Data processing device, data processing method, program, program recording medium, data recording medium, and data structure
    1.
    发明授权
    Data processing device, data processing method, program, program recording medium, data recording medium, and data structure 失效
    数据处理装置,数据处理方法,程序,程序记录介质,数据记录介质和数据结构

    公开(公告)号:US08346059B2

    公开(公告)日:2013-01-01

    申请号:US11720630

    申请日:2005-11-10

    IPC分类号: H04N9/80

    摘要: A data reproducing apparatus, which is capable of reproducing stream data according to time stamps without need to have an independent time counting clock. At step S141, it is determined whether a received access unit has a time stamp. When the access unit has a time stamp, the flow advances to step S142. At step S142, a value of the time stamp is set. When the access unit does not have a time stamp. The flow advances to step S144. At step S144, a value corresponding to the previous pic_struct is added to the current time. Thereafter, the flow advances to step S143. At step S143, the current pic_struct is stored for the next process. The present invention is capable of being applied to for example a game device using a DVD.

    摘要翻译: 一种数据再现装置,其能够根据时间戳再现流数据,而不需要具有独立的时间计数时钟。 在步骤S141中,确定接收的存取单元是否具有时间戳。 当访问单元具有时间戳时,流程前进到步骤S142。 在步骤S142,设定时间戳的值。 当访问单元没有时间戳时。 流程前进到步骤S144。 在步骤S144,将与先前pic_struct对应的值加到当前时间。 此后,流程前进到步骤S143。 在步骤S143,存储当前的pic_struct用于下一个处理。 本发明能够应用于例如使用DVD的游戏装置。

    INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND COMPUTER PROGRAM
    3.
    发明申请
    INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND COMPUTER PROGRAM 审中-公开
    信息处理设备,信息处理方法和计算机程序

    公开(公告)号:US20120287020A1

    公开(公告)日:2012-11-15

    申请号:US13463237

    申请日:2012-05-03

    IPC分类号: G09G5/00

    CPC分类号: H04L67/36 H04L67/02 H04L67/10

    摘要: Provided is an information processing apparatus including a content display unit for sharing and displaying same content as content that is operated by a player who directly operates content, in real time with the player side, and a display control unit for causing comments transmitted from the information processing apparatus and another information processing apparatus that are used only to view an operation of the player to appear regularly according to a predetermined pattern, in a predetermined area of the content shared and displayed in real time with the player side by the content display unit.

    摘要翻译: 提供一种信息处理装置,包括内容显示单元,用于与播放器侧实时地直接操作内容的玩家共享和显示与内容相同的内容;以及显示控制单元,用于引起从该信息发送的评论 处理装置和另一种信息处理装置,其仅在用于通过内容显示单元与玩家一起共享并实时显示的内容的预定区域中,根据预定模式仅用于观看玩家的规则的操作。

    Reproducing apparatus, reproducing method, reproducing program, recording medium, and data structure
    6.
    发明授权
    Reproducing apparatus, reproducing method, reproducing program, recording medium, and data structure 失效
    再现装置,再现方法,再现程序,记录介质和数据结构

    公开(公告)号:US08369683B2

    公开(公告)日:2013-02-05

    申请号:US11720609

    申请日:2005-11-10

    IPC分类号: H04N9/80

    摘要: A state transition of a player operation is explicitly defined to facilitate the production of interactive contents. As a player model for reproducing a disk, a model including a player 300 for reproducing a stream, a platform 301 providing an interface between the player 300 and a hardware, and a script player 302 for realizing a scenario intended by a content producer is conceived. The states of the player 300 are defined by four states defined by combinations of two states as to whether the play list reproduction is performed or not and two states as to whether the command 311 is accepted or not. The state transition of the player 300 among the four states is generated by a method 313 from the script layer 302, but not by the player 300 itself or the command 311. The states of the player 300 are small in number, and the conditions for state transition are definite. Therefore, the interactive contents can be easily produced and mounted on devices.

    摘要翻译: 显式定义播放器操作的状态转换以促进交互内容的制作。 作为再现磁盘的播放器模型,设计包括用于再现流的播放器300的模型,提供播放器300和硬件之间的接口的平台301以及用于实现内容制作者想要的场景的脚本播放器302 。 播放器300的状态由关于播放列表再现是否执行的两个状态的组合定义的四个状态以及关于命令311是否被接受的两个状态来定义。 通过方法313从脚本层302生成玩家300在四种状态中的状态转移,而不是由玩家300本身或命令311产生。玩家300的状态数量少, 国家过渡是明确的。 因此,交互式内容可以容易地制作并安装在设备上。

    CONTENT SHARING SYSTEM
    7.
    发明申请
    CONTENT SHARING SYSTEM 审中-公开
    内容共享系统

    公开(公告)号:US20120290951A1

    公开(公告)日:2012-11-15

    申请号:US13457771

    申请日:2012-04-27

    IPC分类号: G06F15/16 G06F3/048

    CPC分类号: H04L67/02 H04N21/4788

    摘要: Provided is a content sharing system including a plurality of first information processing apparatuses that are each operated by a player who operates content, and displays same content, one or more second information processing apparatuses that are each operated by an audience member viewing operation details of a player on the content and displays the content that is displayed at the first information processing apparatuses simultaneously with the first information processing apparatuses, and a server device for relaying information between the first information processing apparatuses and the second information processing apparatuses. When a predetermined condition is reached, the first information processing apparatuses start display of content same as the second information processing apparatuses, and the second information processing apparatuses each simultaneously display, including the operation details of the player, content same as the content displayed by the first information processing apparatuses.

    摘要翻译: 提供了一种内容共享系统,包括由操作内容的玩家操作的多个第一信息处理装置,并且显示相同的内容,一个或多个第二信息处理装置,每个第二信息处理装置由观众成员观看操作细节 播放器,并且与第一信息处理设备同时显示在第一信息处理设备处显示的内容,以及用于在第一信息处理设备和第二信息处理设备之间中继信息的服务器设备。 当达到预定条件时,第一信息处理设备开始显示与第二信息处理设备相同的内容,并且第二信息处理设备各自同时显示包括播放器的操作细节的内容,与由 第一信息处理装置。