Media data transfer
    1.
    发明授权
    Media data transfer 有权
    媒体数据传输

    公开(公告)号:US08706159B2

    公开(公告)日:2014-04-22

    申请号:US11514806

    申请日:2006-09-01

    IPC分类号: H04M1/00

    摘要: Methods and systems that facilitate data delivery to electronic devices are disclosed. One aspect pertains to data delivery to mobile devices. In one embodiment, a local server is provided at a particular location, such as at an establishment, venue, etc. The local server can operate to locally wirelessly transmit data to mobile devices within its vicinity. Typically, the mobile devices are associated with persons (users) at the particular location. The mobile devices, or their users, can control, request or influence the particular data content being delivered. The local server can also provide customized data to the mobile devices, individually or as a group. The customization can be based on location, characteristics, interests, preferences and/or requests of the users of the mobile devices.

    摘要翻译: 公开了便于将数据传送到电子设备的方法和系统。 一个方面涉及到移动设备的数据传送。 在一个实施例中,本地服务器被提供在特定位置,诸如在场所,场地等处。本地服务器可以操作以本地无线地将数据传输到其附近的移动设备。 通常,移动设备与特定位置处的人(用户)相关联。 移动设备或其用户可以控制,请求或影响正在传递的特定数据内容。 本地服务器还可以单独或作为组向移动设备提供定制数据。 定制可以基于移动设备的用户的位置,特征,兴趣,偏好和/或请求。

    Media data transfer
    4.
    发明申请
    Media data transfer 有权
    媒体数据传输

    公开(公告)号:US20070155307A1

    公开(公告)日:2007-07-05

    申请号:US11514806

    申请日:2006-09-01

    IPC分类号: H04H1/00 H04Q7/22

    摘要: Methods and systems that facilitate data delivery to electronic devices are disclosed. One aspect pertains to data delivery to mobile devices. In one embodiment, a local server is provided at a particular location, such as at an establishment, venue, etc. The local server can operate to locally wirelessly transmit data to mobile devices within its vicinity. Typically, the mobile devices are associated with persons (users) at the particular location. The mobile devices, or their users, can control, request or influence the particular data content being delivered. The local server can also provide customized data to the mobile devices, individually or as a group. The customization can be based on location, characteristics, interests, preferences and/or requests of the users of the mobile devices.

    摘要翻译: 公开了便于将数据传送到电子设备的方法和系统。 一个方面涉及到移动设备的数据传送。 在一个实施例中,本地服务器被提供在特定位置,诸如在场所,场地等处。本地服务器可以操作以本地无线地将数据传输到其附近的移动设备。 通常,移动设备与特定位置处的人(用户)相关联。 移动设备或其用户可以控制,请求或影响正在传递的特定数据内容。 本地服务器还可以单独或作为组向移动设备提供定制数据。 定制可以基于移动设备的用户的位置,特征,兴趣,偏好和/或请求。

    TREATMENT OF EPISODIC GAMES RESPONSIVE TO USER GAME PLAYING ACTIVITY
    5.
    发明申请
    TREATMENT OF EPISODIC GAMES RESPONSIVE TO USER GAME PLAYING ACTIVITY 审中-公开
    治疗响应玩家游戏活动的流行游戏

    公开(公告)号:US20080082406A1

    公开(公告)日:2008-04-03

    申请号:US11530765

    申请日:2006-09-11

    IPC分类号: G06Q30/00 A63F13/00

    摘要: Information about how users have interacted with current and/or previous game episodes may be used to determine how to treat (e.g., in the process of marketing) subsequent game episodes. Information regarding a particular game player's behavior with respect to playing a particular episode of a game may be generated, and the behavior information may be provided to a game episode commerce service. Based on the provided behavior information, the game episode commerce service may generate commerce information regarding at least one subsequent episode of the game. The commerce information may be processed with respect to the at least one subsequent episode.

    摘要翻译: 关于用户如何与当前和/或之前的游戏情节进行交互的信息可以用于确定如何对待(例如,在营销过程中)随后的游戏情节。 可以产生关于玩游戏的特定情节的特定游戏者的行为的信息,并且行为信息可以被提供给游戏插曲商务服务。 基于提供的行为信息,游戏插曲商务服务可以产生关于游戏的至少一个后续剧集的商务信息。 商业信息可以相对于至少一个随后的情节来处理。

    Illuminated touchpad
    6.
    发明授权
    Illuminated touchpad 有权
    照明触摸板

    公开(公告)号:US08537132B2

    公开(公告)日:2013-09-17

    申请号:US13453760

    申请日:2012-04-23

    IPC分类号: G06F3/041

    摘要: The present invention pertains to improved feedback mechanisms for touch pads. One aspect relates to devices capable of illuminating the touch sensitive surface of the touch pad. Another aspect relates to methods for providing visual feedback at the touch pad.

    摘要翻译: 本发明涉及用于触摸板的改进的反馈机制。 一个方面涉及能够照亮触摸板的触敏表面的装置。 另一方面涉及在触摸板上提供视觉反馈的方法。

    Allowing media and gaming environments to effectively interact and/or affect each other
    7.
    发明授权
    Allowing media and gaming environments to effectively interact and/or affect each other 有权
    允许媒体和游戏环境有效地相互作用和/或相互影响

    公开(公告)号:US07946918B2

    公开(公告)日:2011-05-24

    申请号:US11530846

    申请日:2006-09-11

    IPC分类号: G06F17/00

    摘要: Techniques for allowing gaming and media environments to interact with which each other and/or affect each other are disclosed. The techniques are highly suitable for computing systems (or devices) that can execute games and/or present media. In one embodiment, a gaming environment can be determined and/or affected based on one or more aspects of a media environment. By way of example, gaming content and/or the gaming experience provided and/or suggested to an individual can be tailored based on his/her musical profile effectively obtained from the media environment associated with the individual (e.g., based on favorite songs, songs recently played, songs purchased). Similarly, a media environment can be determined and/or or affected by a gaming environment. By way of example, musical content provided and/or suggested to an individual can be based on his/her gaming profile (games played, games purchased, manner in which a game is played). In addition, an open media-gaming environment can be provided where various media and gaming components can be integrated together. By way of example, an individual can identify one or more of his favorite songs to be presented for a game. The game can be packaged and/or sold without the song(s) but configured to receive and effectively provide them for game play.

    摘要翻译: 公开了允许游戏和媒体环境彼此交互和/或彼此影响的技术。 这些技术非常适合于可以执行游戏和/或呈现媒体的计算系统(或设备)。 在一个实施例中,可以基于媒体环境的一个或多个方面来确定和/或影响游戏环境。 作为示例,可以基于他/她从与个人相关联的媒体环境中有效获得的音乐简档(例如,基于喜爱的歌曲,歌曲)来定制向个人提供和/或建议的游戏内容和/或游戏体验 最近玩,歌曲购买)。 类似地,可以由游戏环境确定和/或或影响媒体环境。 作为示例,向个人提供和/或建议的音乐内容可以基于他/她的游戏简档(玩游戏,游戏购买,玩游戏的方式)。 此外,可以提供可以将各种媒体和游戏组件集成在一起的开放的媒体游戏环境。 作为示例,个人可以识别要被呈现给游戏的他最喜欢的一首或多首歌曲。 该游戏可以被打包和/或销售而没有歌曲,但被配置为接收并有效地提供给游戏玩家。

    ALLOWING MEDIA AND GAMING ENVIRONMENTS TO EFFECTIVELY INTERACT AND/OR AFFECT EACH OTHER
    8.
    发明申请
    ALLOWING MEDIA AND GAMING ENVIRONMENTS TO EFFECTIVELY INTERACT AND/OR AFFECT EACH OTHER 有权
    允许媒体和游戏环境有效地相互影响和/或影响每个其他

    公开(公告)号:US20080076495A1

    公开(公告)日:2008-03-27

    申请号:US11530846

    申请日:2006-09-11

    IPC分类号: A63F13/00

    摘要: Techniques for allowing gaming and media environments to interact with which each other and/or affect each other are disclosed. The techniques are highly suitable for computing systems (or devices) that can execute games and/or present media. In one embodiment, a gaming environment can be determined and/or affected based on one or more aspects of a media environment. By way of example, gaming content and/or the gaming experience provided and/or suggested to an individual can be tailored based on his/her musical profile effectively obtained from the media environment associated with the individual (e.g., based on favorite songs, songs recently played, songs purchased). Similarly, a media environment can be determined and/or or affected by a gaming environment. By way of example, musical content provided and/or suggested to an individual can be based on his/her gaming profile (games played, games purchased, manner in which a game is played). In addition, an open media-gaming environment can be provided where various media and gaming components can be integrated together. By way of example, an individual can identify one or more of his favorite songs to be presented for a game. The game can be packaged and/or sold without the song(s) but configured to receive and effectively provide them for game play.

    摘要翻译: 公开了允许游戏和媒体环境彼此交互和/或彼此影响的技术。 这些技术非常适合于可以执行游戏和/或呈现媒体的计算系统(或设备)。 在一个实施例中,可以基于媒体环境的一个或多个方面来确定和/或影响游戏环境。 作为示例,可以基于他/她从与个人相关联的媒体环境中有效获得的音乐简档(例如,基于喜爱的歌曲,歌曲)来定制向个人提供和/或建议的游戏内容和/或游戏体验 最近玩,歌曲购买)。 类似地,可以由游戏环境确定和/或或影响媒体环境。 作为示例,向个人提供和/或建议的音乐内容可以基于他/她的游戏简档(玩游戏,游戏购买,玩游戏的方式)。 此外,可以提供可以将各种媒体和游戏组件集成在一起的开放的媒体游戏环境。 作为示例,个人可以识别要被呈现给游戏的他最喜欢的一首或多首歌曲。 该游戏可以被打包和/或销售而没有歌曲,但被配置为接收并有效地提供给游戏玩家。

    Dynamic input graphic display
    9.
    发明授权
    Dynamic input graphic display 有权
    动态输入图形显示

    公开(公告)号:US08125461B2

    公开(公告)日:2012-02-28

    申请号:US12205795

    申请日:2008-09-05

    IPC分类号: G06F3/041

    摘要: An input device for providing dynamic displays is disclosed. The input device can modify the appearance and/or location of graphics associated with an input area of a device. For example, the input device can have a button layout that shifts based on the orientation of the electronic device relative to the user, such that the button layout is consistently presented to the user in an upright orientation. The input device can rotate and/or rename a button input area region depending on the context of an application running on the electronic device. The input device can display dynamic graphic content in an input area which is distinct from a display screen of the electronic device.

    摘要翻译: 公开了一种用于提供动态显示器的输入设备。 输入设备可以修改与设备的输入区域相关联的图形的外观和/或位置。 例如,输入设备可以具有基于电子设备相对于用户的方向而移动的按钮布局,使得按照直立方向一致地向用户呈现按钮布局。 输入设备可以根据在电子设备上运行的应用的上下文来旋转和/或重命名按钮输入区域区域。 输入设备可以在与电子设备的显示屏幕不同的输入区域中显示动态图形内容。

    ALLOWING MEDIA AND GAMING ENVIRONMENTS TO EFFECTIVELY INTERACT AND/OR AFFECT EACH OTHER
    10.
    发明申请
    ALLOWING MEDIA AND GAMING ENVIRONMENTS TO EFFECTIVELY INTERACT AND/OR AFFECT EACH OTHER 审中-公开
    允许媒体和游戏环境有效地相互影响和/或影响每个其他

    公开(公告)号:US20110190065A1

    公开(公告)日:2011-08-04

    申请号:US13085783

    申请日:2011-04-13

    IPC分类号: A63F9/24

    摘要: Techniques for allowing gaming and media environments to interact with which each other and/or affect each other are disclosed. The techniques are highly suitable for computing systems (or devices) that can execute games and/or present media. In one embodiment, a gaming environment can be determined and/or affected based on one or more aspects of a media environment. By way of example, gaming content and/or the gaming experience provided and/or suggested to an individual can be tailored based on his/her musical profile effectively obtained from the media environment associated with the individual (e.g., based on favorite songs, songs recently played, songs purchased). Similarly, a media environment can be determined and/or or affected by a gaming environment. By way of example, musical content provided and/or suggested to an individual can be based on his/her gaming profile (games played, games purchased, manner in which a game is played). In addition, an open media-gaming environment can be provided where various media and gaming components can be integrated together. By way of example, an individual can identify one or more of his favorite songs to be presented for a game. The game can be packaged and/or sold without the song(s) but configured to receive and effectively provide them for game play.

    摘要翻译: 公开了允许游戏和媒体环境彼此交互和/或彼此影响的技术。 这些技术非常适合于可以执行游戏和/或呈现媒体的计算系统(或设备)。 在一个实施例中,可以基于媒体环境的一个或多个方面来确定和/或影响游戏环境。 作为示例,可以基于他/她从与个人相关联的媒体环境中有效获得的音乐简档(例如,基于喜爱的歌曲,歌曲)来定制向个人提供和/或建议的游戏内容和/或游戏体验 最近玩,歌曲购买)。 类似地,可以由游戏环境确定和/或或影响媒体环境。 作为示例,向个人提供和/或建议的音乐内容可以基于他/她的游戏简档(玩游戏,游戏购买,玩游戏的方式)。 此外,可以提供可以将各种媒体和游戏组件集成在一起的开放的媒体游戏环境。 作为示例,个人可以识别要被呈现给游戏的他最喜欢的一首或多首歌曲。 该游戏可以被打包和/或销售而没有歌曲,但被配置为接收并有效地提供给游戏玩家。