Virtual world generation engine
    22.
    发明授权

    公开(公告)号:US10332311B2

    公开(公告)日:2019-06-25

    申请号:US14500413

    申请日:2014-09-29

    Abstract: A virtual world generation engine and methods for generating virtual worlds from images collected from various sources, including crowdsourced images. A virtual world generation engine may obtain images (e.g., digital photographs, digital video frames, etc.) related to a particular real-world scene, combine the images using image processing techniques such as image stitching techniques to generate composite images representing a view of the scene, and generate models from the composite images. The models may be used in rendering video content representing virtual worlds generated from the collected images of real-world scenes; the video content may be streamed to client device(s). Obtaining the images, generating models, rendering video content from the models, and streaming the video content may be performed in response to user interactions with video content on the client device(s) to allow interactive exploration of the virtual worlds in real-time or near-real time.

    REMOTELY EMULATING COMPUTING DEVICES
    24.
    发明申请
    REMOTELY EMULATING COMPUTING DEVICES 审中-公开
    远程仿真计算设备

    公开(公告)号:US20160378515A1

    公开(公告)日:2016-12-29

    申请号:US15241888

    申请日:2016-08-19

    CPC classification number: G06F9/455 G06F9/451 G06F9/452

    Abstract: Disclosed are various embodiments that facilitate remote emulation of computing devices. A request is received from a client device to evaluate an application without installing the application upon the client device. The application is then executed in a hosted environment, and a video signal from the application is captured. User interface data for a browser executed in the client device is generated. The browser renders the video signal and captures user input relative to the video signal. The user interface data and data encoding the video signal are sent to the client device.

    Abstract translation: 公开了促进计算设备的远程仿真的各种实施例。 从客户端设备接收到请求,以评估应用程序而不在客户端设备上安装应用程序。 然后在托管环境中执行应用程序,并捕获来自应用程序的视频信号。 生成在客户端设备中执行的浏览器的用户界面数据。 浏览器渲染视频信号并捕获用户相对于视频信号的输入。 将用户界面数据和视频信号编码的数据发送到客户端设备。

    Scoreboards for electronic games
    25.
    发明授权
    Scoreboards for electronic games 有权
    电子游戏记分牌

    公开(公告)号:US09299064B1

    公开(公告)日:2016-03-29

    申请号:US13625156

    申请日:2012-09-24

    CPC classification number: G06Q10/107

    Abstract: Game scores are obtained and associated with tiers based at least in part on game scores. Also, social networking contacts who are also players of the game are identified. A scoreboard is generated that shows the tiers, rankings of a respective one of the players, and the social networking contacts who were identified.

    Abstract translation: 获得游戏得分并且至少部分地基于游戏分数与层次相关联。 此外,还确定了也是游戏玩家的社交网络联系人。 产生了一个记分牌,显示了各自的一个球员的层次,排名以及被识别的社交网络联系人。

    DATA LOCKER SYNCHRONIZATION
    26.
    发明申请
    DATA LOCKER SYNCHRONIZATION 有权
    数据锁同步

    公开(公告)号:US20150295989A1

    公开(公告)日:2015-10-15

    申请号:US14743084

    申请日:2015-06-18

    Abstract: Disclosed are various embodiments enabling a saved state of an application to be stored at a central location and to be retrieved by multiple computing devices executing the application. Accordingly, saved states of applications and interfaces are also enabled to follow a user from one personal computing device to the next.

    Abstract translation: 公开了使应用程序的保存状态能够存储在中央位置并被执行应用程序的多个计算设备检索的各种实施例。 因此,保存的应用程序和接口的状态也能够使用户从一个个人计算设备跟随下一个。

    Applying participant metrics in game environments

    公开(公告)号:US10105608B1

    公开(公告)日:2018-10-23

    申请号:US14975378

    申请日:2015-12-18

    Abstract: A system that collects, analyzes, and applies physical metrics from participants in game environments. Participants (players and/or spectators) in a game may wear or hold devices that collect physical data from the participants via sensors, generate metrics data from the sensor data, and provide the metrics data to a participant metrics module. The module may receive the metrics data from the devices, analyze the metrics data to generate game inputs based on the participants' physical metrics, and provide the game inputs to the game system to affect game play. The module may also receive alerts or other information from the game system or from players, determine feedback for participants according to the received information, and signal the devices to provide feedback or alerts to the participants in the game. The devices may include indicators that are activated by the signals to provide visual, audio, and/or haptic indications to respective participants.

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