INTERACTING WITH A NETWORK TO TRANSMIT VIRTUAL IMAGE DATA IN AUGMENTED OR VIRTUAL REALITY SYSTEMS
    64.
    发明申请
    INTERACTING WITH A NETWORK TO TRANSMIT VIRTUAL IMAGE DATA IN AUGMENTED OR VIRTUAL REALITY SYSTEMS 审中-公开
    与网络互动以在虚拟现实系统中发送虚拟图像数据

    公开(公告)号:US20150235610A1

    公开(公告)日:2015-08-20

    申请号:US14703854

    申请日:2015-05-04

    申请人: Magic Leap, Inc.

    IPC分类号: G09G5/00 G02B27/01 G06T19/00

    摘要: One embodiment is directed to a system for enabling two or more users to interact within a virtual world comprising virtual world data, comprising a computer network comprising one or more computing devices, the one or more computing devices comprising memory, processing circuitry, and software stored at least in part in the memory and executable by the processing circuitry to process at least a portion of the virtual world data; wherein at least a first portion of the virtual world data originates from a first user virtual world local to a first user, and wherein the computer network is operable to transmit the first portion to a user device for presentation to a second user, such that the second user may experience the first portion from the location of the second user, such that aspects of the first user virtual world are effectively passed to the second user.

    摘要翻译: 一个实施例涉及用于使两个或更多个用户能够在包括虚拟世界数据的虚拟世界内进行交互的系统,所述虚拟世界数据包括包括一个或多个计算设备的计算机网络,所述一个或多个计算设备包括存储器,处理电路和存储的软件 至少部分地在所述存储器中并且由所述处理电路执行以处理所述虚拟世界数据的至少一部分; 其中所述虚拟世界数据的至少第一部分来自第一用户本地的第一用户虚拟世界,并且其中所述计算机网络可操作地将所述第一部分发送到用户设备以呈现给第二用户,使得 第二用户可以从第二用户的位置体验第一部分,使得第一用户虚拟世界的方面被有效地传递给第二用户。

    RECOGNIZING OBJECTS IN A PASSABLE WORLD MODEL IN AUGMENTED OR VIRTUAL REALITY SYSTEMS
    65.
    发明申请
    RECOGNIZING OBJECTS IN A PASSABLE WORLD MODEL IN AUGMENTED OR VIRTUAL REALITY SYSTEMS 审中-公开
    在可接受或虚拟现实系统中识别可使用世界模型的对象

    公开(公告)号:US20150235435A1

    公开(公告)日:2015-08-20

    申请号:US14703871

    申请日:2015-05-04

    申请人: Magic Leap, Inc.

    摘要: One embodiment is directed to a system for enabling two or more users to interact within a virtual world comprising virtual world data, comprising a computer network comprising one or more computing devices, the one or more computing devices comprising memory, processing circuitry, and software stored at least in part in the memory and executable by the processing circuitry to process at least a portion of the virtual world data; wherein at least a first portion of the virtual world data originates from a first user virtual world local to a first user, and wherein the computer network is operable to transmit the first portion to a user device for presentation to a second user, such that the second user may experience the first portion from the location of the second user, such that aspects of the first user virtual world are effectively passed to the second user.

    摘要翻译: 一个实施例涉及用于使两个或更多个用户能够在包括虚拟世界数据的虚拟世界内进行交互的系统,所述虚拟世界数据包括包括一个或多个计算设备的计算机网络,所述一个或多个计算设备包括存储器,处理电路和存储的软件 至少部分地在所述存储器中并且由所述处理电路执行以处理所述虚拟世界数据的至少一部分; 其中所述虚拟世界数据的至少第一部分来自第一用户本地的第一用户虚拟世界,并且其中所述计算机网络可操作地将所述第一部分发送到用户设备以呈现给第二用户,使得 第二用户可以从第二用户的位置体验第一部分,使得第一用户虚拟世界的方面被有效地传递给第二用户。

    Virtual and augmented reality systems and methods

    公开(公告)号:US11966059B2

    公开(公告)日:2024-04-23

    申请号:US17962355

    申请日:2022-10-07

    申请人: Magic Leap, Inc.

    IPC分类号: G02B27/01 F21V8/00

    摘要: Methods and systems are disclosed for presenting virtual objects on a limited number of depth planes using, e.g., an augmented reality display system. A farthest one of the depth planes is within a mismatch tolerance of optical infinity. The display system may switch the depth plane on which content is actively displayed, so that the content is displayed on the depth plane on which a user is fixating. The impact of errors in fixation tracking is addressed using partially overlapping depth planes. A fixation depth at which a user is fixating is determined and the display system determines whether to adjust selection of a selected depth plane at which a virtual object is presented. The determination may be based on whether the fixation depth falls within a depth overlap region of adjacent depth planes. The display system may switch the active depth plane depending upon whether the fixation depth falls outside the overlap region.

    SELECTING VIRTUAL OBJECTS IN A THREE-DIMENSIONAL SPACE

    公开(公告)号:US20230057175A1

    公开(公告)日:2023-02-23

    申请号:US17981311

    申请日:2022-11-04

    申请人: Magic Leap, Inc.

    摘要: Systems and methods for interacting with virtual objects in a three-dimensional space using a wearable system are disclosed. The wearable system can be programmed to permit user interaction with interactable objects in a field of regard (FOR) of a user. The FOR includes a portion of the environment around the user that is capable of being perceived by the user via the AR system. The system can determine a group of interactable objects in the FOR of the user and determine a pose of the user. The system can update, based on a change in the pose or a field of view (FOV) of the user, a subgroup of the interactable objects that are located in the FOV of the user and receive a selection of a target interactable object from the subgroup of interactable objects. The system can initiate a selection event on the target interactable object.

    VIRTUAL AND AUGMENTED REALITY SYSTEMS AND METHODS

    公开(公告)号:US20230032100A1

    公开(公告)日:2023-02-02

    申请号:US17962355

    申请日:2022-10-07

    申请人: Magic Leap, Inc.

    IPC分类号: G02B27/01 F21V8/00

    摘要: Methods and systems are disclosed for presenting virtual objects on a limited number of depth planes using, e.g., an augmented reality display system. A farthest one of the depth planes is within a mismatch tolerance of optical infinity. The display system may switch the depth plane on which content is actively displayed, so that the content is displayed on the depth plane on which a user is fixating. The impact of errors in fixation tracking is addressed using partially overlapping depth planes. A fixation depth at which a user is fixating is determined and the display system determines whether to adjust selection of a selected depth plane at which a virtual object is presented. The determination may be based on whether the fixation depth falls within a depth overlap region of adjacent depth planes. The display system may switch the active depth plane depending upon whether the fixation depth falls outside the overlap region.