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公开(公告)号:US20140347390A1
公开(公告)日:2014-11-27
申请号:US13900416
申请日:2013-05-22
申请人: Adam G. Poulos , Tony Ambrus , Jeffrey Cole , Ian Douglas McIntyre , Stephen Latta , Peter Tobias Kinnebrew , Nicholas Kamuda , Robert Pengelly , Jeffrey C. Fong , Aaron Woo , Udiyan I. Padmanahan , Andrew Wyman MacDonald , Olivia M. Janik
发明人: Adam G. Poulos , Tony Ambrus , Jeffrey Cole , Ian Douglas McIntyre , Stephen Latta , Peter Tobias Kinnebrew , Nicholas Kamuda , Robert Pengelly , Jeffrey C. Fong , Aaron Woo , Udiyan I. Padmanahan , Andrew Wyman MacDonald , Olivia M. Janik
IPC分类号: G06T19/00
CPC分类号: G06T19/006 , G02B27/017 , G02B2027/014 , G02B2027/0187 , G06F3/011 , G06F3/012 , G06F3/038
摘要: Embodiments are disclosed that relate to placing virtual objects in an augmented reality environment. For example, one disclosed embodiment provides a method comprising receiving sensor data comprising one or more of motion data, location data, and orientation data from one or more sensors located on a head-mounted display device, and based upon the motion data, determining a body-locking direction vector that is based upon an estimated direction in which a body of a user is facing. The method further comprises positioning a displayed virtual object based on the body-locking direction vector.
摘要翻译: 公开了涉及将虚拟对象放置在增强现实环境中的实施例。 例如,一个公开的实施例提供了一种方法,包括从位于头戴式显示装置上的一个或多个传感器接收包括运动数据,位置数据和取向数据中的一个或多个的传感器数据,并且基于运动数据, 基于用户身体所面向的估计方向的身体锁定方向向量。 该方法还包括基于身体锁定方向向量来定位所显示的虚拟对象。
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公开(公告)号:US09129430B2
公开(公告)日:2015-09-08
申请号:US13927056
申请日:2013-06-25
申请人: Thomas George Salter , Ben Sugden , Daniel Deptford , Robert Crocco, Jr. , Brian Keane , Laura Massey , Alex Kipman , Peter Tobias Kinnebrew , Nicholas Kamuda , Zachary Quarles , Michael Scavezze , Ryan Hastings , Cameron Brown , Tony Ambrus , Jason Scott , John Bevis , Jamie B. Kirschenbaum , Nicholas Gervase Fajt , Michael Klucher , Relja Markovic , Stephen Latta , Daniel McCulloch
发明人: Thomas George Salter , Ben Sugden , Daniel Deptford , Robert Crocco, Jr. , Brian Keane , Laura Massey , Alex Kipman , Peter Tobias Kinnebrew , Nicholas Kamuda , Zachary Quarles , Michael Scavezze , Ryan Hastings , Cameron Brown , Tony Ambrus , Jason Scott , John Bevis , Jamie B. Kirschenbaum , Nicholas Gervase Fajt , Michael Klucher , Relja Markovic , Stephen Latta , Daniel McCulloch
IPC分类号: G09G5/00 , G06T19/00 , G06T13/20 , G06F3/01 , G06F3/0481
CPC分类号: G06T19/006 , G02B27/0172 , G02B2027/0178 , G06F3/011 , G06F3/013 , G06F3/017 , G06F3/04815 , G06F3/167 , G06T13/20
摘要: Embodiments are disclosed that relate to operating a user interface on an augmented reality computing device comprising a see-through display system. For example, one disclosed embodiment includes identifying one or more objects located outside a field of view of a user, and for each object of the one or more objects, providing to the user an indication of positional information associated with the object.
摘要翻译: 公开了涉及在包括透视显示系统的增强现实计算设备上操作用户界面的实施例。 例如,一个公开的实施例包括识别位于用户的视场之外的一个或多个对象,并且对于一个或多个对象的每个对象,向用户提供与对象相关联的位置信息的指示。
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公开(公告)号:US20140375683A1
公开(公告)日:2014-12-25
申请号:US13927056
申请日:2013-06-25
申请人: Thomas George Salter , Ben Sugden , Daniel Deptford , Robert Crocco, JR. , Brian Keane , Laura Massey , Alex Kipman , Peter Tobias Kinnebrew , Nicholas Kamuda , Zachary Quarles , Michael Scavezze , Ryan Hastings , Cameron Brown , Tony Ambrus , Jason Scott , John Bevis , Jamie B. Kirschenbaum , Nicholas Gervase Fajt , Michael Klucher , Relja Markovic , Stephen Latta , Daniel McCulloch
发明人: Thomas George Salter , Ben Sugden , Daniel Deptford , Robert Crocco, JR. , Brian Keane , Laura Massey , Alex Kipman , Peter Tobias Kinnebrew , Nicholas Kamuda , Zachary Quarles , Michael Scavezze , Ryan Hastings , Cameron Brown , Tony Ambrus , Jason Scott , John Bevis , Jamie B. Kirschenbaum , Nicholas Gervase Fajt , Michael Klucher , Relja Markovic , Stephen Latta , Daniel McCulloch
CPC分类号: G06T19/006 , G02B27/0172 , G02B2027/0178 , G06F3/011 , G06F3/013 , G06F3/017 , G06F3/04815 , G06F3/167 , G06T13/20
摘要: Embodiments are disclosed that relate to operating a user interface on an augmented reality computing device comprising a see-through display system. For example, one disclosed embodiment includes identifying one or more objects located outside a field of view of a user, and for each object of the one or more objects, providing to the user an indication of positional information associated with the object.
摘要翻译: 公开了涉及在包括透视显示系统的增强现实计算设备上操作用户界面的实施例。 例如,一个公开的实施例包括识别位于用户的视场之外的一个或多个对象,并且对于一个或多个对象的每个对象,向用户提供与对象相关联的位置信息的指示。
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公开(公告)号:US20150317834A1
公开(公告)日:2015-11-05
申请号:US14267755
申请日:2014-05-01
申请人: Adam G. Poulos , Arthur Tomlin , Tony Ambrus , Jeffrey Cole , Ian Douglas McIntyre , Drew Steedly , Frederik Schaffalitzky , Georg Klein , Kathleen P. Mulcahy
发明人: Adam G. Poulos , Arthur Tomlin , Tony Ambrus , Jeffrey Cole , Ian Douglas McIntyre , Drew Steedly , Frederik Schaffalitzky , Georg Klein , Kathleen P. Mulcahy
CPC分类号: G06T7/248 , G02B27/017 , G02B2027/0138 , G02B2027/014 , G02B2027/0141 , G02B2027/0178 , G06F3/011 , G06F3/012 , G06F3/017 , G06F3/04815 , G06K9/00208 , G06K9/00624 , G06K9/00671 , G06K9/00791 , G06K9/00832 , G06K9/2018 , G06K9/4604 , G06K9/6215 , G06T7/20 , G06T7/60 , G06T19/006 , G06T2207/30252
摘要: Embodiments are disclosed for methods and systems of distinguishing movements of features in a physical environment. For example, on a head-mounted display device, one embodiment of a method includes obtaining a representation of real-world features in two or more coordinate frames and obtaining motion data from one or more sensors external to the head-mounted display device. The method further includes distinguishing features in one coordinate frame from features in another coordinate frame based upon the motion data.
摘要翻译: 公开了用于区分物理环境中的特征的运动的方法和系统的实施例。 例如,在头戴式显示装置上,方法的一个实施例包括获得两个或更多个坐标系中的真实世界特征的表示,并从头戴式显示装置外部的一个或多个传感器获得运动数据。 该方法还包括基于运动数据将一个坐标系中的特征与另一坐标系中的特征区分开。
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公开(公告)号:US20150268821A1
公开(公告)日:2015-09-24
申请号:US14221147
申请日:2014-03-20
申请人: Scott Ramsby , Tony Ambrus , Michael Scavezze , Abby Lin Lee , Brian Mount , Ian Douglas McIntyre , Aaron Mackay Burns , Russ McMackin , Katelyn Elizabeth Doran , Gerhard Schneider , Quentin Simon Charles Miller
发明人: Scott Ramsby , Tony Ambrus , Michael Scavezze , Abby Lin Lee , Brian Mount , Ian Douglas McIntyre , Aaron Mackay Burns , Russ McMackin , Katelyn Elizabeth Doran , Gerhard Schneider , Quentin Simon Charles Miller
IPC分类号: G06F3/0484 , G06F3/0488 , G06F3/01
CPC分类号: G06F3/04842 , G06F3/013 , G06F3/048 , G06F3/0482 , G06F3/04883 , G06K9/00604
摘要: Various embodiments relating to selection of a user interface object displayed on a graphical user interface based on eye gaze are disclosed. In one embodiment, a selection input may be received. A plurality of eye gaze samples at different times within a time window may be evaluated. The time window may be selected based on a time at which the selection input is detected. A user interface object may be selected based on the plurality of eye gaze samples.
摘要翻译: 公开了关于基于眼睛注视在图形用户界面上显示的用户界面对象的选择的各种实施例。 在一个实施例中,可以接收选择输入。 可以评估在时间窗口内的不同时间的多个眼睛注视样本。 可以基于检测到选择输入的时间来选择时间窗口。 可以基于多个眼睛注视样本来选择用户界面对象。
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公开(公告)号:US20130196757A1
公开(公告)日:2013-08-01
申请号:US13361798
申请日:2012-01-30
申请人: Stephen Latta , Kevin Geisner , Brian Mount , Jonathan Steed , Tony Ambrus , Arnulfo Zepeda , Aaron Krauss
发明人: Stephen Latta , Kevin Geisner , Brian Mount , Jonathan Steed , Tony Ambrus , Arnulfo Zepeda , Aaron Krauss
IPC分类号: A63F13/00
CPC分类号: A63F13/795 , A63F13/211 , A63F13/212 , A63F13/213 , A63F13/215 , A63F13/24 , A63F13/424 , A63F13/48 , A63F13/65
摘要: A system and related methods for inviting a potential player to participate in a multiplayer game via a user head-mounted display device are provided. In one example, a potential player invitation program receives user voice data and determines that the user voice data is an invitation to participate in a multiplayer game. The program receives eye-tracking information, depth information, facial recognition information, potential player head-mounted display device information, and/or potential player voice data. The program associates the invitation with the potential player using the eye-tracking information, the depth information, the facial recognition information, the potential player head-mounted display device information, and/or the potential player voice data. The program matches a potential player account with the potential player. The program receives an acceptance response from the potential player, and joins the potential player account with a user account in participating in the multiplayer game.
摘要翻译: 提供了一种用于通过用户头戴式显示装置邀请潜在玩家参与多人游戏的系统和相关方法。 在一个示例中,潜在的玩家邀请程序接收用户语音数据并且确定用户语音数据是参与多人游戏的邀请。 程序接收眼睛跟踪信息,深度信息,面部识别信息,潜在播放器头戴式显示设备信息和/或潜在播放器语音数据。 该程序使用眼睛跟踪信息,深度信息,面部识别信息,潜在播放器头戴式显示设备信息和/或潜在播放器语音数据将邀请与潜在播放器相关联。 该程序与潜在玩家的潜在玩家帐户相匹配。 该程序从潜在的玩家接收到接受响应,并且在潜在玩家帐户中加入参与多人游戏的用户帐户。
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7.
公开(公告)号:US20140125668A1
公开(公告)日:2014-05-08
申请号:US13668953
申请日:2012-11-05
申请人: Jonathan Steed , Aaron Krauss , Mike Scavezze , Wei Zhang , Arthur Tomlin , Tony Ambrus , Brian Mount , Stephen Latta , Ryan Hastings
发明人: Jonathan Steed , Aaron Krauss , Mike Scavezze , Wei Zhang , Arthur Tomlin , Tony Ambrus , Brian Mount , Stephen Latta , Ryan Hastings
CPC分类号: G06T19/006 , G06T15/50 , G06T2215/16
摘要: Embodiments related to efficiently constructing an augmented reality environment with global illumination effects are disclosed. For example, one disclosed embodiment provides a method of displaying an augmented reality image via a display device. The method includes receiving image data, the image data capturing an image of a local environment of the display device, and identifying a physical feature of the local environment via the image data. The method further includes constructing an augmented reality image of a virtual structure for display over the physical feature in spatial registration with the physical feature from a viewpoint of a user, the augmented reality image comprising a plurality of modular virtual structure segments arranged in adjacent locations to form the virtual structure feature, each modular virtual structure segment comprising a pre-computed global illumination effect, and outputting the augmented reality image to the display device.
摘要翻译: 公开了有效地构建具有全局照明效果的增强现实环境的实施例。 例如,一个公开的实施例提供了一种经由显示装置显示增强现实图像的方法。 该方法包括接收图像数据,捕获显示设备的本地环境的图像的图像数据,以及经由图像数据识别本地环境的物理特征。 该方法还包括构建虚拟结构的增强现实图像,用于在从用户的角度来的物理特征的空间配准中的物理特征上显示,增强现实图像包括布置在相邻位置中的多个模块化虚拟结构段 形成虚拟结构特征,每个模块化虚拟结构段包括预先计算的全局照明效果,并将增强现实图像输出到显示设备。
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公开(公告)号:US09398844B2
公开(公告)日:2016-07-26
申请号:US13526315
申请日:2012-06-18
申请人: Tony Ambrus , Adam Smith-Kipnis , Stephen Latta , Daniel McCulloch , Brian Mount , Kevin Geisner , Ian McIntyre
发明人: Tony Ambrus , Adam Smith-Kipnis , Stephen Latta , Daniel McCulloch , Brian Mount , Kevin Geisner , Ian McIntyre
CPC分类号: A61B3/066 , G02B2027/0178 , G06F3/147 , G06T19/006 , G06T19/20 , G06T2210/41 , G06T2219/2012 , G09G3/002 , G09G3/003 , G09G5/026 , G09G2340/10 , G09G2340/12 , G09G2340/125 , G09G2380/08
摘要: Embodiments related to improving a color-resolving ability of a user of a see-thru display device are disclosed. For example, one disclosed embodiment includes, on a see-thru display device, constructing and displaying virtual imagery to superpose onto real imagery sighted by the user through the see-thru display device. The virtual imagery is configured to accentuate a locus of the real imagery of a color poorly distinguishable by the user. Such virtual imagery is then displayed by superposing it onto the real imagery, in registry with the real imagery, in a field of view of the user.
摘要翻译: 公开了与提高直观显示装置的用户的颜色分辨能力相关的实施例。 例如,一个公开的实施例在透视显示设备上包括构建和显示虚拟图像,以通过透彻的显示设备叠加到由用户瞄准的实际图像上。 虚拟图像被配置为突出显示用户难以区分的颜色的真实图像的轨迹。 然后,在用户的视野中,通过将虚拟图像叠加到真实图像上,并与真实图像一起注册,将其显示出来。
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公开(公告)号:US08894484B2
公开(公告)日:2014-11-25
申请号:US13361798
申请日:2012-01-30
申请人: Stephen Latta , Kevin Geisner , Brian Mount , Jonathan Steed , Tony Ambrus , Arnulfo Zepeda , Aaron Krauss
发明人: Stephen Latta , Kevin Geisner , Brian Mount , Jonathan Steed , Tony Ambrus , Arnulfo Zepeda , Aaron Krauss
CPC分类号: A63F13/795 , A63F13/211 , A63F13/212 , A63F13/213 , A63F13/215 , A63F13/24 , A63F13/424 , A63F13/48 , A63F13/65
摘要: A system and related methods for inviting a potential player to participate in a multiplayer game via a user head-mounted display device are provided. In one example, a potential player invitation program receives user voice data and determines that the user voice data is an invitation to participate in a multiplayer game. The program receives eye-tracking information, depth information, facial recognition information, potential player head-mounted display device information, and/or potential player voice data. The program associates the invitation with the potential player using the eye-tracking information, the depth information, the facial recognition information, the potential player head-mounted display device information, and/or the potential player voice data. The program matches a potential player account with the potential player. The program receives an acceptance response from the potential player, and joins the potential player account with a user account in participating in the multiplayer game.
摘要翻译: 提供了一种用于通过用户头戴式显示装置邀请潜在玩家参与多人游戏的系统和相关方法。 在一个示例中,潜在的玩家邀请程序接收用户语音数据并且确定用户语音数据是参与多人游戏的邀请。 程序接收眼睛跟踪信息,深度信息,面部识别信息,潜在播放器头戴式显示设备信息和/或潜在播放器语音数据。 该程序使用眼睛跟踪信息,深度信息,面部识别信息,潜在播放器头戴式显示设备信息和/或潜在播放器语音数据将邀请与潜在播放器相关联。 该程序与潜在玩家的潜在玩家帐户相匹配。 该程序从潜在的玩家接收到接受响应,并且在潜在玩家帐户中加入参与多人游戏的用户帐户。
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公开(公告)号:US20130342568A1
公开(公告)日:2013-12-26
申请号:US13528523
申请日:2012-06-20
申请人: Tony Ambrus , Mike Scavezze , Stephen Latta , Daniel McCulloch , Brian Mount
发明人: Tony Ambrus , Mike Scavezze , Stephen Latta , Daniel McCulloch , Brian Mount
IPC分类号: G09G5/00
CPC分类号: G09G3/003 , G06T19/006 , H04N5/70
摘要: Embodiments related to providing low light scene augmentation are disclosed. One embodiment provides, on a computing device comprising a see-through display device, a method including recognizing, from image data received from an image sensor, a background scene of an environment viewable through the see-through display device, the environment comprising a physical object. The method further includes identifying one or more geometrical features of the physical object and displaying, on the see through display device, an image augmenting the one or more geometrical features.
摘要翻译: 公开了提供低光场景增强的实施例。 一个实施例在包括透视显示设备的计算设备上提供了一种方法,包括从从图像传感器接收的图像数据识别通过透视显示设备可观看的环境的背景场景,所述环境包括物理 目的。 该方法还包括识别物理对象的一个或多个几何特征并且在透视显示装置上显示增大一个或多个几何特征的图像。
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