Gaming peripheral including rotational element
    21.
    发明申请
    Gaming peripheral including rotational element 审中-公开
    游戏周边包括旋转元件

    公开(公告)号:US20100048301A1

    公开(公告)日:2010-02-25

    申请号:US12284471

    申请日:2008-09-22

    CPC classification number: G06F3/0338 G06F3/0334

    Abstract: A gaming peripheral for use during play of an electronic video game includes a board member and a rotational element extending from a bottom surface of the board member. The board member is rotatable about any of three mutually orthogonal axes, by a user standing on a top surface of the board member and applying a force to the rotational element which is contacting an opposing surface, such as the ground. The board member includes a rotation determination element for generating data representative of the rotation of the board member about any of the three axes. The rotational element and the rotation determination element can be disengageably engaged with the board member, such that a conventional, standalone board member, for example, a skateboard, is readily convertible between the gaming peripheral and the standalone skateboard.

    Abstract translation: 用于电子游戏游戏期间使用的游戏外围设备包括从板构件的底表面延伸的板构件和旋转元件。 板构件可以通过站在板构件的顶表面上的使用者对三个相互正交的轴中的任何一个进行旋转,并且对与诸如地面的相对表面接触的旋转元件施加力。 板构件包括旋转确定元件,用于产生表示基于三个轴中的任一个的板构件的旋转的数据。 旋转元件和旋转确定元件可以与板构件脱离接合,使得常规的独立板构件,例如滑板,可以在游戏外围设备和独立滑板之间容易地转换。

    INTEGRATION OF CONTROL DATA INTO DIGITAL BROADCAST CONTENT FOR ACCESS TO ANCILLARY INFORMATION
    22.
    发明申请
    INTEGRATION OF CONTROL DATA INTO DIGITAL BROADCAST CONTENT FOR ACCESS TO ANCILLARY INFORMATION 有权
    将控制数据整合到数字广播内容中以获取安全信息

    公开(公告)号:US20090300677A1

    公开(公告)日:2009-12-03

    申请号:US12128096

    申请日:2008-05-28

    Inventor: Gary M. Zalewski

    Abstract: Ancillary information associated with one or more images embedded in a digital broadcast data stream may be accessed by a digital broadcast receiving device. The device may include a receiver unit, a processor, and a memory. The processor may execute program instructions to access the ancillary information. Control data may be associated with one or more visual components of one or more video images. The control data and images may be combined into a digital broadcast data stream. The device may receive the images and control data. The images may be presented on a display device. The receiving device may use the control data to present or store a perceptible indication that ancillary information is associated with the visual components in conjunction with presenting the images. The device may use the control data to present or store the ancillary information in response to an input signal.

    Abstract translation: 与数字广播数据流中嵌入的一个或多个图像相关联的辅助信息可以由数字广播接收装置访问。 该设备可以包括接收器单元,处理器和存储器。 处理器可以执行程序指令来访问辅助信息。 控制数据可以与一个或多个视频图像的一个或多个视觉分量相关联。 控制数据和图像可以组合成数字广播数据流。 设备可以接收图像和控制数据。 图像可以呈现在显示设备上。 接收设备可以使用控制数据来呈现或存储辅助信息与呈现图像的可视组件相关联的可感知指示。 设备可以使用控制数据来响应于输入信号呈现或存储辅助信息。

    Connecting a peer in a peer-to-peer relay network
    23.
    发明授权
    Connecting a peer in a peer-to-peer relay network 有权
    连接对等中继网络中的对等体

    公开(公告)号:US07627678B2

    公开(公告)日:2009-12-01

    申请号:US10700798

    申请日:2003-11-03

    Abstract: Methods and apparatus for implementing peer-to-peer relay. In one implementation, a peer-to-peer relay network includes: a plurality of N peer systems; wherein each peer system is connected to a number of other peer systems that is less than or equal to a connection limit, said connection limit is greater than or equal to 2, said connection limit is less than or equal to N−2, and each peer system is configured to relay data to peer systems connected to that peer system according to a set of one or more relay rules.

    Abstract translation: 实现对等中继的方法和装置。 在一个实现中,对等中继网络包括:多个N个对等体系统; 其中每个对等系统连接到小于或等于连接限制的多个其他对等系统,所述连接限制大于或等于2,所述连接限制小于或等于N-2,并且每个 对等体系统被配置为根据一组或多个中继规则将数据中继到与该对等系统相连的对等系统。

    CHANNEL HOPPING SCHEME FOR UPDATE OF DATA FOR MULTIPLE SERVICES ACROSS MULTIPLE DIGITAL BROADCAST CHANNELS
    24.
    发明申请
    CHANNEL HOPPING SCHEME FOR UPDATE OF DATA FOR MULTIPLE SERVICES ACROSS MULTIPLE DIGITAL BROADCAST CHANNELS 有权
    用于通过多个数字广播频道更新多个服务的数据的通道选择方案

    公开(公告)号:US20090288116A1

    公开(公告)日:2009-11-19

    申请号:US12122622

    申请日:2008-05-16

    Inventor: Gary M. Zalewski

    Abstract: Data broadcast over different channels may be updated in a digital broadcast receiving device. The device may include a receiver unit, a processor, memory instructions embodied in the memory for execution on the processor. The instructions may be configured to implement the method for updating data broadcast over different channels. A first digital broadcast signal may be received over a first channel. The receiving device may be tuned to a second channel at a predetermined time to receive a second digital broadcast signal. Selected data may be extracted from the second digital broadcast signal and stored or utilized with the receiving device. An update schedule may be generated for data transmitted with a digital broadcast signal. A broadcast time for an update packet may be determined from a packet header. A schedule packet may be generated containing the broadcast time and broadcast before the update packet.

    Abstract translation: 可以在数字广播接收装置中更新不同信道上的数据广播。 该设备可以包括接收器单元,处理器,体现在存储器中的用于在处理器上执行的存储器指令。 指令可以被配置为实现用于更新在不同信道上广播的数据的方法。 可以在第一信道上接收第一数字广播信号。 接收设备可以在预定时间被调谐到第二信道以接收第二数字广播信号。 可以从第二数字广播信号中提取所选择的数据,并与接收装置一起存储或使用。 可以为使用数字广播信号发送的数据生成更新时间表。 可以从分组报头确定更新分组的广播时间。 可以生成包含广播时间并在更新分组之前广播的调度分组。

    Training a user to execute a sequence of commands in a game environment by using voice control
    25.
    发明授权
    Training a user to execute a sequence of commands in a game environment by using voice control 有权
    训练用户通过使用语音控制在游戏环境中执行一系列命令

    公开(公告)号:US07613616B2

    公开(公告)日:2009-11-03

    申请号:US11764795

    申请日:2007-06-18

    Inventor: Seth C. H. Luisi

    Abstract: In a gaming system, a user controls actions of characters in the game environment using speech commands. In a learning mode, available speech commands are displayed in a command menu on a display device. In a non-learning mode, the available speech commands are not displayed. A speaker-independent context-sensitive speech recognition module contains a vocabulary of available speech commands. Use of speech commands is combined with input from a controller device to control actions of a character or characters in the game environment.

    Abstract translation: 在游戏系统中,用户使用语音命令控制游戏环境中的角色的动作。 在学习模式中,可用语音命令显示在显示设备上的命令菜单中。 在非学习模式下,不显示可用的语音命令。 与扬声器无关的上下文相关语音识别模块包含可用语音命令的词汇表。 将语音命令的使用与来自控制器设备的输入相结合,以控制游戏环境中的角色或角色的动作。

    Method and apparatus for controlling communication ports for an online session of a multi-user application by associating each of the ports with a protocol and designating an active port
    26.
    发明授权
    Method and apparatus for controlling communication ports for an online session of a multi-user application by associating each of the ports with a protocol and designating an active port 有权
    通过将每个端口与协议相关联并指定活动端口来控制多用户应用的在线会话的通信端口的方法和装置

    公开(公告)号:US07606920B2

    公开(公告)日:2009-10-20

    申请号:US10211129

    申请日:2002-07-31

    Abstract: A network application operates in a multi-user environment and in various network communication configurations. The application controls the selection of communication ports and associated communication protocols for a network computer that is participating in an online session of the multi-user application. A network computer running the application opens multiple communication ports through which the application can send communication signals to other network computers that are participating in the online session. The network computer then associates each of the opened communication ports with a communication protocol, such that communication signals that the application sends and receives will conform to the protocol of the communication port. The network computer then designates an active communication port through which the application will send and receive communication signals for the first computer. The network computer then sends a communication signal to the other network computers participating in the online session identifying the active communication port and the associated protocol for the first computer.

    Abstract translation: 网络应用在多用户环境和各种网络通信配置中操作。 应用程序控制参与多用户应用程序的在线会话的网络计算机的通信端口和相关通信协议的选择。 运行应用程序的网络计算机打开多个通信端口,通过该端口,应用程序可以向参与在线会话的其他网络计算机发送通信信号。 然后,网络计算机将每个打开的通信端口与通信协议相关联,使得应用发送和接收的通信信号将符合通信端口的协议。 然后,网络计算机指定一个活动通信端口,通过该端口应用将发送和接收第一台计算机的通信信号。 然后,网络计算机向参与在线会话的其他网络计算机发送通信信号,识别第一计算机的主动通信端口和相关协议。

    CHARACTERIZATION OF CONTENT DISTRIBUTED OVER A NETWORK
    27.
    发明申请
    CHARACTERIZATION OF CONTENT DISTRIBUTED OVER A NETWORK 审中-公开
    通过网络分配的内容的表征

    公开(公告)号:US20090254607A1

    公开(公告)日:2009-10-08

    申请号:US12099082

    申请日:2008-04-07

    Inventor: Gary M. Zalewski

    Abstract: A client device, a computer implemented method for modifying content for a media player associated with the client device, a content characterization server, a computer implemented method for characterizing content for a media player associated with a client device, as well as a system and method involving the client device and content characterization server are disclosed.

    Abstract translation: 客户端设备,用于修改与客户端设备相关联的媒体播放器的内容的计算机实现的方法,内容表征服务器,用于表征与客户端设备相关联的媒体播放器的内容的计算机实现的方法,以及系统和方法 涉及客户端设备和内容表征服务器。

    Island recovery in a peer-to-peer relay network
    28.
    发明授权
    Island recovery in a peer-to-peer relay network 有权
    对等中继网络中的岛恢复

    公开(公告)号:US07596633B2

    公开(公告)日:2009-09-29

    申请号:US10701298

    申请日:2003-11-03

    Abstract: Methods and apparatus for implementing peer-to-peer relay. In one implementation, a method of island recovery in a peer system in a peer-to-peer relay network includes: detecting the presence of two or more islands in a peer-to-peer relay network, wherein each island includes at least one peer system; joining two detected islands by connecting a peer system in a first island to a peer system in a second island; wherein peer systems in different islands are not connected.

    Abstract translation: 实现对等中继的方法和装置。 在一个实现中,对等中继网络中的对等系统中的岛恢复方法包括:检测对等中继网络中两个或更多个岛的存在,其中每个岛包括至少一个对等 系统; 通过将第一岛中的对等系统连接到第二岛中的对等系统来加入两个检测到的岛; 其中不连接不同岛屿的对等系统。

    INCREASING THE NUMBER OF ADVERTISING IMPRESSIONS IN AN INTERACTIVE ENVIRONMENT
    29.
    发明申请
    INCREASING THE NUMBER OF ADVERTISING IMPRESSIONS IN AN INTERACTIVE ENVIRONMENT 有权
    在互动环境中增加广告印象数量

    公开(公告)号:US20090091571A1

    公开(公告)日:2009-04-09

    申请号:US12210105

    申请日:2008-09-12

    Inventor: Gary M. Zalewski

    Abstract: Increasing a number of advertising impressions in a system configured to facilitate user interaction with an interactive environment containing one or more advertising targets is described. A scene of a portion of the simulated environment is displayed from a camera point of view (camera POV) on a video display. The scene may change as the camera POV changes in response to movement of the camera POV along a camera path during the user's interaction with the simulated environment. By adding movement to the camera path that directs the camera POV toward one or more advertising targets encountered along the camera path advertising targets may be placed within the scene displayed on the video display to increase a likelihood a number of advertising impressions associated with the advertising targets.

    Abstract translation: 描述了在配置为促进用户与包含一个或多个广告目标的交互式环境的交互的系统中增加多个广告印象。 在视频显示器上从照相机的观点(摄像机POV)显示模拟环境的一部分的场景。 当用户与模拟环境的交互期间,相机POV响应于相机POV沿相机路径的移动而改变,场景可能改变。 通过向摄像机路径添加运动,将相机POV引导到沿着相机路径遇到的一个或多个广告目标,广告目标可以被放置在视频显示器上显示的场景内,以增加与广告目标相关联的多个广告印象的可能性 。

    Emotion-based game character Manipulation
    30.
    发明申请
    Emotion-based game character Manipulation 有权
    基于情感的游戏角色操纵

    公开(公告)号:US20090082076A1

    公开(公告)日:2009-03-26

    申请号:US12288613

    申请日:2008-10-21

    Applicant: Ed Annunziata

    Inventor: Ed Annunziata

    Abstract: Methods and systems for emotion-based game character manipulation are provided. Each character is associated with a table of quantified attributes including emotional attributes and non-emotional attributes. An adjustment to an emotional attribute of a game character is determined based on an interaction with another game character. The emotional attribute of the first game character is adjusted, which further results in an adjustment to a non-emotional attribute of the first game character. The behavior of the first game character is then determined based on the adjusted non-emotional attribute.

    Abstract translation: 提供了基于情感的游戏角色操纵的方法和系统。 每个角色与量化属性表相关联,包括情感属性和非情感属性。 基于与另一游戏角色的交互来确定游戏角色的情感属性的调整。 调整第一游戏角色的情感属性,这进一步导致对第一游戏角色的非情感属性的调整。 然后,基于经调整的非情感属性来确定第一游戏角色的行为。

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