Systems and methods for simulating game state changes responsive to an interrupt condition
    6.
    发明授权
    Systems and methods for simulating game state changes responsive to an interrupt condition 有权
    响应中断条件模拟游戏状态变化的系统和方法

    公开(公告)号:US07351138B2

    公开(公告)日:2008-04-01

    申请号:US10828597

    申请日:2004-04-20

    IPC分类号: A63F13/00

    摘要: A simulation module simulates events that may occur during a cautionary period based on, e.g., current relative position of vehicles, vehicle and driver attributes and current game statistics for vehicles, and compiles new statistics and attributes that are used in the resumed race. A full race simulation option and a partial race simulation option are also provided. For example, in a season mode, the simulation module simulates events that may occur during a race and compiles statistics that can be used later, e.g., in a later race, for season standings, etc. A complete race may be simulated, or a partial race may be simulated, for example, if a user desires to terminate a race before it is finished, using the compiled statistics, and a new set of statistics compiled to track the simulated race events. Real world statistics are imported and used in some aspects. For example, real world standings, performance statistics and attribute information are stored in a database and are used as a basis for AI-controlled vehicle performance and AI-generated simulation results.

    摘要翻译: 模拟模块基于例如车辆的当前相对位置,车辆和驾驶员属性以及车辆的当前游戏统计信息来模拟在警戒期间可能发生的事件,并且编译在恢复的比赛中使用的新的统计数据和属性。 还提供了全赛跑模拟选项和部分比赛模拟选项。 例如,在季节模式中,模拟模块模拟在比赛期间可能发生的事件,并且编译可以稍后使用的统计数据,例如在稍后的比赛中,用于赛季积分等。可以模拟完整的比赛,或者 可以模拟部分比赛,例如,如果用户希望在完成比赛之前终止比赛,使用编译的统计数据,以及编辑的一组新的统计信息来跟踪模拟的比赛事件。 现实世界统计数据在某些方面被导入和使用。 例如,现实世界的排名,性能统计和属性信息存储在数据库中,并用作AI控制的车辆性能和AI生成的仿真结果的基础。