Method and system to shut down and control computer radios
    1.
    发明授权
    Method and system to shut down and control computer radios 有权
    关闭和控制计算机无线电的方法和系统

    公开(公告)号:US07460891B2

    公开(公告)日:2008-12-02

    申请号:US10405866

    申请日:2003-04-01

    IPC分类号: H04B1/00

    摘要: A system and method that facilitates control of the power states of a mobile device's wireless radios. Radios can be collectively turned off in a straightforward, intuitive operation, and can be restored to a powered-on state in a similar manner. In addition to collective powering down and restoring, the power states of individual radios can be controlled in a selective manner. When any radio is on, a connectivity dialog provides a link for collectively turning wireless devices off. When no radios are on, the connectivity dialog provides a corresponding link to turn wireless radios on, which may be only those that were on prior to the collective shutdown. A settings user interface, such as accessible via a link on the connectivity dialog, provides on/off radio buttons and checkboxes that enable the selective control of radio power state.

    摘要翻译: 一种有助于控制移动设备无线电的功率状态的系统和方法。 无线电可以直接,直观的操作集中关闭,并且可以以类似的方式恢复到通电状态。 除了集体停电和恢复之外,可以选择性地控制单个无线电的功率状态。 当任何无线电开启时,连接对话框提供关闭集体无线设备的链接。 当没有收音机时,连接对话框提供了一个相应的链接来打开无线收音机,这可能只是在集体关机之前的无线电。 设置用户界面(例如通过连接对话框上的链接可访问)提供了启用/禁用单选按钮和复选框,可以选择性地控制无线电功率状态。

    System and method for a transport independent gaming API for mobile devices
    6.
    发明授权
    System and method for a transport independent gaming API for mobile devices 有权
    用于移动设备的运输独立游戏API的系统和方法

    公开(公告)号:US07415711B2

    公开(公告)日:2008-08-19

    申请号:US10632529

    申请日:2003-08-01

    IPC分类号: G06F13/42 G06F17/00

    摘要: A system and method for a transport independent gaming API for mobile devices. The gaming API allows for a multi-player gaming session between mobile devices where the transport protocol between the mobile devices may be switched transparently to both the user and the game application. The gaming API is switched according to which transport protocol is determined as the optimal protocol for transmitting game data according to specified parameters.

    摘要翻译: 用于移动设备的运输独立游戏API的系统和方法。 游戏API允许移动设备之间的多玩家游戏会话,其中移动设备之间的传输协议可以透明地切换到用户和游戏应用。 游戏API根据哪个传输协议被确定为根据指定参数发送游戏数据的最佳协议来进行切换。

    INTERACTION BETWEEN OBJECTS AND A VIRTUAL ENVIRONMENT DISPLAY
    7.
    发明申请
    INTERACTION BETWEEN OBJECTS AND A VIRTUAL ENVIRONMENT DISPLAY 有权
    对象与虚拟环境显示之间的交互

    公开(公告)号:US20080231611A1

    公开(公告)日:2008-09-25

    申请号:US12110032

    申请日:2008-04-25

    IPC分类号: G06F3/042

    摘要: An interactive table has a display surface on which a physical object is disposed. A camera within the interactive table responds to infrared (IR) light reflected from the physical object enabling a location of the physical object on the display surface to be determined, so that the physical object appear part of a virtual environment displayed thereon. The physical object can be passive or active. An active object performs an active function, e.g., it can be self-propelled to move about on the display surface, or emit light or sound, or vibrate. The active object can be controlled by a user or the processor. The interactive table can project an image through a physical object on the display surface so the image appears part of the object. A virtual entity is preferably displayed at a position (and a size) to avoid visually interference with any physical object on the display surface.

    摘要翻译: 交互式表具有设置物理对象的显示面。 交互式表中的相机响应于从物理对象反射的红外(IR)光,从而能够确定显示表面上的物理对象的位置,使得物理对象显示在其上显示的虚拟环境的一部分。 物理对象可以是被动的或主动的。 活动对象执行主动功能,例如,其可以自推进在显示表面上移动,或发出光或声音或振动。 活动对象可由用户或处理器控制。 交互式表格可以通过显示表面上的物理对象投影图像,从而将图像显示在对象的一部分中。 虚拟实体优选地在位置(和尺寸)处显示,以避免与显示表面上的任何物理对象的视觉干扰。

    Using physical objects to adjust attributes of an interactive display application
    8.
    发明授权
    Using physical objects to adjust attributes of an interactive display application 有权
    使用物理对象来调整交互式显示应用程序的属性

    公开(公告)号:US07743348B2

    公开(公告)日:2010-06-22

    申请号:US10883515

    申请日:2004-06-30

    IPC分类号: G06F3/033 G06F3/01

    摘要: Input is provided to an application using a plurality of physical objects disposed adjacent to an interactive display surface. A primary location is determined where a primary physical object, e.g., a finger or thumb of the user, is positioned adjacent to the interactive display surface. An additional location is determined where an additional physical object is positioned adjacent to the interactive display surface. The attribute might be a size of an image or selected portion of the image that will be retained after cropping. A change in position of at least one of the objects is detected, and the attribute is adjusted based on the change in position of one or both objects. A range of selectable options of the application can also be display by touching the interactive display surface with one's fingers or other objects, and one of the options can be selected with another object.

    摘要翻译: 使用与交互式显示表面相邻布置的多个物理对象向应用程序提供输入。 确定主要位置,其中主要物理对象(例如,用户的手指或拇指)位于与交互式显示表面相邻的位置。 确定附加物理位置与交互式显示表面相邻的附加位置。 属性可能是裁剪后将保留的图像或图像的选定部分的大小。 检测到至少一个对象的位置变化,并且基于一个或两个对象的位置的变化来调整属性。 也可以通过用手指或其他物体触摸交互式显示表面来显示应用程序的一系列可选择选项,并且可以使用另一个对象选择其中一个选项。

    Systems, methods and apparatus for tracking on-call activity
    9.
    发明授权
    Systems, methods and apparatus for tracking on-call activity 有权
    跟踪通话活动的系统,方法和设备

    公开(公告)号:US07180987B2

    公开(公告)日:2007-02-20

    申请号:US10147273

    申请日:2002-05-15

    IPC分类号: H04M1/64

    摘要: A first electronic device engages in a voice communication with another electronic device. The voice communication is associated with data stored by the first electronic device. In some instances, the data is generated the first electronic device or received by the first electronic device from the second electronic device in response to, or as a consequence of the voice of the voice communication. During the voice communication, or sometime after the voice communication is terminated, the first electronic device determines that the data is associated with the voice communication. The data is then made available to an application program, so that the data can be associated with other data. Thus, a human user of the first electronic device is relieved of identifying data within a context, and relieved of the task associating the data with other data.

    摘要翻译: 第一电子设备与另一电子设备进行语音通信。 语音通信与由第一电子设备存储的数据相关联。 在某些情况下,数据生成第一电子设备或由第一电子设备从第二电子设备响应或作为语音通信语音的结果从第二电子设备接收。 在语音通信期间,或在语音通信终止之后的某个时刻,第一电子设备确定数据与语音通信相关联。 然后将数据提供给应用程序,以便数据可以与其他数据相关联。 因此,第一电子设备的人类用户被释放以识别上下文内的数据,并且释放将数据与其他数据相关联的任务。

    System and method for enabling instant messaging on a mobile device
    10.
    发明授权
    System and method for enabling instant messaging on a mobile device 有权
    用于在移动设备上启用即时消息的系统和方法

    公开(公告)号:US07113803B2

    公开(公告)日:2006-09-26

    申请号:US11187104

    申请日:2005-07-22

    申请人: Joel P. Dehlin

    发明人: Joel P. Dehlin

    IPC分类号: H04Q7/20

    CPC分类号: H04L51/04 H04L51/38 H04W4/12

    摘要: A method and system for enabling instant messaging on mobile devices is provided. A customized SMS message is created that awakens the mobile device so that instant messaging may be initiated. Once the mobile device is awakened by the customized SMS message, the mobile device responds to the customized SMS message and initiates processing. Based on information obtained, the mobile device creates a reply customized SMS message. The reply customized SMS message is translated into a reply instant message, which is transmitted over a persistent Internet connection to the sender responsible for awakening the mobile device. Alternatively, the mobile device may respond by creating an Internet connection and establishing a chat session over the Internet connection. The chat session allows the exchange of instant messages between the mobile device and the sender responsible for awakening the mobile device.

    摘要翻译: 提供了一种用于在移动设备上启用即时消息的方法和系统。 创建定制的SMS消息,唤醒移动设备,以便可以启动即时消息。 一旦移动设备被定制的SMS消息唤醒,则移动设备响应定制的SMS消息并启动处理。 基于获得的信息,移动设备创建回复定制的SMS消息。 回复定制的SMS消息被转换成回复即时消息,其通过持久的因特网连接发送到负责唤醒移动设备的发送者。 或者,移动设备可以通过创建因特网连接并通过因特网连接建立聊天会话来进行响应。 聊天会话允许在移动设备和负责唤醒移动设备的发送者之间交换即时消息。