VIRTUAL AUDIO AUGMENTATION USING COMPUTER VISION

    公开(公告)号:US20250126429A1

    公开(公告)日:2025-04-17

    申请号:US18379582

    申请日:2023-10-12

    Abstract: Disclosed are apparatuses, systems, and techniques that provide virtual immersion sound experience and spatialization effects with an audio device supporting a low number of sound channels, according to at least one embodiment. The techniques include but are not limited to associating input audio channels of an audio stream with virtual speakers, identifying, using an optical sensor, positioning of a user's head relative to the virtual speakers, determining simulated sound intensities at one or more reference locations associated with the user's head, and generating, based on the simulated sound intensities, output audio signals configured for physical speakers.

    Automatic classification and reporting of inappropriate language in online applications

    公开(公告)号:US11458409B2

    公开(公告)日:2022-10-04

    申请号:US16884675

    申请日:2020-05-27

    Abstract: In various examples, game session audio data—e.g., representing speech of users participating in the game—may be monitored and/or analyzed to determine whether inappropriate language is being used. Where inappropriate language is identified, the portions of the audio corresponding to the inappropriate language may be edited or modified such that other users do not hear the inappropriate language. As a result, toxic behavior or language within instances of gameplay may be censored—thereby enhancing the user experience and making online gaming environments safer for more vulnerable populations. In some embodiments, the inappropriate language may be reported—e.g., automatically—to the game developer or game application host in order to suspend, ban, or otherwise manage users of the system that have a proclivity for toxic behavior.

    Application of geometric acoustics for immersive virtual reality (VR)

    公开(公告)号:US10705790B2

    公开(公告)日:2020-07-07

    申请号:US16183396

    申请日:2018-11-07

    Abstract: A virtual reality (VR) audio rendering system and method include spatializing microphone-captured real-world sounds according to a VR setting. In a game streaming system, when a player speaks through a microphone, the voice is processed by geometrical acoustic (GA) simulation configured for a virtual scene, and thereby spatialized audio effects specific to the scene are added. The GA simulation may include generating an impulse response using sound propagation simulation and dynamic HRTF-based listener directivity. When the GA-processed voice of the player is played, the local player or other fellow players can hear it as if the sound travels in the scenery and according to the geometries in the virtual scene. This mechanism can advantageously place the players' chatting in the same virtual world like built-in game audio, thereby advantageously providing enhanced immersive VR experience to users.

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