable.

    摘要翻译: 提供一种电缆连接器,其包括具有插入开口的绝缘壳体,扁平柔性电缆可以穿过插入开口插入。 致动器可移动地安装在壳体上并且被构造成从扁平柔性电缆可以插入的第一位置移动并且第二位置,扁平柔性电缆的接触垫通过连接器的端子可操作地接合。 多个导电端子安装在壳体中。 每个端子被构造成电连接到扁平柔性电缆的接触垫。 第一组端子具有致动器保持臂部分,其接合致动器以促进致动器在第一和第二位置之间的移动。 第二组端子中的每一个具有多个不同的,弹性的,悬臂的接触臂部分,其构造成电连接到扁平柔性电缆的一个接触垫。

    Connector Shield Case
    10.
    发明申请
    Connector Shield Case 失效
    连接器屏蔽盒

    公开(公告)号:US20090298334A1

    公开(公告)日:2009-12-03

    申请号:US12085748

    申请日:2006-12-01

    申请人: Kazuya Takahashi

    发明人: Kazuya Takahashi

    IPC分类号: H01R13/648

    摘要: A connector shield case having a tubular shape and is attached to a housing having a plurality of terminals to thereby surround the terminals. The connector shield case is formed by bending a metal blank having a predetermined shape. The connector shield case comprises a ceiling plate portion, side wall portions extending downward from corresponding opposite side ends of the ceiling plate portion, mounting projecting-leg portions extending downward from each of the side wall portions, a bottom plate support portion connecting, at opposite ends, with the side wall portions and a bottom plate portion in parallel with the ceiling plate portion and connecting with the bottom plate support portion via a bend portion. With respect to the front-rear direction, the bottom plate portion overlaps in position with at least one of the mounting projecting-leg portions.

    摘要翻译: 一种具有管状形状的连接器屏蔽壳体,并且附接到具有多个端子的壳体,从而围绕端子。 连接器屏蔽壳体通过弯曲具有预定形状的金属坯料而形成。 连接器屏蔽壳体包括顶板部分,从顶板部分的对应相对侧端部向下延伸的侧壁部分,从每个侧壁部分向下延伸的安装突出腿部部分,底板支撑部分, 端面与​​侧壁部分和底板部分平行于顶板部分并且经由弯曲部分与底板支撑部分连接。 相对于前后方向,底板部与至少一个安装突出腿部重合。