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公开(公告)号:US20240269557A1
公开(公告)日:2024-08-15
申请号:US18642381
申请日:2024-04-22
发明人: Hang XIAO , Yuan FU , Zhenfa WANG
IPC分类号: A63F13/5372 , A63F13/52 , A63F13/533 , A63F13/5378 , A63F13/822 , G06F3/04817 , G06F3/0482 , G06F3/04883
CPC分类号: A63F13/5372 , A63F13/52 , A63F13/533 , A63F13/5378 , G06F3/04817 , G06F3/0482 , G06F3/04883 , A63F13/822 , A63F2300/306 , A63F2300/307 , A63F2300/308 , A63F2300/807
摘要: A method of controlling a display includes displaying a virtual environment; obtaining, while displaying the virtual environment, an input of a user to control a first virtual object to perform a target operation; displaying an indication graph of the target operation in response to obtaining the input of the user, the indication graph indicating an effective range of the target operation; and marking, based on a hittable virtual object being in the effective range of the target operation, the hittable virtual object in a map display window, the map display window displaying a map of the virtual environment.
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公开(公告)号:US20240265504A1
公开(公告)日:2024-08-08
申请号:US18434211
申请日:2024-02-06
申请人: Niantic, Inc.
IPC分类号: G06T5/60 , A63F13/216 , A63F13/52 , A63F13/655 , A63F13/847 , G06T5/70 , G06T15/06 , G06T15/08 , G06T15/20
CPC分类号: G06T5/60 , G06T5/70 , G06T15/06 , G06T15/08 , G06T15/20 , A63F13/216 , A63F13/52 , A63F13/655 , A63F13/847 , G06T2207/10024 , G06T2207/20081 , G06T2207/20084
摘要: Methods and systems for creating accurate three-dimensional representations of environments using neural radiance fields regularized by denoising diffusion models are disclosed. Receiving a plurality of images representing an environment, a scene representation model is trained to create the three-dimensional model of the environment. Using these images, the virtual rays are sampled from training viewpoints within the environment. The scene representation model is then applied to these rays to generate simulated images of the environment from the training viewpoints. These simulated images undergo a regularization process that uses a denoising diffusion model to determine color gradients and depth gradients in each simulated image. The scene representation model is trained with this data to create the final three-dimensional model of the environment. This model is provided to the requesting client device to generate the three-dimensional representation and create a virtual object within the environment.
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公开(公告)号:US20240252919A1
公开(公告)日:2024-08-01
申请号:US18632059
申请日:2024-04-10
发明人: Chunyong CHEN
IPC分类号: A63F13/52 , A63F13/424 , A63F13/533 , A63F13/822 , A63F13/86
CPC分类号: A63F13/52 , A63F13/424 , A63F13/533 , A63F13/822 , A63F13/86
摘要: In an information display method, first gameplay of a game controlled by a player is displayed to a user. Contextual information is determined from the first gameplay of the game. Second gameplay of the game controlled by the user is determined based on the contextual information of the first gameplay of the game. The second gameplay of the game with the first gameplay of the game is displayed. The second gameplay is pre-recorded and the first game play is live-streamed.
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公开(公告)号:US20240245988A1
公开(公告)日:2024-07-25
申请号:US18423677
申请日:2024-01-26
申请人: OVR Tech, LLC
CPC分类号: A63F13/25 , A61L9/122 , A61L9/125 , A61L9/14 , A63F13/52 , G06F3/01 , A61L2209/111 , A61L2209/132 , A61L2209/133 , A63F2250/021 , A63F2300/308
摘要: A convenient system with replacement hardware is provided for rendering scents within a computing environment. In some implementations, a scent cartridge unit is provided that is replaceable within a scent-rendering hardware unit that is computer-controlled to render one or more scents to be experienced by a user. The scent-rendering hardware unit includes one or more aerosol generators that are adapted to release individual scents. In some implementations, more than one scent may be released at the same time, rendering a complex scent. In some implementations, base scent material may be provided within multiple aerosol generators within an array, and the base scent material may be released in predetermined amounts, durations, and intensities depending on the desired scent. The array may be electronically driven by signals provided by driver circuitry.
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公开(公告)号:US12039383B1
公开(公告)日:2024-07-16
申请号:US17850366
申请日:2022-06-27
申请人: Meta Platforms, Inc.
摘要: Exemplary embodiments relate to the application of coordinated or cooperative effects to a coordinated activity. A coordinated activity protocol is provided for synchronizing interactive effects and experiences across multiple devices. The protocol allows effects to be initiated and coordinated on multiple devices via a real-time communications (RTC) channel. Messages may be exchanged to cooperatively initiate the effect, and (once initiated) generic data may be exchanged via application programming interface (API) calls. According to some embodiments, the coordinated activity is a shared video experience, such as a video conference or shared video-watching experience. According to other embodiments, the coordinated activity relates to other types of experiences, such as single- or multi-player games, shared book reading, communal interactions with a photo album, etc.
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公开(公告)号:US12034786B2
公开(公告)日:2024-07-09
申请号:US17909481
申请日:2020-03-30
发明人: Katsushi Otsuka
IPC分类号: H04L65/60 , G06T3/40 , G06T11/00 , A63F13/358 , A63F13/52
CPC分类号: H04L65/60 , G06T3/40 , G06T11/00 , A63F13/358 , A63F13/52 , G06T2200/24
摘要: In a server, a client information acquiring section acquires information related to a user operation from an image processing device. An operation status identifying section of an image generating section identifies the contents displayed on the image processing device side at the time when the user operation is performed. A drawing section generates a frame corresponding to the details of the user operation and the contents displayed at the time when the user operation is performed. A discard processing section determines whether or not to discard the data, on the basis of the contents of a provisional frame generated before the detection of the user operation.
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公开(公告)号:US20240216803A1
公开(公告)日:2024-07-04
申请号:US18557109
申请日:2022-07-26
发明人: Ruijia ZHANG
IPC分类号: A63F13/52 , A63F13/533 , A63F13/55
CPC分类号: A63F13/52 , A63F13/533 , A63F13/55
摘要: Provided are an in-game processing method, an in-game processing apparatus, a terminal, and a storage medium. The method includes: determining, in response to character attributes of a virtual object satisfying a first attribute threshold, a first order, in which the character attributes of the virtual object are restored to a second attribute threshold, configured by the game application; in response to an order transfer operation, determining a target virtual character from at least one virtual character, changing an order of the target virtual character from the current order to the first order, and changing the order of the virtual object from the first order to a preset order, wherein at least one virtual character is a character whose character attributes satisfy the first attribute threshold; and controlling to restore the character attributes of the target virtual character to the second attribute threshold according to the first order.
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公开(公告)号:US12017145B2
公开(公告)日:2024-06-25
申请号:US17416837
申请日:2019-12-16
发明人: Jie Li , Biao Yan , Simin Chen
摘要: A method and a system of automatically generating animations imports Json data exported from a Spine tool into a Unity3d tool, parses the Json data into an animation data format by the Unity3d tool, obtains key frame information from the animation data format and stores the key frame information as an animation file of the Unity3d tool, and runs the animation file to play an animation. The present invention does not need to remake the Spine key frame in the Unity3d tool, and the key frame can be automatically generated. The animation key frame effects of the Spine tool can be reproduced, such as displacement, zooming, rotation, and color change, and the animation made by the artist in the Spine tool can be accurately restored, which reduces repetitive work and greatly improves the efficiency of game development.
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公开(公告)号:US20240198231A1
公开(公告)日:2024-06-20
申请号:US18515994
申请日:2023-11-21
发明人: Ho-Taek JOO , Sung-Ha LEE , Cheong-mok BAE , Kyung-Joong KIM
摘要: The present disclosure relates to a learning system and method for an automatic observing service. The learning system for an automatic observing service according to an embodiment of the present disclosure includes: a game data processing portion that generates game input data by abstracting a game screen of a frame configuring a game video file for learning; an observing data processing portion that generates a plurality of masked human data based on observation areas each selected by a plurality of humans on the game screen; and an artificial neural network model that trains to predict an observing viewport, which is an area of human interest among the game screens, based on the game input data and the plurality of masked human data.
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公开(公告)号:US20240198229A1
公开(公告)日:2024-06-20
申请号:US18462153
申请日:2023-09-06
申请人: NINTENDO CO., LTD.
发明人: Shun HAYAMI
IPC分类号: A63F13/577 , A63F13/52 , A63F13/54
CPC分类号: A63F13/577 , A63F13/52 , A63F13/54
摘要: When a first speed indicating a speed difference between a first object and another object at a point of contact between both objects, or a ratio of the first speed to a second speed indicating a speed difference between centers of gravity of both objects, is within a first range including 0, a rolling sound is outputted. When the first speed or the ratio of the first speed to the second speed is within a second range not including 0, a sliding sound is outputted.
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