Method and System for Software Reuse Utilizing Naive Group Annotation of Incomplete Software Descriptions Employing a Self-Reporting Element
    3.
    发明申请
    Method and System for Software Reuse Utilizing Naive Group Annotation of Incomplete Software Descriptions Employing a Self-Reporting Element 失效
    使用自我报告元素的不完整软件描述的朴素组注释的软件重用方法和系统

    公开(公告)号:US20110179396A1

    公开(公告)日:2011-07-21

    申请号:US12691634

    申请日:2010-01-21

    IPC分类号: G06F9/44

    CPC分类号: G06F8/36

    摘要: Software reuse utilizing naive group annotation of incomplete software descriptions. A software code is decimated whereby the software code's attributes, such as variable, class and method names are obfuscated into non-informative forms. The decimated software code is then presented to two or more participants that include at least one naive and one informed participant. The naive participant(s) poses a predetermined number of question(s) to and receive answer(s) from the informed participant(s). After receiving the answer(s) posed to the informed participant(s), the naive participant(s) proceeds to guess the function of the presented decimated software code. The annotations, i.e., questions and answers, to the decimated software code under review are collected and stored in a database.

    摘要翻译: 软件重用利用初始组注释的不完整的软件描述。 软件代码被删除,软件代码的属性(如变量,类和方法名称)被混淆为非信息形式。 然后将抽取的软件代码呈现给包括至少一个天真和一个知情的参与者的两个或多个参与者。 幼稚的参与者向所通知的参与者提供预定数量的问题并接收答复。 在收到向知情参与者提出的答案之后,幼稚的参与者继续猜测所提取的抽取软件代码的功能。 被回收的抽取的软件代码的注释,即问题和答案被收集并存储在数据库中。

    Object based avatar tracking
    6.
    发明授权
    Object based avatar tracking 有权
    基于对象的化身跟踪

    公开(公告)号:US08184116B2

    公开(公告)日:2012-05-22

    申请号:US12108925

    申请日:2008-04-24

    IPC分类号: G06T15/00

    摘要: A computer implemented method, apparatus, and computer program product for object based avatar tracking. In one embodiment, a range for an object in a virtual universe is identified. The range comprises a viewable field of the object. Avatars in the viewable field of the object are capable of viewing the object. Avatars outside the viewable field of the object are incapable of viewing the object. In response to an avatar coming within the range of the object, an object avatar rendering table is queried for a session associated with the avatar unique identifier and the object unique identifier. The object avatar rendering table comprises a unique identifier of a set of selected objects and unique identifiers for each avatar in a range of a selected object in the set of selected objects. An object initiation process associated with the object is triggered.

    摘要翻译: 一种用于基于对象的头像跟踪的计算机实现的方法,装置和计算机程序产品。 在一个实施例中,识别虚拟宇宙中的对象的范围。 该范围包括对象的可视字段。 对象的可视区域中的头像能够查看对象。 物体的可视场外的头像不能观看对象。 响应于在对象的范围内的化身,对于与化身唯一标识符和对象唯一标识符相关联的会话,查询对象化身呈现表。 对象化身呈现表包括所选择的对象集合中所选对象的一组范围内的每个化身的唯一标识符和唯一标识符。 触发与对象相关联的对象启动过程。

    METHOD AND SYSTEM FOR SPLITTING VIRTUAL UNIVERSES INTO DISTINCT ENTITIES
    8.
    发明申请
    METHOD AND SYSTEM FOR SPLITTING VIRTUAL UNIVERSES INTO DISTINCT ENTITIES 有权
    将虚拟大学分成不同的实体的方法和系统

    公开(公告)号:US20090125819A1

    公开(公告)日:2009-05-14

    申请号:US11936900

    申请日:2007-11-08

    IPC分类号: G06F3/048

    摘要: Systems and methods for allowing an administrator or program to select a region or set of avatars in a virtual universe grid for splitting into another, separate and distinct virtual universe grid. If a region is selected, all of the avatars and virtual universe resources associated with the region are locked, their data is retrieved, and another separate virtual universe grid is commanded to create and insert the avatars and resources in it. If avatars are selected, all of the resources, scripts, histories, and information regarding the selected avatars are retrieved, and the avatars are locked in the source universe. Then, another, separate virtual universe grid is commanded to create universe user identifiers for the avatars, and they are inserted into the separate VU grid. Cleanup includes deleting the region and/or avatars from the first (source) virtual universe grid.

    摘要翻译: 用于允许管理员或程序选择虚拟Universe网格中的一个或多个化身组合的系统和方法,以分解为另一个,单独和不同的虚拟Universe网格。 如果选择了一个区域,则与该区域相关联的所有化身和虚拟Universe资源都将被锁定,并检索其数据,并命令另一个单独的虚拟Universe网格来创建并插入其中的化身和资源。 如果选择了化身,则会检索所有资源,脚本,历史记录和有关所选化身的信息,并将头像锁定在源Universe中。 然后,命令另一个单独的虚拟Universe网格为化身创建Universe用户标识符,并将它们插入到单独的VU网格中。 清理包括从第一个(源)虚拟Universe网格中删除区域和/或化身。

    METHOD FOR TRANSFERRING INVENTORY BETWEEN VIRTUAL UNIVERSES
    9.
    发明申请
    METHOD FOR TRANSFERRING INVENTORY BETWEEN VIRTUAL UNIVERSES 有权
    传播虚拟大学之间的存货的方法

    公开(公告)号:US20090037905A1

    公开(公告)日:2009-02-05

    申请号:US11833426

    申请日:2007-08-03

    IPC分类号: G06F9/455

    CPC分类号: G06F9/455

    摘要: The present invention provides a computer implemented method for transferring an item from a source virtual universe to a target virtual universe. A target virtual universe host opens a session between a source virtual universe host and itself. Next, it determines that the source virtual universe host is authorized to transmit the item to the target virtual universe host. Next, it receives a command from a client computer to transfer the item from the source virtual universe host to the target virtual universe host. Next, it receives item data in the target virtual universe host.

    摘要翻译: 本发明提供了一种用于将物品从源虚拟宇宙转移到目标虚拟宇宙的计算机实现的方法。 目标虚拟Universe主机在源虚拟Universe主机和本身之间打开会话。 接下来,它确定源虚拟Universe主机被授权将项目传输到目标虚拟Universe主机。 接下来,它接收来自客户端计算机的命令,以将项目从源虚拟Universe主机传输到目标虚拟Universe主机。 接下来,它接收目标虚拟Universe主机中的项目数据。

    Method and apparatus for moving an avatar in a virtual universe
    10.
    发明授权
    Method and apparatus for moving an avatar in a virtual universe 有权
    用于在虚拟宇宙中移动化身的方法和装置

    公开(公告)号:US09003304B2

    公开(公告)日:2015-04-07

    申请号:US11839868

    申请日:2007-08-16

    摘要: A computer implemented method, apparatus, and computer usable program code for moving an avatar. A computer renders a first viewport in a computer display. The first viewport may comprise a first tab, a first coordinate, and a first attitude. A first object is rendered based on the first coordinate and the first attitude in a region. The computer renders a second tab. The computer receives a user selection corresponding to the second tab. Next, the computer renders a second viewport comprising a second coordinate and a second attitude. The computer renders the second object in a computer display from a perspective distinct from the first viewport. In addition, the computer registers the avatar as associated with the second coordinate and second attitude in the virtual universe, wherein the first tab is a visual indication of movement history.

    摘要翻译: 用于移动化身的计算机实现的方法,装置和计算机可用程序代码。 计算机在计算机显示器中呈现第一个视口。 第一视口可以包括第一标签,第一坐标和第一姿态。 基于区域中的第一坐标和第一姿态渲染第一对象。 计算机呈现第二个选项卡。 计算机接收对应于第二标签的用户选择。 接下来,计算机呈现包括第二坐标和第二姿态的第二视口。 计算机从与第一视口不同的角度在计算机显示器中呈现第二对象。 另外,计算机在虚拟宇宙中注册与第二坐标和第二姿态相关联的化身,其中第一标签是运动历史的视觉指示。