Method and System for Software Reuse Utilizing Naive Group Annotation of Incomplete Software Descriptions Employing a Self-Reporting Element
    1.
    发明申请
    Method and System for Software Reuse Utilizing Naive Group Annotation of Incomplete Software Descriptions Employing a Self-Reporting Element 失效
    使用自我报告元素的不完整软件描述的朴素组注释的软件重用方法和系统

    公开(公告)号:US20110179396A1

    公开(公告)日:2011-07-21

    申请号:US12691634

    申请日:2010-01-21

    IPC分类号: G06F9/44

    CPC分类号: G06F8/36

    摘要: Software reuse utilizing naive group annotation of incomplete software descriptions. A software code is decimated whereby the software code's attributes, such as variable, class and method names are obfuscated into non-informative forms. The decimated software code is then presented to two or more participants that include at least one naive and one informed participant. The naive participant(s) poses a predetermined number of question(s) to and receive answer(s) from the informed participant(s). After receiving the answer(s) posed to the informed participant(s), the naive participant(s) proceeds to guess the function of the presented decimated software code. The annotations, i.e., questions and answers, to the decimated software code under review are collected and stored in a database.

    摘要翻译: 软件重用利用初始组注释的不完整的软件描述。 软件代码被删除,软件代码的属性(如变量,类和方法名称)被混淆为非信息形式。 然后将抽取的软件代码呈现给包括至少一个天真和一个知情的参与者的两个或多个参与者。 幼稚的参与者向所通知的参与者提供预定数量的问题并接收答复。 在收到向知情参与者提出的答案之后,幼稚的参与者继续猜测所提取的抽取软件代码的功能。 被回收的抽取的软件代码的注释,即问题和答案被收集并存储在数据库中。

    CONDUCTING ROUTE COMMERCE FROM A CENTRAL CLEARINGHOUSE
    4.
    发明申请
    CONDUCTING ROUTE COMMERCE FROM A CENTRAL CLEARINGHOUSE 审中-公开
    来自中央清洁房的行车路线

    公开(公告)号:US20110166958A1

    公开(公告)日:2011-07-07

    申请号:US12652127

    申请日:2010-01-05

    摘要: A method and system for managing route resources. After receiving a request for a route from a user, user-specified constraints, route supplier-specified constraints, and weights assigned to the constraints, a dynamic model of available routes is queried to generate proposed routes based on the constraints and weights. The model is updated according to the proposed routes. Current bids on related routes are retrieved. Prices of the proposed routes are determined and presented to the user. The prices are based on the updated model and the current bids on related routes. If no price is acceptable, the user modifies the constraints and a new set of proposed routes is generated. A bid from the user to purchase a selected proposed route is received.

    摘要翻译: 一种管理路由资源的方法和系统。 在接收到来自用户的路由的请求,用户指定的约束,路由供应商指定的约束和分配给约束的权重之后,查询可用路由的动态模型以基于约束和权重生成所提出的路由。 该模型根据建议的路线更新。 检索相关路线的当前出价。 所提出的路线的价格被确定并呈现给用户。 价格是根据相关路线的更新模式和当前出价。 如果没有价格可接受,则用户修改约束,并且生成一组新的建议路线。 收到用户购买所选择的建议路线的出价。

    Method and apparatus for moving an avatar in a virtual universe
    5.
    发明授权
    Method and apparatus for moving an avatar in a virtual universe 有权
    用于在虚拟宇宙中移动化身的方法和装置

    公开(公告)号:US09003304B2

    公开(公告)日:2015-04-07

    申请号:US11839868

    申请日:2007-08-16

    摘要: A computer implemented method, apparatus, and computer usable program code for moving an avatar. A computer renders a first viewport in a computer display. The first viewport may comprise a first tab, a first coordinate, and a first attitude. A first object is rendered based on the first coordinate and the first attitude in a region. The computer renders a second tab. The computer receives a user selection corresponding to the second tab. Next, the computer renders a second viewport comprising a second coordinate and a second attitude. The computer renders the second object in a computer display from a perspective distinct from the first viewport. In addition, the computer registers the avatar as associated with the second coordinate and second attitude in the virtual universe, wherein the first tab is a visual indication of movement history.

    摘要翻译: 用于移动化身的计算机实现的方法,装置和计算机可用程序代码。 计算机在计算机显示器中呈现第一个视口。 第一视口可以包括第一标签,第一坐标和第一姿态。 基于区域中的第一坐标和第一姿态渲染第一对象。 计算机呈现第二个选项卡。 计算机接收对应于第二标签的用户选择。 接下来,计算机呈现包括第二坐标和第二姿态的第二视口。 计算机从与第一视口不同的角度在计算机显示器中呈现第二对象。 另外,计算机在虚拟宇宙中注册与第二坐标和第二姿态相关联的化身,其中第一标签是运动历史的视觉指示。

    Geometric and texture modifications of objects in a virtual universe based on real world user characteristics
    6.
    发明授权
    Geometric and texture modifications of objects in a virtual universe based on real world user characteristics 失效
    基于真实世界用户特征的虚拟世界中对象的几何和纹理修改

    公开(公告)号:US08471843B2

    公开(公告)日:2013-06-25

    申请号:US12168657

    申请日:2008-07-07

    IPC分类号: G06T15/00

    摘要: A computer implemented method, apparatus, and computer usable program product for modifying objects in a virtual universe. A user priority controller determines a real world identity of a set of users controlling a set of avatars within a viewable field of an object in a virtual universe. The user priority controller receives user information describing characteristics of the set of users based on the real world identity of each user in the set of users. The user priority controller generates a temporary and dynamic rule to control modification of the object based on the user information. The user priority controller modifies the object in accordance with the temporary and dynamic rule to increase visibility of the object to an avatar in the set of avatars. The temporary and dynamic rule initiates implementation of geometric and texture modifications to modify the object in accordance with the temporary and dynamic rule.

    摘要翻译: 用于修改虚拟宇宙中的对象的计算机实现的方法,装置和计算机可用程序产品。 用户优先级控制器确定控制虚拟宇宙中的对象的可见视野内的一组化身的一组用户的真实世界身份。 用户优先级控制器基于用户组中的每个用户的真实世界身份接收描述该组用户的特征的用户信息。 用户优先级控制器基于用户信息生成临时和动态规则来控制对象的修改。 用户优先权控制器根据临时和动态规则来修改对象,以增加对象到该组头像中的化身的可视性。 临时和动态规则启动几何和纹理修改的实现,以根据临时和动态规则修改对象。

    Fixed path transitions
    8.
    发明授权
    Fixed path transitions 有权
    固定路径转换

    公开(公告)号:US08259100B2

    公开(公告)日:2012-09-04

    申请号:US12109010

    申请日:2008-04-24

    IPC分类号: G06T15/00

    CPC分类号: G06T13/40 G06T2213/12

    摘要: Fixed path transitions in a virtual universe environment are provided. In one embodiment, tracking data that identifies a location of an avatar in relation to a range of an object in a virtual universe is received. The range comprises a viewable field. In response to the tracking data indicating an occurrence of a trigger condition associated with a fixed path rule, a fixed path defined by the fixed path rule is identified. A speed of movement and an orientation of the object associated with the fixed path rule is identified. Movement of the object along the fixed path defined by the fixed path rule is initiated. The object then moves along the fixed path at the identified speed and with the orientation associated with the fixed path rule.

    摘要翻译: 提供了虚拟Universe环境中的固定路径转换。 在一个实施例中,接收跟踪与虚拟宇宙中的对象的范围相关的化身的位置的数据。 该范围包括可视场。 响应于指示与固定路径规则相关联的触发条件的发生的跟踪数据,识别由固定路径规则定义的固定路径。 识别与固定路径规则相关联的对象的移动速度和方位。 启动沿着由固定路径规则定义的固定路径的对象的移动。 然后物体沿着固定路径以识别的速度移动,并且与固定路径规则相关联的方向移动。