摘要:
Provided are methods and systems and computer readable media for providing interaction between remote players and one or more local players of a rhythm-action game executed on a game platform. One or more local players is identified to participate in a networked session of a rhythm action game corresponding to a predetermined band template, each local player associated with a type of simulated musical instrument. A first type of simulated musical instrument, represented in the predetermined band template and not associated with any of the one or more local players, may then be identified, along with a remote player associated with the first type of simulated musical instrument. Then, game platforms of the local and remote players communicate to establish a networked session of the rhythm action game with the one or more local players and the identified remote player before initiating a game session where the players play the game.
摘要:
Provided are methods and systems and computer readable media for providing interaction between remote players and one or more local players of a rhythm-action game executed on a game platform. One or more local players is identified to participate in a networked session of a rhythm action game corresponding to a predetermined band template, each local player associated with a type of simulated musical instrument. A first type of simulated musical instrument, represented in the predetermined band template and not associated with any of the one or more local players, may then be identified, along with a remote player associated with the first type of simulated musical instrument. Then, game platforms of the local and remote players communicate to establish a networked session of the rhythm action game with the one or more local players and the identified remote player before initiating a game session where the players play the game.
摘要:
A method for matching suitable remote players to one or more local players of a rhythm-action game includes identifying one or more local players to participate in a networked session of a rhythm action game corresponding to a predetermined band template, each local player associated with a type of simulated musical. A first type of simulated musical instrument represented in the predetermined band template and not associated with any of the one or more local players may then be identified, along with a remote player associated with the first type of simulated musical instrument. A game session may then be provided including the one or more local players and the identified remote player.
摘要:
A method for matching suitable remote players to one or more local players of a rhythm-action game includes identifying one or more local players to participate in a networked session of a rhythm action game corresponding to a predetermined band template, each local player associated with a type of simulated musical. A first type of simulated musical instrument represented in the predetermined band template and not associated with any of the one or more local players may then be identified, along with a remote player associated with the first type of simulated musical instrument. A game session may then be provided including the one or more local players and the identified remote player.
摘要:
A system for establishing a bypass flow path includes a plug assembly having bypass ports extending from the exterior to the interior; a wiper dart to engage and seal the first flow path and bypass flow path, and initiate release of the plug assembly from a first position, the plug assembly having a dart nose attached to the dart body; once the plug has moved to a second position, pressure applied through the bypass ports communicates to the dart nose to cause detachment of the dart nose from the dart body; a first flow path extends through the central bore of the plug assembly when the wiper dart is not present; and a second flow path extends through the bypass ports on the plug assembly below the dart body to the detachable dart nose, once detached, the bypass flow path is established thru the bore below the dart body.
摘要:
An eye protection apparatus is disclosed which includes a frame, one or more nozzles, one or more lenses, one or more attachment members, and one or more channels adapted to receive a negative pressure.
摘要:
An epoxy resin is provided that includes a diglycidyl ether of a substituted cycloaliphatic diol or bis-thiol, and a thermoset epoxy polymer is provided employing the same. The epoxy resin is bisphenol A free, and capable of forming thermoset epoxy polymers with fewer associated health and environmental concerns than conventional epoxies based on phenolic compounds.
摘要:
Described are methods, systems, apparatuses, computer program products embodied in a computer-readable storage medium and means for providing online challenges between bands in a musical video game. Typically the invention is executed on a game server in signal communication with a game platform and involves receiving, by the game server, musical game input data representing a musical performance of a band. Then, the game server calculates a composite score from the input data based on a gameplay challenge. Then the composite score is compared to a composite score of a second band's performance for the same gameplay challenge. In some embodiments, the comparison is displayed as a real-time representation of the two bands, even though score of the second band is based on a stored performance of the second band.
摘要:
A set of content items is identified that is relevant to a topic. The communications provided with a plurality of social networking mediums are processed to identify individual communications that reference content items from the set. A score is determined for each of the one or more content items. The score of each of the one or more content items can be based at least in part on a number of instances in which that content item is referenced by the communications of the social networking mediums. A presentation can be provided that identifies a plurality of content items, as well as the score for each of the plurality of content items.
摘要:
Process for producing porous polyisocyanate polyaddition products by reacting (a) isocyanates with (b) compounds which are reactive toward isocyanates in the presence of (f) solvent, wherein compounds having a functionality toward isocyanates of at least 6 and a molecular weight of at least 1000 g/mol are used as (b) compounds which are reactive toward isocyanates.