Abstract:
Devices and methods are disclosed which relate to an electronic device having a human stimulus receptor which, when activated, suspends activation of a screensaver. The screensaver is activated to conserve the power and life of the electronic device. When latently viewing the electronic device, however, the human stimulus receptor is activated. A countdown starts counting down a pre-determined amount of time once the human stimulus receptor is inactive. At the expiration of the countdown, the screensaver is activated. The human stimulus receptor responds to skin conductivity, natural muscular twitch, pulse, skin temperature, and/or eye movement. Only when the electronic device no longer detects any of these human stimuli will the countdown begin. A user may set the predetermined amount of time.
Abstract:
A method for providing a virtual, universal remote control feature includes displaying a virtual remote interface for an electronic device. A user interaction with an element of the virtual remote interface is detected. The virtual remote interface element is mapped to a device-function code. The device-function code is provided to a code transmitter. The device-function code corresponds to a control command associated with the electronic device.
Abstract:
A method and system for providing a predictive human interface for a plurality of user electronic devices, which includes storing, in an electronic database, user preferences regarding how certain specified communications related to the user electronic devices are to be processed. The method and system also includes monitoring and storing, by a network server, specific characteristics associated with communications originating from the user electronic devices, generating a similar predictive human interface for each of the user electronic devices, based upon the stored user preferences and the stored specific characteristics for the user electronic devices, and providing the predictive human interface to each of the user electronic devices for use during communications originating from one of the user electronic devices.
Abstract:
A method, a system and a computer readable medium for supporting collaborative media sharing among users at an event are disclosed. For example, the method creates an event-share group relating to an event, and provides an event tag to a plurality of members of the event-share group, where the event tag uniquely identifies the event-share group or the event. The method receives a captured media from at least one of the plurality of members, wherein the event tag is attached to the captured media and provides the captured media to the plurality of members.
Abstract:
A system that incorporates teachings of the present disclosure may include, for example, a display device having a controller to wirelessly receive media; wirelessly receive control signals for presentation of the media from a mobile communication device; and selectively disable control by the display device over presentation of the media on the display device. Additional embodiments are disclosed.
Abstract:
Aspects of the subject disclosure may include, for example, a method that includes obtaining, by a processing system including a processor, a user profile for a user of a media service, and selecting, in accordance with the user profile, program components for inclusion in a media program to be presented via the media service. The method also includes generating the media program using the selected program components, and presenting the media program at equipment of the user. The method also includes obtaining sensor data associated with the user, and determining a user engagement level during presentation of the media program, based on the sensor data. The method further includes adjusting at least one of the program components responsive to the user engagement level, thereby generating a modified media program for presentation to the user. Other embodiments are disclosed.
Abstract:
Screen time-outs on a portable electronic device can be customized based on user activity. In one aspect, a sensing component receives data from one or more sensors located on the portable electronic device, for example, skin conductivity sensors and determines whether the user is using the portable device, either actively or passively and also determines the identity of the user. A configuring component is employed to change one or more features or functions of the portable electronic device based on the information determined by the sensing component. In particular, the configuring component changes one of more features of the portable electronic device based on the preferences predefined by the identified user and device usage (active and passive usage).
Abstract:
A multimedia processing resource (MPR) includes interactive voice response capabilities. A user may control MPR commands and functions over a telephone interface. For example, through a telephone connection a user may receive a listing of electronic programming guide data, may schedule a multimedia program for recording, or may receive a report related to a multimedia program that is viewed at the present time.
Abstract:
Organization of a massively multiplayer online game (MMOG) via mobile units is enabled. Features of mobile units such as messaging and location based services are incorporated into the game to enhance the user experience. The MMOG provides social networking opportunities to players by associating players based on similarities such as shared interests and activities. These shared interests and activities can be determined based on associations of the players in other situations, such as disparate online games or websites. In addition, advertising content can be provided to players based on similar factors. For example, the MMOG can comprise a game similar to the offline game of tag, wherein players can “tag” each other through in-game interactions via the mobile units. These interactions can be triggered based on players being a fixed predetermined distance from each other.
Abstract:
Devices, methods, and computer program products are for facilitating enhanced social interactions using a mobile device. A method for facilitating an enhanced social interaction using a mobile device includes receiving an audio input at the mobile device, determining a salient portion of the audio input, receiving relevant information associated with the salient portion, and presenting the relevant information via the mobile device.