MULTIPLAYER GAMING WITH HEAD-MOUNTED DISPLAY
    6.
    发明申请
    MULTIPLAYER GAMING WITH HEAD-MOUNTED DISPLAY 有权
    多人游戏与头部安装显示

    公开(公告)号:US20130196757A1

    公开(公告)日:2013-08-01

    申请号:US13361798

    申请日:2012-01-30

    IPC分类号: A63F13/00

    摘要: A system and related methods for inviting a potential player to participate in a multiplayer game via a user head-mounted display device are provided. In one example, a potential player invitation program receives user voice data and determines that the user voice data is an invitation to participate in a multiplayer game. The program receives eye-tracking information, depth information, facial recognition information, potential player head-mounted display device information, and/or potential player voice data. The program associates the invitation with the potential player using the eye-tracking information, the depth information, the facial recognition information, the potential player head-mounted display device information, and/or the potential player voice data. The program matches a potential player account with the potential player. The program receives an acceptance response from the potential player, and joins the potential player account with a user account in participating in the multiplayer game.

    摘要翻译: 提供了一种用于通过用户头戴式显示装置邀请潜在玩家参与多人游戏的系统和相关方法。 在一个示例中,潜在的玩家邀请程序接收用户语音数据并且确定用户语音数据是参与多人游戏的邀请。 程序接收眼睛跟踪信息,深度信息,面部识别信息,潜在播放器头戴式显示设备信息和/或潜在播放器语音数据。 该程序使用眼睛跟踪信息,深度信息,面部识别信息,潜在播放器头戴式显示设备信息和/或潜在播放器语音数据将邀请与潜在播放器相关联。 该程序与潜在玩家的潜在玩家帐户相匹配。 该程序从潜在的玩家接收到接受响应,并且在潜在玩家帐户中加入参与多人游戏的用户帐户。

    CONSTRUCTING AUGMENTED REALITY ENVIRONMENT WITH PRE-COMPUTED LIGHTING
    7.
    发明申请
    CONSTRUCTING AUGMENTED REALITY ENVIRONMENT WITH PRE-COMPUTED LIGHTING 有权
    用预先计算的照明来构建现实环境

    公开(公告)号:US20140125668A1

    公开(公告)日:2014-05-08

    申请号:US13668953

    申请日:2012-11-05

    IPC分类号: G06T15/50 G09G5/00

    摘要: Embodiments related to efficiently constructing an augmented reality environment with global illumination effects are disclosed. For example, one disclosed embodiment provides a method of displaying an augmented reality image via a display device. The method includes receiving image data, the image data capturing an image of a local environment of the display device, and identifying a physical feature of the local environment via the image data. The method further includes constructing an augmented reality image of a virtual structure for display over the physical feature in spatial registration with the physical feature from a viewpoint of a user, the augmented reality image comprising a plurality of modular virtual structure segments arranged in adjacent locations to form the virtual structure feature, each modular virtual structure segment comprising a pre-computed global illumination effect, and outputting the augmented reality image to the display device.

    摘要翻译: 公开了有效地构建具有全局照明效果的增强现实环境的实施例。 例如,一个公开的实施例提供了一种经由显示装置显示增强现实图像的方法。 该方法包括接收图像数据,捕获显示设备的本地环境的图像的图像数据,以及经由图像数据识别本地环境的物理特征。 该方法还包括构建虚拟结构的增强现实图像,用于在从用户的角度来的物理特征的空间配准中的物理特征上显示,增强现实图像包括布置在相邻位置中的多个模块化虚拟结构段 形成虚拟结构特征,每个模块化虚拟结构段包括预先计算的全局照明效果,并将增强现实图像输出到显示设备。

    Multiplayer game invitation system
    9.
    发明授权
    Multiplayer game invitation system 有权
    多人游戏邀请系统

    公开(公告)号:US08894484B2

    公开(公告)日:2014-11-25

    申请号:US13361798

    申请日:2012-01-30

    IPC分类号: A63F13/02 A63F13/12

    摘要: A system and related methods for inviting a potential player to participate in a multiplayer game via a user head-mounted display device are provided. In one example, a potential player invitation program receives user voice data and determines that the user voice data is an invitation to participate in a multiplayer game. The program receives eye-tracking information, depth information, facial recognition information, potential player head-mounted display device information, and/or potential player voice data. The program associates the invitation with the potential player using the eye-tracking information, the depth information, the facial recognition information, the potential player head-mounted display device information, and/or the potential player voice data. The program matches a potential player account with the potential player. The program receives an acceptance response from the potential player, and joins the potential player account with a user account in participating in the multiplayer game.

    摘要翻译: 提供了一种用于通过用户头戴式显示装置邀请潜在玩家参与多人游戏的系统和相关方法。 在一个示例中,潜在的玩家邀请程序接收用户语音数据并且确定用户语音数据是参与多人游戏的邀请。 程序接收眼睛跟踪信息,深度信息,面部识别信息,潜在播放器头戴式显示设备信息和/或潜在播放器语音数据。 该程序使用眼睛跟踪信息,深度信息,面部识别信息,潜在播放器头戴式显示设备信息和/或潜在播放器语音数据将邀请与潜在播放器相关联。 该程序与潜在玩家的潜在玩家帐户相匹配。 该程序从潜在的玩家接收到接受响应,并且在潜在玩家帐户中加入参与多人游戏的用户帐户。

    LOW LIGHT SCENE AUGMENTATION
    10.
    发明申请
    LOW LIGHT SCENE AUGMENTATION 审中-公开
    低光场景

    公开(公告)号:US20130342568A1

    公开(公告)日:2013-12-26

    申请号:US13528523

    申请日:2012-06-20

    IPC分类号: G09G5/00

    CPC分类号: G09G3/003 G06T19/006 H04N5/70

    摘要: Embodiments related to providing low light scene augmentation are disclosed. One embodiment provides, on a computing device comprising a see-through display device, a method including recognizing, from image data received from an image sensor, a background scene of an environment viewable through the see-through display device, the environment comprising a physical object. The method further includes identifying one or more geometrical features of the physical object and displaying, on the see through display device, an image augmenting the one or more geometrical features.

    摘要翻译: 公开了提供低光场景增强的实施例。 一个实施例在包括透视显示设备的计算设备上提供了一种方法,包括从从图像传感器接收的图像数据识别通过透视显示设备可观看的环境的背景场景,所述环境包括物理 目的。 该方法还包括识别物理对象的一个​​或多个几何特征并且在透视显示装置上显示增大一个或多个几何特征的图像。