コード式玩具
    1.
    发明申请
    コード式玩具 审中-公开
    CODE-TYPE玩具

    公开(公告)号:WO2015083465A1

    公开(公告)日:2015-06-11

    申请号:PCT/JP2014/078776

    申请日:2014-10-29

    IPC分类号: A63H33/22 A63F1/02

    摘要: 【課題】複数の物品のコードを精度よく読み取ることができるコード式玩具を提供する。【解決手段】コード式玩具1は、第1形式のコード11が形成された物品2A-1,2A-2及び第2形式のコード12が形成された物品2Bと、第1形式のコードが形成された物品及び第2形式のコードが形成された物品が互いに重ね合わされて装着される装着部5と、装着部に装着された物品の第1形式のコード及び第2形式のコードを読み取り可能な読取部30,31と、読取部が読み取った第1形式のコード及び第2形式のコードの組み合わせに応じた処理を実行する処理部34,35,36と、を備える。

    摘要翻译: [问题]提供可以准确地读取多个物品的代码的代码型玩具。 [解决方案]代码型玩具(1)具有在其上形成有第一格式的代码(11)的物品(2A-1,2A-2),物品(2B)上的代码(12) 形成第二格式,在其上形成具有形成有第一格式的物品的物品和形成有第二格式的物品的安装部分安装成彼此重叠,读取单元(30,31 )能够读取安装在安装部件上的物品的第一格式的代码和第二格式的代码;以及处理单元(34,35,36),用于执行与第一格式的代码的组合相对应的处理 以及由读取单元读取的第二格式的代码。

    BOARD GAME FOR CULTURAL LEARNING THAT INCORPORATES SMART DEVICE WITH SOFTWARE APPLICATION INTO GAME PLAY
    2.
    发明申请
    BOARD GAME FOR CULTURAL LEARNING THAT INCORPORATES SMART DEVICE WITH SOFTWARE APPLICATION INTO GAME PLAY 审中-公开
    用于文化学习的游戏,将软件应用程序与智能设备合并到游戏中

    公开(公告)号:WO2014143793A1

    公开(公告)日:2014-09-18

    申请号:PCT/US2014/027911

    申请日:2014-03-14

    IPC分类号: A63F3/00

    摘要: A board game facilitates learning about other cultures by asking the game players to answer questions about different aspects of foreign cultures during the course of game play. The game board is a map of international routes of pilgrims, traders, missionaries, merchants, and inter and transcontinental oceanic voyages and journeys, as well as the route of modem trade travel of natural resources. The game board is navigated during the course of play by answering questions about the countries along the route. An electronic device is used as a game accessory to enhance game play by running one or more software applications that provide supplemental sources of information that are flexible, convenient, on-demand and in a highly appealing format for the players.

    摘要翻译: 棋盘游戏有助于通过游戏玩家在游戏过程中回答有关外国文化不同方面的问题来了解其他文化。 游戏委员会是朝圣者,贸易商,传教士,商人,跨大陆海洋航行和旅程的国际路线图,以及自然资源的现代贸易旅行路线。 在游戏过程中游戏板通过回答有关沿途的国家的问题进行导航。 使用电子设备作为游戏附件,通过运行一个或多个软件应用程序来增强游戏玩法,该软件应用程序提供灵活,方便,按需且以高度吸引人的格式为玩家提供的补充信息来源。

    AN INTELLIGENT GAME SYSTEM FOR PUTTING INTELLIGENCE INTO BOARD AND TABLETOP GAMES INCLUDING MINIATURES
    6.
    发明申请
    AN INTELLIGENT GAME SYSTEM FOR PUTTING INTELLIGENCE INTO BOARD AND TABLETOP GAMES INCLUDING MINIATURES 审中-公开
    智能游戏系统,用于将智能切换到板和桌面游戏,包括微型游戏

    公开(公告)号:WO2009149112A1

    公开(公告)日:2009-12-10

    申请号:PCT/US2009/046013

    申请日:2009-06-02

    IPC分类号: A63F9/24

    摘要: Apparatuses and methods for intelligent game systems for putting intelligence into board and tabletop games including miniatures are disclosed. An intelligent game system comprises one or more sensors, a controller, and a projector, the sensors each having an identifier. The sensors obtain object information from intelligent game piece objects and transfer the object information to a controller where it is associated with a sensor identifier and the sensor identifier is associated with a corresponding portion of an image. The controller interacts with the intelligent game piece objects, for managing game play, and for preparing and transferring a changing image to a projector. Intelligent game piece object features are disclosed, as well as methods of initializing a system for use with the intelligent game piece objects.

    摘要翻译: 公开了用于将智能放入板和桌面游戏的智能游戏系统的装置和方法,包括缩影。 智能游戏系统包括一个或多个传感器,控制器和投影仪,每个传感器都具有标识符。 传感器从智能游戏对象获取对象信息,并将对象信息传送到与传感器标识符相关联的控制器,并且传感器标识符与图像的相应部分相关联。 控制器与智能游戏件物体相互作用,用于管理游戏,以及准备并将改变的图像传送到投影仪。 公开了智能游戏片对象特征,以及初始化用于智能游戏片对象的系统的方法。

    GAME BOARD, PAWN, STICKER AND SYSTEM FOR DETECTING PAWNS ON A GAME BOARD
    7.
    发明申请
    GAME BOARD, PAWN, STICKER AND SYSTEM FOR DETECTING PAWNS ON A GAME BOARD 审中-公开
    游戏板,PAWN,STICKER和系统,用于检测游戏板上的PAWNS

    公开(公告)号:WO2006033036A3

    公开(公告)日:2006-12-21

    申请号:PCT/IB2005052924

    申请日:2005-09-08

    IPC分类号: A63F13/00

    摘要: A game board (2) with a board surface (3) and a scanning display, the scanning display comprises display means for displaying a game board layout on the board surface (3), and detection means for scanning a code surface of a pawn (20) for detecting a pawn code when the code surface of the pawn (20) is directed towards the board surface (3). The game board (2) further comprises or is coupled to a memory (6) for storing a set of codes, and a processor (5) for comparing the detected pawn code to the stored codes to identify the pawn (20). The detection means preferably comprise a plurality of light sensors (12).

    摘要翻译: 具有板表面(3)和扫描显示器的游戏板(2),扫描显示器包括用于在板表面(3)上显示游戏板布局的显示装置,以及用于扫描棋子的代码表面的检测装置 20)用于当棋子(20)的代码表面指向板表面(3)时检测棋子代码。 游戏板(2)还包括或耦合到用于存储一组代码的存储器(6),以及用于将检测到的典当代码与所存储的代码进行比较以识别棋子(20)的处理器(5)。 检测装置优选地包括多个光传感器(12)。

    GAME APPARATUS
    8.
    发明申请
    GAME APPARATUS 审中-公开
    游戏装置

    公开(公告)号:WO2006116501A8

    公开(公告)日:2006-12-14

    申请号:PCT/US2006015819

    申请日:2006-04-26

    IPC分类号: A63F13/10

    摘要: Described is a player activated game system, particularly adapted for playing instant lottery type games, that includes a game device (200,350) having a computer containing at least one game, an electronic display (280,362) and a card interface adapted to receive a game card (202,352,392) having data that represents a particular game outcome such that connection of the card to the interface can result in the game being played by the device with the particular outcome displayed on the display (280,362) .

    摘要翻译: 描述了一种玩家激活游戏系统,特别适用于玩即时彩票式游戏,其包括具有包含至少一个游戏的计算机的游戏设备(200,350),电子显示器(280,362)和适于接收游戏卡的卡接口 (202,352,392)具有表示特定游戏结果的数据,使得卡与界面的连接可以导致由显示器上显示的具体结果的设备播放游戏(280,362)。

    INTERACTIVE CHALLENGE GAME SYSTEMS AND METHODS
    10.
    发明申请
    INTERACTIVE CHALLENGE GAME SYSTEMS AND METHODS 审中-公开
    互动挑战游戏系统与方法

    公开(公告)号:WO2006101880A2

    公开(公告)日:2006-09-28

    申请号:PCT/US2006009269

    申请日:2006-03-15

    发明人: BRIGGS RICK A

    IPC分类号: A63G31/00

    摘要: A method of competitive game play is provided utilizing a plurality of balls (110) or other discrete play media. Balls (110) may be tagged or otherwise identified with a differentiating color, size, weight, printed code or other identification/tracking means, as desired. The game is configured such that individual play participants (105) or groups of play participants (e.g., boys vs. girls) can effectively compete with other players (105) or groups of players within the same game based on interactions with various game inputs distributed throughout the game system. The game inputs advantageously enable players (105) to selectively control or direct ball movement and/or other play media movement to various desired collection areas, scoring areas, targets and/or the like. Play participants (105) competitively play and interact with the gaming system and/or with one another to achieve desired goals and/or produce desired effects.

    摘要翻译: 使用多个球(110)或其他离散游戏媒体提供竞争游戏的方法。 根据需要,球(110)可以被标记或以其他方式标识,具有微分颜色,尺寸,重量,印刷代码或其他识别/跟踪装置。 该游戏被配置为使得个体游戏参与者(105)或一组游戏参与者(例如,男孩与女孩)可以基于与各种游戏输入分布的相互作用有效地与同一游戏内的其他玩家(105)或玩家组竞争 整个游戏系统。 游戏输入有利地使玩家(105)能够选择性地控制或引导球运动和/或其他游戏媒体移动到各种期望的收集区域,评分区域,目标等。 玩家参与者(105)与游戏系统和/或彼此竞争性地玩和交互以实现期望的目标和/或产生期望的效果。