Game system and method for assigning titles to players based on history of playing characteristics
    1.
    发明授权
    Game system and method for assigning titles to players based on history of playing characteristics 有权
    基于播放特性的历史,为玩家分配标题的游戏系统和方法

    公开(公告)号:US07097559B2

    公开(公告)日:2006-08-29

    申请号:US10266024

    申请日:2002-10-07

    IPC分类号: A63F9/24

    摘要: The CPU 161 of the video game apparatus comprises a performance determination unit 161b that determines the order of finish of the players each time a game is completed, a parameter calculation unit 161g that calculates parameters indicating the characteristics of each player in playing games based on the game history data stored in a history storage unit 162b described below and a title assigning unit 161h that assigns a title applicable during games to each player based on the calculated parameters, and the RAM 162 comprises a history storage unit 162b that stores past player game history data for each player, and a title storage unit 162c that associates the titles assigned by the title assigning unit 161h with the players and stores them.

    摘要翻译: 视频游戏装置的CPU161包括:每次游戏完成时确定玩家完成顺序的演奏确定单元161b;计算表示玩家游戏中的每个玩家的特征的参数的参数计算单元161g 根据存储在下述历史存储单元162b中的游戏历史数据和标题分配单元161h,其基于所计算的参数将游戏期间适用的标题分配给每个玩家,并且RAM 162包括历史存储单元162b, 存储每个玩家的过去玩家游戏历史数据;以及标题存储单元162c,其将由标题分配单元161h分配的标题与玩家相关联并将它们存储。

    Game progress administering system, game progress administering method, and computer-readable recording medium storing game progress administering program
    3.
    发明申请
    Game progress administering system, game progress administering method, and computer-readable recording medium storing game progress administering program 审中-公开
    游戏进行管理系统,游戏进行管理方法以及存储游戏进度管理程序的计算机可读记录介质

    公开(公告)号:US20070149287A1

    公开(公告)日:2007-06-28

    申请号:US10582075

    申请日:2004-10-29

    IPC分类号: A63F9/24

    摘要: A central server 3 (CPU 361, RAM 362) is provided with a player information storage 362a for storing player identification information in correspondence with shop identification information of belonging shops, a terminal storage 362b for storing terminal identification information in correspondence with the shop identification information, a shop information storage 362c for storing the shop identification information in correspondence with area identification information, a result tabulating section 361c for tabulating results of players for each belonging shop to determine a within-shop ranking, a shop judging section 361d for judging whether or not a shop where a client terminal unit 1 being played is installed is a belonging shop, a restricting condition judging section 361e for judging whether or not to satisfy a restricting condition that is a condition for transmitting guidance information to the client terminal units 1, and a guidance transmitting section 361f for transmitting the guidance information to the client terminal units 1 if the restricting condition is satisfied.

    摘要翻译: 中央服务器3(CPU 361,RAM 362)具有与店铺的商店识别信息对应地存储播放器识别信息的播放器信息存储部362a,与店面对应地存储终端识别信息的终端存储部362b 识别信息,用于存储与区域识别信息相对应的店铺识别信息的店铺信息存储362c,用于列出每个所属店铺的玩家的结果以确定店内排名的结果列表部分361c;商店判断部分361 d,用于判断是否安装了正在播放的客户端终端单元1的商店是属于商店的限制条件判断部分361e,用于判断是否满足作为将引导信息发送到的条件的限制条件 客户终端单元1和用于反向的引导发送部分361f 如果满足限制条件,则将引导信息配给客户终端单元1。

    Game Progress Administration Method and Its System
    4.
    发明申请
    Game Progress Administration Method and Its System 审中-公开
    游戏进度管理方法及其系统

    公开(公告)号:US20080113810A1

    公开(公告)日:2008-05-15

    申请号:US11792704

    申请日:2005-12-01

    IPC分类号: A63F9/24

    摘要: A game system according to the present invention is provided with a CPU 361 including a winner determining section 361c for determining a winner advancing to the second round every time a competition game of each combination constituting the first round finishes, a combination determining section 361d for fitting the winner determined by the winner determining section 361c in a selected combination of a competition game constituting the second round, and a competition starting section 361e for instructing the start of the combination game of the second round to client terminal units 1 included in the selected combination ST if the selected combination is filled up with the competitors as a result of the additional winner fitted in the selected combination. In this way, the combinations of the next rounds can be determined in a tournament game.

    摘要翻译: 根据本发明的游戏系统具有CPU 361,该CPU 361包括每次构成第一轮的每个组合的比赛游戏结束时确定进入第二轮的获胜者的获胜者确定部分361c;组合确定部分361d 用于将获胜者确定部分361c确定的获胜者以构成第二轮的比赛游戏的选择的组合和用于指示第二轮的组合游戏开始的比赛开始部分361e包括在内的客户终端单元1 如果所选择的组合由竞争对手填充,则作为所选组合中的附加获胜者的结果,在所选择的组合ST中。 以这种方式,可以在比赛游戏中确定下一轮的组合。

    Game server device, game terminal device, secondary game management system, and secondary game management method
    5.
    发明授权
    Game server device, game terminal device, secondary game management system, and secondary game management method 有权
    游戏服务器设备,游戏终端设备,二次游戏管理系统和二次游戏管理方法

    公开(公告)号:US08137190B2

    公开(公告)日:2012-03-20

    申请号:US12450541

    申请日:2008-03-24

    IPC分类号: G06F17/00

    摘要: A game server device communicably connected to a plurality of client terminal devices includes: a multiple-choice question communication control unit that obtains player capability information in information on a player who plays at a terminal device; a multiple-choice question related information storage unit that stores secondary games classified according to a player capability respectively; a multiple-choice question communication control unit that distributes to the terminal device in play a secondary game in a classification according to a capability of a player, who is in play, obtained from the terminal device; a multiple-choice question communication control unit that receives play results in regard to play of the distributed secondary game from the plurality of terminal devices; a multiple-choice question management unit that tabulates the play results received from the terminal devices respectively; and a multiple-choice question communication control unit that returns tabulated results to terminal devices that have transmitted play results. By allowing a player to play a secondary game that matches a capability of the player in the middle of playing a primary game, a more interesting game environment can be provided.

    摘要翻译: 可通信地连接到多个客户终端设备的游戏服务器设备包括:多选题问题通信控制单元,用于获取关于在终端设备上播放的玩家的信息中的玩家能力信息; 多选题题信息存储单元,分别存储根据播放器能力分类的次要游戏; 多项选择问题通信控制单元,根据从终端设备获得的玩家的能力,进行分类,分发到终端设备; 多选题问题通信控制单元,从多个终端装置接收关于分发次要游戏的播放的播放结果; 多选题问题管理单元,分别列出从终端装置接收的播放结果; 以及多个选项问题通信控制单元,其将表格结果返回给已发送播放结果的终端设备。 通过允许玩家在玩主游戏的中间播放与玩家的能力相匹配的辅助游戏,可以提供更有趣的游戏环境。

    GAME SYSTEM AND GAME DEVICE
    6.
    发明申请
    GAME SYSTEM AND GAME DEVICE 有权
    游戏系统和游戏设备

    公开(公告)号:US20150287266A1

    公开(公告)日:2015-10-08

    申请号:US14378923

    申请日:2013-02-15

    IPC分类号: G07F17/32

    摘要: Provided is a game system having a communication function which takes into account the operability of a player. A game device is provided with: a transmission image obtaining portion which, when the hand tiles displayed in a game-state screen of a mah-jongg game are specified as a capture image, obtains image information of the capture image; and a deliver information transmitting portion which transmits the image information obtained to the server as delivery information. The server is provided with: a player information storage portion which holds delivery destinations of the delivery information of the player; a delivery destination specifying portion which specifies the delivery destinations corresponding to the player of the game device from which the delivery information was transmitted; and a delivery portion which transmits the delivery information to the delivery destinations specified via an open network.

    摘要翻译: 提供了具有考虑到玩家的可操作性的通信功能的游戏系统。 本发明提供一种游戏装置:发送图像取得部,当将显示在麻将游戏的游戏状态画面中的手牌指定为拍摄图像时,获取拍摄图像的图像信息; 以及发送信息发送部,其将获得的图像信息作为发送信息发送到服务器。 服务器具有:保持播放器的传送信息的传送目的地的播放器信息存储部分; 指定与从其传送传送信息的游戏装置的玩家相对应的传送目的地的传送目的地指定部分; 以及传送部分,其将传送信息发送到经由开放网络指定的传送目的地。

    Moving object restorer
    7.
    发明授权
    Moving object restorer 失效
    移动物体恢复器

    公开(公告)号:US06375192B1

    公开(公告)日:2002-04-23

    申请号:US09545451

    申请日:2000-04-07

    IPC分类号: A63F902

    CPC分类号: A63F9/02

    摘要: A moving object restorer is provided with a connecting cord having one end held at a fixed position and the other end connected with a moving object, a guiding member fixedly provided between the moving object and the fixed position for guiding the connecting cord, a regulator movably provided between the guiding member and the fixed position and having a holder portion for holding the connecting cord slidably. The regulator is movable between a first position for allowing the moving object to be moved and a second position for holding the moving object in a restored position.

    摘要翻译: 移动物体恢复器设置有连接线,其一端保持在固定位置,另一端与移动物体连接,引导构件固定地设置在移动物体和固定位置之间,用于引导连接绳索,可调节的可调节的调节器 设置在引导构件和固定位置之间并且具有用于可滑动地保持连接线的保持器部分。 调节器可在用于允许移动物体移动的第一位置和用于将移动物体保持在恢复位置的第二位置之间移动。

    Game system, game management program, and game management method for game system
    8.
    发明授权
    Game system, game management program, and game management method for game system 有权
    游戏系统,游戏管理程序和游戏系统的游戏管理方法

    公开(公告)号:US08323110B2

    公开(公告)日:2012-12-04

    申请号:US12735104

    申请日:2008-12-16

    IPC分类号: A63F13/00

    摘要: A game system is provided with a player information storage unit that stores a communication address of a communication device owned by a player, a preliminary match totaling unit that obtains a game evaluation of the player, a game history information storage unit that stores the game evaluation of each player for each game, a standard condition setting unit that sets a ranking for preliminary match passage, a monitoring unit that continuously monitors whether or not the game evaluation of each player has crossed over the standard condition, and notification means for sending, to a player for whom the monitoring means has determined according to continuous monitoring that the game evaluation has crossed over the standard condition, information to that effect to a communication device of that player. When a relative standard condition among the players has been crossed over, information to that effect is sent to the communication device of a player concerned, thereby carrying out notification processing effectively and greatly reducing server load.

    摘要翻译: 一种游戏系统,具备存储玩家拥有的通信装置的通信地址的游戏者信息存储部,取得玩家的游戏评价的初步匹配合计单位,存储游戏评价的游戏历史信息存储单元 每个游戏的每个玩家的标准条件设置单元,设置初步匹配通过的排名的标准条件设置单元,连续监视每个玩家的游戏评估是否越过标准条件的监视单元,以及用于发送到 监视装置根据持续监视判断游戏评价已经越过标准状态的玩家,对该玩家的通信装置的信息。 当玩家之间的相对标准状况已被越过时,将有关信息发送给有关玩家的通信设备,从而有效地进行通知处理,大大减少了服务器负载。

    Game terminal device, game management system and game management method
    9.
    发明授权
    Game terminal device, game management system and game management method 有权
    游戏终端设备,游戏管理系统和游戏管理方法

    公开(公告)号:US08287350B2

    公开(公告)日:2012-10-16

    申请号:US12223903

    申请日:2007-02-07

    摘要: A game management method is for executing a competition game among a plurality of client terminal devices. Players are identified before the start of the game. If an occurrence of an unusual end of the game is judged during the game, it is judged whether or not the unusual end is an unauthorized end of the game due to an unauthorized operation by the player and it is judged whether or not a penalty is to be given to the player having ended the game in an unauthorized manner. By judging with high accuracy whether or not the unusual end of the game was caused by the unauthorized operation by the player, unauthorized operations of players are suppressed and fairness is better maintained among honest players.

    摘要翻译: 游戏管理方法用于在多个客户终端装置之间执行比赛游戏。 玩家在游戏开始之前被识别。 如果在游戏中判断游戏异常结束的发生,则由于玩家的未经授权的操作,判断异常结束是否是游戏的未经授权的结束,并且判断罚则是否为 被给予已经以未经授权的方式结束游戏的玩家。 通过高精度地判断游戏的异常结束是否是由玩家的未经授权的操作引起的,玩家的未经授权的操作被抑制并且在诚实的玩家中更好地保​​持公平。

    Video game machine, gaming image display control method and display mode switching control method
    10.
    发明申请
    Video game machine, gaming image display control method and display mode switching control method 有权
    视频游戏机,游戏图像显示控制方法和显示模式切换控制方法

    公开(公告)号:US20110018868A1

    公开(公告)日:2011-01-27

    申请号:US12804340

    申请日:2010-07-20

    IPC分类号: G06T15/00

    摘要: A video game machine includes a monitor which permits three-dimensional viewing, a virtual camera controller which selectively provides on-screen presentation in 2D display mode in which two virtual cameras for capturing images are matched with each other and in 3D display mode in which the two virtual cameras are set to achieve a prescribed distance therebetween, an image display controller which generates a 3D image presented on the monitor from image data acquired by the two virtual cameras, a display mode switching processor which repositions the two virtual cameras from the positional relationship in one display mode to the positional relationship in the other in a stepwise fashion. Switching between the 2D and 3D display modes is smoothened and stimulation of a player's eyes or brain caused by a sudden change between states with or without stereoscopic effect is suppressed.

    摘要翻译: 视频游戏机包括允许三维观看的监视器,选择性地提供2D显示模式的屏幕显示的虚拟摄像机控制器,其中用于捕获图像的两个虚拟摄像机彼此匹配,并且其中3D显示模式 设置两个虚拟摄像机以实现其间的规定距离,从由两个虚拟摄像机获取的图像数据生成在监视器上呈现的3D图像的图像显示控制器,从位置关系重新定位两个虚拟摄像机的显示模式切换处理器 在一种显示模式下,以逐步的方式在另一显示模式下进行位置关系。 在2D和3D显示模式之间的切换被平滑化,并且抑制了在具有或不具有立体效果的状态之间由突然变化引起的玩家的眼睛或大脑的刺激。