DEVELOPING USER PROFILES IN VIRTUAL WORLDS
    2.
    发明申请
    DEVELOPING USER PROFILES IN VIRTUAL WORLDS 审中-公开
    在虚拟世界中开发用户配置文件

    公开(公告)号:US20090113319A1

    公开(公告)日:2009-04-30

    申请号:US11928852

    申请日:2007-10-30

    IPC分类号: G06F3/00

    摘要: Methods and arrangements of developing user profiles in virtual worlds are discussed. Embodiments include transformations, code, state machines or other logic to receive data from a software agent in a virtual world, directly or indirectly. The data may be based upon information automatically gathered from data stores outside the virtual world, including account data and user profile data. The embodiment may also involve developing a user profile of the user in the virtual world, based upon the data received from the software agent. An embodiment may also involve automatically gathering information from data stores external to the virtual world. The information may include user account data and user profile information. The embodiment may also include aggregating data for generating the user profile in the virtual world, based upon the information; and transmitting the data directly or indirectly to the virtual world.

    摘要翻译: 讨论了在虚拟世界中开发用户简档的方法和安排。 实施例包括直接或间接地从虚拟世界中的软件代理接收数据的转换,代码,状态机或其他逻辑。 数据可以基于从虚拟世界之外的数据存储器自动收集的信息,包括帐户数据和用户简档数据。 该实施例还可以涉及基于从软件代理接收到的数据来开发用户在虚拟世界中的用户简档。 实施例还可以涉及从虚拟世界外部的数据存储器自动收集信息。 该信息可以包括用户帐户数据和用户简档信息。 该实施例还可以基于该信息来聚合用于在虚拟世界中生成用户简档的数据; 并将数据直接或间接地传送到虚拟世界。

    Updating data stores of virtual worlds based on data stores external to the virtual worlds
    3.
    发明授权
    Updating data stores of virtual worlds based on data stores external to the virtual worlds 有权
    基于虚拟世界外部的数据存储更新虚拟世界的数据存储

    公开(公告)号:US08145725B2

    公开(公告)日:2012-03-27

    申请号:US11930940

    申请日:2007-10-31

    IPC分类号: G06F15/16

    CPC分类号: G06F17/30861

    摘要: In a method of updating virtual worlds, a specification of a data store of a user is received from the user. The data store is external to the virtual world. Data from the data store of the user is automatically gathered in response to receiving the specification. A representation of the data is generated. The representation of the data is transmitted to the virtual world. A data store of the virtual world is updated based on the representation of the data. The data store of the virtual world is displayed in a personal area of the user in the virtual world responsive to updating the data store. An icon representing the data store of the virtual world is displayed in the personal area of the user. The data store of the virtual world is kept private to the user.

    摘要翻译: 在更新虚拟世界的方法中,从用户接收用户的数据存储的规范。 数据存储在虚拟世界的外部。 响应于接收到规范,自动收集来自用户的数据存储的数据。 生成数据的表示。 数据的表示被传送到虚拟世界。 基于数据的表示来更新虚拟世界的数据存储。 响应于更新数据存储,虚拟世界的数据存储被显示在虚拟世界中的用户的个人区域中。 代表虚拟世界的数据存储的图标显示在用户的个人区域中。 虚拟世界的数据存储对用户保持私有。

    AUTOMATICALLY UPDATING VIRTUAL WORLDS
    4.
    发明申请
    AUTOMATICALLY UPDATING VIRTUAL WORLDS 有权
    自动更新虚拟世界

    公开(公告)号:US20090112970A1

    公开(公告)日:2009-04-30

    申请号:US11930940

    申请日:2007-10-31

    IPC分类号: G06F15/16 G06F7/20 G06F17/30

    CPC分类号: G06F17/30861

    摘要: Methods and arrangements of automatically updating virtual worlds are discussed. Embodiments include transformations, code, state machines or other logic to receive from a user a specification of a data store of the user external to a virtual world. The method may involve automatically gathering data from the data store of the user, responsive to the receiving; generating a representation of the data, and transmitting the representation of the data. In many embodiments, the representation may contain a designation of a data store of the virtual world to be updated by the representation. In some embodiments, a display of the user in the virtual world may be based upon the data store of the virtual world.

    摘要翻译: 讨论了自动更新虚拟世界的方法和布置。 实施例包括转换,代码,状态机或用于从用户接收虚拟世界外部的用户的数据存储的规范的其他逻辑。 该方法可以包括响应于接收而自动从用户的数据存储器收集数据; 生成数据的表示,并发送数据的表示。 在许多实施例中,该表示可以包含由该表示更新的虚拟世界的数据存储的指定。 在一些实施例中,虚拟世界中的用户的显示可以基于虚拟世界的数据存储。

    TRANSMISSION OF BROADCASTS BASED ON RECIPIENT LOCATION
    5.
    发明申请
    TRANSMISSION OF BROADCASTS BASED ON RECIPIENT LOCATION 有权
    基于接收位置传输广播

    公开(公告)号:US20130052940A1

    公开(公告)日:2013-02-28

    申请号:US13220905

    申请日:2011-08-30

    IPC分类号: H04H40/00

    摘要: Embodiments of the present invention provide an approach for transmitting/broadcasting messages/content (e.g., audio) by routing such messages to an intended audience/recipient(s), and optionally applying audio preferences to broadcast characteristics. Specifically, embodiments of the present invention may receive a message/broadcast in a queue, and identify a set of intended recipients of the broadcast (e.g., based on the content therein). Once the intended recipients have been identified, a set of locations of the intended recipients may be determined. Based on the locations, at least one output device is selected (e.g., based on proximity of the output device(s) to the intended recipients). Thereafter, the broadcast may be transmitted to the intended recipients via the selected output device(s), while any associated audio preferences are applied. In one embodiment, if an intended recipient is listening to other content, such content may be muted and/or paused so that the transmitted broadcast may be heard.

    摘要翻译: 本发明的实施例提供了一种通过将这样的消息路由到预期的受众/接收者,以及可选地对广播特征应用音频偏好来发送/广播消息/内容(例如,音频)的方法。 具体地,本发明的实施例可以在队列中接收消息/广播,并且识别广播的一组预期接收者(例如,基于其中的内容)。 一旦确定了预期的接收者,就可以确定预期接收者的一组位置。 基于位置,选择至少一个输出设备(例如,基于输出设备与预期接收者的接近度)。 此后,可以通过所选择的输出设备将广播发送到预期的接收者,同时应用任何相关联的音频偏好。 在一个实施例中,如果预期接收者正在收听其他内容,则这样的内容可以被静音和/或暂停,从而可以听到所发送的广播。

    Method and system for cost avoidance in virtualized computing environments
    7.
    发明授权
    Method and system for cost avoidance in virtualized computing environments 有权
    虚拟化计算环境中避免成本的方法和系统

    公开(公告)号:US08347307B2

    公开(公告)日:2013-01-01

    申请号:US12046759

    申请日:2008-03-12

    IPC分类号: G06F9/46

    摘要: A method includes monitoring a utilization amount of resources within logical partitions (LPARs) of a plurality of servers and identifying a resource-strained server of the plurality of servers, wherein the resource-strained server includes a plurality of LPARs. Additionally, the method includes determining a migration of one or more LPARs of the plurality of LPARs of the resource-strained server and migrating the one or more LPARs of the resource-strained server to another server of the plurality of servers based on the determining to avoid an activation of capacity upgrade on demand (CUoD).

    摘要翻译: 一种方法包括监视多个服务器的逻辑分区(LPAR)内的资源的利用量,并且识别多个服务器中的资源紧张的服务器,其中资源紧张的服务器包括多个LPAR。 另外,该方法包括确定资源紧张服务器的多个LPAR中的一个或多个LPAR的迁移,并且将资源紧张服务器的一个或多个LPAR基于确定到多个服务器的另一个服务器来迁移 避免启动按需升级的容量升级(CUoD)。

    DYNAMIC LOCATION GENERATION WITHIN A VIRTUAL WORLD
    9.
    发明申请
    DYNAMIC LOCATION GENERATION WITHIN A VIRTUAL WORLD 有权
    虚拟世界中的动态位置生成

    公开(公告)号:US20100153860A1

    公开(公告)日:2010-06-17

    申请号:US12336802

    申请日:2008-12-17

    IPC分类号: G06F3/048

    摘要: An approach is provided for dynamic loading and rendering of avatar's initial login environment. The approach consists of a method and a system for dynamically rendering locations from a preference list of locations most likely to be visited by an avatar. In one embodiment the method consists of creating a preference list of locations most likely to be visited by the avatar, rendering a dynamically built continuous environment populated from such preference list of locations most likely to be visited by the avatar, and caching and thereafter rendering at least one of the locations from the preference list of locations most likely to be visited by said avatar.

    摘要翻译: 提供了一种用于动态加载和呈现头像初始登录环境的方法。 该方法包括一种方法和系统,用于从最可能被头像访问的位置的偏好列表中动态渲染位置。 在一个实施例中,该方法包括创建由化身最有可能被访问的位置的偏好列表,从动画构建的持续环境中填充,从该化身最可能被访问的位置的这种偏好列表中填充,以及缓存,然后在 所述头像最可能被访问的位置的偏好列表中的至少一个位置。

    COMPUTING COMPONENT AND ENVIRONMENT MOBILITY
    10.
    发明申请
    COMPUTING COMPONENT AND ENVIRONMENT MOBILITY 有权
    计算组件和环境移动性

    公开(公告)号:US20100138530A1

    公开(公告)日:2010-06-03

    申请号:US12327193

    申请日:2008-12-03

    IPC分类号: G06F15/16

    摘要: Methods, services, devices, and programmable code are provided for moving computing processes without loss of service. Powered components supporting a computing infrastructure executing computing processes are monitored for thermal characteristics, each associated with at least one of the deployed components. A thermal characteristic rule set comprising a threshold is applied to the monitored characteristics, and in response to an association with a monitored characteristic correlating with the threshold, a computing process is moved from one powered component to another having a monitored thermal characteristics not correlated with the threshold, the moving in real-time and without causing an interruption of service to an end user using the moved process.

    摘要翻译: 提供方法,服务,设备和可编程代码,用于移动计算过程而不会丢失服务。 监视支持执行计算过程的计算基础设施的受支持组件的热特性,每一个都与至少一个部署组件相关联。 包括阈值的热特征规则集被应用于所监视的特性,并且响应于与阈值相关联的被监视特性的关联,计算处理从一个有源分量移动到具有与该阈值不相关的监测的热特性的另一个 阈值,实时移动,而不会导致使用移动过程的最终用户的服务中断。