OBSERVER FILTERED ACTIVITY RECOMMENDATIONS
    291.
    发明申请
    OBSERVER FILTERED ACTIVITY RECOMMENDATIONS 有权
    观察员过滤活动建议

    公开(公告)号:US20150286728A1

    公开(公告)日:2015-10-08

    申请号:US14383720

    申请日:2014-04-08

    Inventor: Ezekiel Kruglick

    CPC classification number: G06F17/30867 G06F17/30598 G06Q30/0255 H04L67/22

    Abstract: Technologies related to observer filtered activity recommendations are generally described. In some examples, a computing device may collect activity and observer information for a device user, may identify limited observer activities, and may generate observer filtered activity recommendations for the device user, the observer filtered activity recommendations corresponding to the identified limited observer activities. Observer filtered activity recommendations may optionally be restricted in the presence of current observers outside a limited observer group. In some examples, the computing device may provide automated access to observer information and/or to observer filtered activity information to enable observer filtered activity recommendations by applications accessing the observer information and/or the observer filtered activity information.

    Abstract translation: 通常描述与观察者过滤的活动建议相关的技术。 在一些示例中,计算设备可以为设备用户收集活动和观察者信息,可以识别有限的观察者活动,并且可以为设备用户生成观察者过滤的活动建议,观察者过滤的活动建议对应于所识别的有限观察者活动。 观察员过滤的活动建议可以可选地在有限观察员组之外的当前观察者的存在下被限制。 在一些示例中,计算设备可以提供对观察者信息的自动访问和/或观察者过滤的活动信息,以便通过访问观察者信息和/或观察者过滤的活动信息的应用来观察者过滤的活动建议。

    SCHEDULING COMMUNICATION RESOURCES
    292.
    发明申请
    SCHEDULING COMMUNICATION RESOURCES 有权
    调度通信资源

    公开(公告)号:US20150282187A1

    公开(公告)日:2015-10-01

    申请号:US14357867

    申请日:2013-02-25

    Inventor: Anpeng Huang

    CPC classification number: H04W72/082 H04W72/1226 H04W72/1268

    Abstract: In an example embodiment, one or more scheduler of base stations may be configured to schedule physical resource blocks in considering the respective wireless communication channel quality and neighboring co-channel interferences.

    Abstract translation: 在示例实施例中,基站的一个或多个调度器可以被配置为在考虑相应的无线通信信道质量和相邻的同信道干扰时调度物理资源块。

    SELECTIVE MEMBRANE SUPPORTED ON NANOPOROUS GRAPHENE
    293.
    发明申请
    SELECTIVE MEMBRANE SUPPORTED ON NANOPOROUS GRAPHENE 审中-公开
    选择性膜支持纳米石墨

    公开(公告)号:US20150273401A1

    公开(公告)日:2015-10-01

    申请号:US14434392

    申请日:2012-11-30

    Abstract: Technologies are generally described for composite membranes that may include a nanoporous graphene layer sandwiched between a first selective membrane and a porous support substrate. The composite membranes may be formed by depositing the selective membrane on one side of the nanoporous graphene layer, while the other side of the nanoporous graphene layer may be supported at a nonporous support substrate. The nanoporous graphene layer may be removed with the selective membrane from the nonporous support substrate and contacted to the porous support substrate to form the composite membranes. By depositing the selective membrane on a flat surface, the nanoporous graphene on the nonporous support substrate, the selective membranes may be produced with reduced defect formation at thicknesses of as little as 0.1 μm or less. The described composite membranes may have increased permeance compared to thicker selective membranes, and structural strength greater than thin selective membranes alone.

    Abstract translation: 通常描述复合膜的技术,其可以包括夹在第一选择膜和多孔支撑基底之间的纳米多孔石墨烯层。 复合膜可以通过在纳米多孔石墨烯层的一侧上沉积选择性膜而形成,而纳米多孔石墨烯层的另一侧可以被支撑在无孔支撑基底上。 纳米多孔石墨烯层可以用选择性膜从无孔支撑基底去除并与多孔载体基底接触以形成复合膜。 通过将选择性膜沉积在平坦表面上,在无孔支撑衬底上的纳米多孔石墨烯,可以以少至0.1μm或更小的厚度生产缺陷形成减少的选择性膜。 与较厚的选择性膜相比,所述复合膜可能具有增加的渗透性,并且结构强度大于单独的薄选择性膜。

    ONLINE GAMING
    294.
    发明申请
    ONLINE GAMING 有权
    在线游戏

    公开(公告)号:US20150273328A1

    公开(公告)日:2015-10-01

    申请号:US14736365

    申请日:2015-06-11

    Inventor: Ezekiel Kruglick

    Abstract: Technologies and implementations for providing and online gaming experience are generally disclosed. In one example, a computer-implemented method to allocate rendering tasks to resources of a server system comprise determining at least a portion of a first game world view viewable at a first game client of a plurality of game clients, receiving at least a portion of a game input from the first game client, determining a change from the first game world state to a second game world state, determining based on the second game world state, by the server system, a second game world view, determining a first render task to update the first game element and a second render task to update the second game element and allocating, the first render task to a first game element resource and the second render task to a second game element resource.

    Abstract translation: 通常公开了用于提供和在线游戏体验的技术和实现。 在一个示例中,将呈现任务分配给服务器系统的资源的计算机实现的方法包括确定可在多个游戏客户端的第一游戏客户端处观看的第一游戏世界视图的至少一部分, 从第一游戏客户端输入的游戏,确定从第一游戏世界状态到第二游戏世界状态的变化,由服务器系统基于第二游戏世界状态确定第二游戏世界视图,确定第一渲染任务 更新第一游戏元素和第二渲染任务以更新第二游戏元素,并将第一渲染任务分配给第一游戏元素资源,将第二渲染任务分配给第二游戏元素资源。

    Quorum-based virtual machine security
    295.
    发明授权
    Quorum-based virtual machine security 有权
    基于Quorum的虚拟机安全

    公开(公告)号:US09143491B2

    公开(公告)日:2015-09-22

    申请号:US13877377

    申请日:2012-10-29

    Inventor: Ezekiel Kruglick

    CPC classification number: H04L9/0825 G06F21/62 H04L63/062

    Abstract: Technologies related to quorum-based Virtual Machine (VM) security are generally described. In some examples, VM data, such as a VM payload or other VM data, may be quorum-encrypted, such that a quorum of decryption keys may be used to decrypt the data. Decryption keys may be distributed among multiple VMs, with different decryption keys provided to different VMs, so that single VMs may not decrypt the VM data without decryption keys held by other VMs. To decrypt its data, a VM may assemble a quorum of decryption keys by requesting decryption keys held by other operational VMs, and the VM may then decrypt its data using the assembled quorum of decryption keys. The VM may be prevented from decrypting its data without a sufficient quorum of other operational VMs.

    Abstract translation: 与基于法定虚拟机(VM)安全性相关的技术通常被描述。 在一些示例中,诸如VM有效载荷或其他VM数据的VM数据可以被加法加密,使得可以使用解密密钥的数量来解密数据。 解密密钥可以分布在多个虚拟机之间,其中不同的解密密钥被提供给不同的虚拟机,使得单个虚拟机不能解密虚拟机数据,而没有由其他虚拟机保存的解密密钥。 为了对其数据进行解密,VM可以通过请求由其他操作VM保存的解密密钥来组合解密密钥的数量,然后VM可以使用组合的解密密钥解密其数据。 可以防止VM在没有足够的其他操作VM的数量的情况下解密其数据。

    ENABLING LOCATION-BASED APPLICATIONS TO WORK WITH IMAGINARY LOCATIONS
    298.
    发明申请
    ENABLING LOCATION-BASED APPLICATIONS TO WORK WITH IMAGINARY LOCATIONS 有权
    启用基于位置的应用程序与图像位置一起工作

    公开(公告)号:US20150258448A1

    公开(公告)日:2015-09-17

    申请号:US14724713

    申请日:2015-05-28

    Inventor: Ezekiel Kruglick

    CPC classification number: A63F13/65 A63F13/5378 H04L67/38

    Abstract: Technologies for game providers to place their game worlds into existing map databases and communicate the relevant locations to location-based applications are generally described. In some examples, this may be achieved by generating maps that use non-physical locations that are still within standard location data formats at a game service provider and providing the maps and/or map data to map server providers showing game worlds mapped to those coordinates. Alternatively, the game service provider may provide the map data to the map service provider and the map may be generated at the map service provider. The imaginary location maps may be identified by extreme or non-physical altitudes, for example. Game clients may be enabled to publish the location of their game persona on an imaginary map and/or their real persona on a real map and receive location-based services for either or both personas.

    Abstract translation: 通常描述了游戏提供商将其游戏世界放置到现有地图数据库中并将相关位置传送到基于位置的应用的技术。 在一些示例中,这可以通过生成使用在游戏服务提供商处于标准位置数据格式的非物理位置的地图来实现,并且将地图和/或地图数据提供给映射服务器提供商,其显示映射到那些坐标的游戏世界 。 或者,游戏服务提供商可以将地图数据提供给地图服务提供商,并且可以在地图服务提供商处生成地图。 例如,虚拟位置图可以由极端或非物理高度识别。 游戏客户端可能能够在真实地图上的假想地图和/或其真实人物角色上发布他们的游戏角色的位置,并且为任一个角色或两个人物角色接收基于位置的服务。

    VIRTUAL AND AUGMENTED REALITY
    300.
    发明申请
    VIRTUAL AND AUGMENTED REALITY 审中-公开
    虚拟和崇高的现实

    公开(公告)号:US20150254904A1

    公开(公告)日:2015-09-10

    申请号:US14716194

    申请日:2015-05-19

    Inventor: SHMUEL UR

    Abstract: Technologies are generally described for systems, devices and methods effective to implement virtual and augmented reality. In an example, a first device may send data to a second device. The first device may include a processor and a memory. The processor may receive first image data based on a first real image from a third device. The first real image may include a fourth device image that relates to a fourth device. The processor may receive second image based on a second real image from the fourth device. The processor may send the first image data to the second device. The processor may receive a first request from the second device to receive the second image data. The processor may send a second request to the fourth device for the second image data, receive the second image data, and send the second image data to the second device.

    Abstract translation: 技术通常描述为有效实现虚拟和增强现实的系统,设备和方法。 在一个示例中,第一设备可以向第二设备发送数据。 第一设备可以包括处理器和存储器。 处理器可以基于来自第三设备的第一实际图像接收第一图像数据。 第一实际图像可以包括与第四设备相关的第四设备图像。 处理器可以基于来自第四设备的第二实际图像接收第二图像。 处理器可以将第一图像数据发送到第二设备。 处理器可以从第二设备接收第一请求以接收第二图像数据。 处理器可以向第四设备发送用于第二图像数据的第二请求,接收第二图像数据,并将第二图像数据发送到第二设备。

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