REFLECTION DENOISING IN RAY-TRACING APPLICATIONS

    公开(公告)号:US20190287294A1

    公开(公告)日:2019-09-19

    申请号:US16355214

    申请日:2019-03-15

    Abstract: Disclosed approaches may leverage the actual spatial and reflective properties of a virtual environment—such as the size, shape, and orientation of a bidirectional reflectance distribution function (BRDF) lobe of a light path and its position relative to a reflection surface, a virtual screen, and a virtual camera—to produce, for a pixel, an anisotropic kernel filter having dimensions and weights that accurately reflect the spatial characteristics of the virtual environment as well as the reflective properties of the surface. In order to accomplish this, geometry may be computed that corresponds to a projection of a reflection of the BRDF lobe below the surface along a view vector to the pixel. Using this approach, the dimensions of the anisotropic filter kernel may correspond to the BRDF lobe to accurately reflect the spatial characteristics of the virtual environment as well as the reflective properties of the surface.

    Work-queue-based graphics processing unit work creation

    公开(公告)号:US09489245B2

    公开(公告)日:2016-11-08

    申请号:US13662279

    申请日:2012-10-26

    CPC classification number: G06F9/52

    Abstract: One embodiment of the present invention enables threads executing on a processor to locally generate and execute work within that processor by way of work queues and command blocks. A device driver, as an initialization procedure for establishing memory objects that enable the threads to locally generate and execute work, generates a work queue, and sets a GP_GET pointer of the work queue to the first entry in the work queue. The device driver also, during the initialization procedure, sets a GP_PUT pointer of the work queue to the last free entry included in the work queue, thereby establishing a range of entries in the work queue into which new work generated by the threads can be loaded and subsequently executed by the processor. The threads then populate command blocks with generated work and point entries in the work queue to the command blocks to effect processor execution of the work stored in the command blocks.

    Shader binding management in ray tracing

    公开(公告)号:US12112428B2

    公开(公告)日:2024-10-08

    申请号:US18353809

    申请日:2023-07-17

    CPC classification number: G06T15/83 G06F9/54 G06T15/005 G06T15/06

    Abstract: In various examples, shader bindings may be recorded in a shader binding table that includes shader records. Geometry of a 3D scene may be instantiated using object instances, and each may be associated with a respective set of the shader records using a location identifier of the set of shader records in memory. The set of shader records may represent shader bindings for an object instance under various predefined conditions. One or more of these predefined conditions may be implicit in the way the shader records are arranged in memory (e.g., indexed by ray type, by sub-geometry, etc.). For example, a section selector value (e.g., a section index) may be computed to locate and select a shader record based at least in part on a result of a ray tracing query (e.g., what sub-geometry was hit, what ray type was traced, etc.).

    Reflection denoising in ray-tracing applications

    公开(公告)号:US11941745B2

    公开(公告)日:2024-03-26

    申请号:US17852132

    申请日:2022-06-28

    Abstract: Disclosed approaches may leverage the actual spatial and reflective properties of a virtual environment—such as the size, shape, and orientation of a bidirectional reflectance distribution function (BRDF) lobe of a light path and its position relative to a reflection surface, a virtual screen, and a virtual camera—to produce, for a pixel, an anisotropic kernel filter having dimensions and weights that accurately reflect the spatial characteristics of the virtual environment as well as the reflective properties of the surface. In order to accomplish this, geometry may be computed that corresponds to a projection of a reflection of the BRDF lobe below the surface along a view vector to the pixel. Using this approach, the dimensions of the anisotropic filter kernel may correspond to the BRDF lobe to accurately reflect the spatial characteristics of the virtual environment as well as the reflective properties of the surface.

    Reflection denoising in ray-tracing applications

    公开(公告)号:US11373359B2

    公开(公告)日:2022-06-28

    申请号:US16935431

    申请日:2020-07-22

    Abstract: Disclosed approaches may leverage the actual spatial and reflective properties of a virtual environment—such as the size, shape, and orientation of a bidirectional reflectance distribution function (BRDF) lobe of a light path and its position relative to a reflection surface, a virtual screen, and a virtual camera—to produce, for a pixel, an anisotropic kernel filter having dimensions and weights that accurately reflect the spatial characteristics of the virtual environment as well as the reflective properties of the surface. In order to accomplish this, geometry may be computed that corresponds to a projection of a reflection of the BRDF lobe below the surface along a view vector to the pixel. Using this approach, the dimensions of the anisotropic filter kernel may correspond to the BRDF lobe to accurately reflect the spatial characteristics of the virtual environment as well as the reflective properties of the surface.

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