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公开(公告)号:US12121823B2
公开(公告)日:2024-10-22
申请号:US17959176
申请日:2022-10-03
Applicant: NVIDIA Corporation
Inventor: Jithin Thomas , Neilesh Chorakhalikar , Ambrish Dantrey , Revanth Reddy Nalla , Prakshep Mehta
IPC: A63F13/87 , A63F13/355 , A63F13/71 , A63F13/77 , A63F13/79
CPC classification number: A63F13/87 , A63F13/355 , A63F13/71 , A63F13/77 , A63F13/79
Abstract: In various examples, game session audio data—e.g., representing speech of users participating in the game—may be monitored and/or analyzed to determine whether inappropriate language is being used. Where inappropriate language is identified, the portions of the audio corresponding to the inappropriate language may be edited or modified such that other users do not hear the inappropriate language. As a result, toxic behavior or language within instances of gameplay may be censored—thereby enhancing the user experience and making online gaming environments safer for more vulnerable populations. In some embodiments, the inappropriate language may be reported—e.g., automatically—to the game developer or game application host in order to suspend, ban, or otherwise manage users of the system that have a proclivity for toxic behavior.
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公开(公告)号:US20230076431A1
公开(公告)日:2023-03-09
申请号:US17470797
申请日:2021-09-09
Applicant: Nvidia Corporation
Inventor: Mihir Nyayate , Ambrish Dantrey
IPC: G10L21/0324 , G10L25/30 , G06N3/063
Abstract: Apparatuses, systems, and techniques are presented to upsample audio. In at least one embodiment, one or more neural networks are used to determine one or more second frequencies of one or more audio signals based, at least in part, on only one or more first frequencies of the one or more audio signals
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公开(公告)号:US20250126429A1
公开(公告)日:2025-04-17
申请号:US18379582
申请日:2023-10-12
Applicant: NVIDIA Corporation
Inventor: Nitin Mahesh Gode , Ashish Anand , Ambrish Dantrey , Murali Krishna Kamisetty
Abstract: Disclosed are apparatuses, systems, and techniques that provide virtual immersion sound experience and spatialization effects with an audio device supporting a low number of sound channels, according to at least one embodiment. The techniques include but are not limited to associating input audio channels of an audio stream with virtual speakers, identifying, using an optical sensor, positioning of a user's head relative to the virtual speakers, determining simulated sound intensities at one or more reference locations associated with the user's head, and generating, based on the simulated sound intensities, output audio signals configured for physical speakers.
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4.
公开(公告)号:US20240304203A1
公开(公告)日:2024-09-12
申请号:US18117717
申请日:2023-03-06
Applicant: NVIDIA Corporation
Inventor: Suchitra Mandar Joshi , Mihir Manohar Nyayate , Ambrish Dantrey
IPC: G10L21/0232 , G10L25/51 , G10L25/78
CPC classification number: G10L21/0232 , G10L25/51 , G10L25/78
Abstract: In various examples, a noise reduction may be performed based at least on determining that audio data encoding sound includes undesirable sound or lacks desirable sound. A frequency is determined for audio data based at least on value(s) associated with frequency(ies) within a frequency band and used to determine that sound encoded in the audio data includes undesirable sound or lacks desirable sound.
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公开(公告)号:US20240274119A1
公开(公告)日:2024-08-15
申请号:US18110141
申请日:2023-02-15
Applicant: NVIDIA Corporation
Abstract: Apparatuses, systems, and techniques to generate audio signals. In at least one embodiment, features are identified in input audio signals using one or more neural networks which generate an output audio signal based on the identified features.
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6.
公开(公告)号:US20230182029A1
公开(公告)日:2023-06-15
申请号:US17959176
申请日:2022-10-03
Applicant: NVIDIA Corporation
Inventor: Jithin Thomas , Neilesh Chorakhalikar , Ambrish Dantrey , Revanth Reddy Nalla , Prakshep Mehta
IPC: A63F13/87 , A63F13/79 , A63F13/77 , A63F13/71 , A63F13/355
CPC classification number: A63F13/87 , A63F13/71 , A63F13/77 , A63F13/79 , A63F13/355
Abstract: In various examples, game session audio data - e.g., representing speech of users participating in the game - may be monitored and/or analyzed to determine whether inappropriate language is being used. Where inappropriate language is identified, the portions of the audio corresponding to the inappropriate language may be edited or modified such that other users do not hear the inappropriate language. As a result, toxic behavior or language within instances of gameplay may be censored - thereby enhancing the user experience and making online gaming environments safer for more vulnerable populations. In some embodiments, the inappropriate language may be reported - e.g., automatically - to the game developer or game application host in order to suspend, ban, or otherwise manage users of the system that have a proclivity for toxic behavior.
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公开(公告)号:US12192720B1
公开(公告)日:2025-01-07
申请号:US18141964
申请日:2023-05-01
Applicant: NVIDIA Corporation
Inventor: Mihir Nyayate , Angshuman Ghosh , Revanth Reddy Nalla , Ambrish Dantrey
Abstract: Apparatuses, systems, and techniques are presented to reduce noise in audio. In at least one embodiment, one or more neural networks are used to determine a noise signal in one or more speech signals.
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公开(公告)号:US11458409B2
公开(公告)日:2022-10-04
申请号:US16884675
申请日:2020-05-27
Applicant: NVIDIA Corporation
Inventor: Jithin Thomas , Neilesh Chorakhalikar , Ambrish Dantrey , Revanth Reddy Nalla , Prakshep Mehta
IPC: A63F13/87 , A63F13/79 , A63F13/77 , A63F13/71 , A63F13/355
Abstract: In various examples, game session audio data—e.g., representing speech of users participating in the game—may be monitored and/or analyzed to determine whether inappropriate language is being used. Where inappropriate language is identified, the portions of the audio corresponding to the inappropriate language may be edited or modified such that other users do not hear the inappropriate language. As a result, toxic behavior or language within instances of gameplay may be censored—thereby enhancing the user experience and making online gaming environments safer for more vulnerable populations. In some embodiments, the inappropriate language may be reported—e.g., automatically—to the game developer or game application host in order to suspend, ban, or otherwise manage users of the system that have a proclivity for toxic behavior.
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公开(公告)号:US20210360349A1
公开(公告)日:2021-11-18
申请号:US16874171
申请日:2020-05-14
Applicant: Nvidia Corporation
Inventor: Mihir Nyayate , Angshuman Ghosh , Revanth Reddy Nalla , Ambrish Dantrey
Abstract: Apparatuses, systems, and techniques are presented to reduce noise in audio. In at least one embodiment, one or more neural networks are used to determine a noise signal in one or more speech signals.
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公开(公告)号:US10705790B2
公开(公告)日:2020-07-07
申请号:US16183396
申请日:2018-11-07
Applicant: Nvidia Corporation
Inventor: Ambrish Dantrey , Anshul Gupta
Abstract: A virtual reality (VR) audio rendering system and method include spatializing microphone-captured real-world sounds according to a VR setting. In a game streaming system, when a player speaks through a microphone, the voice is processed by geometrical acoustic (GA) simulation configured for a virtual scene, and thereby spatialized audio effects specific to the scene are added. The GA simulation may include generating an impulse response using sound propagation simulation and dynamic HRTF-based listener directivity. When the GA-processed voice of the player is played, the local player or other fellow players can hear it as if the sound travels in the scenery and according to the geometries in the virtual scene. This mechanism can advantageously place the players' chatting in the same virtual world like built-in game audio, thereby advantageously providing enhanced immersive VR experience to users.
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