Game machine, game machine control method, and information storage medium
    51.
    发明授权
    Game machine, game machine control method, and information storage medium 有权
    游戏机,游戏机控制方法和信息存储介质

    公开(公告)号:US08089483B2

    公开(公告)日:2012-01-03

    申请号:US12159606

    申请日:2006-11-02

    申请人: Toshiyuki Tanaka

    发明人: Toshiyuki Tanaka

    IPC分类号: G06T11/00 G09G5/00

    摘要: Provided is a game machine for realizing, by relatively simple processing, an execution of predetermined game processing based on how a region of interest in a virtual three-dimensional space is displayed on a game screen (such as the size, or the position within the game screen). The present invention relates to a game machine which generates a game screen showing a scene of the three-dimensional space viewed from a given viewpoint by transforming coordinates of an object placed in the virtual three-dimensional space into a screen coordinate system by using a predetermined coordinate transformation calculation. A reference point storage unit (56) stores coordinate values of one or more reference points set in relation to the region of interest within the virtual three-dimensional space. A coordinate value acquiring unit (58) transforms the coordinate values of the one or more reference points into the screen coordinate system by using the predetermined coordinate transformation calculation, and acquires the coordinate values in the screen coordinate system of the one or more reference points. A game processing executing unit (62) executes the predetermined game processing based on the coordinate values acquired by the coordinate value acquiring unit (58).

    摘要翻译: 提供了一种游戏机,用于通过相对简单的处理,基于虚拟三维空间中的感兴趣区域如何在游戏画面上显示预定的游戏处理(例如,尺寸或内部的位置)来实现预定的游戏处理 游戏画面)。 游戏机技术领域本发明涉及一种游戏机,其通过将预定的虚拟三维空间中放置的虚拟三维空间中的对象的坐标转换为屏幕坐标系,生成表示从给定视点观看的三维空间的场景的游戏画面 坐标变换计算。 参考点存储单元(56)存储关于虚拟三维空间内的感兴趣区域设置的一个或多个参考点的坐标值。 坐标值获取单元(58)通过使用预定的坐标变换计算将一个或多个参考点的坐标值变换为屏幕坐标系,并获取一个或多个参考点的屏幕坐标系中的坐标值。 游戏处理执行单元(62)基于由坐标值获取单元(58)获取的坐标值执行预定的游戏处理。

    Material moisture content adjustment method
    52.
    发明授权
    Material moisture content adjustment method 有权
    材料含水量调节方法

    公开(公告)号:US08066422B2

    公开(公告)日:2011-11-29

    申请号:US11909499

    申请日:2006-03-27

    摘要: When making moisture content adjustment by adding liquid such as water to a raw material such as pulverulent material including bentonite, uniform mixing of the liquid such as water with the raw material is given with relatively simple facilities, moisture content adjustment of a large quantity of raw materials is attainable, and besides, a material having satisfactory performances such as impermeability is obtainable through uniform moisture content adjustment. Within a mixing tank (1) configured with a normal powder mixer kept at low temperatures, pulverulent bentonite (A) and fine granular ice (B) are stirred and mixed. Stirring and mixing of the fellow pulverulent materials are adapted to uniformly mix the pulverulent bentonite (A) and the fine granular ice (B), enabling uniformly moisture content-adjusted bentonite to be obtained. A liquid-nitrogen gas bomb (21), for instance, is connected to the mixing tank (1), causing the inside of the mixing tank to be kept at low temperatures with nitrogen gas supplied from the bomb, before putting the prepared fine granular ice (B) through an inlet port (20).

    摘要翻译: 当通过向诸如膨润土的粉末材料等原料添加水等水分进行水分含量调节时,以比较简单的设备使水等液体与原料均匀混合,大量原料 可以获得材料,此外,通过均匀的含水量调节可获得具有令人满意的性能如不渗透性的材料。 在配置有保持在低温下的普通粉末混合器的混合罐(1)中,搅拌混合粉状膨润土(A)和细粒状冰(B)。 搅拌和混合粉末状材料适于均匀混合粉状膨润土(A)和细粒状冰(B),从而可获得均匀的含水量调节膨润土。 例如,将液氮气体炸弹(21)连接到混合罐(1),在将制备好的细颗粒 冰(B)通过入口(20)。

    MEMBER FOR PLASMA TREATMENT APPARATUS AND PRODUCTION METHOD THEREOF
    53.
    发明申请
    MEMBER FOR PLASMA TREATMENT APPARATUS AND PRODUCTION METHOD THEREOF 审中-公开
    等离子体处理装置的成员及其生产方法

    公开(公告)号:US20110220289A1

    公开(公告)日:2011-09-15

    申请号:US13129302

    申请日:2008-12-02

    摘要: A member for a plasma treatment apparatus is provided, which has excellent anti-sticking properties, is suitable, for example, as a lower electrode in CVD apparatuses, has a stable shape as the lower electrode, and can suppress abnormal discharge during plasma treatment. The member for a plasma treatment apparatus comprises a base material formed of an aluminum alloy having a smoothly machined surface and a treated anodic oxide coating provided on the surface of the base material and formed by hydrating an anodic oxide coating formed on the surface of the base material to form microcracks therein. The anodic oxide coating has a leak current density of more than 0.9×10−5 A/cm2 at an applied voltage of 100 V, a thickness of not less than 3 μm, an arithmetic average surface roughness of less than 1 μm, and a dissolution rate of less than 100 mg/dm2/15 min in a phosphoric and chromic acid immersion test. The flatness of the surface on which the anodic oxide coating has been formed is not more than 50 μm.

    摘要翻译: 提供了一种等离子体处理装置的构件,其具有优异的防粘性,适合于CVD装置中的下电极,作为下电极具有稳定的形状,并且可以抑制等离子体处理期间的异常放电。 用于等离子体处理装置的构件包括由具有平滑加工表面的铝合金形成的基材和经设置在基材表​​面上的经处理的阳极氧化物涂层,并且通过水合形成在基材表面上的阳极氧化物涂层 材料在其中形成微裂纹。 阳极氧化膜的施加电压为100V,厚度不小于3μm,算术平均表面粗糙度小于1μm,漏电流密度大于0.9×10 -5 A / cm 2, 在磷酸和铬酸浸渍试验中溶解速率小于100mg / dm2 / 15min。 已经形成阳极氧化物涂层的表面的平坦度不大于50μm。

    Semi-transmissive liquid crystal display device and manufacturing method thereof
    54.
    发明授权
    Semi-transmissive liquid crystal display device and manufacturing method thereof 有权
    半透射型液晶显示装置及其制造方法

    公开(公告)号:US07961280B2

    公开(公告)日:2011-06-14

    申请号:US12279262

    申请日:2007-01-09

    IPC分类号: G02F1/1335

    摘要: In a semi-transmissive liquid crystal display device (50a) including an active matrix substrate (20a), the active matrix substrate (20a) includes a plurality of source lines (2), a first transparent electrode (2c) connected to each source line (2) through a TFT (5), an interlayer insulating film (12) provided on the first transparent electrode (2c) and having an opening (12a), a reflective electrode (6) provided on the interlayer insulating film (12) and connected to the first transparent electrode (2c) through the opening (12a), and a second transparent electrode (7a) overlapping the reflective electrode (6a) and the first transparent electrode (2c) and connected to the reflective electrode (6a) and the first transparent electrode (2c). In each pixel, respective outer peripheral ends (E) of the reflective electrode (6a) and the second transparent electrode (7a) are aligned with each other.

    摘要翻译: 在包括有源矩阵基板(20a)的半透射型液晶显示装置(50a)中,有源矩阵基板(20a)包括多个源极线(2),与各个源极线连接的第一透明电极 (2)通过TFT(5),设置在第一透明电极(2c)上并具有开口(12a)的层间绝缘膜(12),设置在层间绝缘膜(12)上的反射电极(6) 通过开口12a连接到第一透明电极2c,和与反射电极6a和第一透明电极2c重叠并与反射电极6a连接的第二透明电极7a, 第一透明电极(2c)。 在每个像素中,反射电极(6a)和第二透明电极(7a)的各个外周端(E)彼此对准。

    Photographing apparatus and photographing method for exposure control during continuous photographing mode
    55.
    发明授权
    Photographing apparatus and photographing method for exposure control during continuous photographing mode 有权
    拍摄装置和拍摄方法,用于连续拍摄模式下的曝光控制

    公开(公告)号:US07852401B2

    公开(公告)日:2010-12-14

    申请号:US11728523

    申请日:2007-03-26

    IPC分类号: H04N5/235

    CPC分类号: H04N5/235 H04N5/2355

    摘要: An apparatus and method that can maintain the number of photographed images obtained per second (frame rate) while ensuring sufficient exposure of a subject. The photographing apparatus and method can include an exposure portion for repeatedly performing an exposure at intervals of a predetermined unit exposure time, an image data storing portion temporarily storing unit image data generated by the exposure of the exposure portion, and an image combiner reading and combining a group of unit image data corresponding to a predetermined exposure time from the image data storing portion in synchronization with a photographing start timing of a continuous photographing period that is set in advance, to generate a combined image.

    摘要翻译: 一种能够在确保受试者的充分曝光的同时保持每秒获得的拍摄图像数(帧速率)的装置和方法。 拍摄装置和方法可以包括用于以预定单位曝光时间的间隔反复进行曝光的曝光部分,临时存储通过曝光部分的曝光产生的单位图像数据的图像数据存储部分和图像组合器读取和组合 与预先设定的连续拍摄期间的拍摄开始定时同步地从图像数据存储部分对应于预定曝光时间的一组单位图像数据,以生成组合图像。

    Digital camera with face detection function for facilitating exposure compensation
    56.
    发明授权
    Digital camera with face detection function for facilitating exposure compensation 有权
    具有面部检测功能的数码相机,便于曝光补偿

    公开(公告)号:US07796831B2

    公开(公告)日:2010-09-14

    申请号:US11605002

    申请日:2006-11-27

    申请人: Toshiyuki Tanaka

    发明人: Toshiyuki Tanaka

    摘要: A camera is provided that includes a face detection means, an AE&AWB detection circuit, and a processor. The face detection means detects a face from an input image signal and extracts a facial region comprising the face and an upper body region. The AE&AWB detection circuit calculates a brightness appraisal amount on the basis of brightness of the facial region and the upper body region extracted by the face detection circuit. The processor calculates an exposure amount on the basis of the brightness appraisal amount calculated by the AE&AWB detection circuit.

    摘要翻译: 提供了一种包括面部检测装置,AE和AWB检测电路和处理器的照相机。 脸部检测装置从输入图像信号检测脸部,并提取包括脸部和上身体区域的面部区域。 AE&AWB检测电路根据由面部检测电路提取的面部区域和上部身体区域的亮度来计算亮度评价量。 处理器根据由AE&AWB检测电路计算的亮度评估量来计算曝光量。

    Seat apparatus for vehicle
    57.
    发明授权
    Seat apparatus for vehicle 有权
    车辆座椅装置

    公开(公告)号:US07770957B2

    公开(公告)日:2010-08-10

    申请号:US12056814

    申请日:2008-03-27

    IPC分类号: B60N2/02

    摘要: A seat apparatus for a vehicle, which includes an inner slide rail, an outer slide rail including an outer upper rail and an outer lower rail, a seat cushion provided slidably in a longitudinal direction of the vehicle and configured to be flipped up to a wall portion of the vehicle compartment to be in a storage position, a hinge mechanism fixing the outer upper rail to the seat cushion, a bearing smoothly sliding the outer upper rail relative to the outer lower rail, a spring provided around a rotational shaft of the hinge mechanism for biasing the seat cushion in a direction to be flipped up, and at least one rotating member provided between the outer upper rail and the outer lower rail so as to receive a load in a lateral direction of the vehicle applied to the outer upper rail by the spring.

    摘要翻译: 一种用于车辆的座椅装置,其包括内滑轨,包括外上轨道和外下轨道的外滑轨,沿着车辆纵向方向可滑动地设置的座垫, 所述车厢的一部分处于存放位置,将所述外上轨道固定到所述座垫的铰链机构,使所述外上轨道相对于所述外下轨道平滑地滑动的轴承,设置在所述铰链的旋转轴周围的弹簧 用于沿着要翻转的方向偏置座垫的机构,以及设置在外上轨道和外下轨道之间的至少一个旋转构件,以便在施加到外上轨道的车辆的横向方向上承受负载 在春天。

    CHARACTER OUTFIT AUTOCONFIGURATION DEVICE, CHARACTER OUTFIT AUTOCONFIGURATION METHOD, AND CHARACTER OUTFIT AUTOCONFIGURATION PROGRAM
    58.
    发明申请
    CHARACTER OUTFIT AUTOCONFIGURATION DEVICE, CHARACTER OUTFIT AUTOCONFIGURATION METHOD, AND CHARACTER OUTFIT AUTOCONFIGURATION PROGRAM 有权
    特征自动识别装置,特征自动识别方法和字符输出自动编程程序(CHARACTER OUTFIT AUTOCONFIGURATION PROGRAM

    公开(公告)号:US20100010951A1

    公开(公告)日:2010-01-14

    申请号:US12302866

    申请日:2007-05-21

    IPC分类号: G06N5/04 G06N5/02

    CPC分类号: G06N5/025

    摘要: Provided is a character outfit autoconfiguration device capable of configuring outfit for a character matched with a content of a scenario without requiring specification of outfit by a user or using user environment information. The character outfit autoconfiguration device (300) for configuring outfit of a character from a scenario includes: a scenario dividing unit (320) for dividing the scenario into sections according to continuity of outfit of the character, and outfit autoconfiguration unit (350) for configuring outfit of the character according to a content of a scenario section for each of the scenario sections divided by the scenario dividing unit.

    摘要翻译: 提供了一种字符装备自动配置装置,其能够配置与场景内容匹配的字符的装备,而不需要用户指定装备或使用用户环境信息。 用于从场景配置字符的角色装备自动配置装置(300)包括:用于根据字符装备的连续性将场景划分为部分的场景划分单元(320)和用于配置的装备自动配置单元(350) 根据场景分割单元划分的每个场景区段的场景部分的内容,对角色的装备。

    Wireless communication circuit and wireless communication apparatus using the same
    59.
    发明授权
    Wireless communication circuit and wireless communication apparatus using the same 有权
    无线通信电路及其使用的无线通信装置

    公开(公告)号:US07623896B2

    公开(公告)日:2009-11-24

    申请号:US10945955

    申请日:2004-09-22

    IPC分类号: H04B1/38

    摘要: When power to be transmitted varies, a control section instructs an AGC control section to control a gain of an IQ modulation processing section 6 in accordance with the power. A switch selects a power source voltage, corresponding to the power to be transmitted, from power source voltages V1 to V3 of a wireless module, in accordance with an instruction of the control section, so as to supply thus selected power source voltage to a power amplifier. Thus, it is possible to realize a wireless communication circuit which occupies a less area and consumes smaller amounts of power without narrowing a communication range.

    摘要翻译: 当要发送的功率变化时,控制部指示AGC控制部根据该功率来控制IQ调制处理部6的增益。 根据控制部的指示,开关从无线模块的电源电压V1〜V3中选择对应于要发送的功率的电源电压,从而将所选择的电源电压提供给电力 放大器 因此,可以实现占用较小面积并消耗较少量的功率而不缩小通信范围的无线通信电路。

    GAME MACHINE, GAME MACHINE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM
    60.
    发明申请
    GAME MACHINE, GAME MACHINE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM 有权
    游戏机,游戏机控制方法和信息存储介质

    公开(公告)号:US20090135184A1

    公开(公告)日:2009-05-28

    申请号:US12159606

    申请日:2006-11-02

    申请人: Toshiyuki Tanaka

    发明人: Toshiyuki Tanaka

    IPC分类号: G06T15/00

    摘要: Provided is a game machine for realizing, by relatively simple processing, an execution of predetermined game processing based on how a region of interest in a virtual three-dimensional space is displayed on a game screen (such as the size, or the position within the game screen). The present invention relates to a game machine which generates a game screen showing a scene of the three-dimensional space viewed from a given viewpoint by transforming coordinates of an object placed in the virtual three-dimensional space into a screen coordinate system by using a predetermined coordinate transformation calculation. A reference point storage unit (56) stores coordinate values of one or more reference points set in relation to the region of interest within the virtual three-dimensional space. A coordinate value acquiring unit (58) transforms the coordinate values of the one or more reference points into the screen coordinate system by using the predetermined coordinate transformation calculation, and acquires the coordinate values in the screen coordinate system of the one or more reference points. A game processing executing unit (62) executes the predetermined game processing based on the coordinate values acquired by the coordinate value acquiring unit (58).

    摘要翻译: 提供了一种游戏机,用于通过相对简单的处理,基于虚拟三维空间中的感兴趣区域如何在游戏画面上显示预定的游戏处理(例如,尺寸或内部的位置)来实现预定的游戏处理 游戏画面)。 游戏机技术领域本发明涉及一种游戏机,其通过将预定的虚拟三维空间中放置的虚拟三维空间中的对象的坐标转换为屏幕坐标系,生成表示从给定视点观看的三维空间的场景的游戏画面 坐标变换计算。 参考点存储单元(56)存储关于虚拟三维空间内的感兴趣区域设置的一个或多个参考点的坐标值。 坐标值获取单元(58)通过使用预定的坐标变换计算将一个或多个参考点的坐标值变换为屏幕坐标系,并获取一个或多个参考点的屏幕坐标系中的坐标值。 游戏处理执行单元(62)基于由坐标值获取单元(58)获取的坐标值执行预定的游戏处理。