Abstract:
Systems, methods and computer readable media are provided for rendering virtual reality content. One example system includes a housing to be attached to a head of a user using a strap that connects to the housing. Display optics are integrated in the housing and are oriented on an internal side of the housing that is configured for orientation toward eyes of the user when the housing is attached to the head of the user. Further, electronics are integrated with the housing and a holder is integrated in the housing. The holder is configured to retain a smartphone. When the smartphone is retained by the holder a screen of the smartphone is oriented toward the display optics of the housing. A connector is integrated in the housing to enable connection of the smartphone to the electronics when the smartphone is retained by the holder. The smartphone includes a camera facing away from the display optics. The screen of the smartphone is configured to render images of a virtual reality (VR) space that is viewable through the display optics, and a program executed by the smartphone is configured to enable the camera to provide a pass-through view of a real world environment. The pass-through view provides images of the real world environment instead of the VR space.
Abstract:
A method for use with content includes analyzing a sequence of frames of the content, determining whether an area exists in a scene depicted by the sequence of frames where additional content such as advertising can be inserted without obstructing activity in the scene, for any such area, determining an amount of time that the area is available when the sequence of frames is being played, and for any such area, determining a size of the area. A storage medium storing a computer program for causing a processor based system to execute these steps and an apparatus for use with content are also disclosed.
Abstract:
A controller provides inputs to control execution of a program by combining controller input information and supplementary information utilizing a value of a first one of the controller input information or the supplementary input information as a modifying input to the game program for modifying a mapping or gearing of an input controlling a still active function activated in accordance with at least one of a second one of the controller input information or the supplementary input information or vice versa. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
Abstract:
A non-transitory computer readable storage medium stores one or more computer programs adapted to cause a processor based system to execute steps that include analyzing an image, identifying one or more faces in the image using a face recognition technique, designating at least one of the identified faces collectively as a first area of interest, and determining whether an insertion area exists in the image where additional content can be inserted without obstructing the first area of interest. Another computer program is adapted to cause a processor based system to execute steps that include determining whether the insertion area can be divided into two or more regions based on color. Methods and processor based apparatuses that perform one or more of these steps are also disclosed.
Abstract:
Embodiments of the present invention provide a library of video related to game play involving the use of particular objects. By observing game play of users in a game play environment, determinations may be made as to users who excel at the use of a particular object. Video of game play related to these users and a particular object may be created, cataloged, and stored for later use by users that lack proficiency with that object. By observing video of game players with particular skill as to an object, less skilled players may improve their game play thereby avoiding frustration with a game, which may lead to a loss of interest. Acquisition and proffering of video may be facilitated through the use of an analytics server or functional software module that observes game play and identifies players of particular skill or lack thereof.
Abstract:
Methods, systems, and computer programs for playing browser based game with alternative controls and interfaces are presented. One method includes an operation for detecting an alternate device for playing the game. The alternate device generates alternate inputs, and the game is not predefined to be played with the alternate device. A query for information to map the alternate inputs to play the game is sent to a server, and a mapping of alternate inputs to native inputs is generated with the information received from the server. The game is predefined to be played with a native device that provides the native inputs to the game. Further, the method includes an operation for translating the alternate inputs generated with the alternate device to corresponding native inputs according to the mapping to cause corresponding actions in the game.
Abstract:
A head mounted display (HMD) system is provided. The system includes a housing and optics disposed in the housing. The system further includes a processor disposed in the housing and shutter control logic interfaced with the processor. The shutter control logic is configured to operate to alternate between opening a left eye-side of the optics and closing a right eye-side of the optics to opening the right eye-side of the optics and closing the left eye-side of the optics. A holder portion is integrated with the housing. The holder portion is configured to receive a smart device having a display screen. The display screen is oriented toward the optics of the housing in a direction that is toward a face of a user when the HMD system is worn by the user. The shutter control in operation is configured to enable a three-dimensional view of image date rendered on the display screen of the smart device when viewed through the optics of the housing.
Abstract:
A non-transitory computer readable storage medium stores one or more computer programs adapted to cause a processor based system to execute steps that include analyzing an image, identifying one or more faces in the image using a face recognition technique, designating at least one of the identified faces collectively as a first area of interest, and determining whether an insertion area exists in the image where additional content can be inserted without obstructing the first area of interest. Another computer program is adapted to cause a processor based system to execute steps that include determining whether the insertion area can be divided into two or more regions based on color. Methods and processor based apparatuses that perform one or more of these steps are also disclosed.
Abstract:
Systems, methods and computer readable media are provided for rendering virtual reality content. One example system includes a housing to be attached to a head of a user using a strap that connects to the housing. Display optics are integrated in the housing and are oriented on an internal side of the housing that is configured for orientation toward eyes of the user when the housing is attached to the head of the user. Further, electronics are integrated with the housing and a holder is integrated in the housing. The holder is configured to retain a smartphone. When the smartphone is retained by the holder a screen of the smartphone is oriented toward the display optics of the housing. A connector is integrated in the housing to enable connection of the smartphone to the electronics when the smartphone is retained by the holder. The smartphone includes a camera facing away from the display optics. The screen of the smartphone is configured to render images of a virtual reality (VR) space that is viewable through the display optics, and a program executed by the smartphone is configured to enable the camera to provide a pass-through view of a real world environment. The pass-through view provides images of the real world environment instead of the VR space.
Abstract:
A method for use in advertising includes initiating playing of interactive content, suspending playing of the interactive content, displaying an advertisement, and resuming playing of the interactive content. A computer program product includes a medium embodying a computer program for causing a computer to perform these operations, and a system for use in advertising includes a display and a processing system configured to perform these operations.