摘要:
Information about how users have interacted with current and/or previous game episodes may be used to determine how to treat (e.g., in the process of marketing) subsequent game episodes. Information regarding a particular game player's behavior with respect to playing a particular episode of a game may be generated, and the behavior information may be provided to a game episode commerce service. Based on the provided behavior information, the game episode commerce service may generate commerce information regarding at least one subsequent episode of the game. The commerce information may be processed with respect to the at least one subsequent episode.
摘要:
Methods and systems that facilitate data delivery to electronic devices are disclosed. One aspect pertains to data delivery to mobile devices. In one embodiment, a local server is provided at a particular location, such as at an establishment, venue, etc. The local server can operate to locally wirelessly transmit data to mobile devices within its vicinity. Typically, the mobile devices are associated with persons (users) at the particular location. The mobile devices, or their users, can control, request or influence the particular data content being delivered. The local server can also provide customized data to the mobile devices, individually or as a group. The customization can be based on location, characteristics, interests, preferences and/or requests of the users of the mobile devices.
摘要:
Methods and systems that facilitate data delivery to electronic devices are disclosed. One aspect pertains to data delivery to electronic devices that are portable, such as, mobile devices. In one embodiment, one mobile device discovers another mobile device within its vicinity. The mobile devices can then wirelessly transmit data from one mobile device to the other. The mobile devices, or their users, can control, request or influence the particular data content being delivered.
摘要:
The present invention pertains to improved feedback mechanisms for touch pads. One aspect relates to devices capable of illuminating the touch sensitive surface of the touch pad. Another aspect relates to methods for providing visual feedback at the touch pad.
摘要:
Techniques for allowing gaming and media environments to interact with which each other and/or affect each other are disclosed. The techniques are highly suitable for computing systems (or devices) that can execute games and/or present media. In one embodiment, a gaming environment can be determined and/or affected based on one or more aspects of a media environment. By way of example, gaming content and/or the gaming experience provided and/or suggested to an individual can be tailored based on his/her musical profile effectively obtained from the media environment associated with the individual (e.g., based on favorite songs, songs recently played, songs purchased). Similarly, a media environment can be determined and/or or affected by a gaming environment. By way of example, musical content provided and/or suggested to an individual can be based on his/her gaming profile (games played, games purchased, manner in which a game is played). In addition, an open media-gaming environment can be provided where various media and gaming components can be integrated together. By way of example, an individual can identify one or more of his favorite songs to be presented for a game. The game can be packaged and/or sold without the song(s) but configured to receive and effectively provide them for game play.
摘要:
Techniques for allowing gaming and media environments to interact with which each other and/or affect each other are disclosed. The techniques are highly suitable for computing systems (or devices) that can execute games and/or present media. In one embodiment, a gaming environment can be determined and/or affected based on one or more aspects of a media environment. By way of example, gaming content and/or the gaming experience provided and/or suggested to an individual can be tailored based on his/her musical profile effectively obtained from the media environment associated with the individual (e.g., based on favorite songs, songs recently played, songs purchased). Similarly, a media environment can be determined and/or or affected by a gaming environment. By way of example, musical content provided and/or suggested to an individual can be based on his/her gaming profile (games played, games purchased, manner in which a game is played). In addition, an open media-gaming environment can be provided where various media and gaming components can be integrated together. By way of example, an individual can identify one or more of his favorite songs to be presented for a game. The game can be packaged and/or sold without the song(s) but configured to receive and effectively provide them for game play.
摘要:
An input device for providing dynamic displays is disclosed. The input device can modify the appearance and/or location of graphics associated with an input area of a device. For example, the input device can have a button layout that shifts based on the orientation of the electronic device relative to the user, such that the button layout is consistently presented to the user in an upright orientation. The input device can rotate and/or rename a button input area region depending on the context of an application running on the electronic device. The input device can display dynamic graphic content in an input area which is distinct from a display screen of the electronic device.
摘要:
Techniques for allowing gaming and media environments to interact with which each other and/or affect each other are disclosed. The techniques are highly suitable for computing systems (or devices) that can execute games and/or present media. In one embodiment, a gaming environment can be determined and/or affected based on one or more aspects of a media environment. By way of example, gaming content and/or the gaming experience provided and/or suggested to an individual can be tailored based on his/her musical profile effectively obtained from the media environment associated with the individual (e.g., based on favorite songs, songs recently played, songs purchased). Similarly, a media environment can be determined and/or or affected by a gaming environment. By way of example, musical content provided and/or suggested to an individual can be based on his/her gaming profile (games played, games purchased, manner in which a game is played). In addition, an open media-gaming environment can be provided where various media and gaming components can be integrated together. By way of example, an individual can identify one or more of his favorite songs to be presented for a game. The game can be packaged and/or sold without the song(s) but configured to receive and effectively provide them for game play.
摘要:
Methods and systems that facilitate data delivery to electronic devices are disclosed. One aspect pertains to data delivery to electronic devices that are portable, such as, mobile devices. In one embodiment, one mobile device discovers another mobile device within its vicinity. The mobile devices can then wirelessly transmit data from one mobile device to the other. The mobile devices, or their users, can control, request or influence the particular data content being delivered.
摘要:
Methods and systems that facilitate data delivery to electronic devices are disclosed. One aspect pertains to data delivery to mobile devices. In one embodiment, a local server is provided at a particular location, such as at an establishment, venue, etc. The local server can operate to locally wirelessly transmit data to mobile devices within its vicinity. Typically, the mobile devices are associated with persons (users) at the particular location. The mobile devices, or their users, can control, request or influence the particular data content being delivered. The local server can also provide customized data to the mobile devices, individually or as a group. The customization can be based on location, characteristics, interests, preferences and/or requests of the users of the mobile devices.