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公开(公告)号:US20240232360A1
公开(公告)日:2024-07-11
申请号:US18151175
申请日:2023-01-06
申请人: NVIDIA Corporation
发明人: Lucien Dunning , Seth Schneider , Dwayne Swoboda , Marko Mitic , Adam Zabrocki
摘要: In examples, a VM may receive and aggregate a first attestation report corresponding to a
CPU and a second attestation report corresponding to a GPU. The aggregated data may be provided to an attestation service, which may verify the attestation reports indicate a TCB is to include the VM and GPU state data and is to isolate the GPU state data and the VM from an untrusted host OS. Based at least on the TCB being verified, the VM may perform one or more operations using the TCB. The TCB may include a trusted hypervisor to isolate the VM and GPU state data within the GPU(s) from the untrusted host OS. The trusted hypervisor may prevent the host OS from accessing device memory assigned to the VM based at least on controlling an IOMMU and/or second-level address translation (SLAT) used to access the data.-
公开(公告)号:US11980816B2
公开(公告)日:2024-05-14
申请号:US17222882
申请日:2021-04-05
申请人: GREE, INC.
发明人: Masashi Watanabe
IPC分类号: A63F13/57 , A63F13/211 , A63F13/25 , A63F13/42 , A63F13/5255 , A63F13/73 , A63F13/818
CPC分类号: A63F13/57 , A63F13/211 , A63F13/25 , A63F13/42 , A63F13/5255 , A63F13/73 , A63F13/818
摘要: A game processing device determines, for a moving object in a game field, a first region in which a first operation performed on the moving object is valid. The first region is set in the game field in a movable region of the moving object. Further, the game processing device determines validity of the first operation based on the first region and a position of the moving object. In addition, the game processing device validates a second operation that is different from the first operation performed on the moving object if the first region reaches a second region that is within the first region.
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公开(公告)号:US20240108987A1
公开(公告)日:2024-04-04
申请号:US17959298
申请日:2022-10-04
申请人: Sherry Carani
发明人: Sherry Carani
CPC分类号: A63F13/63 , A63F13/73 , A63F2300/575
摘要: A distributed network system and computer-implemented method for omni-channel transactional games, which enable external users such as a sender to institute transactions from cross platforms and omnichannels that are augmented directly into game play and may contain rich digital content, monetary and other unit(s) of contribution of value to the external user's targeted in-game recipient(s). The contributions may be collected by the intended in-game recipient(s) and shared and/or redeemed instantly for online purchases for tangible items and/or enabling in-game microtransactions. A key component is the digital game augmentation framework (DGAF) when applied to a digital game turns the game into hybrid “transactional game” that becomes a delivery system for external user's rich digital content, cash, and valuables. Each time an external user selects a game to send to a recipient, a new transactional game instance is spawned.
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公开(公告)号:US20240100447A1
公开(公告)日:2024-03-28
申请号:US18536383
申请日:2023-12-12
发明人: Lee Amaitis , Paul Williams , Sunny Tara
CPC分类号: A63F13/87 , A63F13/73 , G07F17/3237
摘要: Various embodiments that may generally relate to mobile gaming, location determination, mobile devices, authentication, and so on are described. Various methods are described. Various apparatus are described. Further embodiments are described.
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公开(公告)号:US20240033642A1
公开(公告)日:2024-02-01
申请号:US17877624
申请日:2022-07-29
发明人: Victoria Walker , Benaisha Patel
IPC分类号: A63F13/73 , A63F13/79 , A63F13/533 , A63F13/49 , A63F13/424 , A63F13/213
CPC分类号: A63F13/73 , A63F13/79 , A63F13/533 , A63F13/49 , A63F13/424 , A63F13/213
摘要: Systems and methods for hindering play of an adult video game by a child and for protecting the child are described. One of the methods includes receiving an indication of access to the adult video game via an adult user account, determining whether a user accessing the adult video game is the child after receiving the indication of the access to the adult video game, and hindering the child from playing the adult video game upon determining that the user accessing the adult video game is the child.
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公开(公告)号:US20230405470A1
公开(公告)日:2023-12-21
申请号:US18229422
申请日:2023-08-02
申请人: Riot Games, Inc.
CPC分类号: A63F13/75 , H04L63/10 , A63F2300/5586 , A63F13/73 , A63F2300/535 , A63F13/77
摘要: Embodiments of the present disclosure provide systems, methods, and computer storage media directed to anti-cheat detection in online multiplayer video games. An anti-cheat kernel driver adapted to validate and secure a system state of a gaming device is loaded during a booting process of the gaming device. The loaded anti-cheat kernel driver ensures that the system state cannot be tampered with from the time of boot through the duration of gameplay. The loaded anti-cheat kernel driver can also receive anti-cheat modules communicated to the gaming device from an anti-cheat server, so that anti-cheat modules are received and executed on an ad hoc basis dictated by the anti-cheat server. The anti-cheat server can autonomously manage the anti-cheat operations performed on a kernel layer or application layer of the gaming device, and conduct anti-cheat mitigation operations if necessary.
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公开(公告)号:US11845011B2
公开(公告)日:2023-12-19
申请号:US17145173
申请日:2021-01-08
发明人: Kojo Kumah , Kimberlee Smith , Leslie Espy , Courtney Yingling
摘要: The present disclosure generally relates to systems and methods for providing individual customizations of a stream for an eSports event of eSports events. The customizations including incorporating customized graphic and audio displays into a viewed stream. Additionally, viewers may be able to access a limited social network for spectators having similar interests or viewing rights. In other aspects, the eSports presentation may be linked to third-party services for enhancing spectator engagement.
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公开(公告)号:US11806628B2
公开(公告)日:2023-11-07
申请号:US17742021
申请日:2022-05-11
申请人: Riot Games, Inc.
CPC分类号: A63F13/75 , A63F13/73 , A63F13/77 , H04L63/10 , A63F2300/535 , A63F2300/5586
摘要: Embodiments of the present disclosure provide systems, methods, and computer storage media directed to anti-cheat detection in online multiplayer video games. An anti-cheat kernel driver adapted to validate and secure a system state of a gaming device is loaded during a booting process of the gaming device. The loaded anti-cheat kernel driver ensures that the system state cannot be tampered with from the time of boot through the duration of gameplay. The loaded anti-cheat kernel driver can also receive anti-cheat modules communicated to the gaming device from an anti-cheat server, so that anti-cheat modules are received and executed on an ad hoc basis dictated by the anti-cheat server. The anti-cheat server can autonomously manage the anti-cheat operations performed on a kernel layer or application layer of the gaming device, and conduct anti-cheat mitigation operations if necessary.
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公开(公告)号:US11779847B2
公开(公告)日:2023-10-10
申请号:US17945068
申请日:2022-09-14
发明人: Olga Rudi , Katrine Chow , Jennifer Sheldon , Miho Michigami
摘要: A method for verifying behavior associated with play of a game is described. The method includes receiving a characterization of a first player from a user account as being abusive and accessing a recording of the behavior of the first player stored for a pre-determined time period in response to receiving the characterization of the first player. The method further includes analyzing, by an artificial intelligence model, the behavior of the first player to determine whether the behavior is abusive. The operation of analyzing whether the behavior of the first player is abusive is performed to determine whether the characterization of the first player is accurate.
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公开(公告)号:US11712627B2
公开(公告)日:2023-08-01
申请号:US17086594
申请日:2020-11-02
发明人: Brandon Myles Zien
IPC分类号: A63F13/73 , A63F13/69 , A63F13/533 , A63F13/80
CPC分类号: A63F13/73 , A63F13/533 , A63F13/69 , A63F13/80 , A63F2300/5533 , A63F2300/575 , A63F2300/638
摘要: The present specification describes a system and method for providing conditional access to a virtual gaming item possessed by a first player of a video game to a second player. The method includes: creating a database of conditionally accessible virtual items, wherein said accessibility is determined based on at least one predefined condition; modifying an attribute of the virtual item for making the second player aware that said item is available for conditional access for a predefined period of time; fulfilling, by the second player, at least one access condition; and providing accessibility to the item to the second player for the predefined period of time.
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