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公开(公告)号:US07110940B2
公开(公告)日:2006-09-19
申请号:US10284854
申请日:2002-10-30
CPC分类号: G10H7/004 , G10H1/0091 , G10H2210/026 , G10H2210/281 , G10H2210/301 , G10H2240/275 , G10H2240/285 , G10H2240/305 , G10H2250/121
摘要: Efficient recursive audio processing of one or more input data streams using a multistage processor for performing one or more predetermined functions and programmable audio effects. A first stage performs a first predetermined function, such as frequency shifting function. Intermediate results are preferably mixed. The second stage applies programmable audio effects to the mixed data, such as a reverberation effect, and stores the second stage output in a destination mix bin. The second stage output is preferably transferred to a main memory accessible to a primary processor. The second stage output is directed back to the first stage of the multistage processor to perform a second predetermined function, such as three dimensional spatialization. The primary processor modifies parameters of the first predetermined function to efficiently perform dynamic operations, such as Doppler shifts and volume transitions between multiple sound sources and a mixture of those sounds as a single point source.
摘要翻译: 使用多级处理器执行一个或多个预定功能和可编程音频效果的一个或多个输入数据流的有效递归音频处理。 第一级执行第一预定功能,例如频移功能。 中等结果优选混合。 第二阶段将可编程音频效果应用于混合数据,例如混响效果,并将第二级输出存储在目的地混音箱中。 第二级输出优选地被传送到主处理器可访问的主存储器。 第二级输出被引导回到多级处理器的第一级以执行第二预定功能,例如三维空间化。 主处理器修改第一预定功能的参数以有效地执行动态操作,例如多声道偏移和多个声源之间的音量转换以及将这些声音作为单点源的混合。
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公开(公告)号:US20090315893A1
公开(公告)日:2009-12-24
申请号:US12141109
申请日:2008-06-18
申请人: Derek H. Smith , Brendan Reville , Stacey Law , Thomas Langan , Bjorn Toft Madsen , Rodney Alan Boyd , Jerry Alan Johnson , Tian Fung Lim , Richard Henry Irving
发明人: Derek H. Smith , Brendan Reville , Stacey Law , Thomas Langan , Bjorn Toft Madsen , Rodney Alan Boyd , Jerry Alan Johnson , Tian Fung Lim , Richard Henry Irving
CPC分类号: A63F13/79 , A63F13/12 , A63F13/49 , A63F13/63 , A63F2300/554 , A63F2300/5553 , A63F2300/575 , A63F2300/8082
摘要: An avatar along with its accessories, emotes, and animations may be system provided and omnipresent. In this manner, the avatar and its accessories, emotes, and animations may be available across multiple environments provided or exposed by multiple avatar computing applications, such as computer games, chats, forums, communities, or instant messaging services. An avatar system may change the avatar and its accessories, emotes, and animations, e.g. pursuant to a request from the user, instructions from an avatar computing application, or updates provided by software associated with a computing device. The avatar and its accessories, emotes, and animations may be changed by a system or computing application associated with a computing device outside of a computer game or computing environment in which the avatar may be rendered or used by the user.
摘要翻译: 头像及其配件,表情和动画可能是系统提供和无所不在。 以这种方式,化身及其附件,表情和动画可以在由多个化身计算应用(例如计算机游戏,聊天,论坛,社区或即时消息服务)提供或公开的多个环境中可用。 化身系统可以改变化身及其附件,表情和动画,例如, 根据来自用户的请求,来自化身计算应用的指令或由与计算设备相关联的软件提供的更新。 化身及其附件,表情和动画可以由与计算机游戏或计算环境相关联的系统或计算应用程序改变,计算机游戏或计算环境中,化身可以由用户呈现或使用。
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公开(公告)号:US20100227682A1
公开(公告)日:2010-09-09
申请号:US12398020
申请日:2009-03-04
申请人: Brendan Reville , Derek H. Smith , Stacey Law , Thomas A. Langan
发明人: Brendan Reville , Derek H. Smith , Stacey Law , Thomas A. Langan
IPC分类号: A63F13/00
CPC分类号: A63F13/69 , A63F13/12 , A63F13/49 , A63F13/79 , A63F13/95 , A63F2300/401 , A63F2300/532 , A63F2300/552 , A63F2300/554 , A63F2300/5553
摘要: Embodiments related to the introduction of new avatar items to a video game environment are disclosed. One embodiment provides a computer-readable medium comprising code executable by a computing device to perform a method of presenting a video game to a user. The code comprises code executable to display in the video game an avatar representing the user, code executable to receive input from a user of the video game during game play, code executable to detect an occurrence of a designated event in the video game during game play that results from input received from the user during game play, code executable to award the user access to an avatar item upon the occurrence of the designated event, and code executable to store code representing the appearance of the avatar item in a location external to the video game.
摘要翻译: 公开了将新的化身项目引入视频游戏环境的实施例。 一个实施例提供了一种计算机可读介质,其包括可由计算设备执行的代码,以执行向用户呈现视频游戏的方法。 该代码包括可执行代码,以在视频游戏中显示代表用户的化身,可执行以在游戏过程中从视频游戏的用户接收输入的代码,可执行代码以在游戏过程中检测视频游戏中的指定事件的发生 在游戏过程中从用户接收到的输入产生的代码,可执行以在发生指定事件时授予用户对化身项目的访问的代码,以及可执行代码以将代表化身项目的外观的代码存储在 视频游戏。
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公开(公告)号:US07991890B2
公开(公告)日:2011-08-02
申请号:US10954680
申请日:2004-09-30
申请人: Brian Lloyd Schmidt , Christopher M. Pirich , Derek H. Smith , Gregory A. Martinez , Jon Marcus Randall Whitten , Joshua G. Poley , Maciej Maciesowicz , Michael Cory Maston
发明人: Brian Lloyd Schmidt , Christopher M. Pirich , Derek H. Smith , Gregory A. Martinez , Jon Marcus Randall Whitten , Joshua G. Poley , Maciej Maciesowicz , Michael Cory Maston
IPC分类号: G06F15/173
CPC分类号: A63F13/235 , A63F13/10 , A63F13/92 , A63F2300/1025 , A63F2300/206 , H04L67/303 , H04L67/34 , H04L67/38 , H04L69/08 , H04L69/24 , H04N21/4126
摘要: Communication between a game console having a communication port and a portable device is facilitated by determining that a portable device has been directly connected to the communication port, determining the protocol associated with the portable device, and communicating with the portable device using a driver associated with the determined protocol. An ancillary application may handle the communication between the game console and the portable device while a game or entertainment application executes concurrently on the game console. The game application may execute in a reserved predetermined amount of hardware resources of the game console while the ancillary application may execute concurrently using the remaining hardware resources.
摘要翻译: 具有通信端口的游戏机和便携式设备之间的通信通过确定便携式设备已经直接连接到通信端口,确定与便携式设备相关联的协议以及使用与 确定的协议。 辅助应用程序可以在游戏控制台和便携式设备之间进行通信,同时在游戏控制台上同时执行游戏或娱乐应用程序。 游戏应用程序可以在保留的预定量的游戏控制台的硬件资源中执行,而辅助应用程序可以使用剩余的硬件资源同时执行。
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公开(公告)号:US08874469B2
公开(公告)日:2014-10-28
申请号:US12039041
申请日:2008-02-28
申请人: Derek H. Smith , Simon P. Atwell
发明人: Derek H. Smith , Simon P. Atwell
CPC分类号: G06Q30/02 , G06Q30/0276
摘要: Techniques for dynamically and seamlessly inserting secondary content via a second video pipeline into the playing of principal content over a first video pipeline are disclosed herein. One aspect of the techniques may involve the file containing the principal content be contiguous instead of being in a plurality of separate sections. The secondary content is able to be pre-processed on the second video pipeline while the principal content is played over the first video pipeline. This enables the secondary content to be available instantaneously upon the pausing of the principal content at various designated points therein. Playing of the principal content may likewise be instantaneous upon completion of the time period for the specified pausing thereof. Since the file containing the principal content is preferably contiguous, rewinding the principal content to a previous point does not require reloading.
摘要翻译: 这里公开了用于通过第二视频流水线将次要内容动态地和无缝地插入到通过第一视频流水线播放主要内容的技术。 技术的一个方面可能涉及包含主要内容的文件是连续的,而不是在多个单独的部分中。 次要内容能够在第二视频流水线上被预处理,而主要内容则通过第一视频流水线播放。 这使得次要内容可以在主要内容在其中的各个指定点处暂停时立即可用。 主要内容的播放同样可以在指定的暂停时间段完成后立即进行。 由于包含主体内容的文件最好是连续的,所以将主体内容倒回到前一点不需要重新加载。
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公开(公告)号:US08446414B2
公开(公告)日:2013-05-21
申请号:US12271690
申请日:2008-11-14
申请人: Brendan K. Reville , Thomas A. Langan , Dan B. Kroymann , Derek H. Smith , Stacey Law , Bjorn Toft Madsen , Rodney Alan Boyd
发明人: Brendan K. Reville , Thomas A. Langan , Dan B. Kroymann , Derek H. Smith , Stacey Law , Bjorn Toft Madsen , Rodney Alan Boyd
IPC分类号: G06T15/70
CPC分类号: A63F13/355 , A63F13/12 , A63F13/52 , A63F13/63 , A63F13/77 , A63F13/79 , A63F2300/513 , A63F2300/538 , A63F2300/552 , A63F2300/5553 , A63F2300/6018 , A63F2300/6607
摘要: Disclosed is an application programming interface (API) that provides for an extensible avatar system. In one embodiment an API may allow video game applications to retrieve structures of data which represent an avatar. The game can then take those structures and incorporate the data into its own rendering system. In another embodiment an API may allow a video game application to render an avatar to a render target or texture wherein the video game system performs rendering and animation functions.
摘要翻译: 公开了一种提供可扩展头像系统的应用程序编程接口(API)。 在一个实施例中,API可以允许视频游戏应用程序检索代表化身的数据的结构。 然后,游戏可以将这些结构并入数据到其自己的渲染系统中。 在另一个实施例中,API可以允许视频游戏应用程序将化身呈现给呈现目标或纹理,其中视频游戏系统执行渲染和动画功能。
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公开(公告)号:US20100009747A1
公开(公告)日:2010-01-14
申请号:US12271690
申请日:2008-11-14
申请人: Brendan Reville , Thomas A. Langan , Dan B. Kroymann , Derek H. Smith , Stacey Law , Bjorn Toft Madsen , Rodney Alan Boyd
发明人: Brendan Reville , Thomas A. Langan , Dan B. Kroymann , Derek H. Smith , Stacey Law , Bjorn Toft Madsen , Rodney Alan Boyd
IPC分类号: A63F9/24
CPC分类号: A63F13/355 , A63F13/12 , A63F13/52 , A63F13/63 , A63F13/77 , A63F13/79 , A63F2300/513 , A63F2300/538 , A63F2300/552 , A63F2300/5553 , A63F2300/6018 , A63F2300/6607
摘要: Disclosed is an application programming interface (API) that provides for an extensible avatar system. In one embodiment an API may allow video game applications to retrieve structures of data which represent an avatar. The game can then take those structures and incorporate the data into its own rendering system. In another embodiment an API may allow a video game application to render an avatar to a render target or texture wherein the video game system performs rendering and animation functions.
摘要翻译: 公开了一种提供可扩展头像系统的应用程序编程接口(API)。 在一个实施例中,API可以允许视频游戏应用程序检索代表化身的数据的结构。 然后,游戏可以将这些结构并入数据到其自己的渲染系统中。 在另一个实施例中,API可以允许视频游戏应用程序将化身呈现给呈现目标或纹理,其中视频游戏系统执行渲染和动画功能。
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公开(公告)号:US20090222332A1
公开(公告)日:2009-09-03
申请号:US12039041
申请日:2008-02-28
申请人: Derek H. Smith , Simon P. Atwell
发明人: Derek H. Smith , Simon P. Atwell
IPC分类号: G06Q30/00
CPC分类号: G06Q30/02 , G06Q30/0276
摘要: Techniques for dynamically and seamlessly inserting secondary content via a second video pipeline into the playing of principal content over a first video pipeline are disclosed herein. One aspect of the techniques may involve the file containing the principal content be contiguous instead of being in a plurality of separate sections. The secondary content is able to be pre-processed on the second video pipeline while the principal content is played over the first video pipeline. This enables the secondary content to be available instantaneously upon the pausing of the principal content at various designated points therein. Playing of the principal content may likewise be instantaneous upon completion of the time period for the specified pausing thereof. Since the file containing the principal content is preferably contiguous, rewinding the principal content to a previous point does not require reloading.
摘要翻译: 这里公开了用于通过第二视频流水线将次要内容动态地和无缝地插入到通过第一视频流水线播放主要内容的技术。 技术的一个方面可能涉及包含主要内容的文件是连续的,而不是在多个单独的部分中。 次要内容能够在第二视频流水线上被预处理,而主要内容则通过第一视频流水线播放。 这使得次要内容可以在主要内容在其中的各个指定点处暂停时立即可用。 主要内容的播放同样可以在指定的暂停时间段完成后立即进行。 由于包含主体内容的文件最好是连续的,因此将主体内容倒回到前一点不需要重新加载。
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