Fischer-tropsch process
    21.
    发明授权
    Fischer-tropsch process 失效
    费 - 托过程

    公开(公告)号:US07034062B2

    公开(公告)日:2006-04-25

    申请号:US10476245

    申请日:2002-05-17

    CPC classification number: C10G2/342 C07C1/0485 Y02P20/582

    Abstract: Process for the conversion of synthesis gas to higher hydrocarbons. A gaseous stream comprising synthesis gas is contacted at an elevated temperature and pressure with a suspension comprising a particulate Fischer-Tropsch catalyst suspended in a liquid medium, in a reactor system comprising at least one high shear mixing zone and a tubular loop reactor. The suspension and the gaseous stream are passed through the high shear mixing zone(s) wherein the gaseous stream is broken down into gas bubbles and/or irregularly shaped gas voids. Suspension having gas bubbles and/or irregularly shaped gas voids dispersed therein is discharged from the high shear mixing zone(s) into the tubular loop reactor, the discharged suspension is circulated around the tubular loop reactor, and a product suspension stream comprising at least a portion of the circulating suspension is withdrawn from the tubular loop reactor.

    Abstract translation: 将合成气转化为高级烃的方法。 包含合成气的气流在包括至少一个高剪切混合区和管状环管反应器的反应器系统中,在高温和高压下与悬浮在液体介质中的包含微量费 - 托催化剂的悬浮液接触。 悬浮液和气流通过高剪切混合区,其中气流被分解成气泡和/或不规则形状的气体空隙。 具有分散在其中的气泡和/或不规则形状的气体空隙的悬浮液从高剪切混合区排出到管状环管反应器中,排出的悬浮液在管状环管反应器周围循环,产物悬浮液流包含至少一个 循环悬浮液的一部分从管状回路反应器中排出。

    Combined virtual and video game
    24.
    发明申请
    Combined virtual and video game 审中-公开
    组合虚拟和视频游戏

    公开(公告)号:US20050130725A1

    公开(公告)日:2005-06-16

    申请号:US10736144

    申请日:2003-12-15

    Abstract: A method of providing a video game that tracks events in an actual sporting event can include generating a virtual environment, generating one or more first virtual characters in the virtual environment, receiving event data specifying events of a sporting event, coordinating actions of the first virtual character according to the event data, and generating one or more user-controlled second virtual characters. A system for providing a video game experience that tracks events in an actual sporting event is also provided. The system includes one or more gaming systems for receiving event data containing events of a sporting event, and one or more gaming engines for generating a virtual environment having one or more first virtual characters where the actions of the first virtual character are based on the event data.

    Abstract translation: 提供跟踪实际运动事件中的事件的视频游戏的方法可以包括生成虚拟环境,在虚拟环境中生成一个或多个第一虚拟角色,接收指定体育赛事的事件的事件数据,协调第一虚拟 字符,并且生成一个或多个用户控制的第二虚拟字符。 还提供了用于提供跟踪实际体育赛事中的事件的视频游戏体验的系统。 该系统包括用于接收包含运动事件的事件的事件数据的一个或多个游戏系统和用于生成具有一个或多个第一虚拟角色的虚拟环境的一个或多个游戏引擎,其中第一虚拟角色的动作基于该事件 数据。

    Fischer-tropsch process
    25.
    发明授权
    Fischer-tropsch process 有权
    费 - 托过程

    公开(公告)号:US06822005B2

    公开(公告)日:2004-11-23

    申请号:US10476625

    申请日:2003-11-03

    Abstract: A process for the conversion of synthesis gas to hydrocarbons by contacting the synthesis gas at an elevated temperature and pressure with a suspension comprising a solid particulate catalyst suspended in a liquid medium, which contacting takes place in a system comprising at least one high shear mixing zone and a reactor vessel wherein the volume of suspension present in the high shear mixing zone(s) is substantially less than the volume of suspension present in the reactor vessel, suspension is mixed with synthesis gas in the high shear mixing zone(s), the resulting mixture of suspension and synthesis gas is discharged from the high shear mixing zone(s) into the reactor vessel and wherein kinetic energy is dissipated to the suspension present in the high shear mixing zone(s) at a rate of at least 0.5 kW/m3 relative to the total volume of suspension present in the system.

    Abstract translation: 通过使合成气在升高的温度和压力下与包含悬浮在液体介质中的固体颗粒催化剂的悬浮液接触来将合成气转化为烃的方法,所述悬浮液在液体介质中进行,该系统包括至少一个高剪切混合区 和反应器容器,其中存在于高剪切混合区中的悬浮体的体积基本上小于存在于反应器容器中的悬浮液的体积,悬浮液与高剪切混合区中的合成气混合, 所得到的悬浮液和合成气的混合物从高剪切混合区排出到反应器容器中,其中动能以至少0.5kW / s的速率散发到存在于高剪切混合区中的悬浮液中, m 3相对于系统中存在的悬浮体积的总体积。

    Tray assembly for a print production resource
    26.
    发明授权
    Tray assembly for a print production resource 有权
    用于打印生产资源的纸盘组件

    公开(公告)号:US08083224B2

    公开(公告)日:2011-12-27

    申请号:US12428012

    申请日:2009-04-22

    Abstract: A tray assembly for a print production resource may include a tray and a guide assembly. The guide assembly may include a first width guide configured to contact a first side of a media stack at a first location below a top sheet of the media stack such that a first distance exists between the top sheet and the first width guide. The guide assembly may include a second width guide configured to contact a second side of the media stack at a second location below the top sheet of the media stack such that a second distance exists between the top sheet of the media stack and the second width guide. The first side may be opposite the second side, and the tray assembly may be configured to be utilized with a top sheet feeder mechanism.

    Abstract translation: 用于打印生产资源的托盘组件可以包括托盘和引导组件。 引导组件可以包括第一宽度引导件,其构造成在介质堆叠的顶片下方的第一位置处接触介质堆叠的第一侧,使得顶片和第一宽度引导件之间存在第一距离。 引导组件可以包括第二宽度引导件,其构造成在介质堆叠的顶部片材下方的第二位置处接触介质堆叠的第二侧,使得在介质堆叠的顶部片材和第二宽度引导件之间存在第二距离 。 第一侧可以与第二侧相对,并且托盘组件可以被构造成与顶部送纸机构一起使用。

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