Automatic device mode based on physical location or user in a vehicle
    41.
    发明授权
    Automatic device mode based on physical location or user in a vehicle 有权
    基于物理位置或车辆用户的自动装置模式

    公开(公告)号:US08768539B1

    公开(公告)日:2014-07-01

    申请号:US13630714

    申请日:2012-09-28

    Applicant: Google Inc.

    Abstract: One aspect of the disclosure provides a control device that is located inside the passenger compartment of a vehicle. The control device may include a portable computing device configured to execute software that effectively enables passengers to use a touch screen (or another input device) to perform control actions for the vehicle that would otherwise take a flip of a switch, turning of a knob, or pressing of a pedal. For example, the portable computing device may be used to steer the vehicle or apply the brakes of the vehicle. The capabilities of the portable computing device are subject to location-specific permissions. The portable computing device, for example, may be allowed to steer the vehicle only when it is located in the area of the vehicle's driver seat.

    Abstract translation: 本公开的一个方面提供了一种位于车辆的乘客舱内的控制装置。 控制设备可以包括便携式计算设备,其被配置为执行软件,其有效地使乘客能够使用触摸屏(或另一输入设备)来执行车辆的控制动作,否则将触发开关,转动旋钮, 或按下踏板。 例如,便携式计算设备可以用于引导车辆或施加车辆的制动器。 便携式计算设备的功能受到特定位置的许可。 例如,便携式计算设备可以仅在其位于车辆驾驶员座椅的区域中时才允许驾驶车辆。

    Volumetric virtual reality keyboard methods, user interface, and interactions

    公开(公告)号:US10802711B2

    公开(公告)日:2020-10-13

    申请号:US15591394

    申请日:2017-05-10

    Applicant: Google Inc.

    Abstract: Systems and methods are described that include generating a virtual environment for display in a head-mounted display device. The virtual environment may include at least one three-dimensional virtual object having a plurality of volumetric zones configured to receive virtual contact. The method may also include detecting a plurality of inputs corresponding to a plurality of actions performed in the virtual environment on the at least one three-dimensional virtual object. Each action corresponds to a plurality of positions and orientations associated with at least one tracked input device. The method may include generating, for each action and while detecting the plurality of inputs, a plurality of prediction models and determining based on the plurality of prediction models in which of the plurality of volumetric zones the at least one tracked input device is predicted to virtually collide.

    Virtual/augmented reality transition system and method

    公开(公告)号:US10254826B2

    公开(公告)日:2019-04-09

    申请号:US15605582

    申请日:2017-05-25

    Applicant: Google Inc.

    Abstract: A system and method of operating an audio visual system generating a virtual immersive experience may include an electronic user device in communication with a tracking device that may track a user's physical movement in a real world space and translate the tracked physical movement into corresponding movement in the virtual world generated by the user device. The system may detect when a user and the user device are approaching a boundary of a tracking area and automatically initiate a transition out of the virtual world and into the real world. A smooth, or graceful, transition between the virtual world and the real world as the user encounters this boundary may avoid disorientation which may occur as a user continues to move in the real world, while motion appears to have stopped upon reaching the tracking boundary.

    System and method relating to movement in a virtual reality environment

    公开(公告)号:US10242505B2

    公开(公告)日:2019-03-26

    申请号:US15594095

    申请日:2017-05-12

    Applicant: GOOGLE INC.

    Abstract: In at least one general aspect, a method can include determining a physics parameter based at least in part on a scale of user relative to an object in a virtual reality environment, applying a physics rule to an interaction between the user and the object in the virtual reality environment based on the physics parameter, and modifying the physics parameter based at least in part on a relative change in scale between the user and the object.

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