Visual identity mechanisms
    1.
    发明申请
    Visual identity mechanisms 有权
    视觉识别机制

    公开(公告)号:US20070164100A1

    公开(公告)日:2007-07-19

    申请号:US11331542

    申请日:2006-01-13

    IPC分类号: G06K5/00 A63F13/00

    摘要: Mechanisms are disclosed for visual identification of a user in a gaming environment. For example, a digital image is used to identify a user, whether the user is on-line or off-line. This digital image is easily verifiable as an appropriate and non-offensive image because it may come form a controlled digital image source (or set of sources). The digital image is also revocable in a variety of gaming environment contexts by a gaming authority. Lastly, the digital image is changeable depending on the context of the gaming environment, in one aspect, being configured to be visible to the entire gaming environment in one form, and being visible to a subset of the gaming environment in another form.

    摘要翻译: 公开了用于游戏环境中的用户的视觉识别的机制。 例如,数字图像用于识别用户,无论用户是在线还是离线。 这个数字图像可以很容易地被验证为适当和非令人反感的图像,因为它可能形成受控的数字图像源(或一组源)。 数字图像也可以由游戏机构在各种游戏环境环境中撤销。 最后,根据游戏环境的上下文,数字图像是可变的,在一个方面,被配置成以一种形式对整个游戏环境可见,并且以另一种形式对游戏环境的子集可见。

    Method for comparing accomplishments between players
    4.
    发明申请
    Method for comparing accomplishments between players 审中-公开
    比较玩家成绩的方法

    公开(公告)号:US20070173321A1

    公开(公告)日:2007-07-26

    申请号:US11335966

    申请日:2006-01-20

    IPC分类号: A63F13/00

    摘要: Accomplishments among players in a gaming environment are compared. A data store that stores a plurality of user profiles which comprise information gathered from users playing one or more video games on a game console. Various accomplishments and achievements attained by the players are associated with the user profile and includes achievement stamps for unlocking various achievements in particular games. At least two user profiles may be selected from the data store to extract information related to accomplishments and achievements the selected players. The selected information may then be displayed simultaneously to facilitate comparison of the players accomplishments.

    摘要翻译: 比较游戏环境中玩家的成就。 存储多个用户简档的数据存储器,其包括从游戏机上播放一个或多个视频游戏的用户收集的信息。 玩家获得的各种成就和成就与用户资料相关联,并且包括用于解锁特定游戏中的各种成就的成就邮票。 可以从数据存储器中选择至少两个用户简档,以提取与所选玩家的成就和成就相关的信息。 然后可以同时显示所选择的信息以便于玩家成就的比较。

    Multilevel online tournament
    9.
    发明申请
    Multilevel online tournament 有权
    多级在线锦标赛

    公开(公告)号:US20050278041A1

    公开(公告)日:2005-12-15

    申请号:US10852659

    申请日:2004-05-25

    IPC分类号: G06F17/00 G06F19/00

    摘要: A multilevel online tournament is provided. The first tournament round has a single bracket and each subsequent tournament round has a winners bracket and a losers bracket corresponding to a bracket in the previous tournament round. The tournament format allows players to match-up against any other player located within the same bracket. The online tournament format also allows participants to start playing match in a round of the tournament prior to the official start of that round. Thus, players are able to more quickly advance through the tournament and spend less time waiting for a suitable opponent. The tournament format also allows for players to request available tournament byes and to automatically progress when they are unable to connect with other players due to quality of service issues.

    摘要翻译: 提供多层次的网络锦标赛。 第一场比赛有一个单一的支架,每个后续的比赛轮有一个赢家支架和一个输家支架对应于前一轮比赛的一个支架。 比赛格式允许玩家与位于同一支架内的任何其他玩家相匹配。 在线比赛格式还允许参赛者在比赛正式开始之前,在一轮比赛中开始比赛。 因此,玩家能够更快地推进比赛,并花更少的时间等待合适的对手。 比赛格式还允许玩家要求可用的锦标赛,并且由于服务质量问题而无法与其他玩家连接时自动进行。