摘要:
A board game facilitates learning about other cultures by asking the game players to answer questions about different aspects of foreign cultures during the course of game play. The game board is a map of international routes of pilgrims, traders, missionaries, merchants, and inter and transcontinental oceanic voyages and journeys, as well as the route of modem trade travel of natural resources. The game board is navigated during the course of play by answering questions about the countries along the route. An electronic device is used as a game accessory to enhance game play by running one or more software applications that provide supplemental sources of information that are flexible, convenient, on-demand and in a highly appealing format for the players.
摘要:
A system, device and method for determining the position of objects comprising one or more furniture items and/or building structures having one or more sensors and a controller coupled to the sensors. The sensors detect when one or more objects having at least one sensor tag are positioned proximate one of the sensors and transmit a signal to the controller including an identifier of the object and the sensor that detected the objects. As a result, the controller is able to track the position of the objects in relation to the furniture and/or building structures preventing the items from being lost and increasing efficiency when looking for misplaced objects.
摘要:
An multi-dimensional game comprises a physical component including a game board and game pieces and a virtual component including a virtual environment displayed on a display device. A user is able to play the game by interacting with the virtual or physical component, wherein in order to complete tasks in the game the user must transition between interacting with the virtual component and the physical component. The physical component comprises game blocks, which are able to couple to each other and form objects that are then represented in the virtual component.
摘要:
A board game comprises one or more game objects such as a game board and game pieces, at least one memory device and at least one controller. Each of the game objects comprise a globally unique identifier and dynamic characteristic values associated with the unique identifier, stored in the memory device, that define the characteristics/attributes of the corresponding game object when used in the game. A user is able to play the game by utilizing the game objects according to their characteristic values. During the course of game play, the events of the game are able to dynamically change the characteristic values of each game object affected by the event. Similarly, outside of game play, external events are also able to dynamically change the characteristic values of a game object. These characteristic values are able to be kept and updated during and in between games.
摘要:
Apparatuses and methods for intelligent game systems for putting intelligence into board and tabletop games including miniatures are disclosed. An intelligent game system comprises one or more sensors, a controller, and a projector, the sensors each having an identifier. The sensors obtain object information from intelligent game piece objects and transfer the object information to a controller where it is associated with a sensor identifier and the sensor identifier is associated with a corresponding portion of an image. The controller interacts with the intelligent game piece objects, for managing game play, and for preparing and transferring a changing image to a projector. Intelligent game piece object features are disclosed, as well as methods of initializing a system for use with the intelligent game piece objects.
摘要:
A game board (2) with a board surface (3) and a scanning display, the scanning display comprises display means for displaying a game board layout on the board surface (3), and detection means for scanning a code surface of a pawn (20) for detecting a pawn code when the code surface of the pawn (20) is directed towards the board surface (3). The game board (2) further comprises or is coupled to a memory (6) for storing a set of codes, and a processor (5) for comparing the detected pawn code to the stored codes to identify the pawn (20). The detection means preferably comprise a plurality of light sensors (12).
摘要:
Described is a player activated game system, particularly adapted for playing instant lottery type games, that includes a game device (200,350) having a computer containing at least one game, an electronic display (280,362) and a card interface adapted to receive a game card (202,352,392) having data that represents a particular game outcome such that connection of the card to the interface can result in the game being played by the device with the particular outcome displayed on the display (280,362) .
摘要:
A lottery game played on an electronic game machine using a pre-printed lottery ticket is disclosed. The lottery ticket is embedded with game and prize information that can be read by the game machine. After inserting the lottery ticket into the game machine, the player may play a game using the game machine based upon the information on the lottery ticket. If the player is a winner, an award is given to the player. The player can redeem the award for cash with the lottery authority.
摘要:
A method of competitive game play is provided utilizing a plurality of balls (110) or other discrete play media. Balls (110) may be tagged or otherwise identified with a differentiating color, size, weight, printed code or other identification/tracking means, as desired. The game is configured such that individual play participants (105) or groups of play participants (e.g., boys vs. girls) can effectively compete with other players (105) or groups of players within the same game based on interactions with various game inputs distributed throughout the game system. The game inputs advantageously enable players (105) to selectively control or direct ball movement and/or other play media movement to various desired collection areas, scoring areas, targets and/or the like. Play participants (105) competitively play and interact with the gaming system and/or with one another to achieve desired goals and/or produce desired effects.