Game system and method using twin gage
    61.
    发明授权
    Game system and method using twin gage 有权
    游戏系统和方法采用双量具

    公开(公告)号:US08043150B2

    公开(公告)日:2011-10-25

    申请号:US11570967

    申请日:2005-06-22

    IPC分类号: A63F9/24

    摘要: Disclosed is a game system and method using a twin gage. In the game method, a twin gage for performing the ball game is provided to a user. The twin gage includes first and second swing gages arranged on the basis of an impact zone for determining a movement direction of the ball, and movable first and second scroll bars are formed on the first and second swing gages, respectively. A batting point of the ball according to the batting intention of the user is determined, and then a position of the impact zone of the twin gage is varied according to the determined batting point. Then, when the user manipulates the twin gage, the ball is moved in a movement direction of the ball determined according to a positional relation between the first and second scroll bars, which move and then stop according to the manipulation of the twin gage, and the impact zone. With such a configuration, a degree of difficulty of manipulation of a swing is varied according to the batting intention of the user, thereby making ball games more interesting.

    摘要翻译: 公开了使用双量具的游戏系统和方法。 在游戏方法中,向用户提供用于执行球类游戏的双规格。 双量具包括基于用于确定球的移动方向的冲击区域布置的第一和第二摆动量规,并且可移动的第一和第二滚动条分别形成在第一和第二摆动量规上。 确定根据使用者的击球意图的球的击球点,然后根据确定的击球点改变双计量杆的撞击区域的位置。 然后,当用户操纵双量具时,球沿着根据第一和第二滚动条之间的位置关系确定的滚珠移动方向移动,第一和第二滚动条之间的位置关系随着双量具的操纵而移动然后停止,并且 冲击区。 通过这样的结构,可以根据使用者的击球意图来改变挥杆操纵的难度,从而使球类游戏变得更加有趣。

    Game apparatus, storage medium storing a game program, and game control method
    62.
    发明授权
    Game apparatus, storage medium storing a game program, and game control method 有权
    游戏装置,存储游戏程序的存储介质和游戏控制方法

    公开(公告)号:US08033914B2

    公开(公告)日:2011-10-11

    申请号:US11236845

    申请日:2005-09-28

    IPC分类号: A63F9/24

    摘要: A game apparatus includes an LCD and is provided a touch panel in relation to the LCD. The LCD displays a game screen for making a player character hit a ball. For example, when touch-on is performed on the LCD (touch panel), the stance and shot power of the player character are decided according to coordinates of the touch-on position. With this, the path of the ball is decided to be a straight ball, draw ball or fade ball, and the carry of the ball is decided with regard to the shot power. Following the touch-on, when a slide operation is performed, an impact is decided according to the slide operation. For example, the path of the ball is changed by the decided impact.

    摘要翻译: 游戏装置包括LCD,并且相对于液晶显示器提供触摸面板。 液晶显示器显示一个游戏画面,使玩家角色打到一个球。 例如,当在LCD(触摸面板)上进行接通时,根据触摸位置的坐标来确定玩家角色的姿态和拍摄力。 这样,球的路径决定为直球,画球或褪色球,球的进位是根据射门功率决定的。 触摸后,当执行幻灯片操作时,根据幻灯片操作决定影响。 例如,球的路径由决定的影响而改变。

    Shooting game apparatus, storage medium storing a shooting game program, and target control method
    63.
    发明授权
    Shooting game apparatus, storage medium storing a shooting game program, and target control method 有权
    拍摄游戏装置,存储射击游戏程序的存储介质和目标控制方法

    公开(公告)号:US08021220B2

    公开(公告)日:2011-09-20

    申请号:US11047818

    申请日:2005-02-02

    摘要: A shooting game apparatus includes an LCD for displaying a target and an operating button for a player to perform an operation for shooting the target. For example, an enemy character is switched between an ineffective state in which it is never damaged even if an attack hits it, and an effective state in which it is damaged if an attack hits it. Different images are displayed depending on whether the target is in the ineffective state or in the effective state. In a case where the target is in the effective state, when a player character enters into a state of being continuously damaged because it is positioned an area where it receives continuous damage, for example, the target is switched into the ineffective state.

    摘要翻译: 射击游戏装置包括用于显示目标的LCD和用于玩家执行用于拍摄目标的操作的操作按钮。 例如,敌人角色在无效状态之间切换,即使攻击发生,也不会损坏敌方角色,并且如果攻击发生攻击,则它将被损坏。 根据目标是否处于无效状态或处于有效状态,显示不同的图像。 在目标处于有效状态的情况下,当游戏者角色进入连续受损的状态时,例如,目标被切换到无效状态。

    Storage medium storing traveling time calculation program and game apparatus
    64.
    发明授权
    Storage medium storing traveling time calculation program and game apparatus 有权
    存储行驶时间计算程序和游戏装置的存储介质

    公开(公告)号:US08012005B2

    公开(公告)日:2011-09-06

    申请号:US12149022

    申请日:2008-04-25

    申请人: Keizo Ohta

    发明人: Keizo Ohta

    IPC分类号: A63F9/24

    摘要: A traveling time calculation program causes a computer to function as the following: position determination mechanism which determines a position of a movable object using a velocity vector with every update of a game screen, virtual position setting mechanism which sets a virtual position between positions immediately before and after the movable object passes through a second position, and shifts the virtual position using an infinitesimal unit vector obtained by dividing a velocity vector at the position immediately before the movable object passes through the second position into predetermined numbers, and traveling time calculation mechanism which calculates a traveling time from the first position to a position immediately before or after the virtual position crosses the second position.

    摘要翻译: 行驶时间计算程序使计算机的功能如下:位置确定机构,其利用游戏画面的每次更新使用速度向量来确定可移动物体的位置,虚拟位置设定机构,其在紧接在之前设置位置之间的虚拟位置 并且在可移动物体通过第二位置之后,并且使用通过将紧靠在可移动物体之前的位置处的速度矢量除以预定数量而获得的无穷小单位矢量来移动虚拟位置,以及行进时间计算机构 计算从虚拟位置越过第二位置之前或之后的第一位置到位置的行驶时间。

    GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM
    65.
    发明申请
    GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM 有权
    游戏设备,用于控制游戏设备的方法,程序和信息存储介质

    公开(公告)号:US20110207532A1

    公开(公告)日:2011-08-25

    申请号:US13059917

    申请日:2009-06-03

    IPC分类号: G06F17/00

    摘要: To provide a game device which enables a user to relatively easily know of the existence of a player character suitable as a pass target or an area suitable as a movement destination. A display control unit (72) displays a partial area of a game space on a game screen based on a position of a reference player character selected from among player characters belonging to a first team and a second team or a position of a moving object. An acquiring unit (72a) acquires, in a case where the first team is in possession of the moving object, a movement destination candidate or a pass target candidate of a player character belonging to the first team based on the positions of the player characters belonging to the second team. A control unit (72c) controls the partial area based on the position of the reference player character or the position of the moving object, and the movement destination candidate or the pass target candidate acquired by the acquiring unit (72a).

    摘要翻译: 提供一种使用户能够相对容易地知道适合作为通过目标的玩家角色或适合作为移动目的地的区域的游戏装置的游戏装置。 显示控制单元(72)基于从属于第一组和第二组的运动员角色或运动对象的位置中选择的参考选手角色的位置,在游戏画面上显示游戏空间的局部区域。 基于所属的玩家角色的位置,获取单元(72a)在第一队伍拥有移动物体的情况下获取属于第一队伍的选手角色的移动目的地候选人或传球目标候选者 到第二队 控制单元(72c)基于参考游戏者角色的位置或运动对象的位置以及由获取单元(72a)获取的移动目的地候选或者目标候选者来控制部分区域。

    Control program for action game
    68.
    发明授权
    Control program for action game 有权
    动作游戏控制程序

    公开(公告)号:US07931534B2

    公开(公告)日:2011-04-26

    申请号:US10721150

    申请日:2003-11-26

    IPC分类号: A63F13/04

    摘要: A control program for an action game according to the present invention in which one of a plurality of characters moving in a game space is selected to be an attack target, in response to an operation of a game player, comprises: a selectable candidate object judging step of judging each of said plurality of characters as to whether or not it is a selectable candidate object which is qualified to be an attack target and which is in position relationship which could be selected as an attack target, a selection order deciding step of deciding an order of selecting those of said plurality of selectable candidate objects, which have been judged by the selectable candidate object judging step; and an attack target changing step of selecting, based on the selection order decided by the selection order deciding step, one of said plurality of characters as an attack target and sequentially changing the attack target in response to an attack target changing operation by the game player. The control program permits one of a plurality of characters contained in a game space to be efficiently selected as a game target.

    摘要翻译: 根据本发明的动作游戏的控制程序,其中响应于游戏者的操作,在游戏空间中移动的多个角色中的一个被选择为攻击目标,包括:可选候选对象判断 判断所述多个字符中的每一个是否是作为攻击目标有资格的可选择候选对象,并且处于能够被选择为攻击目标的位置关系中的步骤;选择顺序决定步骤, 通过可选择的候选对象判断步骤判断的所述多个可选候选对象的选择顺序; 以及攻击目标改变步骤,基于由所述选择顺序决定步骤决定的选择顺序,将所述多个角色中的一个作为攻击目标进行选择,并且响应于游戏者的攻击目标改变操作顺序地改变攻击目标 。 控制程序允许有效地选择包含在游戏空间中的多个字符中的一个作为游戏目标。

    STORAGE MEDIUM HAVING INFORMATION PROCESSING PROGRAM STORED THEREIN AND INFORMATION PROCESSING APPARATUS
    70.
    发明申请
    STORAGE MEDIUM HAVING INFORMATION PROCESSING PROGRAM STORED THEREIN AND INFORMATION PROCESSING APPARATUS 有权
    具有存储信息处理程序的存储介质和信息处理设备

    公开(公告)号:US20110074768A1

    公开(公告)日:2011-03-31

    申请号:US12627724

    申请日:2009-11-30

    申请人: Takahiro TAKAYAMA

    发明人: Takahiro TAKAYAMA

    IPC分类号: G06T15/00

    摘要: Movement means moves, in accordance with a user performing an operation, a moving object including a vehicle object, and a rider object riding the vehicle object, and the vehicle object and the rider object are positioned in the virtual world. Contact determination region defining means defines at least one contact determination region for the moving object. Contact determination means determines a contact in the virtual world by using the at least one contact determination region. Contact action control means selects a foot, of the rider object, which is to contact a contact object positioned in the virtual world, in accordance with a determination result of the contact determination means, and performs control such that the selected foot contacts the contact object. Display control means displays the moving object by using the display device.

    摘要翻译: 移动装置根据执行操作的用户移动包括车辆对象的移动物体和乘坐车辆对象的骑车人物体,并且车辆物体和骑车者物体位于虚拟世界中。 接触确定区域定义装置限定用于移动物体的至少一个接触确定区域。 接触确定装置通过使用至少一个接触确定区域来确定虚拟世界中的接触。 接触动作控制装置根据接触确定装置的确定结果,选择要接触位于虚拟世界中的接触物体的骑手物体的脚,并且执行所选择的脚与接触物接触的控制 。 显示控制装置使用显示装置显示移动物体。