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公开(公告)号:US12121823B2
公开(公告)日:2024-10-22
申请号:US17959176
申请日:2022-10-03
申请人: NVIDIA Corporation
IPC分类号: A63F13/87 , A63F13/355 , A63F13/71 , A63F13/77 , A63F13/79
CPC分类号: A63F13/87 , A63F13/355 , A63F13/71 , A63F13/77 , A63F13/79
摘要: In various examples, game session audio data—e.g., representing speech of users participating in the game—may be monitored and/or analyzed to determine whether inappropriate language is being used. Where inappropriate language is identified, the portions of the audio corresponding to the inappropriate language may be edited or modified such that other users do not hear the inappropriate language. As a result, toxic behavior or language within instances of gameplay may be censored—thereby enhancing the user experience and making online gaming environments safer for more vulnerable populations. In some embodiments, the inappropriate language may be reported—e.g., automatically—to the game developer or game application host in order to suspend, ban, or otherwise manage users of the system that have a proclivity for toxic behavior.
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公开(公告)号:US11678120B2
公开(公告)日:2023-06-13
申请号:US16874171
申请日:2020-05-14
申请人: Nvidia Corporation
摘要: Apparatuses, systems, and techniques are presented to reduce noise in audio. In at least one embodiment, one or more neural networks are used to determine a noise signal in one or more speech signals.
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公开(公告)号:US20230182029A1
公开(公告)日:2023-06-15
申请号:US17959176
申请日:2022-10-03
申请人: NVIDIA Corporation
IPC分类号: A63F13/87 , A63F13/79 , A63F13/77 , A63F13/71 , A63F13/355
CPC分类号: A63F13/87 , A63F13/71 , A63F13/77 , A63F13/79 , A63F13/355
摘要: In various examples, game session audio data - e.g., representing speech of users participating in the game - may be monitored and/or analyzed to determine whether inappropriate language is being used. Where inappropriate language is identified, the portions of the audio corresponding to the inappropriate language may be edited or modified such that other users do not hear the inappropriate language. As a result, toxic behavior or language within instances of gameplay may be censored - thereby enhancing the user experience and making online gaming environments safer for more vulnerable populations. In some embodiments, the inappropriate language may be reported - e.g., automatically - to the game developer or game application host in order to suspend, ban, or otherwise manage users of the system that have a proclivity for toxic behavior.
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公开(公告)号:US11458409B2
公开(公告)日:2022-10-04
申请号:US16884675
申请日:2020-05-27
申请人: NVIDIA Corporation
IPC分类号: A63F13/87 , A63F13/79 , A63F13/77 , A63F13/71 , A63F13/355
摘要: In various examples, game session audio data—e.g., representing speech of users participating in the game—may be monitored and/or analyzed to determine whether inappropriate language is being used. Where inappropriate language is identified, the portions of the audio corresponding to the inappropriate language may be edited or modified such that other users do not hear the inappropriate language. As a result, toxic behavior or language within instances of gameplay may be censored—thereby enhancing the user experience and making online gaming environments safer for more vulnerable populations. In some embodiments, the inappropriate language may be reported—e.g., automatically—to the game developer or game application host in order to suspend, ban, or otherwise manage users of the system that have a proclivity for toxic behavior.
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公开(公告)号:US20210360349A1
公开(公告)日:2021-11-18
申请号:US16874171
申请日:2020-05-14
申请人: Nvidia Corporation
摘要: Apparatuses, systems, and techniques are presented to reduce noise in audio. In at least one embodiment, one or more neural networks are used to determine a noise signal in one or more speech signals.
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公开(公告)号:US20230410650A1
公开(公告)日:2023-12-21
申请号:US18462287
申请日:2023-09-06
申请人: NVIDIA Corporation
发明人: Ambrish Dantrey , Atousa Torabi , Anshul Jain , Ram Ganapathi , Abhijit Patait , Revanth Reddy Nalla , Niranjan Avadhanam
IPC分类号: G08G1/0965 , H04R3/00 , G08G1/0967 , G06N3/048
CPC分类号: G08G1/0965 , H04R3/005 , G08G1/096708 , G06N3/048 , H04R2430/20
摘要: In various examples, audio alerts of emergency response vehicles may be detected and classified using audio captured by microphones of an autonomous or semi-autonomous machine in order to identify travel directions, locations, and/or types of emergency response vehicles in the environment. For example, a plurality of microphone arrays may be disposed on an autonomous or semi-autonomous machine and used to generate audio signals corresponding to sounds in the environment. These audio signals may be processed to determine a location and/or direction of travel of an emergency response vehicle (e.g., using triangulation). Additionally, to identify siren types—and thus emergency response vehicle types corresponding thereto—the audio signals may be used to generate representations of a frequency spectrum that may be processed using a deep neural network (DNN) that outputs probabilities of alert types being represented by the audio data.
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公开(公告)号:US11816987B2
公开(公告)日:2023-11-14
申请号:US16951224
申请日:2020-11-18
申请人: NVIDIA Corporation
发明人: Ambrish Dantrey , Atousa Torabi , Anshul Jain , Ram Ganapathi , Abhijit Patait , Revanth Reddy Nalla , Niranjan Avadhanam
IPC分类号: G08G1/0965 , H04R3/00 , G08G1/0967 , G06N3/048
CPC分类号: G08G1/0965 , G06N3/048 , G08G1/096708 , H04R3/005 , H04R2430/20
摘要: In various examples, audio alerts of emergency response vehicles may be detected and classified using audio captured by microphones of an autonomous or semi-autonomous machine in order to identify travel directions, locations, and/or types of emergency response vehicles in the environment. For example, a plurality of microphone arrays may be disposed on an autonomous or semi-autonomous machine and used to generate audio signals corresponding to sounds in the environment. These audio signals may be processed to determine a location and/or direction of travel of an emergency response vehicle (e.g., using triangulation). Additionally, to identify siren types—and thus emergency response vehicle types corresponding thereto—the audio signals may be used to generate representations of a frequency spectrum that may be processed using a deep neural network (DNN) that outputs probabilities of alert types being represented by the audio data. The locations, direction of travel, and/or siren type may allow an ego-vehicle or ego-machine to identify an emergency response vehicle and to make planning and/or control decisions in response.
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公开(公告)号:US20220157165A1
公开(公告)日:2022-05-19
申请号:US16951224
申请日:2020-11-18
申请人: NVIDIA Corporation
发明人: Ambrish Dantrey , Atousa Torabi , Anshul Jain , Ram Ganapathi , Abhijit Patait , Revanth Reddy Nalla , Niranjan Avadhanam
IPC分类号: G08G1/0965 , H04R3/00 , G08G1/0967 , G06N3/04
摘要: In various examples, audio alerts of emergency response vehicles may be detected and classified using audio captured by microphones of an autonomous or semi-autonomous machine in order to identify travel directions, locations, and/or types of emergency response vehicles in the environment. For example, a plurality of microphone arrays may be disposed on an autonomous or semi-autonomous machine and used to generate audio signals corresponding to sounds in the environment. These audio signals may be processed to determine a location and/or direction of travel of an emergency response vehicle (e.g., using triangulation). Additionally, to identify siren types—and thus emergency response vehicle types corresponding thereto—the audio signals may be used to generate representations of a frequency spectrum that may be processed using a deep neural network (DNN) that outputs probabilities of alert types being represented by the audio data. The locations, direction of travel, and/or siren type may allow an ego-vehicle or ego-machine to identify an emergency response vehicle and to make planning and/or control decisions in response.
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公开(公告)号:US20210370188A1
公开(公告)日:2021-12-02
申请号:US16884675
申请日:2020-05-27
申请人: NVIDIA Corporation
IPC分类号: A63F13/87 , A63F13/79 , A63F13/355 , A63F13/71 , A63F13/77
摘要: In various examples, game session audio data—e.g., representing speech of users participating in the game—may be monitored and/or analyzed to determine whether inappropriate language is being used. Where inappropriate language is identified, the portions of the audio corresponding to the inappropriate language may be edited or modified such that other users do not hear the inappropriate language. As a result, toxic behavior or language within instances of gameplay may be censored—thereby enhancing the user experience and making online gaming environments safer for more vulnerable populations. In some embodiments, the inappropriate language may be reported—e.g., automatically—to the game developer or game application host in order to suspend, ban, or otherwise manage users of the system that have a proclivity for toxic behavior.
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