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公开(公告)号:US09369543B2
公开(公告)日:2016-06-14
申请号:US13117522
申请日:2011-05-27
申请人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
发明人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
CPC分类号: H04L67/38 , A63F13/10 , A63F13/12 , A63F13/5375 , A63F13/795 , A63F13/85 , A63F2300/5533 , A63F2300/5553 , A63F2300/57 , A63F2300/572 , A63F2300/575 , H04W4/043
摘要: Synchronous and asynchronous communications between avatars is allowed. For synchronous communications, when multiple users are playing different games of the same game title and when the avatars of the multiple users are at the same location in their respective games they can communicate with one another, thus allowing the users of those avatars to communicate with one another. For asynchronous communications, an avatar of a particular user is left behind at a particular location in a game along with a recorded communication. When other users of other games are at that particular location, the avatar of that particular user is displayed and the recorded communication is presented to the other users.
摘要翻译: 化身之间的同步和异步通信是允许的。 对于同步通信,当多个用户正在玩相同游戏标题的不同游戏时,并且当多个用户的化身在他们各自的游戏中的相同位置时,他们可以彼此通信,从而允许这些化身的用户与 另一个。 对于异步通信,特定用户的化身与记录的通信一起留在游戏中的特定位置。 当其他游戏的其他用户在该特定位置时,显示该特定用户的化身,并将记录的通信呈现给其他用户。
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公开(公告)号:US09336625B2
公开(公告)日:2016-05-10
申请号:US13280773
申请日:2011-10-25
申请人: Jeffrey Jesus Evertt , Justin Avram Clark , Christopher Harley Willoughby , Joel Deaguero , Relja Markovic
发明人: Jeffrey Jesus Evertt , Justin Avram Clark , Christopher Harley Willoughby , Joel Deaguero , Relja Markovic
CPC分类号: G06T17/00 , G06F17/30265 , G06K9/00201 , G06T7/521 , G06T2200/04 , G06T2200/08 , G06T2207/10024 , G06T2207/10028 , G06T2207/20212
摘要: Digitizing objects in a picture is discussed herein. A user presents the object to a camera, which captures the image comprising color and depth data for the front and back of the object. The object is recognized and digitized using color and depth data of the image. The user's client queries a server managing images uploaded by other users for virtual renditions of the object, as recognized in the other images. The virtual renditions from the other images are merged with the digitized version of the object in the image captured by the user to create a composite rendition of the object.
摘要翻译: 本文讨论了图像中的数字化对象。 用户将对象呈现给照相机,该照相机捕获包括对象前后的颜色和深度数据的图像。 使用图像的颜色和深度数据识别和数字化对象。 用户的客户端查询管理由其他用户上传的图像的服务器,以便在其他图像中识别出对象的虚拟渲染。 来自其他图像的虚拟渲染与由用户捕获的图像中的对象的数字化版本合并,以创建对象的复合再现。
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公开(公告)号:US09005029B2
公开(公告)日:2015-04-14
申请号:US13619349
申请日:2012-09-14
申请人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
发明人: Brian Scott Murphy , Stephen G. Latta , Darren Alexander Bennett , Pedro Perez , Shawn C. Wright , Relja Markovic , Joel B. Deaguero , Christopher H. Willoughby , Ryan Lucas Hastings , Kevin Geisner
CPC分类号: A63F13/795 , A63F13/06 , A63F13/12 , A63F2300/1093 , A63F2300/5546 , A63F2300/5566 , A63F2300/61 , A63F2300/695
摘要: One or more physical characteristics of each of multiple users are detected. These physical characteristics of a user can include physical attributes of the user (e.g., the user's height, length of the user's legs) and/or physical skills of the user (e.g., how high the user can jump). Based on these detected one or more physical characteristics of the users, two or more of the multiple users to share an online experience (e.g., play a multi-player game) are identified.
摘要翻译: 检测到多个用户中的每一个的一个或多个物理特性。 用户的这些物理特征可以包括用户的物理属性(例如,用户的身高,用户腿的长度)和/或用户的身体技能(例如,用户可以跳跃的程度)。 基于这些检测到的用户的一个或多个物理特征,识别出共享在线体验(例如,玩多人游戏)的多个用户中的两个或更多个。
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公开(公告)号:US08869072B2
公开(公告)日:2014-10-21
申请号:US13196588
申请日:2011-08-02
CPC分类号: G06F3/011 , A63F13/00 , A63F2300/1012 , A63F2300/1093 , A63F2300/6045 , G06F3/017 , G06F3/033 , G06F3/04883 , G06K9/00342 , G06K9/00389
摘要: Systems, methods and computer readable media are disclosed for a gesture recognizer system architecture. A recognizer engine is provided, which receives user motion data and provides that data to a plurality of filters. A filter corresponds to a gesture, that may then be tuned by an application receiving information from the gesture recognizer so that the specific parameters of the gesture—such as an arm acceleration for a throwing gesture—may be set on a per-application level, or multiple times within a single application. Each filter may output to an application using it a confidence level that the corresponding gesture occurred, as well as further details about the user motion data.
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公开(公告)号:US08696461B2
公开(公告)日:2014-04-15
申请号:US13151134
申请日:2011-06-01
申请人: Relja Markovic , Stephen Latta , Kevin Geisner , A. Dylan Vance , Brian Scott Murphy , Matt Coohill
发明人: Relja Markovic , Stephen Latta , Kevin Geisner , A. Dylan Vance , Brian Scott Murphy , Matt Coohill
CPC分类号: A63F13/20 , A63F13/06 , A63F13/10 , A63F13/12 , A63F13/213 , A63F13/215 , A63F13/216 , A63F13/795 , A63F2300/1087 , A63F2300/5566 , A63F2300/6045 , A63F2300/6607
摘要: A method of matching a player of a multi-player game with a remote participant includes recognizing the player, automatically identifying an observer within a threshold proximity to the player, using an identity of the observer to find one or more candidates to play as the remote participant of the multi-player game, and when selecting the remote participant, choosing a candidate from the one or more candidates above a non-candidate if the candidate satisfies a matching criteria.
摘要翻译: 一种将多玩家游戏的玩家与远程参与者相匹配的方法包括:使用观察者的身份识别玩家自动识别与玩家的阈值接近度内的观众,以找到一个或多个候选人作为远程玩家 并且当选择远程参与者时,如果候选者满足匹配标准,则从非候选者之上的一个或多个候选人中选择候选者。
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公开(公告)号:US08487938B2
公开(公告)日:2013-07-16
申请号:US12391150
申请日:2009-02-23
CPC分类号: G06F3/017
摘要: Systems, methods and computer readable media are disclosed for grouping complementary sets of standard gestures into gesture libraries. The gestures may be complementary in that they are frequently used together in a context or in that their parameters are interrelated. Where a parameter of a gesture is set with a first value, all other parameters of the gesture and of other gestures in the gesture package that depend on the first value may be set with their own value which is determined using the first value.
摘要翻译: 公开了系统,方法和计算机可读介质,用于将补充的标准手势集合分组成手势库。 手势可能是互补的,因为它们在上下文中经常一起使用,或者它们的参数是相互关联的。 在手势的参数被设置为具有第一值的情况下,姿势包中取决于第一值的手势和其他手势的所有其他参数可以用其自己的值来设置,该值使用第一值来确定。
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公开(公告)号:US08448094B2
公开(公告)日:2013-05-21
申请号:US12411276
申请日:2009-03-25
申请人: Alex Kipman , R. Stephen Polzin , Kudo Tsunoda , Darren Bennett , Stephen Latta , Mark Finocchio , Gregory G. Snook , Relja Markovic
发明人: Alex Kipman , R. Stephen Polzin , Kudo Tsunoda , Darren Bennett , Stephen Latta , Mark Finocchio , Gregory G. Snook , Relja Markovic
CPC分类号: G06F3/017 , G06K9/00201 , G06K9/00355
摘要: Systems and methods for mapping natural input devices to legacy system inputs are disclosed. One example system may include a computing device having an algorithmic preprocessing module configured to receive input data containing a natural user input and to identify the natural user input in the input data. The computing device may further include a gesture module coupled to the algorithmic preprocessing module, the gesture module being configured to associate the natural user input to a gesture in a gesture library. The computing device may also include a mapping module to map the gesture to a legacy controller input, and to send the legacy controller input to a legacy system in response to the natural user input.
摘要翻译: 公开了将自然输入设备映射到传统系统输入的系统和方法。 一个示例性系统可以包括具有算法预处理模块的计算设备,其被配置为接收包含自然用户输入的输入数据并识别输入数据中的自然用户输入。 计算设备还可以包括耦合到算法预处理模块的手势模块,所述手势模块被配置为将自然用户输入与手势库中的手势相关联。 计算设备还可以包括映射模块以将手势映射到传统控制器输入,并且响应于自然用户输入将遗留控制器输入发送到传统系统。
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公开(公告)号:US20130100119A1
公开(公告)日:2013-04-25
申请号:US13280773
申请日:2011-10-25
申请人: JEFFREY JESUS EVERTT , JUSTIN AVRAM CLARK , CHRISTOPHER HARLEY WILLOUGHBY , JOEL DEAGUERO , RELJA MARKOVIC
发明人: JEFFREY JESUS EVERTT , JUSTIN AVRAM CLARK , CHRISTOPHER HARLEY WILLOUGHBY , JOEL DEAGUERO , RELJA MARKOVIC
IPC分类号: G06T15/00
CPC分类号: G06T17/00 , G06F17/30265 , G06K9/00201 , G06T7/521 , G06T2200/04 , G06T2200/08 , G06T2207/10024 , G06T2207/10028 , G06T2207/20212
摘要: Digitizing objects in a picture is discussed herein. A user presents the object to a camera, which captures the image comprising color and depth data for the front and back of the object. The object is recognized and digitized using color and depth data of the image. The user's client queries a server managing images uploaded by other users for virtual renditions of the object, as recognized in the other images. The virtual renditions from the other images are merged with the digitized version of the object in the image captured by the user to create a composite rendition of the object.
摘要翻译: 本文讨论了图像中的数字化对象。 用户将对象呈现给照相机,该照相机捕获包括对象前后的颜色和深度数据的图像。 使用图像的颜色和深度数据识别和数字化对象。 用户的客户端查询管理由其他用户上传的图像的服务器,以便在其他图像中识别出对象的虚拟渲染。 来自其他图像的虚拟渲染与由用户捕获的图像中的对象的数字化版本合并,以创建对象的复合再现。
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公开(公告)号:US20130044130A1
公开(公告)日:2013-02-21
申请号:US13361923
申请日:2012-01-30
申请人: Kevin A. Geisner , Darren Bennett , Relja Markovic , Stephen G. Latta , Daniel J. McCulloch , Jason Scott , Ryan L. Hastings , Alex Aben-Athar Kipman , Andrew John Fuller , Jeffrey Neil Margolis , Kathryn Stone Perez , Sheridan Martin Small
发明人: Kevin A. Geisner , Darren Bennett , Relja Markovic , Stephen G. Latta , Daniel J. McCulloch , Jason Scott , Ryan L. Hastings , Alex Aben-Athar Kipman , Andrew John Fuller , Jeffrey Neil Margolis , Kathryn Stone Perez , Sheridan Martin Small
IPC分类号: G09G5/00
CPC分类号: G06T19/006 , G02B27/0172 , G02B2027/0138 , G02B2027/014 , G06F3/002 , G06F3/011 , G06F3/012 , G06F3/013 , G06F3/04842 , G06Q50/01 , G09G5/00
摘要: The technology provides contextual personal information by a mixed reality display device system being worn by a user. A user inputs person selection criteria, and the display system sends a request for data identifying at least one person in a location of the user who satisfy the person selection criteria to a cloud based application with access to user profile data for multiple users. Upon receiving data identifying the at least one person, the display system outputs data identifying the person if he or she is within the field of view. An identifier and a position indicator of the person in the location is output if not. Directional sensors on the display device may also be used for determining a position of the person. Cloud based executing software can identify and track the positions of people based on image and non-image data from display devices in the location.
摘要翻译: 该技术通过由用户佩戴的混合现实显示设备系统来提供上下文的个人信息。 用户输入人物选择标准,并且显示系统向满足用户选择标准的用户的位置的至少一个人发送数据请求,该用户可以访问多个用户的用户简档数据。 在接收到识别至少一个人的数据时,如果他或她在视野内,则显示系统输出识别该人的数据。 如果不是,则输出该位置的人的标识符和位置指示符。 显示装置上的定向传感器也可以用于确定人的位置。 基于云的执行软件可以根据位置上的显示设备的图像和非图像数据来识别和跟踪人员的位置。
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公开(公告)号:US20120311031A1
公开(公告)日:2012-12-06
申请号:US13151112
申请日:2011-06-01
申请人: Stephen Latta , Relja Markovic , Kevin Geisner , A. Dylan Vance , Brian Scott Murphy , Matt Coohill
发明人: Stephen Latta , Relja Markovic , Kevin Geisner , A. Dylan Vance , Brian Scott Murphy , Matt Coohill
IPC分类号: G06F15/16
CPC分类号: G06Q10/10 , A63F13/12 , A63F13/795 , G06Q50/01
摘要: A method of finding a new social network service friend for a player belonging to a social network service and having a friend group including one or more player-accepted friends includes recognizing the player, automatically identifying an observer within a threshold proximity to the player, and adding the observer to the friend group of the player in the social network service if the observer satisfies a friending criteria of the player.
摘要翻译: 一种为属于社交网络服务的玩家找到新的社交网络服务朋友并具有包括一个或多个玩家接受的朋友的朋友组的方法包括:识别玩家,自动识别与玩家接近的门槛内的观众;以及 如果观察者满足玩家的满足标准,则将观察者添加到社交网络服务中的玩家的朋友组。
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