System and Method for Selecting a Video Encoding Format Based on Feedback Data
    3.
    发明申请
    System and Method for Selecting a Video Encoding Format Based on Feedback Data 有权
    基于反馈数据选择视频编码格式的系统和方法

    公开(公告)号:US20100166062A1

    公开(公告)日:2010-07-01

    申请号:US12538090

    申请日:2009-08-07

    IPC分类号: H04N7/26 G06K9/36

    摘要: A computer-implemented system and method for performing video compression are described. For example, a method according to one embodiment comprises: encoding a plurality of video frames or portions thereof according to a first encoding format; transmitting the plurality of encoded video frames or portions to a client device; receiving feedback information from the client device, the feedback information usable to determine whether data contained in the video frames or portions has been successfully received and/or decoded; in response to detecting that one or more video frames or portions thereof have not been successfully received and/or decoded, determining a number of video frames or portions thereof which have not been successfully received and/or decoded and: (1) if the number of video frames or portions thereof which have not been successfully received and/or decoded is above a specified threshold, then encoding a new video frame or portion thereof according to a second encoding format, the second encoding format comprising a format which is not dependent on previously-transmitted video frames or portions thereof; or (2) if the number of video frames or portions thereof which have not been successfully received and/or decoded is below a specified threshold, then encoding a new video frame or portion thereof according to the first encoding format, the new video frame encoded to be dependent on a last known successfully received video frame or portion thereof; and transmitting the new video frame or portion thereof to the client device.

    摘要翻译: 描述了用于执行视频压缩的计算机实现的系统和方法。 例如,根据一个实施例的方法包括:根据第一编码格式对多个视频帧或其部分进行编码; 将多个编码视频帧或部分发送到客户端设备; 从所述客户端设备接收反馈信息,所述反馈信息可用于确定包含在所述视频帧或部分中的数据是否已被成功接收和/或解码; 响应于检测到一个或多个视频帧或其部分未被成功接收和/或解码,确定尚未成功接收和/或解码的视频帧或其部分的数量,并且:(1)如果该数字 尚未成功接收和/或解码的视频帧或其部分高于规定的阈值,然后根据第二编码格式对新的视频帧或其部分进行编码,第二编码格式包括不依赖于 先前传输的视频帧或其部分; 或(2)如果没有成功接收和/或解码的视频帧或其部分的数量低于指定的阈值,则根据第一编码格式对新的视频帧或其部分进行编码,编码的新的视频帧 取决于最后已知的成功接收的视频帧或其部分; 以及将新的视频帧或其一部分发送到客户端设备。

    SYSTEM AND METHOD FOR MANAGING AUDIO AND VIDEO CHANNELS FOR VIDEO GAME PLAYERS AND SPECTATORS
    10.
    发明申请
    SYSTEM AND METHOD FOR MANAGING AUDIO AND VIDEO CHANNELS FOR VIDEO GAME PLAYERS AND SPECTATORS 有权
    用于管理视频游戏机和音箱的音频和视频通道的系统和方法

    公开(公告)号:US20130123019A1

    公开(公告)日:2013-05-16

    申请号:US13495904

    申请日:2012-06-13

    IPC分类号: A63F13/12

    摘要: A computer-implemented system and method are described for managing audio chat for an online video game or application. For example, a system according to one embodiment comprises: an online video game or application execution engine to execute an online video game or application in response to input from one or more users of the video game or application and to responsively generate audio and video of the video game or application; and a chat subsystem to establish audio chat sessions with the one or more users and one or more spectators to the video game or application, the chat subsystem establishing a plurality of audio chat channels including a spectator channel over which the spectators participate in audio chat and a user channel over which the users participate in audio chat.

    摘要翻译: 描述了用于管理在线视频游戏或应用的音频聊天的计算机实现的系统和方法。 例如,根据一个实施例的系统包括:在线视频游戏或应用执行引擎,以响应于来自视频游戏或应用的一个或多个用户的输入来执行在线视频游戏或应用,并且响应地生成音频和视频 视频游戏或应用程序; 以及聊天子系统,用于与所述一个或多个用户和一个或多个观众建立与所述视频游戏或应用程序的音频聊天会话,所述聊天子系统建立多个音频聊天频道,所述多个音频聊天频道包括观众参与音频聊天的观众频道;以及 用户参与音频聊天的用户频道。