摘要:
The CPU 161 of the video game apparatus comprises a performance determination unit 161b that determines the order of finish of the players each time a game is completed, a parameter calculation unit 161g that calculates parameters indicating the characteristics of each player in playing games based on the game history data stored in a history storage unit 162b described below and a title assigning unit 161h that assigns a title applicable during games to each player based on the calculated parameters, and the RAM 162 comprises a history storage unit 162b that stores past player game history data for each player, and a title storage unit 162c that associates the titles assigned by the title assigning unit 161h with the players and stores them.
摘要:
A game progress administering system is provided with a participation receiving section 361a for receiving the participation in a competition game from client terminal units, a combination generating means 361b for fitting the participating terminal units in combinations of a competition game tournament, a competition starting section 361c for allotting one game space to one combination and instructing the start of the competition games in each round, and a competition ending section 361d for instructing the end of the competitions in each round in accordance with a time limit for each round up to the semifinal round and determining winning participating terminal units in accordance with the dominance in the progress statuses of the competition games.
摘要:
A central server 3 (CPU 361, RAM 362) is provided with a player information storage 362a for storing player identification information in correspondence with shop identification information of belonging shops, a terminal storage 362b for storing terminal identification information in correspondence with the shop identification information, a shop information storage 362c for storing the shop identification information in correspondence with area identification information, a result tabulating section 361c for tabulating results of players for each belonging shop to determine a within-shop ranking, a shop judging section 361d for judging whether or not a shop where a client terminal unit 1 being played is installed is a belonging shop, a restricting condition judging section 361e for judging whether or not to satisfy a restricting condition that is a condition for transmitting guidance information to the client terminal units 1, and a guidance transmitting section 361f for transmitting the guidance information to the client terminal units 1 if the restricting condition is satisfied.
摘要:
A game system according to the present invention is provided with a CPU 361 including a winner determining section 361c for determining a winner advancing to the second round every time a competition game of each combination constituting the first round finishes, a combination determining section 361d for fitting the winner determined by the winner determining section 361c in a selected combination of a competition game constituting the second round, and a competition starting section 361e for instructing the start of the combination game of the second round to client terminal units 1 included in the selected combination ST if the selected combination is filled up with the competitors as a result of the additional winner fitted in the selected combination. In this way, the combinations of the next rounds can be determined in a tournament game.
摘要:
A game server device communicably connected to a plurality of client terminal devices includes: a multiple-choice question communication control unit that obtains player capability information in information on a player who plays at a terminal device; a multiple-choice question related information storage unit that stores secondary games classified according to a player capability respectively; a multiple-choice question communication control unit that distributes to the terminal device in play a secondary game in a classification according to a capability of a player, who is in play, obtained from the terminal device; a multiple-choice question communication control unit that receives play results in regard to play of the distributed secondary game from the plurality of terminal devices; a multiple-choice question management unit that tabulates the play results received from the terminal devices respectively; and a multiple-choice question communication control unit that returns tabulated results to terminal devices that have transmitted play results. By allowing a player to play a secondary game that matches a capability of the player in the middle of playing a primary game, a more interesting game environment can be provided.
摘要:
Provided is a game system having a communication function which takes into account the operability of a player. A game device is provided with: a transmission image obtaining portion which, when the hand tiles displayed in a game-state screen of a mah-jongg game are specified as a capture image, obtains image information of the capture image; and a deliver information transmitting portion which transmits the image information obtained to the server as delivery information. The server is provided with: a player information storage portion which holds delivery destinations of the delivery information of the player; a delivery destination specifying portion which specifies the delivery destinations corresponding to the player of the game device from which the delivery information was transmitted; and a delivery portion which transmits the delivery information to the delivery destinations specified via an open network.
摘要:
A moving object restorer is provided with a connecting cord having one end held at a fixed position and the other end connected with a moving object, a guiding member fixedly provided between the moving object and the fixed position for guiding the connecting cord, a regulator movably provided between the guiding member and the fixed position and having a holder portion for holding the connecting cord slidably. The regulator is movable between a first position for allowing the moving object to be moved and a second position for holding the moving object in a restored position.
摘要:
A game system is provided with a player information storage unit that stores a communication address of a communication device owned by a player, a preliminary match totaling unit that obtains a game evaluation of the player, a game history information storage unit that stores the game evaluation of each player for each game, a standard condition setting unit that sets a ranking for preliminary match passage, a monitoring unit that continuously monitors whether or not the game evaluation of each player has crossed over the standard condition, and notification means for sending, to a player for whom the monitoring means has determined according to continuous monitoring that the game evaluation has crossed over the standard condition, information to that effect to a communication device of that player. When a relative standard condition among the players has been crossed over, information to that effect is sent to the communication device of a player concerned, thereby carrying out notification processing effectively and greatly reducing server load.
摘要:
A game management method is for executing a competition game among a plurality of client terminal devices. Players are identified before the start of the game. If an occurrence of an unusual end of the game is judged during the game, it is judged whether or not the unusual end is an unauthorized end of the game due to an unauthorized operation by the player and it is judged whether or not a penalty is to be given to the player having ended the game in an unauthorized manner. By judging with high accuracy whether or not the unusual end of the game was caused by the unauthorized operation by the player, unauthorized operations of players are suppressed and fairness is better maintained among honest players.
摘要:
A video game machine includes a monitor which permits three-dimensional viewing, a virtual camera controller which selectively provides on-screen presentation in 2D display mode in which two virtual cameras for capturing images are matched with each other and in 3D display mode in which the two virtual cameras are set to achieve a prescribed distance therebetween, an image display controller which generates a 3D image presented on the monitor from image data acquired by the two virtual cameras, a display mode switching processor which repositions the two virtual cameras from the positional relationship in one display mode to the positional relationship in the other in a stepwise fashion. Switching between the 2D and 3D display modes is smoothened and stimulation of a player's eyes or brain caused by a sudden change between states with or without stereoscopic effect is suppressed.