摘要:
Methods for creating an interactive gaming environment are provided. In various embodiments, methods of the present invention may include initializing an interactive game application at a game server which is then characterized as having an active status, notifying a lobby server concerning the active status of the game server, registering the application with a universe management server via the lobby server, and allowing users to join the interactive gaming environment. The users joining the interactive gaming environment may be identified by a server key obtained from the game server.
摘要:
A console-based multi-user authentication process allows multiple users of a game console to be authenticated together in a single request/reply exchange with an authentication entity. The results of which is the possession of a single ticket that can be used to prove authenticity of multiple authentication principals to one or more online services. Also described is a handshake process that can be used to initially establish an authentication account for each game console, in which the account creation server can trust that a genuine game console is making the request.
摘要:
An electronic game-based learning system capable of providing a game-based learning environment(s) to at least one user is described. The system having at least one host system capable of selectively providing video and output portions of a game-based learning environment(s) and at least one client system capable of selectively providing input portions to the host system such that the client system provides the user within an interactive game-based learning environment(s).
摘要:
Characters set corresponding to users are registered in a character server, so the users can download characters from the character server and feature the characters in various games. Also, characters of different players can notify characters of players within a range permitted beforehand regarding their own locations in different games or different virtual spaces, and can send messages one to another. Further, in addition to the appearance of the character, attributes of the character and items which the player have can be stored in the character server, and used throughout various games. Thus, the same characters can be featured in various types of game programs.
摘要:
A console-based multi-user authentication process allows multiple users of a game console to be authenticated together in a single request/reply exchange with an authentication entity. The results of which is the possession of a single ticket that can be used to prove authenticity of multiple authentication principals to one or more online services. Also described is a handshake process that can be used to initially establish an authentication account for each game console, in which the account creation server can trust that a genuine game console is making the request.
摘要:
A method, system, and software for preventing cheating during online gaming, including a first online gaming server computer system configured to gather information regarding cheaters detected during online gaming; a second online gaming server computer system configured to receive the information; and a central database configured for aggregating the received information regarding cheaters detected during online gaming gathered by the first online gaming server computer system along with information stored on the central database regarding cheaters detected during online gaming gathered from a plurality of online gaming server computer systems. The aggregated information from the central database regarding cheaters detected is made available to the second online gaming server computer system, and cheaters identified in the aggregated information are prevented from online gaming on the second online gaming server computer system based on the aggregated information from the central database.
摘要:
Protocols for facilitating a peer-to-peer real time network in which network state information and data processing is delegated to user nodes. A virtual space is recursively divided into a plurality of sub-regions represented by a logical tree, with responsibility for leaf nodes delegated to multiple user nodes. A distributed hash table can be used to store leaf node state and identity information. A discovery index protocol is provided for user nodes to effectively identify a user node responsible for a sub-region of interest. Further, a semantic filtering protocol limits communications primarily to other user nodes deemed relevant, so as to constrain bandwidth usage. A broadcast control protocol is provided to increase the number of simultaneous interactions for each user node. A security protocol is also provided to prevent any illegal activity by malicious nodes.
摘要:
An object of the present invention is to provide a game server that can simulate the sensation of competing in a game against an actually existing specific person. The game server of the present invention offers a plurality of options for the actions that gamer A can select in game scenes that change along with the progress of a soccer game. The options include dribble (long), dribble (short), pass in front of the player, pass to the foot of the player, wait, and shoot. The action patterns of gamer A are stored for each game scene by counting the number of times each option is selected. The game server refers to the stored action patterns when playing against another gamer B. This configuration makes it possible for the gamer B to have a virtual experience as if he were competing with the gamer A.
摘要:
Provided is a security system for managing which CD-ROM is used for a game device not having identifying information in advance. When a game device accesses a server via a communication network, a device ID, which is issued from the server, is stored in a nonvolatile memory This device ID is generated based on the time and date when the game device accesses the server via a communication network (e.g. Dec. 10, 2000 at 21:05:37). The server associates a serial number (SN) of a CD-ROM used in the game device and a device ID of the game device with each other and registers them on a database. This makes it possible to manage which CD-ROM is used in each game device.
摘要:
An environmentally themed interactive computer based game including a web based portal is disclosed. An introduction module accessible through the web based portal is provided and includes a description of the game. Users are authenticated through an authentication module comprising a user id and/or password verification for identifying and/or authenticating users. A navigation module is provided for navigating a plurality of regions accessible to the players. Each region includes one or more game modules, and each of the plurality of regions corresponds to a real world region.