摘要:
Provided is a game machine for realizing, by relatively simple processing, an execution of predetermined game processing based on how a region of interest in a virtual three-dimensional space is displayed on a game screen (such as the size, or the position within the game screen). The present invention relates to a game machine which generates a game screen showing a scene of the three-dimensional space viewed from a given viewpoint by transforming coordinates of an object placed in the virtual three-dimensional space into a screen coordinate system by using a predetermined coordinate transformation calculation. A reference point storage unit (56) stores coordinate values of one or more reference points set in relation to the region of interest within the virtual three-dimensional space. A coordinate value acquiring unit (58) transforms the coordinate values of the one or more reference points into the screen coordinate system by using the predetermined coordinate transformation calculation, and acquires the coordinate values in the screen coordinate system of the one or more reference points. A game processing executing unit (62) executes the predetermined game processing based on the coordinate values acquired by the coordinate value acquiring unit (58).
摘要:
When making moisture content adjustment by adding liquid such as water to a raw material such as pulverulent material including bentonite, uniform mixing of the liquid such as water with the raw material is given with relatively simple facilities, moisture content adjustment of a large quantity of raw materials is attainable, and besides, a material having satisfactory performances such as impermeability is obtainable through uniform moisture content adjustment. Within a mixing tank (1) configured with a normal powder mixer kept at low temperatures, pulverulent bentonite (A) and fine granular ice (B) are stirred and mixed. Stirring and mixing of the fellow pulverulent materials are adapted to uniformly mix the pulverulent bentonite (A) and the fine granular ice (B), enabling uniformly moisture content-adjusted bentonite to be obtained. A liquid-nitrogen gas bomb (21), for instance, is connected to the mixing tank (1), causing the inside of the mixing tank to be kept at low temperatures with nitrogen gas supplied from the bomb, before putting the prepared fine granular ice (B) through an inlet port (20).
摘要:
A member for a plasma treatment apparatus is provided, which has excellent anti-sticking properties, is suitable, for example, as a lower electrode in CVD apparatuses, has a stable shape as the lower electrode, and can suppress abnormal discharge during plasma treatment. The member for a plasma treatment apparatus comprises a base material formed of an aluminum alloy having a smoothly machined surface and a treated anodic oxide coating provided on the surface of the base material and formed by hydrating an anodic oxide coating formed on the surface of the base material to form microcracks therein. The anodic oxide coating has a leak current density of more than 0.9×10−5 A/cm2 at an applied voltage of 100 V, a thickness of not less than 3 μm, an arithmetic average surface roughness of less than 1 μm, and a dissolution rate of less than 100 mg/dm2/15 min in a phosphoric and chromic acid immersion test. The flatness of the surface on which the anodic oxide coating has been formed is not more than 50 μm.
摘要翻译:提供了一种等离子体处理装置的构件,其具有优异的防粘性,适合于CVD装置中的下电极,作为下电极具有稳定的形状,并且可以抑制等离子体处理期间的异常放电。 用于等离子体处理装置的构件包括由具有平滑加工表面的铝合金形成的基材和经设置在基材表面上的经处理的阳极氧化物涂层,并且通过水合形成在基材表面上的阳极氧化物涂层 材料在其中形成微裂纹。 阳极氧化膜的施加电压为100V,厚度不小于3μm,算术平均表面粗糙度小于1μm,漏电流密度大于0.9×10 -5 A / cm 2, 在磷酸和铬酸浸渍试验中溶解速率小于100mg / dm2 / 15min。 已经形成阳极氧化物涂层的表面的平坦度不大于50μm。
摘要:
In a semi-transmissive liquid crystal display device (50a) including an active matrix substrate (20a), the active matrix substrate (20a) includes a plurality of source lines (2), a first transparent electrode (2c) connected to each source line (2) through a TFT (5), an interlayer insulating film (12) provided on the first transparent electrode (2c) and having an opening (12a), a reflective electrode (6) provided on the interlayer insulating film (12) and connected to the first transparent electrode (2c) through the opening (12a), and a second transparent electrode (7a) overlapping the reflective electrode (6a) and the first transparent electrode (2c) and connected to the reflective electrode (6a) and the first transparent electrode (2c). In each pixel, respective outer peripheral ends (E) of the reflective electrode (6a) and the second transparent electrode (7a) are aligned with each other.
摘要:
An apparatus and method that can maintain the number of photographed images obtained per second (frame rate) while ensuring sufficient exposure of a subject. The photographing apparatus and method can include an exposure portion for repeatedly performing an exposure at intervals of a predetermined unit exposure time, an image data storing portion temporarily storing unit image data generated by the exposure of the exposure portion, and an image combiner reading and combining a group of unit image data corresponding to a predetermined exposure time from the image data storing portion in synchronization with a photographing start timing of a continuous photographing period that is set in advance, to generate a combined image.
摘要:
A camera is provided that includes a face detection means, an AE&AWB detection circuit, and a processor. The face detection means detects a face from an input image signal and extracts a facial region comprising the face and an upper body region. The AE&AWB detection circuit calculates a brightness appraisal amount on the basis of brightness of the facial region and the upper body region extracted by the face detection circuit. The processor calculates an exposure amount on the basis of the brightness appraisal amount calculated by the AE&AWB detection circuit.
摘要:
A seat apparatus for a vehicle, which includes an inner slide rail, an outer slide rail including an outer upper rail and an outer lower rail, a seat cushion provided slidably in a longitudinal direction of the vehicle and configured to be flipped up to a wall portion of the vehicle compartment to be in a storage position, a hinge mechanism fixing the outer upper rail to the seat cushion, a bearing smoothly sliding the outer upper rail relative to the outer lower rail, a spring provided around a rotational shaft of the hinge mechanism for biasing the seat cushion in a direction to be flipped up, and at least one rotating member provided between the outer upper rail and the outer lower rail so as to receive a load in a lateral direction of the vehicle applied to the outer upper rail by the spring.
摘要:
Provided is a character outfit autoconfiguration device capable of configuring outfit for a character matched with a content of a scenario without requiring specification of outfit by a user or using user environment information. The character outfit autoconfiguration device (300) for configuring outfit of a character from a scenario includes: a scenario dividing unit (320) for dividing the scenario into sections according to continuity of outfit of the character, and outfit autoconfiguration unit (350) for configuring outfit of the character according to a content of a scenario section for each of the scenario sections divided by the scenario dividing unit.
摘要:
When power to be transmitted varies, a control section instructs an AGC control section to control a gain of an IQ modulation processing section 6 in accordance with the power. A switch selects a power source voltage, corresponding to the power to be transmitted, from power source voltages V1 to V3 of a wireless module, in accordance with an instruction of the control section, so as to supply thus selected power source voltage to a power amplifier. Thus, it is possible to realize a wireless communication circuit which occupies a less area and consumes smaller amounts of power without narrowing a communication range.
摘要:
Provided is a game machine for realizing, by relatively simple processing, an execution of predetermined game processing based on how a region of interest in a virtual three-dimensional space is displayed on a game screen (such as the size, or the position within the game screen). The present invention relates to a game machine which generates a game screen showing a scene of the three-dimensional space viewed from a given viewpoint by transforming coordinates of an object placed in the virtual three-dimensional space into a screen coordinate system by using a predetermined coordinate transformation calculation. A reference point storage unit (56) stores coordinate values of one or more reference points set in relation to the region of interest within the virtual three-dimensional space. A coordinate value acquiring unit (58) transforms the coordinate values of the one or more reference points into the screen coordinate system by using the predetermined coordinate transformation calculation, and acquires the coordinate values in the screen coordinate system of the one or more reference points. A game processing executing unit (62) executes the predetermined game processing based on the coordinate values acquired by the coordinate value acquiring unit (58).