Abstract:
Efficient recursive audio processing of one or more input data streams using a multistage processor for performing one or more predetermined functions and programmable audio effects. A first stage performs a first predetermined function, such as frequency shifting function. Intermediate results are preferably mixed. The second stage applies programmable audio effects to the mixed data, such as a reverberation effect, and stores the second stage output in a destination mix bin. The second stage output is preferably transferred to a main memory accessible to a primary processor. The second stage output is directed back to the first stage of the multistage processor to perform a second predetermined function, such as three dimensional spatialization. The primary processor modifies parameters of the first predetermined function to efficiently perform dynamic operations, such as Doppler shifts and volume transitions between multiple sound sources and a mixture of those sounds as a single point source.
Abstract:
An avatar along with its accessories, emotes, and animations may be system provided and omnipresent. In this manner, the avatar and its accessories, emotes, and animations may be available across multiple environments provided or exposed by multiple avatar computing applications, such as computer games, chats, forums, communities, or instant messaging services. An avatar system may change the avatar and its accessories, emotes, and animations, e.g. pursuant to a request from the user, instructions from an avatar computing application, or updates provided by software associated with a computing device. The avatar and its accessories, emotes, and animations may be changed by a system or computing application associated with a computing device outside of a computer game or computing environment in which the avatar may be rendered or used by the user.
Abstract:
Embodiments related to the introduction of new avatar items to a video game environment are disclosed. One embodiment provides a computer-readable medium comprising code executable by a computing device to perform a method of presenting a video game to a user. The code comprises code executable to display in the video game an avatar representing the user, code executable to receive input from a user of the video game during game play, code executable to detect an occurrence of a designated event in the video game during game play that results from input received from the user during game play, code executable to award the user access to an avatar item upon the occurrence of the designated event, and code executable to store code representing the appearance of the avatar item in a location external to the video game.
Abstract:
Communication between a game console having a communication port and a portable device is facilitated by determining that a portable device has been directly connected to the communication port, determining the protocol associated with the portable device, and communicating with the portable device using a driver associated with the determined protocol. An ancillary application may handle the communication between the game console and the portable device while a game or entertainment application executes concurrently on the game console. The game application may execute in a reserved predetermined amount of hardware resources of the game console while the ancillary application may execute concurrently using the remaining hardware resources.
Abstract:
Techniques for dynamically and seamlessly inserting secondary content via a second video pipeline into the playing of principal content over a first video pipeline are disclosed herein. One aspect of the techniques may involve the file containing the principal content be contiguous instead of being in a plurality of separate sections. The secondary content is able to be pre-processed on the second video pipeline while the principal content is played over the first video pipeline. This enables the secondary content to be available instantaneously upon the pausing of the principal content at various designated points therein. Playing of the principal content may likewise be instantaneous upon completion of the time period for the specified pausing thereof. Since the file containing the principal content is preferably contiguous, rewinding the principal content to a previous point does not require reloading.
Abstract:
Disclosed is an application programming interface (API) that provides for an extensible avatar system. In one embodiment an API may allow video game applications to retrieve structures of data which represent an avatar. The game can then take those structures and incorporate the data into its own rendering system. In another embodiment an API may allow a video game application to render an avatar to a render target or texture wherein the video game system performs rendering and animation functions.
Abstract:
Disclosed is an application programming interface (API) that provides for an extensible avatar system. In one embodiment an API may allow video game applications to retrieve structures of data which represent an avatar. The game can then take those structures and incorporate the data into its own rendering system. In another embodiment an API may allow a video game application to render an avatar to a render target or texture wherein the video game system performs rendering and animation functions.
Abstract:
Techniques for dynamically and seamlessly inserting secondary content via a second video pipeline into the playing of principal content over a first video pipeline are disclosed herein. One aspect of the techniques may involve the file containing the principal content be contiguous instead of being in a plurality of separate sections. The secondary content is able to be pre-processed on the second video pipeline while the principal content is played over the first video pipeline. This enables the secondary content to be available instantaneously upon the pausing of the principal content at various designated points therein. Playing of the principal content may likewise be instantaneous upon completion of the time period for the specified pausing thereof. Since the file containing the principal content is preferably contiguous, rewinding the principal content to a previous point does not require reloading.