Recursive multistage audio processing
    1.
    发明授权
    Recursive multistage audio processing 有权
    递归多级音频处理

    公开(公告)号:US07110940B2

    公开(公告)日:2006-09-19

    申请号:US10284854

    申请日:2002-10-30

    IPC分类号: G10L21/00 G06F3/16

    摘要: Efficient recursive audio processing of one or more input data streams using a multistage processor for performing one or more predetermined functions and programmable audio effects. A first stage performs a first predetermined function, such as frequency shifting function. Intermediate results are preferably mixed. The second stage applies programmable audio effects to the mixed data, such as a reverberation effect, and stores the second stage output in a destination mix bin. The second stage output is preferably transferred to a main memory accessible to a primary processor. The second stage output is directed back to the first stage of the multistage processor to perform a second predetermined function, such as three dimensional spatialization. The primary processor modifies parameters of the first predetermined function to efficiently perform dynamic operations, such as Doppler shifts and volume transitions between multiple sound sources and a mixture of those sounds as a single point source.

    摘要翻译: 使用多级处理器执行一个或多个预定功能和可编程音频效果的一个或多个输入数据流的有效递归音频处理。 第一级执行第一预定功能,例如频移功能。 中等结果优选混合。 第二阶段将可编程音频效果应用于混合数据,例如混响效果,并将第二级输出存储在目的地混音箱中。 第二级输出优选地被传送到主处理器可访问的主存储器。 第二级输出被引导回到多级处理器的第一级以执行第二预定功能,例如三维空间化。 主处理器修改第一预定功能的参数以有效地执行动态操作,例如多声道偏移和多个声源之间的音量转换以及将这些声音作为单点源的混合。

    AWARDING OF AVATAR ITEMS IN VIDEO GAME ENVIRONMENT
    3.
    发明申请
    AWARDING OF AVATAR ITEMS IN VIDEO GAME ENVIRONMENT 审中-公开
    在视频游戏环境中评估AVATAR项目

    公开(公告)号:US20100227682A1

    公开(公告)日:2010-09-09

    申请号:US12398020

    申请日:2009-03-04

    IPC分类号: A63F13/00

    摘要: Embodiments related to the introduction of new avatar items to a video game environment are disclosed. One embodiment provides a computer-readable medium comprising code executable by a computing device to perform a method of presenting a video game to a user. The code comprises code executable to display in the video game an avatar representing the user, code executable to receive input from a user of the video game during game play, code executable to detect an occurrence of a designated event in the video game during game play that results from input received from the user during game play, code executable to award the user access to an avatar item upon the occurrence of the designated event, and code executable to store code representing the appearance of the avatar item in a location external to the video game.

    摘要翻译: 公开了将新的化身项目引入视频游戏环境的实施例。 一个实施例提供了一种计算机可读介质,其包括可由计算设备执行的代码,以执行向用户呈现视频游戏的方法。 该代码包括可执行代码,以在视频游戏中显示代表用户的化身,可执行以在游戏过程中从视频游戏的用户接收输入的代码,可执行代码以在游戏过程中检测视频游戏中的指定事件的发生 在游戏过程中从用户接收到的输入产生的代码,可执行以在发生指定事件时授予用户对化身项目的访问的代码,以及可执行代码以将代表化身项目的外观的代码存储在 视频游戏。

    Glitch free dynamic video ad insertion
    5.
    发明授权
    Glitch free dynamic video ad insertion 有权
    无毛刺的动态视频广告插入

    公开(公告)号:US08874469B2

    公开(公告)日:2014-10-28

    申请号:US12039041

    申请日:2008-02-28

    IPC分类号: G06Q30/00 G06Q30/02

    CPC分类号: G06Q30/02 G06Q30/0276

    摘要: Techniques for dynamically and seamlessly inserting secondary content via a second video pipeline into the playing of principal content over a first video pipeline are disclosed herein. One aspect of the techniques may involve the file containing the principal content be contiguous instead of being in a plurality of separate sections. The secondary content is able to be pre-processed on the second video pipeline while the principal content is played over the first video pipeline. This enables the secondary content to be available instantaneously upon the pausing of the principal content at various designated points therein. Playing of the principal content may likewise be instantaneous upon completion of the time period for the specified pausing thereof. Since the file containing the principal content is preferably contiguous, rewinding the principal content to a previous point does not require reloading.

    摘要翻译: 这里公开了用于通过第二视频流水线将次要内容动态地和无缝地插入到通过第一视频流水线播放主要内容的技术。 技术的一个方面可能涉及包含主要内容的文件是连续的,而不是在多个单独的部分中。 次要内容能够在第二视频流水线上被预处理,而主要内容则通过第一视频流水线播放。 这使得次要内容可以在主要内容在其中的各个指定点处暂停时立即可用。 主要内容的播放同样可以在指定的暂停时间段完成后立即进行。 由于包含主体内容的文件最好是连续的,所以将主体内容倒回到前一点不需要重新加载。

    GLITCH FREE DYNAMIC VIDEO AD INSERTION
    8.
    发明申请
    GLITCH FREE DYNAMIC VIDEO AD INSERTION 有权
    免费动态视频广告插入

    公开(公告)号:US20090222332A1

    公开(公告)日:2009-09-03

    申请号:US12039041

    申请日:2008-02-28

    IPC分类号: G06Q30/00

    CPC分类号: G06Q30/02 G06Q30/0276

    摘要: Techniques for dynamically and seamlessly inserting secondary content via a second video pipeline into the playing of principal content over a first video pipeline are disclosed herein. One aspect of the techniques may involve the file containing the principal content be contiguous instead of being in a plurality of separate sections. The secondary content is able to be pre-processed on the second video pipeline while the principal content is played over the first video pipeline. This enables the secondary content to be available instantaneously upon the pausing of the principal content at various designated points therein. Playing of the principal content may likewise be instantaneous upon completion of the time period for the specified pausing thereof. Since the file containing the principal content is preferably contiguous, rewinding the principal content to a previous point does not require reloading.

    摘要翻译: 这里公开了用于通过第二视频流水线将次要内容动态地和无缝地插入到通过第一视频流水线播放主要内容的技术。 技术的一个方面可能涉及包含主要内容的文件是连续的,而不是在多个单独的部分中。 次要内容能够在第二视频流水线上被预处理,而主要内容则通过第一视频流水线播放。 这使得次要内容可以在主要内容在其中的各个指定点处暂停时立即可用。 主要内容的播放同样可以在指定的暂停时间段完成后立即进行。 由于包含主体内容的文件最好是连续的,因此将主体内容倒回到前一点不需要重新加载。