摘要:
Systems and method for providing a single sign in a gaming console that associates online activity that is out-of-game/cross game, and/or online activity that is in-game, and/or activity that is offline and in-game with that account. While online, a service tracks activity of gamers and provides usage statistics in a profile. While offline, the game console tracks the player's activity via a mechanism to collect detailed information about a specific player's in-game statistics and accomplishments. The offline activity is cached and uploaded when the console connects to the online service. Players can accumulate achievements offline that are credited towards online activities.
摘要:
A user interface on a controller for a gaming console that provides access to system software from within any gaming application running on the console. The system software runs concurrently with other gaming applications and renders a system user interface, system notifications, and messages on top of running gaming applications. The user interface can be added to any controller and other peripheral to access to the system menu such that users can have a uniform experience without requiring substantial effort by gaming application developers.
摘要:
Metadata related to a media object may be used to obtain additional information about a mark created by a user in the media object. A media object being played by a user may be marked by creating a mark object, the mark object being used to determine the metadata to be used to obtain additional information related to the mark.
摘要:
A media player may be adapted to manage presence information distribution and access to facilitate media communication between compatible devices. Devices connecting in an ad-hoc or other network topology include a plurality of presence settings that determine how or if the device appears to be available for communication to other devices over the network. Additionally, the presence settings identify other, specific devices or groups of devices that may communicate with a device. By comparing the presence settings of a sending device with the settings of a receiving device, the receiving device may determine a presence state for all devices within communication range.
摘要:
A portable media player device is capable of operating in a wireless network. The wireless portable media player device can bootstrap and synchronize with an ad hoc network with low power consumption. Neighbor portable media player devices in an ad hoc network can be discovered by the wireless portable media player device. The portable media player device can establish and terminate connections to neighbor portable media player devices. The portable media player device can transfer data in a high speed data transfer mode or a power save data transfer mode, while concurrently permitting discovery by other devices. The portable media player device operates in a power save mode during an inactive portion of a periodic discovery interval.
摘要:
A system and method for enabling users and developers to store data on a number of different types of local and remote devices connected to a multimedia console or a gaming console. The range of available storage devices creates issues that are addressed to avoid apparent inconsistencies in storage performance (e.g. latency). A consistent method of reading and writing data is provided such that end users and developers do not have to be concerned with restrictions and limitations inherent to various devices.
摘要:
A system and method for enabling users and developers to store data on a number of different types of local and remote devices connected to a gaming console, a multimedia console or a console that is both gaming and multimedia console. The range of available storage devices creates issues that are addressed to avoid apparent inconsistencies in storage performance (e.g. latency). A consistent method of reading and writing data is provided such that end users and developers do not have to be concerned with restrictions and limitations inherent to various devices.
摘要:
A portable media player device is capable of operating in a wireless network. The wireless portable media player device can bootstrap and synchronize with an ad hoc network with low power consumption. Neighbor portable media player devices in an ad hoc network can be discovered by the wireless portable media player device. The portable media player device can establish and terminate connections to neighbor portable media player devices. The portable media player device can transfer data in a high speed data transfer mode or a power save data transfer mode, while concurrently permitting discovery by other devices. The portable media player device operates in a power save mode during an inactive portion of a periodic discovery interval.
摘要:
A media player may be adapted to manage presence information distribution and access to facilitate media communication between compatible devices. Devices connecting in an ad-hoc or other network topology include a plurality of presence settings that determine how or if the device appears to be available for communication to other devices over the network. Additionally, the presence settings identify other, specific devices or groups of devices that may communicate with a device. By comparing the presence settings of a sending device with the settings of a receiving device, the receiving device may determine a presence state for all devices within communication range.
摘要:
A media player is adapted to organize and display nearby media device information between communicating media devices before a complete connection is established. A nearby media device receives a message that is either generally or specifically sent from another media device. The nearby device determines whether the sending media device is blocked and whether to accept the message. The nearby device accepts the message if it originates from a compatible source. If the message is accepted, the nearby device sends an acknowledgement message containing a unique device name and a device status to the sending device. The sending device then displays the unique device name and status.